BoS = KKK POWER ARMOR SUPREMACY
Fallout 4! - Page 68
Forum Index > General Games |
malcram
2752 Posts
BoS = KKK POWER ARMOR SUPREMACY | ||
Coppermantis
United States845 Posts
| ||
Isualin
Germany1903 Posts
![]() | ||
{CC}StealthBlue
United States41117 Posts
![]() | ||
TerransHill
Germany572 Posts
On December 26 2015 10:33 {CC}StealthBlue wrote: Meaning the Minutemen are patriotic goodness for all living things. ![]() Too bad the Minutemen are not a real faction. I guess they always go along with whatever faction you support? They are just in the game because of the settlement building. After a while I was kinda annoyed by all the semi random quest preston gave me and just stopped doing them. They could've added some nice story quests for them. If you are in the ruins of qunicy you actually find out some more about their past but there doesn't seem to be any quests and Preston and the others never really talk about it. | ||
Coller22
6 Posts
| ||
TerransHill
Germany572 Posts
On December 27 2015 00:38 Coller22 wrote: I've read a lot of bad stuff about the game....Does it have a lot of glitches or now it's playable more or less? people just enjoy hating. It never had any serious glitches for me. Some heavy FPS drops inside the city but then again my PC is already 3,5 years old. Game has always been very playable for me. | ||
radscorpion9
Canada2252 Posts
On December 26 2015 07:03 Isualin wrote: Seriously, railroad was the least likeable faction i have ever seen in a bethesda game. I couldn't care less about the synths and they were killing people to protect them. Their leader didn't want our help without commiting to their cause as well. Did any one of you think "man, i wish there was a way i could save all those poor synths ![]() Well remember the detective in Diamond City is a synth. He's just a normal dude, the hate/fear is more for those mindless synths that follow directives to capture people and bring them back to the institute or whatever. So you have to distinguish between the two; they're not trying to save the mindless, robotic synths like the coursers (I think I read that their free will is far more suppressed or controlled), just the normal human-like synths that do most of the slave labour. You meet several more in the game; they are basically just normal people trying to escape from a bad situation. So I did feel bad for them, and I really wanted to help the railroad. The problem is that both the railroad and the institute have 0 capability for negotiating with each other or conceding any point. The institute, in spite of all of its brilliance, can't see the obvious reality that their synths are effectively self-aware, while the railroad is convinced that the only way to stop the institute from generating new slaves is to completely destroy it, which means killing all of the scientists there and all of the technology. Both of them seem like really extreme approaches. Couldn't you just warp in, eliminate the coursers, and then take over the institute and use the technology for good? They have no deeper motives beyond saving synths, or any plan for the future of civilization. This is the one unfortunate thing I find in Bethesda games, that they 'railroad' you down one path that seems really silly and close-minded, so you have to choose the option that is the best of the worst. | ||
Deleted User 101379
4849 Posts
On December 27 2015 00:38 Coller22 wrote: I've read a lot of bad stuff about the game....Does it have a lot of glitches or now it's playable more or less? It's buggy as heck and has tons of bad design decisions and poor writing, but somehow it's still fun. On December 27 2015 03:10 radscorpion9 wrote: Both of them seem like really extreme approaches. Couldn't you just warp in, eliminate the coursers, and then take over the institute and use the technology for good? They have no deeper motives beyond saving synths, or any plan for the future of civilization. This is the one unfortunate thing I find in Bethesda games, that they 'railroad' you down one path that seems really silly and close-minded, so you have to choose the option that is the best of the worst. The game only has one major decision: Blow the institute up or join it. I guess they didn't want to add more "ending cinematics" | ||
FaCE_1
Canada6163 Posts
On December 27 2015 05:54 Morfildur wrote: It's buggy as heck and has tons of bad design decisions and poor writing, but somehow it's still fun. The game only has one major decision: Blow the institute up or join it. I guess they didn't want to add more "ending cinematics" Where do you see those buggy stuf? I up to lvl 30 and I didnt got a single bug, expect twice when there was a really huge explosion, i had "rainbow fire". | ||
Deleted User 101379
4849 Posts
On December 27 2015 07:33 FaCE_1 wrote: Where do you see those buggy stuf? I up to lvl 30 and I didnt got a single bug, expect twice when there was a really huge explosion, i had "rainbow fire". The biggest one that I personally had was that I couldn't complete the "Old Guns" quest to unlock artillery due to a common bug, which forced me to replay several hours from a untainted save. A few of the bugs of the top of my head that I had in my playthrough: * NPCs randomly become hostile if you run around with a power armor with tesla upgrade, preventing some quests (e.g. Cabot) from completing until you remove the upgrades and leave the area for long enough for them to completely reset - or reload from an earlier save and approach them without power armor. * If you kill the forged before getting the quest from the nearby settlement while having a companion, the companion will keep attacking the guy you are supposed to rescue, even though he's friendly. * Settlers that are tasked as merchants sometimes can't be traded with normally anymore to equip items. * If you kill everyone in the Institute before completing the Institutionalized quest, a big horde of 100+ synth waits at the exit and the questline essentially breaks if you kill them. This might not actually be a bug, just poor quest design. * Typical pathing issues with enemies and other NPCs getting stuck in terrain. In my playthrough there was no shortage of minor and a few major bugs. None of them completely game breaking, but severe enough that I occasionally just quit the game in frustration to play something else. Most of it were poorly defined quest and dialogue triggers that required you to do exactly the right thing to continue and I tend to usually do the wrong thing. In addition to all that, one of my colleagues had save game corruption which destroyed 7 hours of his playtime and there have been many users reporting the same. | ||
daemir
Finland8662 Posts
Also same kind of inventory, NPC reaction, faction status and quicksave/quickload issues are directly ported over. I would advice against quicksave/quickload in particular and do the slower approach, because that can corrupt save files. Not saying it will do it for every player who bought FO4, but it has the potential right there. And ofc the mods you can add to your game now have even greater chance of screwing you over, because modders don't have the full information on what changed between TESV and FO4 in the file structures. Anything bar texture mods can be hazardous to your savefiles. | ||
{CC}StealthBlue
United States41117 Posts
| ||
{CC}StealthBlue
United States41117 Posts
| ||
porkRaven
United States953 Posts
| ||
TerransHill
Germany572 Posts
On December 30 2015 14:10 porkRaven wrote: I had a fun glitch where when I would aim down my sight I would teleport. Could never reproduce it but it happened often enough. I heard that there is a glitch using the cover system of fallout + using camera switch, that makes you teleport to the last place you used it. Some speedrunner used it. I never managed to pull it off accidently though. edit: found a link https://www.reddit.com/r/fo4/comments/3tj99f/found_a_teleporting_glitch_that_is_easy_to/ | ||
HeatEXTEND
Netherlands836 Posts
![]() | ||
{CC}StealthBlue
United States41117 Posts
| ||
FeyFey
Germany10114 Posts
| ||
{CC}StealthBlue
United States41117 Posts
https://www.reddit.com/r/fo4/comments/3xkq9g/institute_power_armor_from_the_art_book/ | ||
| ||