Despite the obvious size problems, the devs haven't decided to cut their losses and quit yet. Also, they promised more players within the next few weeks. Let's see if they will make good on that promise.
Grey Goo - new RTS from original C&C devs - Page 57
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LegalLord
United States13779 Posts
Despite the obvious size problems, the devs haven't decided to cut their losses and quit yet. Also, they promised more players within the next few weeks. Let's see if they will make good on that promise. | ||
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-Archangel-
Croatia7457 Posts
On June 07 2015 09:06 LegalLord wrote: With the size of the community, it wouldn't work. Also, the idea has been suggested and the devs said it was the wrong way to go about it. Despite the obvious size problems, the devs haven't decided to cut their losses and quit yet. Also, they promised more players within the next few weeks. Let's see if they will make good on that promise. Putting the game in Humble Bundle would bring lots of new players for sure :D | ||
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TelecoM
United States10682 Posts
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Cyro
United Kingdom20322 Posts
On June 07 2015 08:16 GGzerG wrote: Yea, I think there needs to be a kick starter started to save grey goo, because it is the best RTS we have aside from StarCraft I think ...the internet can save Grey Goo if we try~ 50$ was a huge marketing mistake. Several recent games such as Witcher 3 cost £50/65 euro now, which is about 75 dollars (1.5x more) Also i don't think it's worth the effort TBH. It's gone. They'd have to do way too much work to have a decent game that would hold up long term including at least major changes to the main engine if not a complete re-write of a lot of the code | ||
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Faruko
Chile34171 Posts
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TelecoM
United States10682 Posts
On June 08 2015 00:14 Faruko wrote: We need to know if the game was or not a commercial failure. It absolutely was a commercial failure, but I still think it has a lot of potential, and I would really like to play it more, the Goo Race was so fun. | ||
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Faruko
Chile34171 Posts
but to be fair, RTS is indeed a dying genre :/ the most played one is (duh) sc2 and it has about 300k active players (althou im not sure since unique =/= active) ok, maybe not dying, but stagnant | ||
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ZenithM
France15952 Posts
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Faruko
Chile34171 Posts
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LegalLord
United States13779 Posts
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ETisME
12541 Posts
On June 07 2015 00:06 TaShadan wrote: No real oldschool style rts games in the list but still some interesting stuff. Looking forward to Satellite Reign, Project Phoenix and War for the Overworld. The new heroes is interesting too but i hate Uplay... I backed project Phoenix, it should be good. :p | ||
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Cyro
United Kingdom20322 Posts
On June 08 2015 01:01 LegalLord wrote: I know plenty of people who would be willing to try it if it were cheaper. I can't say that I agree with the pessimistic outlook of some people in here. I was personally responsible for three sales of the game but it just doesn't work. Any incoming progress is at a snails pace because there's nobody left who cares about the game, you literally can't find a 1v1 match. | ||
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LegalLord
United States13779 Posts
The point is that the lack of players is the biggest outstanding issue right now. There are ways to fix that, so I wouldn't call it hopeless. | ||
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Cyro
United Kingdom20322 Posts
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LegalLord
United States13779 Posts
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Iksf
United Kingdom444 Posts
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Cyro
United Kingdom20322 Posts
A couple quit from not having beastly rigs but yea. There is no CPU on the planet faster than mine (overclocked current gen, game doesn't benefit from >4 cores) for running the game and it's the worst performing game i have ever played. It ran terribly before units spawned, but then when you were mining from 12 different places across the map and had 300 worker units it was unplayable. I'l check out performance now, but i don't have much faith in the devs. I played after the specific big "performance update". That drastically improved performance in some areas, but still left the pronounced stutters 20 times per second on the game simulation ticks. | ||
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Iksf
United Kingdom444 Posts
On June 08 2015 02:02 Cyro wrote: There is no CPU on the planet faster than mine (overclocked current gen, game doesn't benefit from >4 cores) for running the game and it's the worst performing game i have ever played. It ran terribly before units spawned, but then when you were mining from 12 different places across the map and had 300 worker units it was unplayable. I'l check out performance now, but i don't have much faith in the devs. I played after the specific big "performance update". That drastically improved performance in some areas, but still left the pronounced stutters 20 times per second on the game simulation ticks. Yea I know, im on a 5ghz 4790k and it still was laggy lategame. | ||
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Cyro
United Kingdom20322 Posts
On June 08 2015 02:29 Iksf wrote: Yea I know, im on a 5ghz 4790k and it still was laggy lategame. It was noticeably choppy even on 60hz when zoning into a map vs AI. That's not acceptable when you're going to be running far worse after actually building units and have the best hardware available. | ||
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Technique
Netherlands1542 Posts
Pretty sure the lag issues are fixed... if you still have lag issues it might just be your graphics card driver and stuff like that. | ||
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