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Please be advised:

We will be closing this General thread in 24 hours. It will remain searchable.

After that we will require new threads to discuss topics.

Questions should go in the stickied Q&A thread, screenshots and PotG will go in the PotG sticky, QQ/Rage/Complaints should go in the QQ/Rage thread. If you want to talk about maps or strategies open a new thread.

Any comments or concerns will be logged please forward them to ZeromuS. This new forum is still fluid so we will try this out. General TL rules will still apply to new threads.
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 06 2016 22:33 GMT
#2821
Bastion and Tjorb are noob stompers, but its hard to balance characters like this. I think its impressive that these can make surprise appearances in competitive play without being complete pubstomps.

Also that 1 to 1 hearthstone ranked copy in Overwatch haha. You even get Bonus stars and can't drop below 20

Widow is utterly OP now, with the new borderless scope ... I wonder if that will be fixed.
Emnjay808
Profile Blog Joined September 2011
United States10660 Posts
Last Edited: 2016-04-07 03:03:13
April 07 2016 03:01 GMT
#2822
Bastion has been reworked the most since beta started. He's in a very good place right now. He really shines when you have synergy with him like a Reinhart shield or Mercy tethering you.

As far as OP heroes are concerned.. Genji and Mei wins hands down. Both just have way too much utility and survivability.
Skol
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 07 2016 12:45 GMT
#2823
Genji just has the sword now to do damage since they nerfed his poke damage and Tracer just sticks him the moment he does. And Tracer builds Ult way faster.
But it did get stronger because Lucio and Zen Ults which are direct Sword counters build up slower now. Mei is pretty bad with the new falloff on her Icicle now. You counter fast heros ... but they just stay out of your range.
You are just a slow moving Voidzone. And even WoW players can avoid those

Wouldn't call any hero overpowered atm, maybe Symmetra before the patch because she put Tracer out of one shot range which makes Tracer OP. Still the same now, but just a little damage is enough to one shot shield Tracer.
But what is OP depends on your and your enemies skill level more the anything.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
April 07 2016 18:06 GMT
#2824
On April 07 2016 21:45 FeyFey wrote:
Genji just has the sword now to do damage since they nerfed his poke damage and Tracer just sticks him the moment he does. And Tracer builds Ult way faster.
But it did get stronger because Lucio and Zen Ults which are direct Sword counters build up slower now. Mei is pretty bad with the new falloff on her Icicle now. You counter fast heros ... but they just stay out of your range.
You are just a slow moving Voidzone. And even WoW players can avoid those

Wouldn't call any hero overpowered atm, maybe Symmetra before the patch because she put Tracer out of one shot range which makes Tracer OP. Still the same now, but just a little damage is enough to one shot shield Tracer.
But what is OP depends on your and your enemies skill level more the anything.


Tracer is freaking strong. Good tracers are the scariest thing in this game. I think she's got an issue where shes terrible when played by lower level players but impossible to deal with when played by extremely high skill players. More frustrating than genji.

I honestly think she might get a small nerf in the near future.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Emnjay808
Profile Blog Joined September 2011
United States10660 Posts
April 07 2016 18:59 GMT
#2825
Mcree is an extreme hard counter to Tracer. Or usually how I deal with her is to NOT deal with her and just ignore her and stick with your group and try not to 1v1 CQC her, cause you're always gonna lose.
Skol
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
April 07 2016 20:48 GMT
#2826
On April 08 2016 03:59 Emnjay808 wrote:
Mcree is an extreme hard counter to Tracer. Or usually how I deal with her is to NOT deal with her and just ignore her and stick with your group and try not to 1v1 CQC her, cause you're always gonna lose.


Eh good tracers will always force the team to deal with her in some way. She has the 2nd highest dps in the game and best lateral mobility. All it takes is for her to keep you in spawn a little bit longer or to poke and chunk you out as you try to leave or snipe the weak mercy in the back.

