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On February 21 2018 08:14 Archeon wrote: According to my experience the only thing that makes the AI accept peace is crushing their armies. So my order of things would probably be trying to keep chaos at bay and try to kill all armies of the smallest faction, peace them out, beat all armies of the next larger faction, peace them out, rinse and repeat until you're only at war with few enough nations that they don't really slow down your expansion speed. So basically like every trickier start on VH+. Depending on whether or not you want the Dwarves as allies again I'd force them out first or last. Yeah, crushing their armies helps, but if your reliability rating is too low, they still won't make peace with you. After about 40 turns, my reliability rating finally came up from "unreliable" to "untrustworthy." Suddenly, Mazdamundi and the Dwarves wanted to make peace with me, and other factions were willing to trade with me again. As a result my net income per turn jumped 10k and I was able to free up a couple of my armies. Also, Leoncouer and the Wood Elves are finally starting to pull some weight, putting pressure on the Norscan tribes and Crooked Moon respectively. There's still an endless tide of Dark Elf assholes invading from Naggarond and Ulthuan, but Karl Franz has been doing a fairly admirable job holding them off on his own. With my relations with other factions improving, my relations with the Greenskins is cratering, so I'll likely be at war with them in short order, which will be another large undertaking.
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Ok so I have a question: you are supposed to erradicate the WoC faction to get the ave of peace, right?
Here is the thing. I killed Archaon, Sartorael and Kolek the same turn, but the WoC are still alive, and I can’t figure out where. So I assume I will have another doom tide? How can i locate the last of the a-holes?
Morathi is really, really, really, reaaaaaaally strong in ME. The reason is that all of Norsca is green settlments for her. I confederated with Har Ganeth who had taken the whole chaos waste and steamrolled Norsca, giving me 20 or so settlements I don’t really have to defend, next to Naggaroth. As a result I am doing an ungodly amount of cash and field doomstacks by the dozen.
The world is a big mess, meanwhile, with everyone being all over the place. I will have to deal with the triple alliance of Mazda, Teclis and Thorgrim sometimes soon, not looking forward that.
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Ok so, here i what i found out: if you don’t kill Archaon, the doom tide happens immediately when chaos is down to two armies or less. If you kill Archaon, you have some times to hunt down the remaining chaos armies before they all respawn.
I found by chance Sigvald with his mega doomstack in the badlands and hunted him with my nearest stack. Grimgor finished him off and i got the age of peace.
In the next turns everyone declared war on me so I am basically gonna paint the map purple to teach a lesson of gratitude to all those people i gracefully saved from chaos.
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i sure hope britannia is gonna be good, attila was my fav wh cav charges are just so unsatisfying compared to attila, and the whole knocked down units take 0 dmg is just bad
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I wouldn't count on other games aping the Attila style... consensus is cav was hilariously OP in Attila.
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On February 27 2018 00:39 Yoav wrote: I wouldn't count on other games aping the Attila style... consensus is cav was hilariously OP in Attila.
thats exactly why i loved the game
cav charges just obliterate almost everything (even tho every next patch from release buffed unit mass and bracing vs cav) 2 handed axemen like huscarls just go to town with other infantry horse archers are actually op and good and very rewarding to micro (like the hunnic devil archers) campaign map is big and good the game on legendary is actually challenging unlike warhammer which is fairly too ez
the biggest cons are: the watchtowers in settlement battles are very annoying on the campaign map armies can have more movement points than they have vision (so an enemy army can just attack me in that turn from a long way away when i cant even see it there)
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The SFO2 mod for WH2 is a real ball buster. It definitely ramps up the difficulty and adds some interesting new units and mechanics to boot. I think it is probably better than the base game now.
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On February 28 2018 10:09 xDaunt wrote: The SFO2 mod for WH2 is a real ball buster. It definitely ramps up the difficulty and adds some interesting new units and mechanics to boot. I think it is probably better than the base game now.
