• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:31
CEST 07:31
KST 14:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!18Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)87Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters [D] Wireframe Casting Removed
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Animated Gateway HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Nintendo Switch Thread ZeroSpace Early Access is Now Live! Path of Exile General RTS Discussion Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4047 users

Grey Goo - new RTS from original C&C devs - Page 24

Forum Index > General Games
Post a Reply
Prev 1 22 23 24 25 26 66 Next
RagequitBM
Profile Joined November 2011
Canada2270 Posts
January 27 2015 23:30 GMT
#461
Might check this game out when it goes on sale, it looks fun, and I love me some RTS

Surprised so many people are against adding apm. Part of the appeal and fun of broodwar for me was pressing buttons fast and such.
Twitch.tv/Ragequitbm for all the fans
Jadix
Profile Joined September 2004
United States134 Posts
January 27 2015 23:41 GMT
#462
I really like the move away from APM. It just makes the game more enjoyable to play, and allows competitive gameplay against players who aren't as good at hotkeys.

High apm requirements for a game really bring the accessibility down, and make playing very stressful. I think less focus on micro and high apm leaves more room for tactics and map control. It allows you to think more clearly and you won't lose games because of misclicks as often.
Sonnington
Profile Joined December 2012
United States1107 Posts
January 27 2015 23:52 GMT
#463
So this is the RTS the old Westwood boys have been talking about wanting to make for the last 5 years or so. It looks pretty good. I wish the units would move faster though. It doesn't look like there's much in the way of micro yet.

It looks easier to play than SC2 and easier to understand what's going on from an outside perspective. Of course, I don't have enough experience with the game and there isn't a pro scene surrounding it yet.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
January 28 2015 00:04 GMT
#464
Been watching some more videos since my post, and I agree with what someone said earlier, if this game ran at 150% speed , it would be the perfect speed I think
Twitch.tv/Ragequitbm for all the fans
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
January 28 2015 00:13 GMT
#465
I played a few missions. It feels almost exactly like the old C&C games. Units move slowly and die quickly. Just build up a huge army while fending off light attacks and steam roll through everything. I don't really expect it to be a big E-sport or anything but it's very fun if you're not too much of a hardcore micro RTS player. Can still be as APM-intensive as you want it to be.
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
January 28 2015 01:46 GMT
#466
I really like the economy concept of the Goo. It's really unlike any faction I've seen in an RTS before and feels very fresh
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 28 2015 03:09 GMT
#467
playing against goo is like playing multiple matches of Evolve at once xD. And Mother goo's are super evil when microed right. Might be doing something wrong, but I micro more then I do in Sc2. But thats because there is less time to spend on macro and everything is slower.

Also when playing Beta ... Terra-tron !
Aron Times
Profile Blog Joined March 2011
United States312 Posts
January 28 2015 03:19 GMT
#468
There is a lot of micro, just not a lot of the traditional Starcraft micro that you're used to. Because of the slow unit speed, the micro is in managing multiple armies at the same time. The game very, very, very heavily punishes deathballs with its extremely powerful artillery across all factions. The stats on the artillery units seem weak when compared to the extreme damage of Terran Siege Tanks, but their AoE is much larger than comparable Starcraft units; once you reach a critical mass of artillery, you can wipe out entire armies extremely quickly. This means that you have to split your armies and split those armies' individual units when facing artillery.

The units are slow, and production is automated, but that doesn't mean that you have little to do. On the contrary, you have more brainpower to allocate to micro, such as seeking and destroy enemy expansions. Against the Goo, you have to micro your air scouts to avoid Tempests (Goo anti-air) so you can find and target their Mother Goos hiding on high ground. Air units in general are micro-intensive, considering they have limited ammo and high burst damage, making it very easy to waste their damage on enemy walls and other low-priority targets.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
January 28 2015 03:46 GMT
#469
On January 28 2015 12:19 Eternal Dalek wrote:
There is a lot of micro, just not a lot of the traditional Starcraft micro that you're used to. Because of the slow unit speed, the micro is in managing multiple armies at the same time. The game very, very, very heavily punishes deathballs with its extremely powerful artillery across all factions. The stats on the artillery units seem weak when compared to the extreme damage of Terran Siege Tanks, but their AoE is much larger than comparable Starcraft units; once you reach a critical mass of artillery, you can wipe out entire armies extremely quickly. This means that you have to split your armies and split those armies' individual units when facing artillery.

