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Total War: Warhammer - Page 108

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waffelz
Profile Blog Joined June 2012
Germany711 Posts
June 28 2018 13:37 GMT
#2141
On June 28 2018 00:54 xDaunt wrote:
Show nested quote +
On June 28 2018 00:08 iamthedave wrote:
On June 25 2018 06:49 xDaunt wrote:
Btw, helstorm rocket batteries are fucking awesome now.


They weren't before?

Most of their damage is AP damage now. This means that they absolutely destroy all infantry, and not just lightly armored infantry. I have 4 rocket batteries in each of my stacks. I can pretty much erase most any infantry unit in one volley. Anything that's left will be so badly damaged that a handgunner volley or a cavalry charge will finish it off. If enemy units stack up, I'll wipe out multiple units. In open field battles, damage spells from wizards are almost redundant. I'll just send my general right into the middle of the enemy army and then focus all of my rocket batteries on the blob that coalesces around him. It doesn't take very long for everything to evaporate.


Another really fun army composition is having 3+ Hellblaster Volleyguns and setting up killzones WW1 trenchstyle. Huge drawback is that some battle maps make it really hard to effectively use them but once you get the hang of it becomes so satisfying, even when not relying on tying them up with a tanky lord cheese. Had a battle against 3 beastmen doomstacks with only 85 casualties on my side (most of them friendly fire. woops) vs my Stack (generic lord, 7 Spearmen, 2 Halberds, 2 Handgunner, 2 Crossbowmen, 1 Demigryff, 2 Demigryff with Halberds, 3 Hellblaster Volleyguns) on very hard. No cheese and a regular mostly open field battle map, I really want such a battle on one of those Custom settlement maps now though. Totally shredded the first stack, most of them breaking before even touching my line of spearmen and getting chased down by my cavalry before the reinforcing armies could even properly arrive, while also killing about 2/3rds of them. At first I was a bit worried because this made the other 2 stacks basically march up at the same time so their cygors got off a bunch of free shots before I could engage them with my Demis but once again, the killzone of 3 overlapping firing arcs of my Hellblaster Volleyguns shredded them as well. Each Hellblaster ended up with around 1k kills, earning them their Title “Praags Redemption”. Unfortunately the reinforcing armies routed more quickly because of the moral penalty. I am thinking about adding at least one bright wizard to the stack so I can cast a net when the enemy when he is deep enough in my killzone, not because they get too close but rather so I can shoot at them longer before they run away. Right now the stack in question is beating back wave after wave of chaos since they don’t seem to stop before the 3 minor chaos factions that get spawned in ME die and one of them still hasn’t found its way to me yet.

Hellblaster Rocketbatteries would probably be more effective though indeed as they get less punished by uneven terrain. Also keep in mind guys that artillery shots get far less obstructed by trees in WH2!
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
akatama
Profile Blog Joined July 2010
Romania982 Posts
June 28 2018 14:55 GMT
#2142
I have flashbacks of 2 hellcannons parked in the middle of a thick forest and still tearing up my lines. I swear AI artillery has perfect accuracy.
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2018-06-28 17:42:54
June 28 2018 15:03 GMT
#2143
That's why I was wondering how chaos works now. I heard that you reach the required imperium level for the first wave at around 30-35 settlements. Is this wave finite? I also heard that the second wave is infinite unless the player sends a bunch of stacks all the way to the chaos wastes to kill archaon and wipe warriors of chaos themselves.

I guess people aren't so sure how it actually works or nobody has bothered to do a detailed write up.
waffelz
Profile Blog Joined June 2012
Germany711 Posts
June 28 2018 15:26 GMT
#2144
On June 29 2018 00:03 andrewlt wrote:
That's why I was wondering how chaos works now. I heard that you reach the required imperium level for the first wave at around 30-35 provinces. Is this wave finite? I also heard that the second wave is infinite unless the player sends a bunch of stacks all the way to the chaos wastes to kill archaon and wipe warriors of chaos themselves.

I guess people aren't so sure how it actually works or nobody has bothered to do a detailed write up.


