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DuB phool
Profile Joined April 2011
United States1003 Posts
April 16 2016 17:46 GMT
#2941
On April 17 2016 02:02 Reaps wrote:
Show nested quote +
On April 17 2016 01:55 Requizen wrote:
So nothing we get here will transfer (skins, emotes, etc). Will they transfer from Open Beta, since it's basically launch? I wonder.

I'm having so much fun. Thoughts:
-Zarya feels awkward to me. She's pretty amazing if she has another front/midline character to put a shield on, but without one she just feels kinda meh to useless. Rather unimpactful without her ult.
-Mei is super, super annoying. Like, Tracer is annoying, but fucking Mei just wrecks everyone that gets into her range.
-Whenever I play Bastion, Genji always reflect kills me LOL
-Maps feel pretty good, imo. Sad I can't play the other maps, but I'm not tired of these yet. Can't think of any glaring balance issues right now, though I'm still learning everything.



Yea i agree about Mei sadly there is a lot of classes in Overwatch that use the "W+M1" playstyle.

Still having lots of fun, just as i said above there is a bit too many noob friendly classes for me, but i'm not complaining it is a blizzard game after all, i know their business model by now with catering to both casuals / hardcore etc.



I actually find Mei to be fairly complex and really impactful even outside of freeze+headshot kills. I've had some games on her that I'm pretty proud of - saving my team from 76 or Torb ults with wall, 5man freezes with ult, etc. etc. She's a ton of fun.


Also yes, Genji is my go-to counter to Bastions and Widows.
"overwatch is jesus" - motbob 2016
DarkPlasmaBall
Profile Blog Joined March 2010
United States46480 Posts
April 16 2016 18:39 GMT
#2942
Is Overwatch going to get its own TL subforum for multiple threads?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
April 16 2016 18:52 GMT
#2943
Enjoyed my few hours with the game so far although I'm even worse with the aim heroes than I thought I would be.

Well still having fun with the supports, D.va and couple other heroes. Lucio so far feels like he is strong in just about every scenario.

Many of the games I did very lopsided though, like bunch of new players and then one or two lvl 90ish people thrown in and dominating the matches.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2016-04-16 19:08:11
April 16 2016 19:00 GMT
#2944
After playing for a while, I think that Tracer is overpowered at every skill level except complete FPS noobs. If the Tracer has any idea how to play at all, she will destroy anyone of a comparable skill level. Nobody can kill her because of recall and the fact that in addition to restoring her health, returning her to where she was 3 seconds ago, and giving her a couple seconds of invulnerability, also lasts long enough to get her to get a blink charge back.

The only thing that I think needs to be done is to just hit how resilient she is by giving her 100 HP, meaning that she'll die to things like Pharah rockets, 76 rockets, and close range shotgun blasts instantly, instead of taking one then recalling. It means she can't be as aggressive without the tradeoff. She'll still be a pubstomper, but she'll be a lot more fragile so she can't just run into multiple people and expect to live long enough to recall out. It will also give her counters amongst the easier to play heroes (Pharah, 76, Reaper, etc.) whereas there really is no current counter outside of hoping she runs into range of autotracking turrets or a 76 ult.

You could hit the CD on Recall, but IMO that just makes her playstyle more boring and forces her to just skirt around the combat for too long until it's back up. It doesn't really do anything to her whiles she's actually fighting either.

You could hit her damage, but if you can't full clip a support at melee range then you're just not useful at all.

You could hit accuracy, but that really doesn't do anything at close range and turns midrange into a luckfest.

Lucio...I dunno what to hit about him, maybe his HP as well given that his passive heal is stupid high. The really problematic part about his kit is the speed boost being able to turn the tide in Overtime scenarios and making Tracers and Genjis even harder to kill, but I dunno what to do with regards to nerfing it besides hitting the cooldown on his E.
Reaps
Profile Joined June 2012
United Kingdom1280 Posts
Last Edited: 2016-04-16 19:14:20
April 16 2016 19:13 GMT
#2945
On April 17 2016 04:00 deth2munkies wrote:
After playing for a while, I think that Tracer is overpowered at every skill level except complete FPS noobs. If the Tracer has any idea how to play at all, she will destroy anyone of a comparable skill level. Nobody can kill her because of recall and the fact that in addition to restoring her health, returning her to where she was 3 seconds ago, and giving her a couple seconds of invulnerability, also lasts long enough to get her to get a blink charge back.

