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On April 10 2016 21:05 Gorsameth wrote: Its ok for the ranking to be a little fuzzy, being a team game its inherently harder to accurately measure how good someone is and the variations around someones mmr will be bigger. We humans tend to think we are as good as our peak when that is really an outlier. Much better to hide the actual numbers and fudge it a bit.
There is a reason most games switched to a system like that after trying out pure numbers (LoL and I believe SC2).
Matchmaking in LoL and Sc2 is based on MMR (Elo), they just hide it from players. The LP / ladder point system they use is just cosmetical to give players the impression of progress when actually nothing changes about their MMR and to give them an incentive to grind games. Elo is always the best system for matchmaking in games, everything else is just a more or less good approximation of Elo.
On April 10 2016 20:58 FeyFey wrote: ranked in HS also has a mmr. But its restricted to enemies near your rank. A friend and me have vastly different opponents when we both are rank 10. Overwatch seems to work the same way so far.
I have a hard time believing this because my opponents in hs always have the same rank as me except when I get to the bottom or top border of the rank, then they can have the rank below or above. And that is while I have a very high win rate after waiting out the season a little. Basically I am playing with Legend decks (and rank 6-8 skill) against rank 20-15 players and enjoy my stomps. Sucks for the new players with basic decks but oh well I save time when doing my dailies.
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I usually play with fun decks and start encountering net decks at rank 15+ at rank 13+ I usually end up against people 1 rank higher unless 0 stars. At 7-6 I switch to net decks myself and there its usually 2 ranks above me. Not really waiting out a season and playing at prime time. And like I mentioned before the ladder experience for my friend that just started is vastly different. He still finds basic decks at rank 9 etc.
But yes if you want a high winrate you can just play at times where the most weak players are online and the chances are higher that you will get them. Since Rank has priority over MMR like I mentioned. But like you said you will have to wait out the season a bit, because the game will rank you against higher MMR people if possible.
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Anyone thinks the way d. Va looks in her mech is really weird? My understanding is that she bent her top half while her lower half is standing? It looked natural in the we are overwatch trailer because she stood up to look at the gigantic monster but in the game she always looked so awkward to me (or is she actually laying flat?)
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i think she's laying down flat while her lower portion is at an angle?
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ahhh comp games. all full of meis, tracers and genjis. good stuff.
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On April 11 2016 01:38 ETisME wrote: Anyone thinks the way d. Va looks in her mech is really weird? My understanding is that she bent her top half while her lower half is standing? It looked natural in the we are overwatch trailer because she stood up to look at the gigantic monster but in the game she always looked so awkward to me (or is she actually laying flat?)
I think she's laying flat on her belly.
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Do we know if we will have some community servers? I mean vanilla FFA servers, for me the greatest aspect of TF2 was just to chill in pubs without any people whining. I'm afraid any sort of fixed match up and kinda forced competitive play might kill this game for me. Also 12vs12 was actually good on TF2, even if it meant some autowins for one side on some maps it did not remove any bit of fun.
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On April 12 2016 18:43 nojok wrote: Do we know if we will have some community servers? I mean vanilla FFA servers, for me the greatest aspect of TF2 was just to chill in pubs without any people whining. I'm afraid any sort of fixed match up and kinda forced competitive play might kill this game for me. Also 12vs12 was actually good on TF2, even if it meant some autowins for one side on some maps it did not remove any bit of fun. No, there are no servers as such.
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soo there was this tournament which C9 won and all they used were 4 Heroes:
Heroes used by winner C9
C9 vs Reunited 1. game: Winner : Reunited 2x Lucio and 4 x Soldier 76
2. game: Winner C9 2x Lucio, 2x Winston and 2x Tracer
3. game: Winner C9 2x Lucio, 2x Winston and 2x Tracer
in game 2 the opponents wanted to counter and failed so in game 3 they mirrored the lineup and still lost, but closer
Balance?
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On April 12 2016 20:10 Harris1st wrote: soo there was this tournament which C9 won and all they used were 4 Heroes:
Heroes used by winner C9
C9 vs Reunited 1. game: Winner : Reunited 2x Lucio and 4 x Soldier 76
2. game: Winner C9 2x Lucio, 2x Winston and 2x Tracer
3. game: Winner C9 2x Lucio, 2x Winston and 2x Tracer
in game 2 the opponents wanted to counter and failed so in game 3 they mirrored the lineup and still lost, but closer
Balance? I think its inevitable so long as multiples are allowed. Same for the same comp over multiple games, something will always be better/best.
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So why are multiples allowed? I'd rather have some form of character specialists even if the game is supposed to be all about people switching heroes on the fly according to Blizz.
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On April 12 2016 20:38 Salteador Neo wrote: So why are multiples allowed? I'd rather have some form of character specialists even if the game is supposed to be all about people switching heroes on the fly according to Blizz. Because the base allows it and tournaments want to stick to the base game as much as possible?