I think you have to wipe the 3 chaos factions that spawn (puppets of chaos, servants of chaos and another one. translation might be off). I am currently still fighting the first wave of chaos as in Archaon hasn’t showed up yet and its only +1 global chaos corruption. I wiped them and their beastmen multiple times by now and they keep coming either because some of my mods broke something or because the puppets of chaos and servants of chaos factions haven’t been killed off yet. Unfortunately only one stack of the servants of chaos made it to my lands and I haven’t seen any sign of the puppets of chaos yet but I don’t mind killing 4-5 chaos stacks and 2 beastmen hordes every few turns in the north.
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
xDaunt
Profile Joined March 2010
United States17988 Posts
June 28 2018 15:29 GMT
#2145
You know, I haven't been able to get the helblaster volley guns to perform properly recently. I don't know whether something was stealth-changed in a patch, but the kill performance isn't what it was when ME first came out.
waffelz
Profile Blog Joined June 2012
Germany711 Posts
June 28 2018 15:38 GMT
#2146
On June 29 2018 00:29 xDaunt wrote:
You know, I haven't been able to get the helblaster volley guns to perform properly recently. I don't know whether something was stealth-changed in a patch, but the kill performance isn't what it was when ME first came out.


Maybe you got unlucky with the battle maps, always zoom in to check the terrain as they can get obstructed easily. Also positioning is key, I only have one at the core of my line if I got 3, otherwise always have them at the flank aiming diagonally to the center of the enemy advancement. They absoluteley shred everything that walks into a killzone like that and everything that comes through pretty much dies or routes in one handgunner volley ( though I prefer crossbowmen when already sporting 3 volley guns, but I know how muhc you love your handgunners). At least for me they never score less than 300 kills each in 20 stack engagements which means the 3 of them basically kill 2/3rd of the enemies army.
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
andrewlt
Profile Joined August 2009
United States7702 Posts
June 28 2018 17:57 GMT
#2147
On June 29 2018 00:26 waffelz wrote:
Show nested quote +
On June 29 2018 00:03 andrewlt wrote:
That's why I was wondering how chaos works now. I heard that you reach the required imperium level for the first wave at around 30-35 provinces. Is this wave finite? I also heard that the second wave is infinite unless the player sends a bunch of stacks all the way to the chaos wastes to kill archaon and wipe warriors of chaos themselves.

I guess people aren't so sure how it actually works or nobody has bothered to do a detailed write up.


I think you have to wipe the 3 chaos factions that spawn (puppets of chaos, servants of chaos and another one. translation might be off). I am currently still fighting the first wave of chaos as in Archaon hasn’t showed up yet and its only +1 global chaos corruption. I wiped them and their beastmen multiple times by now and they keep coming either because some of my mods broke something or because the puppets of chaos and servants of chaos factions haven’t been killed off yet. Unfortunately only one stack of the servants of chaos made it to my lands and I haven’t seen any sign of the puppets of chaos yet but I don’t mind killing 4-5 chaos stacks and 2 beastmen hordes every few turns in the north.


Killing infinitely respawning stacks sounds tedious to me that's why I'm curious what their triggers are. Autocalc kept murdering my revivification crystal bastiladons in my lizardmen vortex campaign so I had to manually fight more battles than I wanted to. I don't want to fight too many manual battles in case autocalc doesn't play well with my composition.

Many reports say roughly 30-35 settlements for initial wave then 50+ settlements for final wave.
waffelz
Profile Blog Joined June 2012
Germany711 Posts
Last Edited: 2018-06-28 18:28:19
June 28 2018 18:23 GMT
#2148
On June 29 2018 02:57 andrewlt wrote:
Show nested quote +
On June 29 2018 00:26 waffelz wrote:
On June 29 2018 00:03 andrewlt wrote:
That's why I was wondering how chaos works now. I heard that you reach the required imperium level for the first wave at around 30-35 provinces. Is this wave finite? I also heard that the second wave is infinite unless the player sends a bunch of stacks all the way to the chaos wastes to kill archaon and wipe warriors of chaos themselves.

I guess people aren't so sure how it actually works or nobody has bothered to do a detailed write up.


I think you have to wipe the 3 chaos factions that spawn (puppets of chaos, servants of chaos and another one. translation might be off). I am currently still fighting the first wave of chaos as in Archaon hasn’t showed up yet and its only +1 global chaos corruption. I wiped them and their beastmen multiple times by now and they keep coming either because some of my mods broke something or because the puppets of chaos and servants of chaos factions haven’t been killed off yet. Unfortunately only one stack of the servants of chaos made it to my lands and I haven’t seen any sign of the puppets of chaos yet but I don’t mind killing 4-5 chaos stacks and 2 beastmen hordes every few turns in the north.