The only thing that I think needs to be done is to just hit how resilient she is by giving her 100 HP, meaning that she'll die to things like Pharah rockets, 76 rockets, and close range shotgun blasts instantly, instead of taking one then recalling. It means she can't be as aggressive without the tradeoff. She'll still be a pubstomper, but she'll be a lot more fragile so she can't just run into multiple people and expect to live long enough to recall out. It will also give her counters amongst the easier to play heroes (Pharah, 76, Reaper, etc.) whereas there really is no current counter outside of hoping she runs into range of autotracking turrets or a 76 ult.

You could hit the CD on Recall, but IMO that just makes her playstyle more boring and forces her to just skirt around the combat for too long until it's back up. It doesn't really do anything to her whiles she's actually fighting either.

You could hit her damage, but if you can't full clip a support at melee range then you're just not useful at all.

You could hit accuracy, but that really doesn't do anything at close range and turns midrange into a luckfest.



The first half of your post i felt the same when i got somewhat decent at tracer, but then my MMR kicked in and i started getting matched with better players, players that also know how to abuse their classes as much as possible. Lowering tracers hp would be silly, if u feel like nerfing it then nerf it in other ways. You mentioned 76's rocket, however that already pretty much one shots tracer, you actually only need to hit her once or twice with ur normal gun and the rocket will finish her and considering how god damn easy it is to use 76's rocket attack it shouldn't be a problem.

Needless to say other classes can pretty much hard counter her like mcree's flashbang etc etc

I do see tracer being a massive problem at higher level play however i can actually say the same for a huge amount of classes in Overwatch, it seems they went the "make everything op" route which i wouldn't say is a bad thing.

If Tracer was to be nerfed the only viable way IMO would be to lengthen cooldowns, she already has the lowest health pool ingame, its just the constant recall which regens HP that's the problem. But like i said you can say the same for a lot of classes like Mei or 76 etc which also can full heal every 12 seconds.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2016-04-16 20:00:53
April 16 2016 20:00 GMT
#2946
On April 17 2016 04:13 Reaps wrote:
Show nested quote +
On April 17 2016 04:00 deth2munkies wrote:
After playing for a while, I think that Tracer is overpowered at every skill level except complete FPS noobs. If the Tracer has any idea how to play at all, she will destroy anyone of a comparable skill level. Nobody can kill her because of recall and the fact that in addition to restoring her health, returning her to where she was 3 seconds ago, and giving her a couple seconds of invulnerability, also lasts long enough to get her to get a blink charge back.

The only thing that I think needs to be done is to just hit how resilient she is by giving her 100 HP, meaning that she'll die to things like Pharah rockets, 76 rockets, and close range shotgun blasts instantly, instead of taking one then recalling. It means she can't be as aggressive without the tradeoff. She'll still be a pubstomper, but she'll be a lot more fragile so she can't just run into multiple people and expect to live long enough to recall out. It will also give her counters amongst the easier to play heroes (Pharah, 76, Reaper, etc.) whereas there really is no current counter outside of hoping she runs into range of autotracking turrets or a 76 ult.

You could hit the CD on Recall, but IMO that just makes her playstyle more boring and forces her to just skirt around the combat for too long until it's back up. It doesn't really do anything to her whiles she's actually fighting either.

You could hit her damage, but if you can't full clip a support at melee range then you're just not useful at all.

You could hit accuracy, but that really doesn't do anything at close range and turns midrange into a luckfest.



The first half of your post i felt the same when i got somewhat decent at tracer, but then my MMR kicked in and i started getting matched with better players, players that also know how to abuse their classes as much as possible. Lowering tracers hp would be silly, if u feel like nerfing it then nerf it in other ways. You mentioned 76's rocket, however that already pretty much one shots tracer, you actually only need to hit her once or twice with ur normal gun and the rocket will finish her and considering how god damn easy it is to use 76's rocket attack it shouldn't be a problem.

