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Active: 1707 users

[1.6.4] FTB Minecraft TPPI server

Forum Index > General Games
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Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2014-04-18 17:12:36
April 16 2014 18:23 GMT
#1
[image loading]
"Test Pack Please Ignore" is a FTB pack made by members of the FTB reddit

SERVER STARTED FRIDAY 18/4 AT 17:00 GMT (+00:00)

join us: #tlminecraft @ Quakenet

INSTRUCTIONS FOR JOINING
+ Show Spoiler +
Download & install the client here

Setup your profile with your minecraft account.
Goto options, click Advanced Options.
At Addition Java Parameters add: -XX:MaxPermSize=256m

Goto Modpacks, top right click Pack Codes.
Type in MegaSharkPunch and click Add.
In the long list of modpacks, TPPI (Test Pack Please Ignore) should be added.
Select it, in the top right change recommended to 1.0.2.
Click Launch!


Due to limited admin tools, this server is private and invite only. Send me a PM with your Minecraft ID if you'd like to join. You are welcome if you are a regular at teamliquid, played minecraft with us before or if one of the regulars can vouch for you, let them pm me. It doesn't hurt to ask!

Game Mode: Survival
Minecraft Difficulty: Hard
Mod Difficulty: Normal


TPPI is a mod pack for Minecraft. It combines most of the cool mods out there to industrialize Minecraft! It adds a ton of new items, blocks, recipes and things to do! With it, you can automate almost everything, from wheat farms to piping, sorting and crafting. You will be able to make factories, oil refineries, nuclear plants and more!

In general, modded servers last about 2-4 months. This is due to new minecraft and mod versions, players reaching endgame and new games coming out. Due to the nature of mod versions, item ids etc, its not useful to keep world files around. So if you make some cool builds and bases, make lots of screenshots! This way you will always be able to look back at what you made. It's also always fun to see what other players make and it can inspire others!

For new players:
All these mods can be overwhelming. Try to follow a guide, a let's player, or simply stick to 1 mod at a time to get started. You'll get the hang of it quick enough.
There are a ton of resources available on the internet. Wiki's, reddit, forums, youtube and more. But we also have many experienced players who can possibly help you. I'll link a bunch of useful sites at the bottom of this post.

Some general modded server etiquette:
Don't build near other players. This will/might increase potential lag for both of you as both bases will be loaded. The world is infinite and there are many teleport or fast travel options available.
Don't borrow/take items unless you know it's ok. Maybe even leave a message.
Travel a decent distance from the hub in the mining world before you quarry. (consider advancing to the ender quarry if you can. (it's super server friendly))
Travel a decent distance from nether spawn location before you drain all the lava. (consider advancing to the ender pump if you can. (it's super server friendly))
Nether Fortresses are somewhat limited, try to share some of its special resources.
We only have 1 end. Try to make an event out of killing the end dragon with a group (ender expansion mod makes the dragon a worthy opponent), and leave some end resources for other players
Be careful with villagers in 1.6. Zombie path finding can bring down the server if done incorrectly.zombie villager pathfinding


Server Information:
Backups are made every 3 hours.
Chunkloaders stay active for 48hours after logging off.
Gregtech is limited to IC2 and BC quarry recipes.
mobGriefing is false, creepers won't blow up your machines
PvP is true, try not to kill each other.
We will have a dedicated mining age.
Mystcraft is fully accessible except for the creation of new worlds.

Modded Minecraft has a lot of cool features, but they can be hard on the server. Everything is enabled and allowed, to make those fun and crazy builds possible. But please show some restraint and be thoughtful of the server and the other players.


Ore Distribution:
[image loading]


TPPI Links:
Modlist
Changelog
TPPI GitHub
TPPI Twitter

Texture Packs:
Soartex x64 textures for TPPI
[32x] Faithful - 1.6.4
A Sphax Purebdcraft Resource Pack


Useful Links:
Feed The Beast Wiki
FTB Reddit
FTB Forum
NEI inventory, item & recipe mod <- Read this fully and absorb all the useful commands and tricks. It will save you a ton of time and effort.
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2014-04-28 15:35:04
April 16 2014 18:23 GMT
#2
In modded minecraft enderchests are really useful. You can color code them and put a diamond on them to make them personal. But, as diamonds are rare and valuable, how about we have everyone claim their own first 2 colors. This gives everyone 16 enderchest combination to their own, preventing accidental overlapping use. Need more? no problem! just claim another combination.

Available colors:                                          Ender chest                  Ender tank
[image loading]

Current claimed color combinations:
[image loading]
Simberto
Profile Blog Joined July 2010
Germany11588 Posts
April 16 2014 18:49 GMT
#3
As stated before, i would like to claim Red white X.

