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Total War: Warhammer - Page 110

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Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
Last Edited: 2018-11-06 23:30:28
November 06 2018 23:24 GMT
#2181
So what's the fun army for Lizardmen? I love them lore wise,but the army seems kind of boring. No artillery. Shit cav. I guess the dinos?

I agree that Fightiness should be the only mechanic for orcs. Orcs don't have politics the same way that the Dark Elves do. They submit to the 'ardest, 'eaviest ork.
I'm not stupid, a marauder just shot my brain.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
Last Edited: 2018-11-07 16:27:36
November 06 2018 23:41 GMT
#2182
On November 07 2018 08:24 Jerubaal wrote:
So what's the fun army for Lizardmen? I love them lore wise,but the army seems kind of boring. No artillery. Shit cav. I guess the dinos?

I agree that Fightiness should be the only mechanic for orcs. Orcs don't have politics the same way that the Dark Elves do. They submit to the 'ardest, 'eaviest ork.


Kroq + Old Bloods on carnosaurs, dinos and chaff to hold the line while the big boys rampage through enemy army.

Edit: Seriously, I think that carnosaur animations are the best in the entirety of TWW. Tomb Scorpions are cool too, but don't hold a candle to carnis.
Time is precious. Waste it wisely.
andrewlt
Profile Joined August 2009
United States7702 Posts
November 07 2018 16:24 GMT
#2183
On October 29 2018 21:54 iamthedave wrote:
Show nested quote +
On October 29 2018 17:58 Archeon wrote:
On October 29 2018 01:45 xDaunt wrote:
The other thing CA needs to do is tip the scales against the Order factions a bit more. Dark Elves and particularly Skaven aren’t a big enough menace.

I think DEs are fine, the problem with Skaven is that they are few and spread. The factions that usually get strong are the ones that confederate like crazy and Skaven doesn't really have that option because there's not really a Skaven area with multiple factions that ally and confederate.

Tbf Skrolk actually had a run a few times in my campaigns. He was not top 5 but definitely top 10. But he's the only one I ever see become a threat and he's a far shot from Muzmundi or the real powerhouses.

Vampirates should also make life a bit harder for Ulthuan, which I'm very happy about, as that's usually alongside Orcs the really strong faction and in difference to Orcs their lategame is scary AF.

The areas where the "good" facs are dominant is mostly the new world, in the old one Orcs, Norsca and sometimes VC are the ones I see snowball on a regular basis. I guess Nehekhara gets usually Settra'd sooner or later, but due to Settra usually not giving a fuck that hardly matters.


The problem is that Total War diiplomacy mechanics work against the Skaven. Literally everybody hates the Skaven. ESPECIALLY other Skaven. In lore that doesn't matter though because there's millions of the fuckers (at least).

In Total War, though, it means you can get ganged up on by every faction surrounding you with no hope of forging even temporary peace trearies, and in a game where you don't have millions of rats to call upon at will you can be boxed into your provinces and unable to move because the AI factions will steamroll you the second you do.

At least Delves can make friends with each other.


I've only played a few campaigns so far but I don't see the order factions dominating. Greenskins vs Dwarves seem 50/50. Chaos + Norsca usually steamrolls the old world factions. Clan Pestilens just dominates the southwest of the map. It was the lizardmen that got wrecked in the campaigns I played.

While I was playing DE, the Skaven made for pretty good allies. Between me, my Skaven allies and Settra, we pretty much ended with most of the map. The only reason the order factions got strong (before I crushed them) was because I helped them against Chaos and I conquered Norsca.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
November 07 2018 16:30 GMT
#2184
On November 07 2018 08:24 Jerubaal wrote:
So what's the fun army for Lizardmen? I love them lore wise,but the army seems kind of boring. No artillery. Shit cav. I guess the dinos?

I agree that Fightiness should be the only mechanic for orcs. Orcs don't have politics the same way that the Dark Elves do. They submit to the 'ardest, 'eaviest ork.


Super strong magic. Very strong infantry. Dinos.
aka: KTVindicare the Geeky Bartender
xDaunt
Profile Joined March 2010
United States17988 Posts
November 07 2018 16:33 GMT
#2185
Skaven rarely do well in my campaigns, which is my biggest gripe. High Elves usually get the best of Dark Elves, but not always. Greenskins typically do very well in the early game and will be a major pain in the ass until dealt with directly (they are outright dominant if you play with the campaign randomizer). Chaos will steamroll the old world if left alone, but that's to be expected. When I play Empire, Chaos never makes it out of the Oblasts, which means that the campaign usually devolves in a gigantic Order tea party. I'd really like to see Skaven be more dominant -- especially Queek, who never does anything -- and Malekith be a bigger threat to Ulthuan and even Bretonnia.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
November 07 2018 18:31 GMT
#2186
Skaven do terribly because they have terrible auto-resolve values. It's so bad that most of the time it's not even worth fighting battles yourselves because you have to deal with all of the summoned spells and random artillery BS that doesn't show up in an autoresolve match up.