Needless to say other classes can pretty much hard counter her like mcree's flashbang etc etc

I do see tracer being a massive problem at higher level play however i can actually say the same for a huge amount of classes in Overwatch, it seems they went the "make everything op" route which i wouldn't say is a bad thing.

If Tracer was to be nerfed the only viable way IMO would be to lengthen cooldowns, she already has the lowest health pool ingame, its just the constant recall which regens HP that's the problem. But like i said you can say the same for a lot of classes like Mei or 76 etc which also can full heal every 12 seconds.


I mean when I'm playing Tracer, either I dominate or (more likely) the other team just walks around as 4-6 grouped together and I can't do anything. She can take a direct rocket to the face (that's 100 damage) from both Pharah and 76 which is fucking dumb. I hit the hardest hero to hit in the game through godlike blink prediction and she just hits E, undoes it all, I'm on cd and half health and just die.

For the record, I see 5 skill levels:
1) FPS noobs, no idea what's going on
2) LoL players that know skill combos but suck at FPS mechanics
3) FPS veterans who don't understand team cohesion or abilities, but have good mechanics
4) Excellent mechanical and ability knowledge, mediocre understanding of teamplay
5) Pros.

Tracer is pretty much overpowered at anything above 2. There's a reason why everyone was playing 2 of her in pro play. I'm a 2.5 btw.
Big G
Profile Joined April 2011
Italy835 Posts
April 16 2016 20:07 GMT
#2947
Tracer mid range damage is just too high, she needs higher spread or damage falloff. If she has to come closer to do damage, defensive heroes like Mei/Symmetra become a real threat to her, while right now Tracer can poke from relatively safe distance where Mei's left click is ineffective.

Reaps
Profile Joined June 2012
United Kingdom1280 Posts
Last Edited: 2016-04-16 20:36:05
April 16 2016 20:35 GMT
#2948
On April 17 2016 05:00 deth2munkies wrote:
Show nested quote +
On April 17 2016 04:13 Reaps wrote:
On April 17 2016 04:00 deth2munkies wrote:
After playing for a while, I think that Tracer is overpowered at every skill level except complete FPS noobs. If the Tracer has any idea how to play at all, she will destroy anyone of a comparable skill level. Nobody can kill her because of recall and the fact that in addition to restoring her health, returning her to where she was 3 seconds ago, and giving her a couple seconds of invulnerability, also lasts long enough to get her to get a blink charge back.

The only thing that I think needs to be done is to just hit how resilient she is by giving her 100 HP, meaning that she'll die to things like Pharah rockets, 76 rockets, and close range shotgun blasts instantly, instead of taking one then recalling. It means she can't be as aggressive without the tradeoff. She'll still be a pubstomper, but she'll be a lot more fragile so she can't just run into multiple people and expect to live long enough to recall out. It will also give her counters amongst the easier to play heroes (Pharah, 76, Reaper, etc.) whereas there really is no current counter outside of hoping she runs into range of autotracking turrets or a 76 ult.

You could hit the CD on Recall, but IMO that just makes her playstyle more boring and forces her to just skirt around the combat for too long until it's back up. It doesn't really do anything to her whiles she's actually fighting either.

You could hit her damage, but if you can't full clip a support at melee range then you're just not useful at all.

You could hit accuracy, but that really doesn't do anything at close range and turns midrange into a luckfest.



The first half of your post i felt the same when i got somewhat decent at tracer, but then my MMR kicked in and i started getting matched with better players, players that also know how to abuse their classes as much as possible. Lowering tracers hp would be silly, if u feel like nerfing it then nerf it in other ways. You mentioned 76's rocket, however that already pretty much one shots tracer, you actually only need to hit her once or twice with ur normal gun and the rocket will finish her and considering how god damn easy it is to use 76's rocket attack it shouldn't be a problem.

