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Fallout 4! - Page 68

Forum Index > General Games
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malcram
Profile Joined November 2010
2752 Posts
December 25 2015 18:36 GMT
#1341
Railroad = Tree-hugging hippies
BoS = KKK POWER ARMOR SUPREMACY
Coppermantis
Profile Joined June 2012
United States845 Posts
December 25 2015 19:36 GMT
#1342
The Institute has some good ideas, but I couldn't bring myself to support them after seeing what they did to University point. A pretty large, and from the looks of it successful town completely destroyed because a scavenger found a bit of pre-war technology. They just show up with no explanation and issue an ultimatum. Yeah, sure they hope to help humanity in the long run, but their experiments and methods are unethical.
Isualin
Profile Joined March 2011
Germany1903 Posts
December 25 2015 22:03 GMT
#1343
Seriously, railroad was the least likeable faction i have ever seen in a bethesda game. I couldn't care less about the synths and they were killing people to protect them. Their leader didn't want our help without commiting to their cause as well. Did any one of you think "man, i wish there was a way i could save all those poor synths " when they are the most hated/feared thing in the whole wasteland and there are raiders, mutants and deathclaws everywhere.
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 26 2015 01:33 GMT
#1344
Meaning the Minutemen are patriotic goodness for all living things.
"Smokey, this is not 'Nam, this is bowling. There are rules."
TerransHill
Profile Joined February 2011
Germany572 Posts
December 26 2015 14:44 GMT
#1345
On December 26 2015 10:33 {CC}StealthBlue wrote:
Meaning the Minutemen are patriotic goodness for all living things.


Too bad the Minutemen are not a real faction. I guess they always go along with whatever faction you support?
They are just in the game because of the settlement building. After a while I was kinda annoyed by all the semi random quest preston gave me and just stopped doing them.
They could've added some nice story quests for them. If you are in the ruins of qunicy you actually find out some more about their past but there doesn't seem to be any quests and Preston and the others never really talk about it.
Respect my authoritah!!
Coller22
Profile Joined December 2015
6 Posts
Last Edited: 2016-01-07 09:32:50
December 26 2015 15:38 GMT
#1346
I've read a lot of bad stuff about the game....Does it have a lot of glitches or now it's playable more or less?
TerransHill
Profile Joined February 2011
Germany572 Posts
Last Edited: 2015-12-26 16:04:02
December 26 2015 16:02 GMT
#1347
On December 27 2015 00:38 Coller22 wrote:
I've read a lot of bad stuff about the game....Does it have a lot of glitches or now it's playable more or less?


people just enjoy hating. It never had any serious glitches for me. Some heavy FPS drops inside the city but then again my PC is already 3,5 years old. Game has always been very playable for me.
Respect my authoritah!!
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
Last Edited: 2015-12-26 18:11:36
December 26 2015 18:10 GMT
#1348
Just want to add that I also have found no problems with the game. Maybe from time to time you get the dead bodies stuck halfway through the ground issue, but I have never come across a major glitch, and the minor ones basically are irrelevant in that they don't affect the gameplay, though they are occasionally amusing.

On December 26 2015 07:03 Isualin wrote:
Seriously, railroad was the least likeable faction i have ever seen in a bethesda game. I couldn't care less about the synths and they were killing people to protect them. Their leader didn't want our help without commiting to their cause as well. Did any one of you think "man, i wish there was a way i could save all those poor synths " when they are the most hated/feared thing in the whole wasteland and there are raiders, mutants and deathclaws everywhere.


Well remember the detective in Diamond City is a synth. He's just a normal dude, the hate/fear is more for those mindless synths that follow directives to capture people and bring them back to the institute or whatever. So you have to distinguish between the two; they're not trying to save the mindless, robotic synths like the coursers (I think I read that their free will is far more suppressed or controlled), just the normal human-like synths that do most of the slave labour. You meet several more in the game; they are basically just normal people trying to escape from a bad situation. So I did feel bad for them, and I really wanted to help the railroad.

