• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:16
CEST 03:16
KST 10:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed15Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Esports World Cup 2025 - Brackets Revealed Who will win EWC 2025? RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Server Blocker
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Soulkey Muta Micro Map? [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Cosmonarchy Pro Showmatches CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread We are Ready to Testify: Emergence Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 607 users

XCOM 2 - Page 52

Forum Index > General Games
Post a Reply
Prev 1 50 51 52 53 54 92 Next
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 11 2016 12:16 GMT
#1021
On February 11 2016 20:56 deacon.frost wrote:
Show nested quote +
On February 11 2016 20:54 BLinD-RawR wrote:
On February 11 2016 20:48 deacon.frost wrote:
Hmm, apparently when you are coming from a mission caps-lock helps with loading times of the base... WTF?



ahh yes caps lock, because yelling at your game in text makes it load faster.

Right now I don't know whether it's trolling or true as I am at work, but I raged a little over the loading times


It does indeed work (most often it cuts down loading times when returning from missions).
Cry 'havoc' and let slip the dogs of war
daemir
Profile Joined September 2010
Finland8662 Posts
February 11 2016 12:19 GMT
#1022
On February 11 2016 20:56 deacon.frost wrote:
Show nested quote +
On February 11 2016 20:54 BLinD-RawR wrote:
On February 11 2016 20:48 deacon.frost wrote:
Hmm, apparently when you are coming from a mission caps-lock helps with loading times of the base... WTF?

https://www.youtube.com/watch?v=diAVEAXdKSg


ahh yes caps lock, because yelling at your game in text makes it load faster.

Right now I don't know whether it's trolling or true as I am at work, but I raged a little over the loading times


No it's not a troll, although it sounds like it. I think I mentioned here a few pages or dozen so back. Post mission, let the dropship window be a second or 2, then press capslock once. The animated screen will freeze as it stops rendering and then the loading is done in 1-2 seconds.


Every session the first time you do this, it may take a little more time, but each mission after that is speedload heaven.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
February 11 2016 12:39 GMT
#1023
Tried to play the final mission only to have it crash when I try to use AoE effects against the third pod (For me, 2 Archons and 3-4 codexes). While it did not corrupt my save files thankfully, it did corrupt some other files (I verified Steam cache and some files were corrupted). Hopefully I will be able to finish the game without problem at some point

EZ4ENCE
daemir
Profile Joined September 2010
Finland8662 Posts
February 11 2016 13:12 GMT
#1024
Lol Dominate is so out of control. Extract mission starts, a pod with an elite shieldbearer, andromedon and a heavy lancer discovers me on turn 1. Well, too bad I have 2 Psi-ops with me, so now I have a full health andromedon to scout for me and everyone is running around with a 5 point energy shield :D
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 11 2016 13:14 GMT
#1025
On February 11 2016 21:19 daemir wrote:
Show nested quote +
On February 11 2016 20:56 deacon.frost wrote:
On February 11 2016 20:54 BLinD-RawR wrote:
On February 11 2016 20:48 deacon.frost wrote:
Hmm, apparently when you are coming from a mission caps-lock helps with loading times of the base... WTF?

https://www.youtube.com/watch?v=diAVEAXdKSg


ahh yes caps lock, because yelling at your game in text makes it load faster.

Right now I don't know whether it's trolling or true as I am at work, but I raged a little over the loading times


No it's not a troll, although it sounds like it. I think I mentioned here a few pages or dozen so back. Post mission, let the dropship window be a second or 2, then press capslock once. The animated screen will freeze as it stops rendering and then the loading is done in 1-2 seconds.


Every session the first time you do this, it may take a little more time, but each mission after that is speedload heaven.

I tried this once and I got that freeze and I thought it made it worse, didn't try it again in same playing session.
I will have to try it again today although I don't mind waiting 1 minute for it to finish, it gives me a chance to cooldown from the mission and decide what is next.

As for why CapsLock does this, my guess is that it was a testing tool that was by mistake left in release version.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 11 2016 13:30 GMT
#1026
I will be wrapping up my current playthrough about tomorrow I think and will be jumping into higher difficulty.

Anyone got any tips? what should I build first apart from GTS? should I expand contacts asap? when do I research psi-stuff, rush weapons?armour?
WriterXiao8~~
hfglgg
Profile Joined December 2012
Germany5372 Posts
February 11 2016 13:32 GMT
#1027
On February 11 2016 21:08 Godwrath wrote:
Show nested quote +
On February 11 2016 20:29 -Archangel- wrote:
On February 11 2016 19:27 Godwrath wrote:
On February 11 2016 16:18 hfglgg wrote:
why would people use ap ammo over bluescreen or dragon/venom rounds? the only enemies where ap ammo is much better are shieldbearer with their 3 to 4 armor. the big mecs only have 6 armor so you win 1 damage for unshredded enemies. organic targets with armor often only have 1 armor so bluescreen loses only 1 point of damage.
i think ap ammo is in a really weird place.