Killing infinitely respawning stacks sounds tedious to me that's why I'm curious what their triggers are. Autocalc kept murdering my revivification crystal bastiladons in my lizardmen vortex campaign so I had to manually fight more battles than I wanted to. I don't want to fight too many manual battles in case autocalc doesn't play well with my composition.

Many reports say roughly 30-35 settlements for initial wave then 50+ settlements for final wave.


Let me check quickly, but I am pretty sure I surpassed the 50+ settlements a long time ago. And yeah, shredding stack after stack slowly starts to lose its charm, especially now that I realized I cant assign Todbringer to any council position.

EDIT: I have 60+ Settlements and control over 20+ complete provinces
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2018-06-28 21:37:00
June 28 2018 21:36 GMT
#2149
Well, I just found out I can't confederate Hellebron because I didn't buy the DLC. LOL. I thought I needed something to unlock it like WE. I just found out because I finally paid attention when doing diplomacy with another faction.

From some reports, they say chaos can come much later than the estimates. I guess I won't mind the initial waves of the dark elf slave generator in my current campaign.

waffelz
Profile Blog Joined June 2012
Germany711 Posts
July 01 2018 08:23 GMT
#2150
On June 29 2018 06:36 andrewlt wrote:
Well, I just found out I can't confederate Hellebron because I didn't buy the DLC. LOL. I thought I needed something to unlock it like WE. I just found out because I finally paid attention when doing diplomacy with another faction.

From some reports, they say chaos can come much later than the estimates. I guess I won't mind the initial waves of the dark elf slave generator in my current campaign.



Try to get a base up and running near the chaos wastes and have some heroes with block army and a stack with lightning strike there, the effect of killing a bunch of chaos stacks and using your agents against them every turn are hilarious. Pretty much any good factions affection for me is in the multiple hundreds, I declared war on Tyrion because I wanted the sword of Khaine and Teclis and his other allies didn't join in because they liked me way more than him xD. Also I get to trade with pretty much every faction. If only I didn’t play empire but rather a faction that also gets lots of battle loot, ME has gotten a really weird twist for me. The endless chaos waves are suddenly a welcomed farm for money, exp, magical items and diplomatic affection, enemy factions get trapped in single cities rather than wiped out and their legendary lords farmed for the traits you gain from defeating them...
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2018-07-02 19:13:13
July 02 2018 19:09 GMT
#2151
Craventail just used underground passage to get away from his last city as my lord who needed his trait was nearing. I just razed it because he was being a pain with plague engineering. He proceeded to suicide himself on my nearest settlement. The poor guy just wanted to get out of the game and deny me another lord with his trait.

Also, CA broke DE torture posts with the DLC. Can't upgrade them without the DLC.
Yoav
Profile Joined March 2011
United States1874 Posts
July 02 2018 20:04 GMT
#2152
On July 03 2018 04:09 andrewlt wrote:
Craventail just used underground passage to get away from his last city as my lord who needed his trait was nearing. I just razed it because he was being a pain with plague engineering. He proceeded to suicide himself on my nearest settlement. The poor guy just wanted to get out of the game and deny me another lord with his trait.

Also, CA broke DE torture posts with the DLC. Can't upgrade them without the DLC.


You can always intentionally lose the battle with the "withdraw" button. Though I've never tried it with a settlement army...
xDaunt
Profile Joined March 2010
United States17988 Posts
July 07 2018 04:52 GMT
#2153
I fired up a Durthu ME campaign to try out the Sword of Khaine. Durthu with that thing is simply unfair. With his mass, he goes wherever the fuck he pleases and murders everything. It's a good thing, too, because everyone hates me and is at war with me. This is probably the bloodiest campaign that I've ever have.

The other thing that was readily apparent was how stupid OP Wood Elf units are. I'd expect their archers to be godly, but their melee units are incredibly good as well. I was trying to think of what could actually go toe-to-toe with them, and only Chaos came to mind.
xDaunt
Profile Joined March 2010
United States17988 Posts
July 18 2018 15:02 GMT
#2154
I feel obliged to share this mod:

This mod randomizes region ownership of all regions, to have more diverse campaigns and starting positions. Works for both campaigns and all factions. Compatible with Crynsos' Faction Unlocker, which I highly recommend using together with this mod. Obviously you have to start a new campaign for it to work. You should be able to turn off the mod, once randomization is finished and you have saved the game.