The units are slow, and production is automated, but that doesn't mean that you have little to do. On the contrary, you have more brainpower to allocate to micro, such as seeking and destroy enemy expansions. Against the Goo, you have to micro your air scouts to avoid Tempests (Goo anti-air) so you can find and target their Mother Goos hiding on high ground. Air units in general are micro-intensive, considering they have limited ammo and high burst damage, making it very easy to waste their damage on enemy walls and other low-priority targets.


the thing is - you need the same amount or more brainpower in starcraft, despite it being vastly faster in every way.
i dont see the skillcap in this game ever reaching a competetive point thusfar, i might be wrong since ive seen little, but thats my first opinion
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Aron Times
Profile Blog Joined March 2011
United States312 Posts
Last Edited: 2015-01-28 06:53:38
January 28 2015 06:51 GMT
#470
Competitiveness isn't binary. Tic Tac Toe is competitive, in that you play against another player. Starcraft is competitive. Some games are simply more competitive than others. And it's not based on mechanical skill. Chess has no physical mechanics outside of moving the pieces by hand, and it's one of the most competitive sports out there.

As for Starcraft, it's the accessibility that's the issue. I don't mean to presume, but you might be confusing skill cap (competitiveness) with skill floor (accessibility). Lots of traditional RTS players look down on MOBA players due to the supposedly lower skill cap when they're really talking about the low skill floor.

I'm not sure if it was TotalBiscuit that said this, but RTS games have dramatically sped up over time. Grey Goo is an RTS that tries to appeal to those who dislike the high mechanical skill gate of SC2. Also, outside of TL.net and other SC2 sites, Starcraft isn't considered fun to play, but fun to watch. The fact that it's too hard for most people has hurt its popularity a lot and partially contributed to the rise of MOBA and the general decline of traditional RTS.

It feels really different when I can play DotA 2 at a reasonable level with my friends while occasionally taking my left hand off the keyboard for a few seconds to sip some coffee. With Starcraft 2, I can't stop to take a breather during the game because I have to keep macroing the whole time. Also, none of my friends play it. Now, ironically, Grey Goo is actually a more involved experience than DotA because I have to keep scouting the map for expansions/Mother Goos while controlling two or more mixed groups of units all over the map.

I mean, it's not for everyone, so if you don't like it, you don't have to get it.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
TelecoM
Profile Blog Joined January 2010
United States10794 Posts
January 28 2015 07:26 GMT
#471
That is true Eternal Dalek, I agree with you on that. Nice post.
AKA: TelecoM[WHITE] Protoss fighting
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
Last Edited: 2015-01-28 14:24:05
January 28 2015 08:34 GMT
#472
Yeah, seconded -- in fact all your posts in here have been really great, Dalek. Thanks.

Any pontificating on the competitive viability of this game, what, 5 days post-release, just makes you look like a little ultracrepidarian shit. If that pile of trash Planetary Annihilation can get a semblance of a competitive scene going then I'll bet GG can too. But it really needs time with its community. The map editor is scheduled for release in an upcoming patch and we'll have to really give it a couple of months and see what comes out of that.

Beyond that, I'm already salivating at the prospect of a potential expansion in a year or two's time. Aftermath, Rise of the Shadowhand, Core Contingency, Brood War, Zero Hour, Frozen Throne, Thrones and Patriots (edit: Yuri's Revenge!) -- the RTS genre has, historically, benefited a lot from good expansion packs, and I hope GG does well enough for Petroglyph to make one.