Needless to say other classes can pretty much hard counter her like mcree's flashbang etc etc

I do see tracer being a massive problem at higher level play however i can actually say the same for a huge amount of classes in Overwatch, it seems they went the "make everything op" route which i wouldn't say is a bad thing.

If Tracer was to be nerfed the only viable way IMO would be to lengthen cooldowns, she already has the lowest health pool ingame, its just the constant recall which regens HP that's the problem. But like i said you can say the same for a lot of classes like Mei or 76 etc which also can full heal every 12 seconds.


I mean when I'm playing Tracer, either I dominate or (more likely) the other team just walks around as 4-6 grouped together and I can't do anything. She can take a direct rocket to the face (that's 100 damage) from both Pharah and 76 which is fucking dumb. I hit the hardest hero to hit in the game through godlike blink prediction and she just hits E, undoes it all, I'm on cd and half health and just die.

For the record, I see 5 skill levels:
1) FPS noobs, no idea what's going on
2) LoL players that know skill combos but suck at FPS mechanics
3) FPS veterans who don't understand team cohesion or abilities, but have good mechanics
4) Excellent mechanical and ability knowledge, mediocre understanding of teamplay
5) Pros.

Tracer is pretty much overpowered at anything above 2. There's a reason why everyone was playing 2 of her in pro play. I'm a 2.5 btw.



Yea i know what your saying, i just dislike the idea of being "one shot" unless maybe a headshot from a sniper. Just the idea of coming around a corner and getting randomly killed by a stray rocket that wasn't even meant for me kinda takes a lot of the fun from the game there is loads other situations too for example if you did lower the hp of tracer then widowmaker's would just start oneshotting you to the body, junkrats grenade spam would also one shot among many other things, and would simply never give you the chance to react. I feel like it would add to much of an element of "luck" into the game.

TF2 scout is a good example, if u ever take a rocket to the face you won't be oneshot but you will be extremely low hp and will be finished off by anything, this will still give the scout a small chance to survive and outplay the other guy if he's better.

Obviously the TF2 scout doesn't have the recall ability tracer does so i feel like thats the "op" part of her, not the hp.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2016-04-16 22:07:40
April 16 2016 22:02 GMT
#2949
Best part about Mei is her insane throw arm. She can throw the ult from her spawn to yours almost XD. But Hanzo is fun too, Arrow straight in the sky takes around 40 seconds till it hits the ground. Can keep sonic up for a long time at the start of the match that way :p . Haven't landed a headshot so far but I don't play him often ... But if a Hanzo is in front of you spawn and spams arrows in the sky, be wary lol.

Did play some 76 on Gibralta, just to make the helix jump on the shuttle roof and aimbot the enemy team from behind. Was fun to abuse map knowledge against the new ones. Best part is that it was in PotG and everyone was like wooooaaaa what is this.

Oh and not more spread on Tracer, its already to much. But maybe less clip size or a slower attack speed, so she can't finish off 200 hp heroes between blinks.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 16 2016 22:24 GMT
#2950
On April 17 2016 05:35 Reaps wrote:
Show nested quote +
On April 17 2016 05:00 deth2munkies wrote:
On April 17 2016 04:13 Reaps wrote:
On April 17 2016 04:00 deth2munkies wrote:
After playing for a while, I think that Tracer is overpowered at every skill level except complete FPS noobs. If the Tracer has any idea how to play at all, she will destroy anyone of a comparable skill level. Nobody can kill her because of recall and the fact that in addition to restoring her health, returning her to where she was 3 seconds ago, and giving her a couple seconds of invulnerability, also lasts long enough to get her to get a blink charge back.

The only thing that I think needs to be done is to just hit how resilient she is by giving her 100 HP, meaning that she'll die to things like Pharah rockets, 76 rockets, and close range shotgun blasts instantly, instead of taking one then recalling. It means she can't be as aggressive without the tradeoff. She'll still be a pubstomper, but she'll be a lot more fragile so she can't just run into multiple people and expect to live long enough to recall out. It will also give her counters amongst the easier to play heroes (Pharah, 76, Reaper, etc.) whereas there really is no current counter outside of hoping she runs into range of autotracking turrets or a 76 ult.