I'm not saying shes unbeatable but even mccree cant completely deal with tracer once tracers get snowballing. Good tracers can recall out of his stun and negate that cooldown and go back to being annoying. The nice thing is there aren't that many really good tracers out there so you can just pick winston and protect the back line super easy with him.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
thePunGun
Profile Blog Joined January 2016
598 Posts
Last Edited: 2016-04-08 00:28:51
April 07 2016 22:06 GMT
#2827
A good Junkrat trap + mine combo can deal with Tracer rather quickly. You just have to anticipate her backtrack to finish her off. Sure it may take some practice, but believe me once you've mastered it, it's worth it. There's nothing more fun, than takin her down over and over again, until you either win the game or the other player picks another hero. "Anyone want some barbecue?"
"You cannot teach a man anything, you can only help him find it within himself."
JimmyJRaynor
Profile Blog Joined April 2010
Canada16892 Posts
Last Edited: 2016-04-08 01:39:57
April 08 2016 01:32 GMT
#2828
On April 05 2016 10:33 lestye wrote:

Netcode discussion


buffering 1 command instead of 4 ( can effectively create a 48 ms latency) will be a nice improvement and maybe the hardcore FPS crowd will jump on board due to this improvement.

removal of the "soft and ridiculously long" cap will also satisfy the hardcore crowd.

it is really cool to see how well Blizzard's guys interpreted the signal from some very noisy community feedback.

also, optional 60-tick rate skirmish matches will tighten things up as well.

Blizzard really nailed it... as they usually do.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Emnjay808
Profile Blog Joined September 2011
United States10660 Posts
April 08 2016 07:31 GMT
#2829
Client side 60-tick? You mean I can play the peak game with Widowmaker and not get shot through walls? Sweet.
Skol
thePunGun
Profile Blog Joined January 2016
598 Posts
Last Edited: 2016-04-10 10:00:54
April 09 2016 13:16 GMT
#2830
Can anyone tell me, why new players have to pick sniper, even when there are already 2 snipers in our team and we're attacking.....
"You cannot teach a man anything, you can only help him find it within himself."
malcram
Profile Joined November 2010
2752 Posts
Last Edited: 2016-04-09 13:46:45
April 09 2016 13:40 GMT
#2831
On April 09 2016 22:16 thePunGun wrote:
Can anyone tell, me why new players have to pick sniper, even when there are already 2 snipers in our team and we're attacking.....


so much this.

i think it has to do with familiarity to "similar" games they play, say csgo or cod.

i believe most people's initial impression of Overwatch is "this is a FPS Shooter" except it isn't your traditional FPS shooter. This is no deathmatch. Widowmaker kinda feels the most familiar to them, so they pick it without knowing better.

Also doesn't help that Widowmaker is the sexy female type char.
HammerKick
Profile Blog Joined May 2013
France6190 Posts
Last Edited: 2016-04-09 16:00:16
April 09 2016 15:57 GMT
#2832


OH BOY

EDIT: http://www.liquiddota.com/forum/general/507365-welcome-liquid-overwatch
Well, it's high noon somewhere in the world
kongoline
Profile Joined February 2012
6318 Posts
April 09 2016 18:18 GMT
#2833
just got beta and tried to play genji but im just too shitty/old to be good with him, the hero i had most success so far is soldier 76 was wondering is he considered op right now or just noob friendly cuz he resembles traditional fps game play the most.
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 09 2016 18:41 GMT
#2834
76 is easy to get into and doesn't have to rely on a team because of his healing station. For Genji you need alot of training and you have to play him right. Which is you only go in if you get a kill to get out again, as your dash resets on a kill.
Noting considered OP atm apart from a few 5+ hero compositions, where OP means, no one has found a composition till now that shuts this composition down cold.
There are a few heroes that are better at lower level and some are weaker there. But that is to be expected.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-04-09 20:42:33
April 09 2016 20:39 GMT
#2835
https://www.reddit.com/r/Overwatch/comments/4e1oce/best_teleporter_eu/

theres even spray under tp it had to be intentional lmao
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2016-04-10 09:00:08
April 10 2016 08:56 GMT
#2836
Was wondering what people think about the ranked system. It seems to be a straight up copy from Hearthstone with a semi-reset of the ranks every month(?). The advantage is that people get a sense of advancement as they are climbing pretty much constantly. At the same time it might generate more uneven games if ranks are used for matchmaking and not some Elo system.
In hs I often wait a little after the ranked reset until the better players have ranked up and I mostly play against noobs when I start my monthly climb. That way I can win like 80% of the games. If people do that in overwatch there might be a lot of pub stomping.
Also reaching top positions might become quite grindy. Which would pressure good players to play as groups to rank up fast.