I think to make this work best, you'll want to include a mod that makes all climates suitable.
Gorsameth
Profile Joined April 2010
Netherlands22406 Posts
July 18 2018 15:04 GMT
#2155
That could indeed be fun in shaking up the game.
Thanks for sharing.
It ignores such insignificant forces as time, entropy, and death
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2018-07-19 17:25:47
July 19 2018 14:20 GMT
#2156
Yeah, that mod is great. I started a Gelt campaign, and the mod dropped me into Chrace and Cothique on Ulthuan. My immediate neighbor was Tyrion in Chrace. Beyond him, are Kroq-gar, Scourge of Khaine Dark Elves, and Court of Lybaras. South is Angrund. Bretonnia is infested with Lizardmen, Skaven, and Tomb Kings. I confederated Toddbringer, who held Middenheim and Salzenmund. Surrounding that area is Crooked Moon. No human factions or vampires are in sight anywhere. Totally fresh experience.
xDaunt
Profile Joined March 2010
United States17988 Posts
July 23 2018 18:02 GMT
#2157
So I've gotten to turn 94 in my random start Gelt campaign. It's playing out much differently than what I'm used to. For one, progress is much slower. Starting with just poor 2-region provinces instead of Reikland is a big deal. I still don't quite own half of Ulthuan. Part of the issue is that I confederated with Toddbringer as noted above, so I have an army in Middenland. I just now am deploying a second stack to speed up the conquest of Ulthuan, so hopefully that will make all of the difference. It also doesn't help that Tomb Kings are a nightmare to invade. Tomb Swarm is a bullshit ability. Endless skeles is bullshit to deal with before you hit a critical mass of AoE firepower. The other thing that's interesting is which factions are the strongest. The current power ranking is as follows:

1) Vampire Counts
2) Clan Moors
3) The Empire (me)
4) Clan Rictus
5) Order of Loremasters
6) Someone I haven't met, but likely Hexoatl
7) Naggarond

Crooked Moon/Skarsnik was also at the top of the leader board until I started killing his armies. There seems to be a pretty strong correlation between starting with one of the 10-slot capital settlements and being strong in the campaign. Rictus, VC, and Crooked Moon started in Bretonnia, Sylvania, and Reikland, respectively. Angrund was really strong as well until I nearly wiped them out, and they started in Lothern.
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
July 24 2018 03:37 GMT
#2158
On July 19 2018 23:20 xDaunt wrote:
Yeah, that mod is great. I started a Gelt campaign, and the mod dropped me into Chrace and Cothique on Ulthuan. My immediate neighbor was Tyrion in Chrace. Beyond him, are Kroq-gar, Scourge of Khaine Dark Elves, and Court of Lybaras. South is Angrund. Bretonnia is infested with Lizardmen, Skaven, and Tomb Kings. I confederated Toddbringer, who held Middenheim and Salzenmund. Surrounding that area is Crooked Moon. No human factions or vampires are in sight anywhere. Totally fresh experience.

This sounds fun, I'll have to try it once i get back to my computer again.
Savior broke my heart ;_; || twitch.tv/onnings
Latham
Profile Blog Joined May 2007
9581 Posts
Last Edited: 2018-08-07 15:45:49
August 07 2018 13:50 GMT
#2159
I love the random start TBH. It really breathed a new life into the game.
Add no confederate option for everybody and all climate is suitable and you've got yourself a pretty amazing thing there. ATM I am Malekith and I started in Dwarven lands (Karak Ungor) which suits me A LOT. The mountains will have a huge income later which will fuel the elite stacks that I love to field.

I started with normal diplo settings and after I bullied a small bretonian town owned by Artois, he confederated with Leon Lioncoeur who started in fucking Lothren.... yeah fuck that blob building from turn 3.

Did anyone watch The Everchosen Invitational? it was my first time seeing PvP in this game. The guys were pretty awesome I enjoyed watching them fight it out a lot. Such a variety of races played as well!
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Manit0u
Profile Blog Joined August 2004
Poland17751 Posts
August 08 2018 22:45 GMT
#2160
PvP in this game is way better than SP. I've been a Warhammer fan (tabletop) since halfway nineties and TW series since t's inception and I can tell you that TWWH is the best thing that ever happened to both WH and TW series ever.
Time is precious. Waste it wisely.
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