General Discussion - Page 86
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Please be advised: We will be closing this General thread in 24 hours. It will remain searchable. After that we will require new threads to discuss topics. Questions should go in the stickied Q&A thread, screenshots and PotG will go in the PotG sticky, QQ/Rage/Complaints should go in the QQ/Rage thread. If you want to talk about maps or strategies open a new thread. Any comments or concerns will be logged please forward them to ZeromuS. This new forum is still fluid so we will try this out. General TL rules will still apply to new threads. | ||
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Jer99
Canada8159 Posts
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Laurens
Belgium4550 Posts
Oh well, answers the question whether I should buy it or not. | ||
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NonY
8751 Posts
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BluemoonSC
SoCal8910 Posts
On November 10 2015 21:53 Laurens wrote: So my laptop which can run GTA:V can not run Overwatch according to systemsrequirementslab. Oh well, answers the question whether I should buy it or not. ? seagull is streaming on 5 yr old hardware just fine with little frame drops now and again. | ||
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jcarlsoniv
United States27922 Posts
On November 10 2015 22:51 BluemoonSC wrote: ? seagull is streaming on 5 yr old hardware just fine with little frame drops now and again. I do know that he's also running on pretty much full low settings. The game still looks pretty good at low. | ||
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karazax
United States3737 Posts
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Plansix
United States60190 Posts
On November 10 2015 23:01 karazax wrote: In most games the way to figure out how to beat the "OP" class/hero is to play it and see what you have problems dealing with. This applies for almost every game, not just shooters. There is nothing more enlightening that playing the flavor of the month hero and realizing all the things that can murder that hero. Makes your life so much easier. | ||
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hariooo
Canada2830 Posts
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FeyFey
Germany10114 Posts
Also Junkrat is funny against Genji. | ||
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BluemoonSC
SoCal8910 Posts
On November 11 2015 02:17 hariooo wrote: Also a huge benefit of not locking heroes behind any sort of pay/grindwall. yeah i gotta say, i admire blizzard for picking the appropriate payment model for the game they created. | ||
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Plansix
United States60190 Posts
On November 11 2015 06:51 BluemoonSC wrote: yeah i gotta say, i admire blizzard for picking the appropriate payment model for the game they created. Have no doubt there was a lot of push back from some business/marketing folks who had endless metrics showing just how much they could make if it was free to play. I am really impressed they managed to swing it. I think they need a couple more game modes, but they said they are working on it. | ||
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Dangermousecatdog
United Kingdom7084 Posts
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Plansix
United States60190 Posts
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NonY
8751 Posts
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Reaps
United Kingdom1280 Posts
On November 11 2015 07:30 NonY wrote: Does anyone understand overtime? I've played games that I've won but then it goes into overtime and the attackers keep playing and finish the objective and I get a defeat screen. Is overtime a real part of the game? If it's intended, why does the clock give precise figures and then sometimes go into this vague overtime mode? I don't get it.. it seems dumb. I normally just take a break during it but now I'm questioning if I'm "ruining" games by going afk during overtime. If its like TF2 which I assume it is, overtime is caused by members of the attacking team being on or near the objective(for example an checkpoint) when the game time has reached zero. if they can capture the objective during overtime they will win the game, if not they will lose. | ||
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Gorsameth
Netherlands21947 Posts
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WolfintheSheep
Canada14127 Posts
On November 11 2015 07:36 Reaps wrote: If its like TF2 which I assume it is, overtime is caused by members of the attacking team being on or near the objective(for example an checkpoint) when the game time has reached zero. if they can capture the objective during overtime they will win the game, if not they will lose. Not quite, at least in regards to TF2. Overtime in TF2 means the objective is still being contested. If it's KotM, the win condition is the full timer and 100% control. In Payload, offence wins if they reach the target, defence wins if the timer hits 0:00 and the payload isn't moving. So on, so forth. If Overwatch is the same, it's basically a mechanic that lets the losing team with momentum still win as long as they never lose control, and forces the winning team to have a solid win instead of playing the timer out. | ||
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Velzi
Finland659 Posts
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Reaps
United Kingdom1280 Posts
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hunts
United States2113 Posts
On November 11 2015 08:33 Reaps wrote: They just sent out the "largest wave yet" of invites, but meh no luck for me, frustrating. Yup, same. | ||
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