I agree that Fightiness should be the only mechanic for orcs. Orcs don't have politics the same way that the Dark Elves do. They submit to the 'ardest, 'eaviest ork.
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Jerubaal
United States7684 Posts
I agree that Fightiness should be the only mechanic for orcs. Orcs don't have politics the same way that the Dark Elves do. They submit to the 'ardest, 'eaviest ork. | ||
Manit0u
Poland17187 Posts
On November 07 2018 08:24 Jerubaal wrote: So what's the fun army for Lizardmen? I love them lore wise,but the army seems kind of boring. No artillery. Shit cav. I guess the dinos? I agree that Fightiness should be the only mechanic for orcs. Orcs don't have politics the same way that the Dark Elves do. They submit to the 'ardest, 'eaviest ork. Kroq + Old Bloods on carnosaurs, dinos and chaff to hold the line while the big boys rampage through enemy army. Edit: Seriously, I think that carnosaur animations are the best in the entirety of TWW. Tomb Scorpions are cool too, but don't hold a candle to carnis. | ||
andrewlt
United States7702 Posts
On October 29 2018 21:54 iamthedave wrote: The problem is that Total War diiplomacy mechanics work against the Skaven. Literally everybody hates the Skaven. ESPECIALLY other Skaven. In lore that doesn't matter though because there's millions of the fuckers (at least). In Total War, though, it means you can get ganged up on by every faction surrounding you with no hope of forging even temporary peace trearies, and in a game where you don't have millions of rats to call upon at will you can be boxed into your provinces and unable to move because the AI factions will steamroll you the second you do. At least Delves can make friends with each other. I've only played a few campaigns so far but I don't see the order factions dominating. Greenskins vs Dwarves seem 50/50. Chaos + Norsca usually steamrolls the old world factions. Clan Pestilens just dominates the southwest of the map. It was the lizardmen that got wrecked in the campaigns I played. While I was playing DE, the Skaven made for pretty good allies. Between me, my Skaven allies and Settra, we pretty much ended with most of the map. The only reason the order factions got strong (before I crushed them) was because I helped them against Chaos and I conquered Norsca. | ||
Vindicare605
United States16032 Posts
On November 07 2018 08:24 Jerubaal wrote: So what's the fun army for Lizardmen? I love them lore wise,but the army seems kind of boring. No artillery. Shit cav. I guess the dinos? I agree that Fightiness should be the only mechanic for orcs. Orcs don't have politics the same way that the Dark Elves do. They submit to the 'ardest, 'eaviest ork. Super strong magic. Very strong infantry. Dinos. | ||
xDaunt
United States17988 Posts
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Vindicare605
United States16032 Posts
Since CPU vs CPU battles are basically always determined by auto-resolve values (minor factions have an autoresolve penalty vs other CPU factions) Skaven almost always get the short end of everything. It sucks. I think personally, that the game should have CPU auto-resolve favoritism associated with the opposite faction from what you're currently playing. If you're playing an Order faction, than Chaos or Destruction should dominate most of the map. If you're playing as Chaos or Destruction then Order should. At least make that be how it is on the higher difficulties. | ||
waffelz
Germany711 Posts
On November 08 2018 01:30 Vindicare605 wrote: Super strong magic. Very strong infantry. Dinos. To recycle my post from the "Random pics that make you laugh"-thread: ![]() User was warned for this post. | ||
Jerubaal
United States7684 Posts
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waffelz
Germany711 Posts
On November 08 2018 15:00 Jerubaal wrote: Why are you posting racist frogs in my pure Total War thread? Ignore the supposed racism, it’s a slann (as you can see with his jewelry. about the racism BS we can talk in PM if you want...). The templeguard being a lizardmenunit, the plaques is the resource you have to gather in the vortex campaign for the lizardmen. Templeguards are one of your lategame infantry which does not rampage (haven’t checked if that’s still the case after the next patch), so it ends up holding your line when you can afford it. | ||
Vindicare605
United States16032 Posts
Good thing Teclis himself is so overpowered once you level him up a bit. You need him. | ||
Jerubaal
United States7684 Posts
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iamthedave
England2814 Posts