You could hit the CD on Recall, but IMO that just makes her playstyle more boring and forces her to just skirt around the combat for too long until it's back up. It doesn't really do anything to her whiles she's actually fighting either.

You could hit her damage, but if you can't full clip a support at melee range then you're just not useful at all.

You could hit accuracy, but that really doesn't do anything at close range and turns midrange into a luckfest.



The first half of your post i felt the same when i got somewhat decent at tracer, but then my MMR kicked in and i started getting matched with better players, players that also know how to abuse their classes as much as possible. Lowering tracers hp would be silly, if u feel like nerfing it then nerf it in other ways. You mentioned 76's rocket, however that already pretty much one shots tracer, you actually only need to hit her once or twice with ur normal gun and the rocket will finish her and considering how god damn easy it is to use 76's rocket attack it shouldn't be a problem.

Needless to say other classes can pretty much hard counter her like mcree's flashbang etc etc

I do see tracer being a massive problem at higher level play however i can actually say the same for a huge amount of classes in Overwatch, it seems they went the "make everything op" route which i wouldn't say is a bad thing.

If Tracer was to be nerfed the only viable way IMO would be to lengthen cooldowns, she already has the lowest health pool ingame, its just the constant recall which regens HP that's the problem. But like i said you can say the same for a lot of classes like Mei or 76 etc which also can full heal every 12 seconds.


I mean when I'm playing Tracer, either I dominate or (more likely) the other team just walks around as 4-6 grouped together and I can't do anything. She can take a direct rocket to the face (that's 100 damage) from both Pharah and 76 which is fucking dumb. I hit the hardest hero to hit in the game through godlike blink prediction and she just hits E, undoes it all, I'm on cd and half health and just die.

For the record, I see 5 skill levels:
1) FPS noobs, no idea what's going on
2) LoL players that know skill combos but suck at FPS mechanics
3) FPS veterans who don't understand team cohesion or abilities, but have good mechanics
4) Excellent mechanical and ability knowledge, mediocre understanding of teamplay
5) Pros.

Tracer is pretty much overpowered at anything above 2. There's a reason why everyone was playing 2 of her in pro play. I'm a 2.5 btw.



Yea i know what your saying, i just dislike the idea of being "one shot" unless maybe a headshot from a sniper. Just the idea of coming around a corner and getting randomly killed by a stray rocket that wasn't even meant for me kinda takes a lot of the fun from the game there is loads other situations too for example if you did lower the hp of tracer then widowmaker's would just start oneshotting you to the body, junkrats grenade spam would also one shot among many other things, and would simply never give you the chance to react. I feel like it would add to much of an element of "luck" into the game.

TF2 scout is a good example, if u ever take a rocket to the face you won't be oneshot but you will be extremely low hp and will be finished off by anything, this will still give the scout a small chance to survive and outplay the other guy if he's better.

Obviously the TF2 scout doesn't have the recall ability tracer does so i feel like thats the "op" part of her, not the hp.


I think she should be very high risk, high reward. She still has her insane damage, but she's made of paper. But that's just one suggestion, she is too powerful currently, though, and it's just never fun to play against her.
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
April 16 2016 22:29 GMT
#2951
Playing the same 3 maps over and over again got boring fast. Especially since Route 66 is one of maps I hate the most -_-
Skol
Nyan
Profile Joined April 2015
Germany1931 Posts
Last Edited: 2016-04-16 22:44:00
April 16 2016 22:43 GMT
#2952
I haven't followed the game at all. Is it a locked down call of duty / battlefield inspired by tf2 game?
By that I mean you can't host your own server. No modding support. No map editor.
It's 2016 and I'll never touch a game if it splits the community by releasing 15€ mappacks / characters.

