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On November 09 2015 07:19 TheYango wrote:Show nested quote +On November 09 2015 04:11 m4ini wrote:On November 09 2015 04:06 WolfintheSheep wrote: There's also the fact that the Open World sci-fi RPG setting is nonexistent save for Fallout. KotoR, Mass Effect to some extend, Red Faction? Bioware RPGs are generally quite linear or linear with very limited branching, so they don't really qualify for the "open world" part of that.
..?
Open world is a term for video games where a player can move freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives, as opposed to other computer games that have a more linear structure. (wiki)
Don't know if you played KotoR, but that is pretty much the essence of the game.
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On November 09 2015 07:35 m4ini wrote:Show nested quote +On November 09 2015 07:19 TheYango wrote:On November 09 2015 04:11 m4ini wrote:On November 09 2015 04:06 WolfintheSheep wrote: There's also the fact that the Open World sci-fi RPG setting is nonexistent save for Fallout. KotoR, Mass Effect to some extend, Red Faction? Bioware RPGs are generally quite linear or linear with very limited branching, so they don't really qualify for the "open world" part of that. ..? Show nested quote +Open world is a term for video games where a player can move freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives, as opposed to other computer games that have a more linear structure. (wiki) Don't know if you played KotoR, but that is pretty much the essence of the game.
Most people wouldn't call games where you jump from zone to zone with constant loading screens open world.
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On November 09 2015 07:39 jalstar wrote:Show nested quote +On November 09 2015 07:35 m4ini wrote:On November 09 2015 07:19 TheYango wrote:On November 09 2015 04:11 m4ini wrote:On November 09 2015 04:06 WolfintheSheep wrote: There's also the fact that the Open World sci-fi RPG setting is nonexistent save for Fallout. KotoR, Mass Effect to some extend, Red Faction? Bioware RPGs are generally quite linear or linear with very limited branching, so they don't really qualify for the "open world" part of that. ..? Open world is a term for video games where a player can move freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives, as opposed to other computer games that have a more linear structure. (wiki) Don't know if you played KotoR, but that is pretty much the essence of the game. Most people wouldn't call games where you jump from zone to zone with constant loading screens open world.
So Witcher 3 isn't open world?
Fallout 3 isn't open world?
Skyrim isn't open world?
.. most people seem to confuse sandbox with open world.
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Yeah, nothing remotely open world about Bioware games. They're typical RPG setups. Linear paths with detour areas.
The hallmark of Open World games are basically how much shit you can do without even touching the main storyline.
On November 09 2015 07:44 m4ini wrote:Show nested quote +On November 09 2015 07:39 jalstar wrote:On November 09 2015 07:35 m4ini wrote:On November 09 2015 07:19 TheYango wrote:On November 09 2015 04:11 m4ini wrote:On November 09 2015 04:06 WolfintheSheep wrote: There's also the fact that the Open World sci-fi RPG setting is nonexistent save for Fallout. KotoR, Mass Effect to some extend, Red Faction? Bioware RPGs are generally quite linear or linear with very limited branching, so they don't really qualify for the "open world" part of that. ..? Open world is a term for video games where a player can move freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives, as opposed to other computer games that have a more linear structure. (wiki) Don't know if you played KotoR, but that is pretty much the essence of the game. Most people wouldn't call games where you jump from zone to zone with constant loading screens open world. So Witcher 3 isn't open world? Fallout 3 isn't open world? Skyrim isn't open world? .. most people seem to confuse sandbox with open world. It's Open World if the world is open. Bioware games, at their best, are jumping from large boxes to another box. At their worst they're constant transitions between tunnels.
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It's Open World if the world is open. Bioware games, at their best, are jumping from large boxes to another box. At their worst they're constant transitions between tunnels.
So the only open world games are the GTA series, maybe Watch Dogs, and..?
Feel free to list more.
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You 2 are talking past each other. Bioware is Dragon Age + Mass Effect and he's right. Bethseda is Fallout 3/Skyrim and you're right that they're open world.
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On November 09 2015 08:03 deth2munkies wrote: You 2 are talking past each other. Bioware is Dragon Age + Mass Effect and he's right. Bethseda is Fallout 3/Skyrim and you're right that they're open world.
Didn't touch Dragon Age, i was talking about Star Wars: Knights of the old Republic.
And no, by his definitions, Fallout 3 and Skyrim are nowhere near open world games.
edit: even Witcher 3 would not be, that should make one think. Now if he would've said "there's no actual definition of open world games", then okay, i would've conceded, because that would've been correct. But throwing in a definition that doesn't even work for half the games that are widely considered open world, .. nah.