Since CPU vs CPU battles are basically always determined by auto-resolve values (minor factions have an autoresolve penalty vs other CPU factions) Skaven almost always get the short end of everything.

It sucks.

I think personally, that the game should have CPU auto-resolve favoritism associated with the opposite faction from what you're currently playing. If you're playing an Order faction, than Chaos or Destruction should dominate most of the map. If you're playing as Chaos or Destruction then Order should.

At least make that be how it is on the higher difficulties.
aka: KTVindicare the Geeky Bartender
waffelz
Profile Blog Joined June 2012
Germany711 Posts
November 07 2018 20:06 GMT
#2187
On November 08 2018 01:30 Vindicare605 wrote:
Show nested quote +
On November 07 2018 08:24 Jerubaal wrote:
So what's the fun army for Lizardmen? I love them lore wise,but the army seems kind of boring. No artillery. Shit cav. I guess the dinos?

I agree that Fightiness should be the only mechanic for orcs. Orcs don't have politics the same way that the Dark Elves do. They submit to the 'ardest, 'eaviest ork.


Super strong magic. Very strong infantry. Dinos.


To recycle my post from the "Random pics that make you laugh"-thread:
[image loading]

User was warned for this post.
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
November 08 2018 06:00 GMT
#2188
Why are you posting racist frogs in my pure Total War thread?
I'm not stupid, a marauder just shot my brain.
waffelz
Profile Blog Joined June 2012
Germany711 Posts
November 08 2018 10:42 GMT
#2189
On November 08 2018 15:00 Jerubaal wrote:
Why are you posting racist frogs in my pure Total War thread?



Ignore the supposed racism, it’s a slann (as you can see with his jewelry. about the racism BS we can talk in PM if you want...). The templeguard being a lizardmenunit, the plaques is the resource you have to gather in the vortex campaign for the lizardmen. Templeguards are one of your lategame infantry which does not rampage (haven’t checked if that’s still the case after the next patch), so it ends up holding your line when you can afford it.
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
November 10 2018 11:21 GMT
#2190
So Teclis campaign is pretty dang tough now. Start with basically nothing, surrounded by enemies, and now loads of those enemies are naval aggressive pirates.

Good thing Teclis himself is so overpowered once you level him up a bit. You need him.
aka: KTVindicare the Geeky Bartender
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
November 25 2018 09:51 GMT
#2191
Maybe I'm just on a lower difficulty setting, but, to me, no army was ever difficult to beat. The difficulty is in positioning your armies so you aren't constantly losing cities.
I'm not stupid, a marauder just shot my brain.
iamthedave
Profile Joined February 2011
England2814 Posts
November 25 2018 12:23 GMT
#2192
On November 25 2018 18:51 Jerubaal wrote:
Maybe I'm just on a lower difficulty setting, but, to me, no army was ever difficult to beat. The difficulty is in positioning your armies so you aren't constantly losing cities.


Figuring out which cities to build walls around is really important, so you have the turn or two you need to get back and protect it. Not to mention figuring out how small an army you need to leave behind to adequately support a full garrison to be able to hold an enemy full stack into a siege.
I'm not bad at Starcraft; I just think winning's rude.
xDaunt
Profile Joined March 2010
United States17988 Posts
November 25 2018 17:07 GMT
#2193
On November 25 2018 21:23 iamthedave wrote:
Show nested quote +
On November 25 2018 18:51 Jerubaal wrote:
Maybe I'm just on a lower difficulty setting, but, to me, no army was ever difficult to beat. The difficulty is in positioning your armies so you aren't constantly losing cities.


Figuring out which cities to build walls around is really important, so you have the turn or two you need to get back and protect it. Not to mention figuring out how small an army you need to leave behind to adequately support a full garrison to be able to hold an enemy full stack into a siege.

I wasn’t aware that there was such a thing as a city that you don’t want to wall.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
November 26 2018 04:32 GMT
#2194
On November 25 2018 18:51 Jerubaal wrote:
Maybe I'm just on a lower difficulty setting, but, to me, no army was ever difficult to beat. The difficulty is in positioning your armies so you aren't constantly losing cities.


On the higher difficulty settings, the AI gets a really stupid high leadership bonus +10 I think.

It makes it so that their dudes basically never chain rout unless you overkill their morale.