There have been some calls for limits already, we will see what the future brings.
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That comp is simple to counter if you play well, their opponents didn't play well. Multiple comps are easy to execute and that's why they're popular at this early stage of the game. It's like picking all of the pub faceroll heroes in LoL, you're going to win most of your games until you hit high ranks when people know how to deal with them. Problem is, game's in closed beta and there's nobody at high ranks yet.
The only hero that's honestly overpowered at the moment is Lucio, he does way too much ambient healing and his ult is pretty much a counter to every other ult in the game, so having him in multiples is no detriment.
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On April 12 2016 20:30 Gorsameth wrote:Show nested quote +On April 12 2016 20:10 Harris1st wrote: soo there was this tournament which C9 won and all they used were 4 Heroes:
Heroes used by winner C9
C9 vs Reunited 1. game: Winner : Reunited 2x Lucio and 4 x Soldier 76
2. game: Winner C9 2x Lucio, 2x Winston and 2x Tracer
3. game: Winner C9 2x Lucio, 2x Winston and 2x Tracer
in game 2 the opponents wanted to counter and failed so in game 3 they mirrored the lineup and still lost, but closer
Balance? I think its inevitable so long as multiples are allowed. Same for the same comp over multiple games, something will always be better/best. Just the same you could say there will always be one best team comp if every hero is only allowed once. And this could mean that every player only plays 1 hero the whole tournament and not at least some different ones like C9 players here did. In theory allowing multiple heros allows more possible team comps hence more strategies than putting artifical limits to what players can do.
In any case this is beta and everything should be open to be tried out so that informed balancing decisions can be made.
On April 12 2016 21:07 deth2munkies wrote: The only hero that's honestly overpowered at the moment is Lucio, he does way too much ambient healing and his ult is pretty much a counter to every other ult in the game, so having him in multiples is no detriment. And his amped speed up is better than some ults.
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there has also been calls against only allowing one hero. It will just turn into every team using the same comp. So what people want to fix would become even worse. Esl had Hero Limits for a bit, not sure if they still have ... was received so-so. And Blizzard talked about restricting roles if hero stacking would cause problems.
Imo the current issue comes from the overnerfed tanks by removing ult build up by taking damage. So now their large hp pool turns them into ult batteries. So only Reinhard is used in comps where you don't spawncamp the enemy. And Winston because of the leap buff, allowing him to go in shield and go out again. And Zaria for Wombo Combos of course if you have a Phara. Bascially tanks are used if you have no other option, because a tank is a small advantage for the enemy team.
I like the change that you don't build ult by taking damage, but tanks should give less Ult charge by being hit, maybe only Roadhogg even and some changes to Winstons, so he doesn't play like D.Va with a better ult.
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On April 12 2016 21:58 FeyFey wrote: Imo the current issue comes from the overnerfed tanks by removing ult build up by taking damage. So now their large hp pool turns them into ult batteries. So only Reinhard is used in comps where you don't spawncamp the enemy. And Winston because of the leap buff, allowing him to go in shield and go out again. And Zaria for Wombo Combos of course if you have a Phara. Bascially tanks are used if you have no other option, because a tank is a small advantage for the enemy team.
I like the change that you don't build ult by taking damage, but tanks should give less Ult charge by being hit, maybe only Roadhogg even and some changes to Winstons, so he doesn't play like D.Va with a better ult. They could always make ult build up on dmg done as % of max hp of the target and not absolute dmg. I guess that would also be a Lucio, Soldier, Tracer nerf. Might buff some tanks like Winston too much of course.
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Dont think Ive ever lost a comp game when we all just go 4+ Soldier 76 on a escort map. Nothing can withstand all the firepower.
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I think the hero switch needs a look at, I have voiced concern before.
The biggest issue is if the meta involves lots of hero switching, I don't see how casters can keep up with who is using who at all.
Could be solved by having a cool down or limit switch per game imo
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ah good widow or hanzo makes quick work out of Soldiers. But if you are bad like me, you need Reinhard that shields your highground Bastion. Highground Bastion is the answer to everything atm though. Just need to be lifted to places where Tracers can't go. Soldier 76 gets better and better though, people figure out more and more helix jumps that actually are good, so they can pop up at weird places suddenly. I think I figured out what makes Soldiers so good at low level, its the aimbot ult. They just cooldown it in rotation and maw down your team. When everyone has potatoe aim that ult is so good.
With the new UI its super easy to see Ults and Hero switches. Don't think that will be an issue.
Mei Icewall cancel is funny, had vision of the enemy team, who gathered at the icewall to push hard when it goes down. Pharah behind started to ult, let down the Icewall at that moment. They didn't see it coming.
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I think ESL had hero limits for like one weekend and then back off on it
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