This also made me wonder, how does matchmaking work in unranked both in hs and in ow? Does it use a hidden Elo system? If that is the case might unranked actually produce the higher quality games at top level and might that even lead to top players preferring unranked over ranked? That would be funny.
Off-season = best season
Voltz_sc21
Profile Joined August 2015
66 Posts
April 10 2016 09:23 GMT
#2837
On April 10 2016 17:56 Redox wrote:
Was wondering what people think about the ranked system. It seems to be a straight up copy from Hearthstone with a semi-reset of the ranks every month(?). The advantage is that people get a sense of advancement as they are climbing pretty much constantly. At the same time it might generate more uneven games if ranks are used for matchmaking and not some Elo system.
In hs I often wait a little after the ranked reset until the better players have ranked up and I mostly play against noobs when I start my monthly climb. That way I can win like 80% of the games. If people do that in overwatch there might be a lot of pub stomping.
Also reaching top positions might become quite grindy. Which would pressure good players to play as groups to rank up fast.

This also made me wonder, how does matchmaking work in unranked both in hs and in ow? Does it use a hidden Elo system? If that is the case might unranked actually produce the higher quality games at top level and might that even lead to top players preferring unranked over ranked? That would be funny.


Seasons needs to be longer, at least the consensus on reddit is that they should be ~3 months long. I tend to agree.
DCRed
Profile Joined May 2011
Finland435 Posts
April 10 2016 11:27 GMT
#2838
On April 10 2016 17:56 Redox wrote:
Was wondering what people think about the ranked system. It seems to be a straight up copy from Hearthstone with a semi-reset of the ranks every month(?). The advantage is that people get a sense of advancement as they are climbing pretty much constantly. At the same time it might generate more uneven games if ranks are used for matchmaking and not some Elo system.
In hs I often wait a little after the ranked reset until the better players have ranked up and I mostly play against noobs when I start my monthly climb. That way I can win like 80% of the games. If people do that in overwatch there might be a lot of pub stomping.
Also reaching top positions might become quite grindy. Which would pressure good players to play as groups to rank up fast.

This also made me wonder, how does matchmaking work in unranked both in hs and in ow? Does it use a hidden Elo system? If that is the case might unranked actually produce the higher quality games at top level and might that even lead to top players preferring unranked over ranked? That would be funny.


Don't know about HS but OW has hidden mmr in unranked. And yeah the copy from HS for ranked doesn't seem to generate much interest in most people, then again it could be that really competitive people move into 3rd party ladder system(s) anyway.
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 10 2016 11:58 GMT
#2839
ranked in HS also has a mmr. But its restricted to enemies near your rank. A friend and me have vastly different opponents when we both are rank 10. Overwatch seems to work the same way so far.

They also said they will test around with season duration and how climbing ranked will work. Most people that disliked it didn't know how HS works and the OW Team forgot to mention that the higher you are ranked at the end the high you will start next season. Unless thats really not the case which would be a bit weird. As its there to prevent new players from being stomped to hard.
Gorsameth
Profile Joined April 2010
Netherlands21939 Posts
April 10 2016 12:05 GMT
#2840
Its ok for the ranking to be a little fuzzy, being a team game its inherently harder to accurately measure how good someone is and the variations around someones mmr will be bigger.
We humans tend to think we are as good as our peak when that is really an outlier. Much better to hide the actual numbers and fudge it a bit.

There is a reason most games switched to a system like that after trying out pure numbers (LoL and I believe SC2).
It ignores such insignificant forces as time, entropy, and death
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