Also, autoresolve is an unreliable nightmare on higher difficulties too, which encourages you to fight more of the battles yourself.
aka: KTVindicare the Geeky Bartender
xDaunt
Profile Joined March 2010
United States17988 Posts
November 26 2018 04:51 GMT
#2195
On November 26 2018 13:32 Vindicare605 wrote:
Show nested quote +
On November 25 2018 18:51 Jerubaal wrote:
Maybe I'm just on a lower difficulty setting, but, to me, no army was ever difficult to beat. The difficulty is in positioning your armies so you aren't constantly losing cities.


On the higher difficulty settings, the AI gets a really stupid high leadership bonus +10 I think.

It makes it so that their dudes basically never chain rout unless you overkill their morale.

Also, autoresolve is an unreliable nightmare on higher difficulties too, which encourages you to fight more of the battles yourself.

There are certain parts about the higher difficulty levels that just aren't fun. The AI battle bonuses and the retarded upkeep penalties immediately come to mind. Frankly, I don't really like the public order penalties either, but they're at least manageable.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
November 26 2018 06:03 GMT
#2196
On November 26 2018 13:51 xDaunt wrote:
Show nested quote +
On November 26 2018 13:32 Vindicare605 wrote:
On November 25 2018 18:51 Jerubaal wrote:
Maybe I'm just on a lower difficulty setting, but, to me, no army was ever difficult to beat. The difficulty is in positioning your armies so you aren't constantly losing cities.


On the higher difficulty settings, the AI gets a really stupid high leadership bonus +10 I think.

It makes it so that their dudes basically never chain rout unless you overkill their morale.

Also, autoresolve is an unreliable nightmare on higher difficulties too, which encourages you to fight more of the battles yourself.

There are certain parts about the higher difficulty levels that just aren't fun. The AI battle bonuses and the retarded upkeep penalties immediately come to mind. Frankly, I don't really like the public order penalties either, but they're at least manageable.


The public order penalty is actually a mixed blessing because it gives you free rebel armies to level up your lord with. Having a strong legendary lord or a lord with red line buffs gives you a lot of momentum since the AI is consistently stupid with how they build their lord on the campaign map.
aka: KTVindicare the Geeky Bartender
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
November 26 2018 06:59 GMT
#2197
I have literally never had a defensive siege.
I'm not stupid, a marauder just shot my brain.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2018-11-26 11:11:18
November 26 2018 10:34 GMT
#2198
On November 26 2018 13:32 Vindicare605 wrote:
Show nested quote +
On November 25 2018 18:51 Jerubaal wrote:
Maybe I'm just on a lower difficulty setting, but, to me, no army was ever difficult to beat. The difficulty is in positioning your armies so you aren't constantly losing cities.


On the higher difficulty settings, the AI gets a really stupid high leadership bonus +10 I think.

It makes it so that their dudes basically never chain rout unless you overkill their morale.

Also, autoresolve is an unreliable nightmare on higher difficulties too, which encourages you to fight more of the battles yourself.


I would rate them exactly the other way round. Battles are super easy on lower diffs and upkeep penalties are an unintrusive way to slow my snowball down, so I like both. Leadership gets ridiculous at times, but most normal units will still break when cycle-charged into the back.
Public order penalty on the other hand means I can't play aggressive at all early on cause I will get rebellions for the first 10-20 turns after I conquered a province. So it severely limits my map options and possible plays until my Lords and eco are strong enough to go aggressive with 1-2 Lords while having a third keeping the rebels in check.

Totally agreed to auto-resolve penalties, with the weaker auto-resolve factions (Skaven and VC specifically) you have to manually fight single goblin stacks with full armies to not loose 25% of your troops.
low gravity, yes-yes!
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
November 26 2018 13:06 GMT
#2199
Legend has summarized it nicely once. In TW series the difficulty slider is actually fun slider but reversed. You select how much fun you want to have and then play accordingly. On higher difficulties you won't have much fun because you have to resort to having uninteresting armies to cheat autoresolve, be able to corner-camp in sieges etc.

The most effective armies on higher difficulties are actually just spamming full stacks of low tier troops. It's also important to have plenty of ranged units (since in autoresolve they fight first, and if you attack with 2 stacks it's a huge difference who will be attacking and who will be assisting - most optimal way is to have a full stack of just ranged units to be the one initiating the attack, this can move autoresolve from 20% to 80% in your favor).
Time is precious. Waste it wisely.
xDaunt
Profile Joined March 2010
United States17988 Posts
November 26 2018 16:28 GMT
#2200
I always found having a few high quality stacks to be more effective on legendary given the need to abuse lightning strike. Chaos invasions pretty much force you into this anyway given the need for AP damage. Unless you're the Dark Elves, good AP damage is in short supply at Tier 1/2.
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