Because you only start to see very powerful robotics very late game, most of the MECs you can just hack them. And organic targets is not only 1 point of damage, if you are not using talon rounds on your rangers early in the game, you are loosing way more than that.

On February 11 2016 16:39 -Archangel- wrote:
Why would people use anything but EMP rounds. Only robotic enemies come with lots of life (except Berserkers). Everything else dies fast even without any special rounds.


Legendary, officer mk3 which appear before you have plasma have 16 health, for example. Archons also have a lot of health and they are not robotic, etc, etc...Also, it stops 'lids from attacking. Completely. Even the ones that unburrow.

I don't have a hacker so my sniper owns mechs with EMP rounds. Archons are not a problem anymore for my squad.
I run with:
1 ranger focused on stealth (has extra life and flashbang)
1 squadsight sniper with Emp rounds (used poison rounds before I got emp ones), he has spider armor and awesome upgrade for sniper that lets him do 3 free reloads per mission and +15% hit chance upgrade
1 specialist focused on healing and support. He got a bonus grenade damage and AoE as extra perk so I also have him carry a plasma grenade (not sure if there are better choices, Emp grenade?)
1 PSI Ops with most Psi skills trained. Also carries a Mimic grenade to have more options.
2 Grenadiers both focused on explosives. One has a Exo suit and a rocket launcher, other also one Mimic grenade.

I only need emp rounds for this team, PSI Ops takes care of all meatbags.

Yeah sure, i am certain than in on a lower difficulty where your tech is cut in half time, it doesn't matter that much what you put in your troops until the very late game. That's why i said on legendary difficulty specifically since you are facing stronger enemies with much less firepower.

About t2 grenades.

- Plasma grenade are jack of all trades. Average damage damage, strip cover and 2 armor.
- Acid strips 4 armor, deals average damage and heavy dot damage. Doesn't destroy cover.
- Fire grenades deals the highest damage (6) on organics plus dot, shreds 2 armor. Doesn't destroy cover. Burn.
- EMP grenades deals the highest damage (6) on robotics plus hacking defense penalty. Ignores armor. Does not destroy cover.
- Gas grenade average damage, strips 2 armor, poison.

And proximite mines, which i haven't used but do 8 damage shred 2 armor.

Then some radius are different, gas has the highest (5) while Fire and EMP (4) are second, and frag/acid third (3).


emp grenades also have a chance to cause status effects (disorient, stun) on robotic enemys.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
Last Edited: 2016-02-11 13:40:49
February 11 2016 13:39 GMT
#1028
On February 11 2016 22:30 Kipsate wrote:
I will be wrapping up my current playthrough about tomorrow I think and will be jumping into higher difficulty.

Anyone got any tips? what should I build first apart from GTS? should I expand contacts asap? when do I research psi-stuff, rush weapons?armour?

Unless you desperately needs more supplies, I would wait with making new contacts so you can more easily expand towards objective sites when you feel ready to take them on
EZ4ENCE
Godwrath
Profile Joined August 2012
Spain10126 Posts
February 11 2016 14:04 GMT
#1029
Build order
Buy 2 flashbang grenades
GTS (SS1, SS2, Wet work)
AWC
Power relay
Proving grounds

If you have a second engineer, accelerate GTS to get extra grenadiers as soon as possible by training.

Research

Weapon fragments (or however it's called)
Alien biotech
Advent officer
Advent soldier (battle scanners just in time for first retalation mission)
Resistance comms
Magnetic weapons

In break times open contacts, if not, get anything you can gather, except rookies, only get one of those rewards so you don't need to recruit them by payment.

daemir
Profile Joined September 2010
Finland8662 Posts
February 11 2016 14:22 GMT
#1030
Buildwise what worked for this commander run really well was

GTS
Comms
Power on coil
AWC
Psi labs

research I went

Modular weapons
Mag weapons
Resistance comms [pause mag weapons when this comes available, this should take ~5 days]
Finish mag weaps
alien materials
armor upgrade
biotech
officer
soldier

not gonna have scanners for the first retal, but that's fine, first retal only has 1 faceless. don't approach any civs unless it's at the start of your turn and aim to kill the 3 alien pods instead. If you know you're gonna kill the last alien and haven't killed faceless yet, make sure your troops are standing far away from any civs. That way, the faceless will spend its turn getting into nice shooting range for you.

I advanced quickly to 5 areas opened to get extra supply income coming, plus I had the option of just upgrading comms if there was a facility I really needed to get to.
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2016-02-11 14:57:31
February 11 2016 14:56 GMT
#1031
Oh so the Advanced Warfare Center is retroactive, but only kind of. Taken from the mod True retroactive AWC which fixes this problem.

