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Fallout 4! - Page 52

Forum Index > General Games
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Prev 1 50 51 52 53 54 77 Next
saocyn
Profile Joined July 2011
United States937 Posts
November 13 2015 11:07 GMT
#1021
i actually don't mind the PC version, people are far too demanding on graphics and it takes away from the content / plot / gameplay. this is also the reason why GTA V felt rather short on quest whereas Witcher 3 basically was the exact opposite (Less on graphics, more on content and plot) I can understand if you have a monstrous PC worth 4k-10k plus in components and DEMAND not even a frame drop, glitch, stutter w/e. but this port is by far the most lenient out of all games that had a PC port on release date, it's not as accommodating as witcher 3 but i've also had no trouble with it 20 hours in (1 crash only)

There are also a lot of factors that the game simply can't be blamed for, this is not Batman Arkham knight which was a total failure. i run the game on windows 8.1 with an fx8350 CPU / GTX970 GPU. updating my nvidia drivers to accommodate the game was a big mistake. The latest video drivers for new games is almost always glitch / problematic.
Latham
Profile Blog Joined May 2007
9576 Posts
Last Edited: 2015-11-13 12:20:14
November 13 2015 11:59 GMT
#1022
I don't really mind the graphics but I feel that the UI is a valid criticism. It's just horrible. I have to scroll down a mile to find the thing I want, I can't see which slot which armor piece will fill clearly, can't easily compare anything. It just screams console laziness.
This will be among the first things I mod in FO4.
Along with a "salvage all junk" in inventory screen button.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Yurie
Profile Blog Joined August 2010
12084 Posts
November 13 2015 12:08 GMT
#1023
On November 13 2015 20:59 Latham wrote:
I don't really mind the graphics but the I feel that the UI is a valid criticism. It's just horrible. I to scroll down a mile to find the thing I want, I can't see which slot which armor piece will fill clearly, can't easily compare anything. It just screams console laziness.
This is will among the first things I mod in FO4.
Along with a "salvage all junk" in inventory screen button.


A vacuum skill would probably be useful. Picking up anything/junk/other setting in the open within 2m or so. Instead of clicking on all of it and finding the right viewing angle to actually select it. Should probably exclude unique items since part of the game is finding those.

Also loot all option.
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 13 2015 12:28 GMT
#1024
I let my slaves, err settles search scrap for me after I found out you can do that. Just marked items that have rare components in them. And Sort funtion works for me in my Inventory as I keep it in order, but Holobads could have had their own tab.
But felt really bad to scrap a whole town for screws and glue and build a nice close combat weapon ... just to find it 10 minutes later.
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2015-11-13 12:51:39
November 13 2015 12:45 GMT
#1025
There was that one dude complaining that higher difficulty doesn't make enemies smarter but increases their health etc..

Here.

http://www.nexusmods.com/fallout4/mods/333/?

Told you.

edit: the optional file is what you'd wanna use. Tring-galim-bohoo-laham-bah-le Express!
On track to MA1950A.
Latham
Profile Blog Joined May 2007
9576 Posts
November 13 2015 13:12 GMT
#1026
Damn I'm tempted to run that damage mod but modding is a slippery slope. Oh I'll just download this, hmm this looks nice, maybe this as well... 500 mods later I'm not sure if it's even fallout or skyrim anymore.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
farvacola
Profile Blog Joined January 2011
United States18857 Posts
November 13 2015 13:13 GMT
#1027
I started playing and damn, I am loving this game I can feel the addiction taking hold!
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
dcemuser
Profile Joined August 2010
United States3248 Posts
November 13 2015 13:20 GMT
#1028
On November 13 2015 20:59 Latham wrote:
I don't really mind the graphics but I feel that the UI is a valid criticism. It's just horrible. I have to scroll down a mile to find the thing I want, I can't see which slot which armor piece will fill clearly, can't easily compare anything. It just screams console laziness.
This will be among the first things I mod in FO4.
Along with a "salvage all junk" in inventory screen button.

I'm pretty sure Bethesda has never released a game with a great UI.

The Elder Scrolls series is particularly well known for its awful UIs, and Fallout 3/NV/4 aren't much better.
m4ini
Profile Joined February 2014
4215 Posts
November 13 2015 13:24 GMT
#1029
On November 13 2015 22:12 Latham wrote:
Damn I'm tempted to run that damage mod but modding is a slippery slope. Oh I'll just download this, hmm this looks nice, maybe this as well... 500 mods later I'm not sure if it's even fallout or skyrim anymore.