My CPU is currently way to weak to play it decently anyways.
?=・ェ・=) oʞǝu (^=˃ᆺ˂) oʞǝu (=xェx=) oʞǝu (=^-ω-^=) ( ⓛ ω ⓛ *) oʞǝu (ㅇㅅㅇ❀) oʞǝu (=ↀωↀ=)✧ oʞǝu (=・ェ・=?
Gorsameth
Profile Joined April 2010
Netherlands22630 Posts
April 16 2016 23:11 GMT
#2953
On April 17 2016 07:43 Nyan wrote:
I haven't followed the game at all. Is it a locked down call of duty / battlefield inspired by tf2 game?
By that I mean you can't host your own server. No modding support. No map editor.
It's 2016 and I'll never touch a game if it splits the community by releasing 15€ mappacks / characters.

My CPU is currently way to weak to play it decently anyways.

No servers, no mods, no editors no nothing. You take the game as Blizzard makes it or you don't get it.

Fortunately its Blizzard we are talking about so your not going to have to worry about map packs or any of that junk.
It ignores such insignificant forces as time, entropy, and death
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
April 16 2016 23:12 GMT
#2954
On April 17 2016 08:11 Gorsameth wrote:
Show nested quote +
On April 17 2016 07:43 Nyan wrote:
I haven't followed the game at all. Is it a locked down call of duty / battlefield inspired by tf2 game?
By that I mean you can't host your own server. No modding support. No map editor.
It's 2016 and I'll never touch a game if it splits the community by releasing 15€ mappacks / characters.

My CPU is currently way to weak to play it decently anyways.

No servers, no mods, no editors no nothing. You take the game as Blizzard makes it or you don't get it.

Fortunately its Blizzard we are talking about so your not going to have to worry about map packs or any of that junk.


Can you say that with certainty after the Nova DLC?
I'll always be your shadow and veil your eyes from states of ain soph aur.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
April 16 2016 23:32 GMT
#2955
On April 17 2016 08:12 Blitzkrieg0 wrote:
Show nested quote +
On April 17 2016 08:11 Gorsameth wrote:
On April 17 2016 07:43 Nyan wrote:
I haven't followed the game at all. Is it a locked down call of duty / battlefield inspired by tf2 game?
By that I mean you can't host your own server. No modding support. No map editor.
It's 2016 and I'll never touch a game if it splits the community by releasing 15€ mappacks / characters.

My CPU is currently way to weak to play it decently anyways.

No servers, no mods, no editors no nothing. You take the game as Blizzard makes it or you don't get it.

Fortunately its Blizzard we are talking about so your not going to have to worry about map packs or any of that junk.


Can you say that with certainty after the Nova DLC?

Nova DLC is a side mission in the same universe that doesn't affect multiplayer or the main single player story. It's not a map pack.
It's your boy Guzma!
Gorsameth
Profile Joined April 2010
Netherlands22630 Posts
April 16 2016 23:33 GMT
#2956
On April 17 2016 08:12 Blitzkrieg0 wrote:
Show nested quote +
On April 17 2016 08:11 Gorsameth wrote:
On April 17 2016 07:43 Nyan wrote:
I haven't followed the game at all. Is it a locked down call of duty / battlefield inspired by tf2 game?
By that I mean you can't host your own server. No modding support. No map editor.
It's 2016 and I'll never touch a game if it splits the community by releasing 15€ mappacks / characters.

My CPU is currently way to weak to play it decently anyways.

No servers, no mods, no editors no nothing. You take the game as Blizzard makes it or you don't get it.

Fortunately its Blizzard we are talking about so your not going to have to worry about map packs or any of that junk.


Can you say that with certainty after the Nova DLC?

And how does the Nova DLC effect the multiplayer in any way, shape or form?

It ignores such insignificant forces as time, entropy, and death
Nyan
Profile Joined April 2015
Germany1931 Posts
April 16 2016 23:44 GMT
#2957
On April 17 2016 08:11 Gorsameth wrote:
Show nested quote +
On April 17 2016 07:43 Nyan wrote:
I haven't followed the game at all. Is it a locked down call of duty / battlefield inspired by tf2 game?
By that I mean you can't host your own server. No modding support. No map editor.
It's 2016 and I'll never touch a game if it splits the community by releasing 15€ mappacks / characters.

My CPU is currently way to weak to play it decently anyways.