On November 25 2018 18:51 Jerubaal wrote: Maybe I'm just on a lower difficulty setting, but, to me, no army was ever difficult to beat. The difficulty is in positioning your armies so you aren't constantly losing cities. Figuring out which cities to build walls around is really important, so you have the turn or two you need to get back and protect it. Not to mention figuring out how small an army you need to leave behind to adequately support a full garrison to be able to hold an enemy full stack into a siege. | ||
xDaunt
United States17988 Posts
On November 25 2018 21:23 iamthedave wrote: Figuring out which cities to build walls around is really important, so you have the turn or two you need to get back and protect it. Not to mention figuring out how small an army you need to leave behind to adequately support a full garrison to be able to hold an enemy full stack into a siege. I wasn’t aware that there was such a thing as a city that you don’t want to wall. | ||
Vindicare605
United States16032 Posts
On November 25 2018 18:51 Jerubaal wrote: Maybe I'm just on a lower difficulty setting, but, to me, no army was ever difficult to beat. The difficulty is in positioning your armies so you aren't constantly losing cities. On the higher difficulty settings, the AI gets a really stupid high leadership bonus +10 I think. It makes it so that their dudes basically never chain rout unless you overkill their morale. Also, autoresolve is an unreliable nightmare on higher difficulties too, which encourages you to fight more of the battles yourself. | ||
xDaunt
United States17988 Posts
On November 26 2018 13:32 Vindicare605 wrote: On the higher difficulty settings, the AI gets a really stupid high leadership bonus +10 I think. It makes it so that their dudes basically never chain rout unless you overkill their morale. Also, autoresolve is an unreliable nightmare on higher difficulties too, which encourages you to fight more of the battles yourself. There are certain parts about the higher difficulty levels that just aren't fun. The AI battle bonuses and the retarded upkeep penalties immediately come to mind. Frankly, I don't really like the public order penalties either, but they're at least manageable. | ||
Vindicare605
United States16032 Posts
On November 26 2018 13:51 xDaunt wrote: There are certain parts about the higher difficulty levels that just aren't fun. The AI battle bonuses and the retarded upkeep penalties immediately come to mind. Frankly, I don't really like the public order penalties either, but they're at least manageable. The public order penalty is actually a mixed blessing because it gives you free rebel armies to level up your lord with. Having a strong legendary lord or a lord with red line buffs gives you a lot of momentum since the AI is consistently stupid with how they build their lord on the campaign map. | ||
Jerubaal
United States7684 Posts
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Archeon
3251 Posts
On November 26 2018 13:32 Vindicare605 wrote: On the higher difficulty settings, the AI gets a really stupid high leadership bonus +10 I think. It makes it so that their dudes basically never chain rout unless you overkill their morale. Also, autoresolve is an unreliable nightmare on higher difficulties too, which encourages you to fight more of the battles yourself. I would rate them exactly the other way round. Battles are super easy on lower diffs and upkeep penalties are an unintrusive way to slow my snowball down, so I like both. Leadership gets ridiculous at times, but most normal units will still break when cycle-charged into the back. Public order penalty on the other hand means I can't play aggressive at all early on cause I will get rebellions for the first 10-20 turns after I conquered a province. So it severely limits my map options and possible plays until my Lords and eco are strong enough to go aggressive with 1-2 Lords while having a third keeping the rebels in check. Totally agreed to auto-resolve penalties, with the weaker auto-resolve factions (Skaven and VC specifically) you have to manually fight single goblin stacks with full armies to not loose 25% of your troops. | ||
Manit0u
Poland17187 Posts
The most effective armies on higher difficulties are actually just spamming full stacks of low tier troops. It's also important to have plenty of ranged units (since in autoresolve they fight first, and if you attack with 2 stacks it's a huge difference who will be attacking and who will be assisting - most optimal way is to have a full stack of just ranged units to be the one initiating the attack, this can move autoresolve from 20% to 80% in your favor). | ||
xDaunt
United States17988 Posts
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