Now's the right time to use a mod though. There's not many out there, even less so mods that are actually worth using (pink pipboy? oO). So you can't slip there. ^^

I'm not using it because simply i'm fine with the difficulty. Later on with decent weapons it's a nonissue anyway.
On track to MA1950A.
Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
November 13 2015 13:31 GMT
#1030
I really don't get all the hate UI gets. It's not perfect, but it's basically 50% design decision (keeping it themed to pipboy tabs etc) and 50% the fact that you often end up with like 100 items on you which no matter what kind of UI you use will still be somewhat difficult to navigate.

If you use all the functions properly (rename the gear you use, use sorting and tabs, assign quick slots), it really isn't bad at all.
malcram
Profile Joined November 2010
2752 Posts
November 13 2015 13:53 GMT
#1031
i got jump scared by ghouls... THRICE... lol... some of the mobs in this game are pretty damn quick
m4ini
Profile Joined February 2014
4215 Posts
November 13 2015 13:58 GMT
#1032
On November 13 2015 22:31 Salazarz wrote:
I really don't get all the hate UI gets. It's not perfect, but it's basically 50% design decision (keeping it themed to pipboy tabs etc) and 50% the fact that you often end up with like 100 items on you which no matter what kind of UI you use will still be somewhat difficult to navigate.

If you use all the functions properly (rename the gear you use, use sorting and tabs, assign quick slots), it really isn't bad at all.


I love the game, but that point is still valid. There's more to the UI than the inventory - hold V to enter build mode? Buttons "hardcoded"? Hold V, then press space to assign power lines (or Q for supply lines)?

Nah. It's plain bad. And it was plain bad in Skyrim, too. It's just something Bethesda can NOT do, properly.
On track to MA1950A.
Faruko
Profile Joined April 2013
Chile34173 Posts
November 13 2015 14:10 GMT
#1033
I mean, its really not that hard

some Skyrim/NV UI mods are so great, they are so much better than what bethesda does its not even funny, one might think they could get a look or 2 at those mods

Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Laserist
Profile Joined September 2011
Turkey4269 Posts
November 13 2015 14:33 GMT
#1034
On November 13 2015 22:31 Salazarz wrote:
I really don't get all the hate UI gets. It's not perfect, but it's basically 50% design decision (keeping it themed to pipboy tabs etc) and 50% the fact that you often end up with like 100 items on you which no matter what kind of UI you use will still be somewhat difficult to navigate.

If you use all the functions properly (rename the gear you use, use sorting and tabs, assign quick slots), it really isn't bad at all.


Try generic Skyrim UI and a mod I couldnt remember, the difference is cannot be described as an improvement rather re-inventing how items should be sorted and arranged.
“Are you with the Cartel? Because you’re definitely an Angel.”
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 13 2015 15:04 GMT
#1035
Or they could just go back to the morrowind ui, which is better then every single bethesda ui since, by far.
Yurie
Profile Blog Joined August 2010
12084 Posts
November 13 2015 15:14 GMT
#1036
Did anybody else watch a video of USS Constitution in the game? That seems like a fun end to a quest chain.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
November 13 2015 15:20 GMT
#1037
On November 14 2015 00:04 bo1b wrote:
Or they could just go back to the morrowind ui, which is better then every single bethesda ui since, by far.


The weirdest part is that the Morrowind UI worked perfectly fine on both console and PC and as far as I can tell there's absolutely no reason the later UIs are better than it.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 13 2015 15:24 GMT
#1038
That's because the later ui's aren't better then it.
DoubleB
Profile Joined January 2011
Germany870 Posts
November 13 2015 16:30 GMT
#1039
@FeyFey: How did you do that? I am still a bit newby with the building/settlers system :O
Faruko
Profile Joined April 2013
Chile34173 Posts
November 13 2015 16:32 GMT
#1040
On November 13 2015 23:33 Laserist wrote:
Show nested quote +
On November 13 2015 22:31 Salazarz wrote:
I really don't get all the hate UI gets. It's not perfect, but it's basically 50% design decision (keeping it themed to pipboy tabs etc) and 50% the fact that you often end up with like 100 items on you which no matter what kind of UI you use will still be somewhat difficult to navigate.

If you use all the functions properly (rename the gear you use, use sorting and tabs, assign quick slots), it really isn't bad at all.


Try generic Skyrim UI and a mod I couldnt remember, the difference is cannot be described as an improvement rather re-inventing how items should be sorted and arranged.

SkyUI must be
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
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