No servers, no mods, no editors no nothing. You take the game as Blizzard makes it or you don't get it.

Fortunately its Blizzard we are talking about so your not going to have to worry about map packs or any of that junk.


A shooter game without a community making maps isn't a game I'll ever get.
Well then it's a game I'll continue to ignore =)

bye!
?=・ェ・=) oʞǝu (^=˃ᆺ˂) oʞǝu (=xェx=) oʞǝu (=^-ω-^=) ( ⓛ ω ⓛ *) oʞǝu (ㅇㅅㅇ❀) oʞǝu (=ↀωↀ=)✧ oʞǝu (=・ェ・=?
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
April 17 2016 00:04 GMT
#2958
I'm playing the shit out of this game right now, but I'm having a hard time with it. I find most classes boring, and the "fun" one is Tracer, but it seems to be really tough to master... And I'm not used to UT type speed.

But there's too much that just feels like complete bullshit. Like any asshole with Reaper (myself included) can do immense damage by pushing Q. Bastion and turret material in general is just irritating. There are so many things that are just insanely irritating in this game. It doesn't feel imbalanced really, although the learning curve and the skill ceiling of certain characters is high as hell whereas others seem simple enough. Still, insanely irritating game. High damage Q abilities that don't need to be aimed at all, "aimbots" and "wallhacks" integrated to some characters, cheesy 20tick hitrate that seems (at least to me, a CS player) to come into play very often with hitscan characters.

Even though I'm having a good time now, I'll eventually have my fill of bullshit plays overshadowing skillful stuff.

Maybe it's just not for me in the long run.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
April 17 2016 00:27 GMT
#2959
On April 17 2016 08:33 Gorsameth wrote:
Show nested quote +
On April 17 2016 08:12 Blitzkrieg0 wrote:
On April 17 2016 08:11 Gorsameth wrote:
On April 17 2016 07:43 Nyan wrote:
I haven't followed the game at all. Is it a locked down call of duty / battlefield inspired by tf2 game?
By that I mean you can't host your own server. No modding support. No map editor.
It's 2016 and I'll never touch a game if it splits the community by releasing 15€ mappacks / characters.

My CPU is currently way to weak to play it decently anyways.

No servers, no mods, no editors no nothing. You take the game as Blizzard makes it or you don't get it.

Fortunately its Blizzard we are talking about so your not going to have to worry about map packs or any of that junk.


Can you say that with certainty after the Nova DLC?

And how does the Nova DLC effect the multiplayer in any way, shape or form?



Why you think Blizzard isn't capable of adding paid content for overwatch after adding it for legacy of the void? The fact that the Nova DLC isn't related to multiplayer is meaningless.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
April 17 2016 00:29 GMT
#2960
On April 17 2016 09:27 Blitzkrieg0 wrote:
Show nested quote +
On April 17 2016 08:33 Gorsameth wrote:
On April 17 2016 08:12 Blitzkrieg0 wrote:
On April 17 2016 08:11 Gorsameth wrote:
On April 17 2016 07:43 Nyan wrote:
I haven't followed the game at all. Is it a locked down call of duty / battlefield inspired by tf2 game?
By that I mean you can't host your own server. No modding support. No map editor.
It's 2016 and I'll never touch a game if it splits the community by releasing 15€ mappacks / characters.

My CPU is currently way to weak to play it decently anyways.

No servers, no mods, no editors no nothing. You take the game as Blizzard makes it or you don't get it.

Fortunately its Blizzard we are talking about so your not going to have to worry about map packs or any of that junk.


Can you say that with certainty after the Nova DLC?

And how does the Nova DLC effect the multiplayer in any way, shape or form?



Why you think Blizzard isn't capable of adding paid content for overwatch after adding it for legacy of the void? The fact that the Nova DLC isn't related to multiplayer is meaningless.

It's not meaningless. Nova is just a story. Optional content doesn't affect anything. Anything they'd add to Overwatch would affect Multiplayer since it's multiplayer only.

Unless they added single player stories for like $10 a pop, which would be cool by me.
It's your boy Guzma!
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