Agreed, once you go for SFO, vanilla feels severely lacking. And for those of you who started from WH 2, SFO is also avaiable for WH 1, also vastly improving the base experience.
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On March 04 2018 08:17 Latham wrote:Show nested quote +On February 28 2018 10:09 xDaunt wrote: The SFO2 mod for WH2 is a real ball buster. It definitely ramps up the difficulty and adds some interesting new units and mechanics to boot. I think it is probably better than the base game now. Agreed, once you go for SFO, vanilla feels severely lacking. And for those of you who started from WH 2, SFO is also avaiable for WH 1, also vastly improving the base experience. I think that SFO is mandatory for WH1 given how lackluster some things are (like artillery and magic). For WH2, I think that it is less important. However, some of the new features that SFO has added recently are really nice. The new unit additions are on point. And the overhaul to the Empire is particularly nice.
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Umm, does anyone here play Vermintide 2? I can't find a thread about it anywhere on TL and I hesitate to make one. I'm looking for some teammates to play with. I've been playing quick match with randoms on recruit and I got to know my way around the block so to say. Have all the heroes at lv 8+ with Sienna freshly unlocking her 12 (unchained). I'm in EU, if you guys want to play together, PM me or add me on steam (http://steamcommunity.com/profiles/76561198008807693) Do have a working mic, I guess thats pretty important =P
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Ugh, fighting Skaven... Started a Teclis campaign, made it a priority to delete Skrolk before conquering the rest of Lustria. The big problem was a random spawn of beastmen that I foolishly ignored; they got invited to war against me and I had to waste 10-15 turns claiming back the land they destroyed. After that it was smooth sailing, and around turn 80-90 I had the whole of Lustria for myself.
Yesterday I was unhappy with some choices I made (I took Net on Teclis and went for dragons instead of Swordmasters as my first t4 units of choice), so I started a fresh run. This time I deleted the beastmen as soon as they popped and went to war with Skrolk. A few turns later I took a bunch of towns and then peaced out, instead wanting to focus on the Lizards (and that delicious Itza gold mine). By the time I was ready to take on Skrolk again, he had jumped from 3 settlements to 8.
Oh boy, I'm never, ever, ever gonna do that mistake again. If I go to war with a Skaven faction, I'm not stopping until they are dead and buried. Sieging Skaven is a damn mess, you have to eat catapult shots and Warp Lightning all day every day. Even with a Life mage and Bolt Throwers I still lose a ton of men and have to spend the next 2 turns replenishing instead of moving forward.
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Can't you just send a dragon or a phoenix and trade damage on him for their artillery? Skaven doesn't really have good long range options outside of their artillery, most arties are easy to dodge with flyers and the AI blows at protecting their artillery. If you have 2-3 they shouldn't take that much damage and kill/rout the Artillery in seconds. I haven't played that specific matchup though, so just a thought.
Can you explain why dragons were the inferior choice to Swordmasters against Skaven? I can see why you'd think that way vs Lizards, but Skaven kinda lack the tools to deal well with a large mobile high-armor monster imo. They also are dependent on their gimmicky tools like their artillery and their globe throwers and the strongest flyer in the game should be a good way to deal with this.
On March 13 2018 17:01 Latham wrote: Umm, does anyone here play Vermintide 2? I can't find a thread about it anywhere on TL and I hesitate to make one. I'm looking for some teammates to play with. I've been playing quick match with randoms on recruit and I got to know my way around the block so to say. Have all the heroes at lv 8+ with Sienna freshly unlocking her 12 (unchained). I'm in EU, if you guys want to play together, PM me or add me on steam (http://steamcommunity.com/profiles/76561198008807693) Do have a working mic, I guess thats pretty important =P I play VT2 on occasion, but I'm not at home until next friday. I play champion with my normal stack though (we are VT1 veterans). Which server are you playing on?