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On November 09 2015 08:05 m4ini wrote:Show nested quote +On November 09 2015 08:03 deth2munkies wrote: You 2 are talking past each other. Bioware is Dragon Age + Mass Effect and he's right. Bethseda is Fallout 3/Skyrim and you're right that they're open world. Didn't touch Dragon Age, i was talking about Star Wars: Knights of the old Republic. And no, by his definitions, Fallout 3 and Skyrim are nowhere near open world games. No. Fallout 3 and Skyrim I start the game and go wherever I want. Less so than Morrowind, where you can break the entire main quest by going places early, but you still have access to 90%+ of the game right from the beginning.
KotoR I land in the city place. Then I can do the city quests. Then I go underground. Then I do underground quests. Then I go to Dantooine and become a Jedi. Then I can choose between 3 cities and do sidequests or get shunted into the main quest tunnel. Somewhere between and after I'm put in another couple linear story dungeons.
The whole genre thing might be really loose and vague, but KotoR isn't even remotely close to having open exploration of any kind.
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Who the fuck cares if a game is open world or not lmao
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On November 09 2015 08:05 m4ini wrote:Show nested quote +On November 09 2015 08:03 deth2munkies wrote: You 2 are talking past each other. Bioware is Dragon Age + Mass Effect and he's right. Bethseda is Fallout 3/Skyrim and you're right that they're open world. Didn't touch Dragon Age, i was talking about Star Wars: Knights of the old Republic. And no, by his definitions, Fallout 3 and Skyrim are nowhere near open world games. edit: even Witcher 3 would not be, that should make one think. Now if he would've said "there's no actual definition of open world games", then okay, i would've conceded, because that would've been correct. But throwing in a definition that doesn't even work for half the games that are widely considered open world, .. nah.
Well I didn't define anything if you're referring to my post, I just said most people wouldn't call games with constant loading screens like Kotor open world.
Other games have loading screens between zones but not as many as Kotor
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On November 09 2015 08:10 WolfintheSheep wrote:Show nested quote +On November 09 2015 08:05 m4ini wrote:On November 09 2015 08:03 deth2munkies wrote: You 2 are talking past each other. Bioware is Dragon Age + Mass Effect and he's right. Bethseda is Fallout 3/Skyrim and you're right that they're open world. Didn't touch Dragon Age, i was talking about Star Wars: Knights of the old Republic. And no, by his definitions, Fallout 3 and Skyrim are nowhere near open world games. No. Fallout 3 and Skyrim I start the game and go wherever I want. Less so than Morrowind, where you can break the entire main quest by going places early, but you still have access to 90%+ of the game right from the beginning. KotoR I land in the city place. Then I can do the city quests. Then I go underground. Then I do underground quests. Then I go to Dantooine and become a Jedi. Then I can choose between 3 cities and do sidequests or get shunted into the main quest tunnel. Somewhere between and after I'm put in another couple linear story dungeons. The whole genre thing might be really loose and vague, but KotoR isn't even remotely close to having open exploration of any kind.
at their best, are jumping from large boxes to another box
But that is exactly what Fallout is doing. You have constantly loading bars. It's not an open world by your definition, because half of it isn't "accessible" on the world map, but has to be loaded (like the REPCONN test site for example, best sidequest ever).
Yes you can traverse the world map freely, from the beginning (that's the important part - in other games you can do that too, just not from the beginning - and if we go by the wikipedia definition of open world, it's not needed either).
I guess i do understand what you're trying to say, but it comes down to your own definition. If you say "the whole world open right from the beginning", then no, KotoR wouldn't be open world. If you say "freedom of choice" (simplified, wikipedia definition), then yes.
Let's just stick with Red Faction then. (still, TIL Witcher 3 is not open world)
Other games have loading screens between zones but not as many as Kotor
You sure you played Fallout 3/NV? ^^
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On November 09 2015 08:17 m4ini wrote:Show nested quote +On November 09 2015 08:10 WolfintheSheep wrote:On November 09 2015 08:05 m4ini wrote:On November 09 2015 08:03 deth2munkies wrote: You 2 are talking past each other. Bioware is Dragon Age + Mass Effect and he's right. Bethseda is Fallout 3/Skyrim and you're right that they're open world. Didn't touch Dragon Age, i was talking about Star Wars: Knights of the old Republic. And no, by his definitions, Fallout 3 and Skyrim are nowhere near open world games. No. Fallout 3 and Skyrim I start the game and go wherever I want. Less so than Morrowind, where you can break the entire main quest by going places early, but you still have access to 90%+ of the game right from the beginning. KotoR I land in the city place. Then I can do the city quests. Then I go underground. Then I do underground quests. Then I go to Dantooine and become a Jedi. Then I can choose between 3 cities and do sidequests or get shunted into the main quest tunnel. Somewhere between and after I'm put in another couple linear story dungeons. The whole genre thing might be really loose and vague, but KotoR isn't even remotely close to having open exploration of any kind. But that is exactly what Fallout is doing. You have constantly loading bars. It's not an open world by your definition, because half of it isn't "accessible" on the world map, but has to be loaded (like the REPCONN test site for example, best sidequest ever). Yes you can traverse the world map freely, from the beginning (that's the important part - in other games you can do that too, just not from the beginning - and if we go by the wikipedia definition of open world, it's not needed either). I guess i do understand what you're trying to say, but it comes down to your own definition. If you say "the whole world open right from the beginning", then no, KotoR wouldn't be open world. If you say "freedom of choice" (simplified, wikipedia definition), then yes. Let's just stick with Red Faction then. (still, TIL Witcher 3 is not open world) I said absolutely nothing about loading screens. You're confusing my posts with someone else.