Here's how AWC work, when you recruit a new soldier with AWC already built, the game rolls a hidden ability with a specific rank requirements for that soldier; or when you built AWC, it rolls for all your existing soldiers; Then this part starts to cause problems, those hidden abilities only get revealed when your soldier lands on EXACTLY the required rank of the hidden ability (this is not the rank of when you get the ability for the original class, just a random number generated by AWC), so if the required rank is lower than the soldier's current rank, tough luck, the soldier has lost his opportunity to get a bonus perk FOREVER, unless you rebuild AWC then it rerolls everyone's perk but it's not ideal either (you need to keep rerolling and building takes time), this fix change the requirement to be exactly on the rank to higher or equal to the required rank, so even if AWC rolls a lower number than the rank, you still get the perk.


Was confused that only some very late in the game were getting it, while the soldiers I had from the start didn't get anything even though they weren't fully promoted when AWC was built.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 11 2016 15:08 GMT
#1032
I rushed the armor early, but that seemed to trigger enemies with more health, so I had a rough patch where I didn’t have enough damage output. I put a lot of focus on getting engineers early, because they make your more flexible. Once you get a resistance coms up, that makes life much easier. The only other thing I do is try to focus on getting a captain ASAP to get the 6th squad member.

The biggest difference is this game is I have a deeper bench than in X-com because everyone gets wounded. I keep a lot of healing specialist and med kits for aggressive missions, so I can be riskier with my rangers and they can take a couple hits. With aid protocol and the spider suit, they get missed a lot. Plus you can do a run and gun/melee, followed up by putting them on overwatch. And your specialist can still fire after that.

Also, the experimental grenades and ammo are really good. An acid grenade amazing.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Godwrath
Profile Joined August 2012
Spain10126 Posts
February 11 2016 15:08 GMT
#1033
Hmm, on legendary first retalation has 2 faceless. Dunno what dificulty kipsate is going to play tho, but for commander that would be safe enough i think sure.
hfglgg
Profile Joined December 2012
Germany5372 Posts
February 11 2016 15:22 GMT
#1034
all retaliation missions always have 2 faceless, so be prepared with battle scanners or scanning protocols.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 11 2016 15:28 GMT
#1035
You can trigger them by killing pods too. They normally reveal themselves once 50% of the aliens die, and if you kill all of them. I just bring mimic decoys to stall out the pods and ignore the civilians most of the time. The best part about that is they reveal themselves on the enemy turn.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SagaZ
Profile Blog Joined May 2009
France3460 Posts
February 11 2016 15:47 GMT
#1036
The bad part is they also get to move and attack the moment they are revealed
Be nice, buy wards and don't feed double buff.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 11 2016 15:51 GMT
#1037
Yeah, but they are slow as fuck and don’t travel to cover. I have never had one complete an attack if they get revealed that way. Way easier to deal with.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
February 11 2016 15:52 GMT
#1038
On February 11 2016 22:30 Kipsate wrote:
I will be wrapping up my current playthrough about tomorrow I think and will be jumping into higher difficulty.

Anyone got any tips? what should I build first apart from GTS? should I expand contacts asap? when do I research psi-stuff, rush weapons?armour?


what difficulty are you playing on at the moment?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Godwrath
Profile Joined August 2012
Spain10126 Posts
Last Edited: 2016-02-11 16:08:32
February 11 2016 16:07 GMT
#1039
On February 12 2016 00:28 Plansix wrote:
You can trigger them by killing pods too. They normally reveal themselves once 50% of the aliens die, and if you kill all of them. I just bring mimic decoys to stall out the pods and ignore the civilians most of the time. The best part about that is they reveal themselves on the enemy turn.

There are 4 ways for them to be revealed:

- You move next to a civilian and trigger it.
- Alien turn and you are in distance for them to get to melee (not always, but most of the time) and attack.
- You grenade/scan the civ.
- You kill all the aliens on the map.

Safest is to scan a path towards the alien pods, and never rescue civs. I tend to stay away from them, and then just kill the faceless when i killed all the aliens or i scanned them.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 11 2016 16:22 GMT
#1040
I am also very excited for the patch the lets me turn of the announcements from central. I don’t need to hear the same dialogue bark every time 2, 4, and 6 civs are killed. Or every time I wander need an objective.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Prev 1 50 51 52 53 54 92 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 254
Nina 155
NeuroSwarm 142
RuFF_SC2 122
StarCraft: Brood War
Icarus 1
Dota 2
monkeys_forever949
canceldota88
League of Legends
JimRising 265
Trikslyr83
Super Smash Bros
AZ_Axe118
Other Games
tarik_tv20161
summit1g13726
Skadoodle1543
shahzam697
C9.Mang0236
ViBE225
Organizations
Other Games
gamesdonequick1685
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta99
• Hupsaiya 68
• RyuSc2 26
• HeavenSC 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21897
Upcoming Events
CranKy Ducklings
8h 44m
Epic.LAN
10h 44m
CSO Contender
15h 44m
Sparkling Tuna Cup
1d 8h
Online Event
1d 14h
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.