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To me dragons are inferior as the first t4 building because the mage tower gives mages and loremasters and swordmasters. With Teclis further buffing the first two it becomes a no-brainer. As far as swordmasters are concerned, generally I like anti-large over anti-infantry because monsters and cav are the biggest threats on the battlefield; infantry is easier to handle with flanks and damage spells (after the lines meet). However Swordmasters of Hoeth win vs any other infantry in the game (Chosen are close but they still lose by a thread) and they come off a building you want a lot of. On top of that they are cheaper and take less time to recruit.
Dragons would also get swamped if I send them after catapults. Skaven garrisons have a ton of troops (likely to compensate for poor quality) and so the AI loves to keep a bunch in the back on the victory point, where the artillery also hangs around. They also get chipped at by Night Runners if I try to be cute with breaths. Normally that damage could be just healed, but I'm forced to spend a ton of mana on healing up the Warp Lightning spam.
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Netherlands19129 Posts
On March 18 2018 07:31 Archeon wrote:Can't you just send a dragon or a phoenix and trade damage on him for their artillery? Skaven doesn't really have good long range options outside of their artillery, most arties are easy to dodge with flyers and the AI blows at protecting their artillery. If you have 2-3 they shouldn't take that much damage and kill/rout the Artillery in seconds. I haven't played that specific matchup though, so just a thought. Can you explain why dragons were the inferior choice to Swordmasters against Skaven? I can see why you'd think that way vs Lizards, but Skaven kinda lack the tools to deal well with a large mobile high-armor monster imo. They also are dependent on their gimmicky tools like their artillery and their globe throwers and the strongest flyer in the game should be a good way to deal with this. Show nested quote +On March 13 2018 17:01 Latham wrote: Umm, does anyone here play Vermintide 2? I can't find a thread about it anywhere on TL and I hesitate to make one. I'm looking for some teammates to play with. I've been playing quick match with randoms on recruit and I got to know my way around the block so to say. Have all the heroes at lv 8+ with Sienna freshly unlocking her 12 (unchained). I'm in EU, if you guys want to play together, PM me or add me on steam (http://steamcommunity.com/profiles/76561198008807693) Do have a working mic, I guess thats pretty important =P I play VT2 on occasion, but I'm not at home until next friday. I play champion with my normal stack though (we are VT1 veterans). Which server are you playing on? LFG VT2 in EU to be honest .
I still like dragons btw on the topic of TW2. Their disruptive effects can be invaluable (especially vs heroes o.d.), plus some types of units just cant touch them which can be very advantages considering their mobility. Plus, if you get a hand full they pretty much instakill certain heroes and some lords when you have them all crash onto it.
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Ayy I'm LFG VT2 Champ group on EU Servers as well. I got quite a shock going from recruit to veteran, and it quickly taught me to block, and the jump from vet to champ wasn't as bad as I'd imagined. Champ taught me the importance of curse resist xD fortunately I have a nice trinket that gives 33%. Maxed out dwarf at 30 and now I'm playing around with the 4 others on champ. My ilevel is around 238 right now so I'm close to 250. Only 50 more to go for items and then it's pure hero levels then. Sadly I lose most of my PUGs at champ level, so progression is absolute ass. No completion chests and rarely level up chests. I could go back to veteran to power level characters but then the vet chests that go up to only 200 power would be useless. Also I noticed blocking does not prevent 100% damage? I'm so used to running Iron Breaker with axe/shield, 20% HP talent and 20% HP trinket that I took that for granted. Now Kerrilian and Sienna get hurt so much from just 1 stab from a slaverat that it's infuriating.
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Three Kingdoms: Total War is finally happening ! ><
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I have high hopes for Three Kingdoms. I really hope that they took the lessons from Total Warhammer by making that campaign map compelling and keeping the factions distinct. They can all have their own flavor of spearmen. And I will hold out hope that they will change the way cavalry works so they can't turn on a dime. It is my pet peeve for Total war games.