The problem is that both the railroad and the institute have 0 capability for negotiating with each other or conceding any point. The institute, in spite of all of its brilliance, can't see the obvious reality that their synths are effectively self-aware, while the railroad is convinced that the only way to stop the institute from generating new slaves is to completely destroy it, which means killing all of the scientists there and all of the technology.

Both of them seem like really extreme approaches. Couldn't you just warp in, eliminate the coursers, and then take over the institute and use the technology for good? They have no deeper motives beyond saving synths, or any plan for the future of civilization. This is the one unfortunate thing I find in Bethesda games, that they 'railroad' you down one path that seems really silly and close-minded, so you have to choose the option that is the best of the worst.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2015-12-26 20:56:17
December 26 2015 20:54 GMT
#1349
On December 27 2015 00:38 Coller22 wrote:
I've read a lot of bad stuff about the game....Does it have a lot of glitches or now it's playable more or less?


It's buggy as heck and has tons of bad design decisions and poor writing, but somehow it's still fun.

On December 27 2015 03:10 radscorpion9 wrote:

Both of them seem like really extreme approaches. Couldn't you just warp in, eliminate the coursers, and then take over the institute and use the technology for good? They have no deeper motives beyond saving synths, or any plan for the future of civilization. This is the one unfortunate thing I find in Bethesda games, that they 'railroad' you down one path that seems really silly and close-minded, so you have to choose the option that is the best of the worst.


The game only has one major decision: Blow the institute up or join it. I guess they didn't want to add more "ending cinematics"
FaCE_1
Profile Blog Joined December 2006
Canada6163 Posts
December 26 2015 22:33 GMT
#1350
On December 27 2015 05:54 Morfildur wrote:
Show nested quote +
On December 27 2015 00:38 Coller22 wrote:
I've read a lot of bad stuff about the game....Does it have a lot of glitches or now it's playable more or less?


It's buggy as heck and has tons of bad design decisions and poor writing, but somehow it's still fun.

Show nested quote +
On December 27 2015 03:10 radscorpion9 wrote:

Both of them seem like really extreme approaches. Couldn't you just warp in, eliminate the coursers, and then take over the institute and use the technology for good? They have no deeper motives beyond saving synths, or any plan for the future of civilization. This is the one unfortunate thing I find in Bethesda games, that they 'railroad' you down one path that seems really silly and close-minded, so you have to choose the option that is the best of the worst.


The game only has one major decision: Blow the institute up or join it. I guess they didn't want to add more "ending cinematics"

Where do you see those buggy stuf? I up to lvl 30 and I didnt got a single bug, expect twice when there was a really huge explosion, i had "rainbow fire".
n_n
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2015-12-27 02:12:40
December 27 2015 00:44 GMT
#1351
On December 27 2015 07:33 FaCE_1 wrote:
Show nested quote +
On December 27 2015 05:54 Morfildur wrote:
On December 27 2015 00:38 Coller22 wrote:
I've read a lot of bad stuff about the game....Does it have a lot of glitches or now it's playable more or less?


It's buggy as heck and has tons of bad design decisions and poor writing, but somehow it's still fun.

On December 27 2015 03:10 radscorpion9 wrote:

Both of them seem like really extreme approaches. Couldn't you just warp in, eliminate the coursers, and then take over the institute and use the technology for good? They have no deeper motives beyond saving synths, or any plan for the future of civilization. This is the one unfortunate thing I find in Bethesda games, that they 'railroad' you down one path that seems really silly and close-minded, so you have to choose the option that is the best of the worst.


The game only has one major decision: Blow the institute up or join it. I guess they didn't want to add more "ending cinematics"

Where do you see those buggy stuf? I up to lvl 30 and I didnt got a single bug, expect twice when there was a really huge explosion, i had "rainbow fire".