Also 'Grey Goo' is the least pretentious title for an RTS ever. It's fun, I dig it.
They're coming to get you, Barbara.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
January 28 2015 08:37 GMT
#473
The least and the most pretentious depending on the audience. The game is quite smart about it's lore in more aspects than one.
You want 20 good men, but you need a bad pussy.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 28 2015 09:00 GMT
#474
Zero Hour was both so awesome and so broken :D
It had potential if EA didn't abandon the whole project soon afterwards.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
January 28 2015 09:30 GMT
#475
On January 28 2015 18:00 -Archangel- wrote:
Zero Hour was both so awesome and so broken :D
It had potential if EA didn't abandon the whole project soon afterwards.

Agreed, there was a healthy competitive playerbase even with the imbalances of 1.04

1.06 community patch fixed a lot of it, but of course it was never officially adopted because EA just ditched the game
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
January 28 2015 09:49 GMT
#476
Yeah it was broken, but my friends and I sank so much time into that game. Frankly we were too terrible at it for the bad balance to matter, someone else was always doing something zany you didn't count on so we just had a ton of fun.

For better or worse it doesn't seem very sound for a post-SC2 RTS developer to try and recreate the full hilarity of those millennial titles. As though Starcraft has monopolized the unspoken tenets of the genre to the point where an RTS isn't good if it's not competitive and it's not competitive if it's not twitchy and demanding. Which, my love for Starcraft notwithstanding, is horseshit. No, this game may well have something to say; let it learn to speak.
They're coming to get you, Barbara.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 28 2015 11:02 GMT
#477
I had far more fun playing Zero Hour in 1v1 and 2v2 than I ever had SC2.
Godwrath
Profile Joined August 2012
Spain10155 Posts
January 28 2015 14:25 GMT
#478
I hated zero hour. But yeah, i had more hours on Generals multiplayer than ever did on SC2. Even tho it was lacking a lot of features. Another game i enjoyed a lot was ground control 2 multiplayer, if people are looking to dig up some genuine gems of the genre (of course, Homeworld shouldn't be unknown to any of you guys).
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
January 28 2015 14:30 GMT
#479
On January 28 2015 08:30 RagequitBM wrote:
Might check this game out when it goes on sale, it looks fun, and I love me some RTS

Surprised so many people are against adding apm. Part of the appeal and fun of broodwar for me was pressing buttons fast and such.

Believe it or not, but there are people who do not want to be mentally and physically exhausted after having played an RTS for half an hour.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 28 2015 14:56 GMT
#480
Now that devs are back from PAX I wonder what is their next move. I hope they can fix the region lock problem soon. People are sometimes waiting too long for a game.

And I hope the replay and observer features come sooner than later.
Prev 1 22 23 24 25 26 66 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 186
Nina 90
StarCraft: Brood War
GuemChi 3440
Shuttle 634
Leta 88
Dewaltoss 80
Aegong 58
ZergMaN 52
Bale 26
Mind 17
Icarus 9
League of Legends
JimRising 707
Counter-Strike
summit1g8283
Super Smash Bros
hungrybox758
Other Games
WinterStarcraft674
NeuroSwarm100
Trikslyr18
Organizations
Other Games
gamesdonequick1265
StarCraft: Brood War
UltimateBattle 90
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH246
• practicex 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2104
League of Legends
• Lourlo1203
• Stunt392
• HappyZerGling70
Upcoming Events
CrankTV Team League
5h 29m
Replay Cast
18h 29m
CrankTV Team League
1d 5h
Big Brain Bouts
1d 10h
Soulspirit vs goblin
TriGGeR vs Bunny
Korean StarCraft League
1d 21h
Afreeca Starleague
1d 22h
RSL Revival
2 days
Serral vs SHIN
herO vs Solar
Online Event
2 days
Replay Cast
2 days
RSL Revival
3 days
Clem vs ByuN
Rogue vs Lambo
[ Show More ]
OSC
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
INu's Battles
5 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Patches Events
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.