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On April 05 2018 02:01 Plansix wrote: I have high hopes for Three Kingdoms. I really hope that they took the lessons from Total Warhammer by making that campaign map compelling and keeping the factions distinct. They can all have their own flavor of spearmen. And I will hold out hope that they will change the way cavalry works so they can't turn on a dime. It is my pet peeve for Total war games.
I too have high hopes and expectations for Three Kingdoms. I hope the setting will be something in-between pure historical and chinese movies though =), just a hint of fantasy in there to spice things up. Sadly, looking by the quality of Thrones of Britannia from youtubers' experience I might have my hopes dashed in the future. I know Thrones of Britannia is being made by a "B" Team, as it's a side project not a full on AAA game, but it gives me fear from what I've read so far that the "A" Team might not be much better off.
I'm still waiting for Norsca for Mortal Empires in May ;P
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On March 23 2018 05:35 Latham wrote: Ayy I'm LFG VT2 Champ group on EU Servers as well. I got quite a shock going from recruit to veteran, and it quickly taught me to block, and the jump from vet to champ wasn't as bad as I'd imagined. Champ taught me the importance of curse resist xD fortunately I have a nice trinket that gives 33%. Maxed out dwarf at 30 and now I'm playing around with the 4 others on champ. My ilevel is around 238 right now so I'm close to 250. Only 50 more to go for items and then it's pure hero levels then. Sadly I lose most of my PUGs at champ level, so progression is absolute ass. No completion chests and rarely level up chests. I could go back to veteran to power level characters but then the vet chests that go up to only 200 power would be useless. Also I noticed blocking does not prevent 100% damage? I'm so used to running Iron Breaker with axe/shield, 20% HP talent and 20% HP trinket that I took that for granted. Now Kerrilian and Sienna get hurt so much from just 1 stab from a slaverat that it's infuriating. If you loose your last stamina (2 stamina = 1 block shield) every additional attack you eat deals damage through your block (seemed less to me than non-blocking though). Also if an attack breaks more shields than you have you'll get damaged too.
On March 21 2018 21:58 Nyovne wrote:LFG VT2 in EU to be honest  . I still like dragons btw on the topic of TW2. Their disruptive effects can be invaluable (especially vs heroes o.d.), plus some types of units just cant touch them which can be very advantages considering their mobility. Plus, if you get a hand full they pretty much instakill certain heroes and some lords when you have them all crash onto it.
Sent both of you my steam user name via PM, I don't play a lot but if you want and are still playing we can play on occasion. Atm my power is ~230 and I have a 25 Kerri and a 24 Sienna, playing pretty much only champions, although my WR isn't that good.
Also agreed on dragons, still the best arty snipers in the game and overall fairly valuable units imo.
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Hey guys, I decided to do another campaign now after the DLC was released and since I never did a proper Dark Elf run I decided to go with them on Mortal Empries.
Why does it feel like such a chore to play DE on the campaign map? Guess it must be an entirely different playstyle to what I am used to...
I solidify my rule in Naggarond easily, crush the DEs north of me with the help of Hellebron, go south to the hostile DEs, wipe them out and then... I have no idea what I should do next. Norsca to N/E, TKs to the S/W and skaven... Usually after securing 2-3 provinces I turtle to T4-5 for the good stuff which in this case would be Black Guard of Naggarond or Hel Executioners. The problem with this plan is DEs' income is dogshit bad. I go bankrupt trying to field 2 armies of basic spears and Xbowmen. Malekith is pretty bad as a melee lord, so I usually go for full blue line and spell casting. In blue line I go for reduced recruitment cost, upkeep and better raiding(which is the only thing that keeps me afloat) The part of the map where DEs start is also a pain in the dick. Painfully long travel distances everywhere. How am I supposed to conquer the world with 1 stack? Going back to Naggarond to refuel would mean the longest trackback of my life. And don't get me started on the AI... on normal it is certified retarded and poses no challenge and on hard I get run over by Tyrion unifying Lothern and sending doomstacks before I can hit T5.
How do I go about unifying my faction as DEs?
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