And by boxes, I mean confined areas that can't be left until the game lets you. You can explore within a narrow area, and then you transition into the next area. No going backward to places you've been to before, no moving forward unless it's with the singular trigger that the story makes you take.
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On November 09 2015 08:17 m4ini wrote:You sure you played Fallout 3/NV? ^^
going by the test of "would people call this open-world?" 3 and NV are open-world besides the parts in the cities, which are segmented. but fallout 4 has more open cities apparently.
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On November 09 2015 07:14 Faruko wrote: Not only that, but Bethesda games drop in price quite fast
would not be surprise if we see a summer sale next june/july with a 33-50% drop and a winter sale next year with a 66-75% sale
Unless an expansion is released before that time, and I think they said there was one in development for release early in 2016.
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Steamsales for AAA are irrelevant! No one EVER should buy new Games on Steam. Buy it from a Keyseller is always way cheaper! Steamsales are only good for Games which are at least 2 Years old and got a reduced Baseprices already.
-NUKED LINKS-
User was temp banned for this post.
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Apparently there are frame rate issues when looking through the scope on the PS4
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On November 09 2015 07:35 m4ini wrote: Don't know if you played KotoR, but that is pretty much the essence of the game.
I've played KotOR. The last open-world game Bioware made was Baldur's Gate 2.
Your path through KotOR is fundamentally linear. Anything you choose not to do is deliberately skipping something or backtracking, there's not actually anything in the game that forces you to go off the beaten path. The only segment where you're not tackling objectives in a fixed order is your choice of what order to find the pieces of the Star Map, and even then, there's actually an "implicit" order in that there's actually only I believe 1-2 permutations that actually makes finishing all sidequests possible (since fixed plot events interfere with cross-planet sidequests, you need to do those planets in the "expected" order to actually complete them)--which makes it seem like there was an implicit linear design with the decision to choose the order only added as an afterthought.
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On November 09 2015 13:25 TheYango wrote:Show nested quote +On November 09 2015 07:35 m4ini wrote: Don't know if you played KotoR, but that is pretty much the essence of the game.
I've played KotOR. The last open-world game Bioware made was Baldur's Gate 2. Your path through KotOR is fundamentally linear. Anything you choose not to do is deliberately skipping something or backtracking, there's not actually anything in the game that forces you to go off the beaten path. The only segment where you're not tackling objectives in a fixed order is your choice of what order to find the pieces of the Star Map, and even then, there's actually an "implicit" order in that there's actually only I believe 1-2 permutations that actually makes finishing all sidequests possible (since fixed plot events interfere with cross-planet sidequests, you need to do those planets in the "expected" order to actually complete them)--which makes it seem like there was an implicit linear design with the decision to choose the order only added as an afterthought.
I would argue that Dragon Age Inquisition is just as much open world as Baldur's Gate 2. Neither fully qualifies.
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On November 09 2015 10:27 {CC}StealthBlue wrote:Show nested quote +On November 09 2015 07:14 Faruko wrote: Not only that, but Bethesda games drop in price quite fast
would not be surprise if we see a summer sale next june/july with a 33-50% drop and a winter sale next year with a 66-75% sale Unless an expansion is released before that time, and I think they said there was one in development for release early in 2016. Is this expansion covered by the season pass?
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On November 09 2015 13:25 TheYango wrote:Show nested quote +On November 09 2015 07:35 m4ini wrote: Don't know if you played KotoR, but that is pretty much the essence of the game.
I've played KotOR. The last open-world game Bioware made was Baldur's Gate 2. Your path through KotOR is fundamentally linear. Anything you choose not to do is deliberately skipping something or backtracking, there's not actually anything in the game that forces you to go off the beaten path. The only segment where you're not tackling objectives in a fixed order is your choice of what order to find the pieces of the Star Map, and even then, there's actually an "implicit" order in that there's actually only I believe 1-2 permutations that actually makes finishing all sidequests possible (since fixed plot events interfere with cross-planet sidequests, you need to do those planets in the "expected" order to actually complete them)--which makes it seem like there was an implicit linear design with the decision to choose the order only added as an afterthought. Without involving myself too much in this open world discussion, im curious why you say bg2 is open world. Doesnt it have kind of the same linear progression through a couple of locations?
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