The biggest one that I personally had was that I couldn't complete the "Old Guns" quest to unlock artillery due to a common bug, which forced me to replay several hours from a untainted save.
A few of the bugs of the top of my head that I had in my playthrough:
* NPCs randomly become hostile if you run around with a power armor with tesla upgrade, preventing some quests (e.g. Cabot) from completing until you remove the upgrades and leave the area for long enough for them to completely reset - or reload from an earlier save and approach them without power armor.
* If you kill the forged before getting the quest from the nearby settlement while having a companion, the companion will keep attacking the guy you are supposed to rescue, even though he's friendly.
* Settlers that are tasked as merchants sometimes can't be traded with normally anymore to equip items.
* If you kill everyone in the Institute before completing the Institutionalized quest, a big horde of 100+ synth waits at the exit and the questline essentially breaks if you kill them. This might not actually be a bug, just poor quest design.
* Typical pathing issues with enemies and other NPCs getting stuck in terrain.

In my playthrough there was no shortage of minor and a few major bugs. None of them completely game breaking, but severe enough that I occasionally just quit the game in frustration to play something else. Most of it were poorly defined quest and dialogue triggers that required you to do exactly the right thing to continue and I tend to usually do the wrong thing.

In addition to all that, one of my colleagues had save game corruption which destroyed 7 hours of his playtime and there have been many users reporting the same.
daemir
Profile Joined September 2010
Finland8662 Posts
December 27 2015 02:17 GMT
#1352
It's in the same engine that Skyrim is made in, so any and all bugs that plague Skyrim have full potential to plague this one, including the silent CTDs. I had a couple of those, nothing to the scale of Skyrim, but there you go. It just means that once the modding scene gets the tools, you're gonna have CTDs up the ass when you start adding mods, just like Skyrim.


Also same kind of inventory, NPC reaction, faction status and quicksave/quickload issues are directly ported over. I would advice against quicksave/quickload in particular and do the slower approach, because that can corrupt save files. Not saying it will do it for every player who bought FO4, but it has the potential right there. And ofc the mods you can add to your game now have even greater chance of screwing you over, because modders don't have the full information on what changed between TESV and FO4 in the file structures. Anything bar texture mods can be hazardous to your savefiles.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2015-12-27 18:07:51
December 27 2015 18:07 GMT
#1353
Thank god for the repeatable Knowledge is power quests, having that and grinding to catch up to Blacksmith, Armorer, and Gun Nut is lot easier. And I haven't even touched Science, Hacker etc.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 30 2015 03:03 GMT
#1354
I have to say the UFO event was a let down. A big one at that.
"Smokey, this is not 'Nam, this is bowling. There are rules."
porkRaven
Profile Joined December 2010
United States953 Posts
December 30 2015 05:10 GMT
#1355
I had a fun glitch where when I would aim down my sight I would teleport. Could never reproduce it but it happened often enough.
SHOUTOUTS TO Aylear!!!
TerransHill
Profile Joined February 2011
Germany572 Posts
Last Edited: 2015-12-30 13:47:07
December 30 2015 13:44 GMT
#1356
On December 30 2015 14:10 porkRaven wrote:
I had a fun glitch where when I would aim down my sight I would teleport. Could never reproduce it but it happened often enough.


I heard that there is a glitch using the cover system of fallout + using camera switch, that makes you teleport to the last place you used it. Some speedrunner used it. I never managed to pull it off accidently though.

edit: found a link https://www.reddit.com/r/fo4/comments/3tj99f/found_a_teleporting_glitch_that_is_easy_to/
Respect my authoritah!!
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
December 31 2015 10:48 GMT
#1357
After 40 hours I just can't be arsed anymore, let these idiots build and kill their own shit
knuckle
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 01 2016 18:27 GMT
#1358
"Smokey, this is not 'Nam, this is bowling. There are rules."
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 02 2016 00:39 GMT
#1359
ha first time I noticed settlers jump in power armor I had the life detector installed. And I thought i bugged the game because every npc was highlighted in red, while I was outside. Then I saw my power armor moved away from its spot.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 10 2016 17:06 GMT
#1360
So there is/was an Institute Power Armor...

https://www.reddit.com/r/fo4/comments/3xkq9g/institute_power_armor_from_the_art_book/
"Smokey, this is not 'Nam, this is bowling. There are rules."
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