Furthermore, i am looking for someone or a few people who would be interested in some cooperative building. Basically, i don't really want to have one base on my own that noone ever comes to except once in a blue moon to spray slimy worms everywhere, i want a situation where when i am gone for a bit, someone has suddenly built a Skull Fortress in front of the door. Is anyone else interested in something like that?
Xaeryn
Profile Joined September 2010
186 Posts
April 16 2014 18:55 GMT
#4
I'm definitely down for doing some more collaboration this time around. I'll probably spend the first few days doing some basic resource gathering, but beyond that I think setting up a joint base would be more interesting in the long run.
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2014-04-16 19:27:26
April 16 2014 19:22 GMT
#5
I would like to join up with someone too, especially now that we have so many mods to play around with!
Obsidian
Profile Joined June 2010
United States350 Posts
April 16 2014 19:53 GMT
#6
I'm down for some Collaboration, but I can't get a single player version of the mod set started... anyone else having trouble with it?
Luke, you are still a wanker!
Aixler
Profile Joined August 2010
Netherlands946 Posts
April 16 2014 19:59 GMT
#7
-XX:MaxPermSize=256m is really important.
the pack requires about 2gb memory
Simberto
Profile Blog Joined July 2010
Germany11588 Posts
April 16 2014 20:13 GMT
#8
Yeah, what Aixler says definitively helps. I have got it working now, had some problems with texture packs earlier. For some reason it broke when i used BDCraft 128, but with 64 it is fine.

Also, i don't know if this is normal, but there is a really large amount of scary text when loading this mappack, lots of yellow and even red in the console thingy. It appears to be working, but red text is scary.
Obsidian
Profile Joined June 2010
United States350 Posts
April 16 2014 21:41 GMT
#9
Yea, I fiddled with the settings and got in. Some rather broken stuff... Ichor+ in Thaumic Tinkerer, some other stuff's pretty scary too.

Some of the new Thaumcraft stuff is very nice though.
Luke, you are still a wanker!
Archas
Profile Blog Joined July 2010
United States6531 Posts
April 16 2014 22:05 GMT
#10
On April 17 2014 03:49 Simberto wrote:
Basically, i don't really want to have one base on my own that noone ever comes to except once in a blue moon to spray slimy worms everywhere, [...]

:3
The room is ripe with the stench of bitches!
Craton
Profile Blog Joined December 2009
United States17254 Posts
April 16 2014 22:10 GMT
#11
Teal Dye is Cyan is my game.
twitch.tv/cratonz
Aixler
Profile Joined August 2010
Netherlands946 Posts
April 17 2014 06:32 GMT
#12
On April 17 2014 07:10 Craton wrote:
Teal Dye is Cyan is my game.

Oops, I'll fix that haha
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50529 Posts
April 17 2014 08:25 GMT
#13
I haven't played FTB/MC in ages, I'll drop by the server.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2014-04-18 15:47:22
April 17 2014 10:21 GMT
#14
Using Pioneer Terrain Survey I generated these maps:
+ Show Spoiler +

4k radius, has a huge ocean near/around spawn dont like it + Show Spoiler +
For a full size map, included mouseover coordinates & biome names, download this .jar:
TPPI map
It's a map with tiles and data.
Open PioneerViewer.htm and it will load up the map for you to browse at your pleasure.

[image loading]

2k radius:
[image loading][image loading][image loading][image loading]
I think i like top left the most so far.
Might do a few more...
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
April 17 2014 16:02 GMT
#15
You guys decided to do TPPI, nice! This is the pack I've been playing for a couple of months, and I thoroughly enjoy it. I'll definitely join you guys for this. :D
Riddles in the Dark. Answers in the Light.
Simberto
Profile Blog Joined July 2010
Germany11588 Posts
Last Edited: 2014-04-17 22:45:03
April 17 2014 22:40 GMT
#16
So, for those who are interested in some collaboration, how do we want to go ahead with this?

Just build kind of a village somewhere with a few people? Or a communist utopia where all machines in the communal base are owned by the community? We should probably have some set of rough rules as to how to deal with stuff in general, otherwise people might get angry. Do we have any goals? Or do we just want to produce large amounts of steel so others realize how strong and wonderful our glorious workers paradise is?

Apparently if too much stuff is at the same place, that might lead to lag? I don't really know anything about that, so how many people would too many be? Do we need to split up into multiple camps?
Craton
Profile Blog Joined December 2009
United States17254 Posts
Last Edited: 2014-04-18 00:13:08
April 18 2014 00:12 GMT
#17
Well, machine lag is an interesting thing.

I can tell you from experience that large numbers of active Creosote Ovens will murder your framerate. Similarly, large numbers of active IC2/GT machines will also negatively impact your framerate.

Large numbers of items bouncing around in Thermal Expansion pipes for extended periods will also lead to very hefty server lag, though not much FPS lag (items keep bouncing from pipe to pipe trying to find a port that will accept it, while more and more items get into the pipes). I basically pulled this off with a 20 or 40x4-ish grid of generators with accompanying piping running over several days.

I'm not sure what defines the area you need to worry about exactly. It's a pretty large area -- I would say at least a 10 chunk radius. A player keeps ~21 radius of chunks loaded (square), but I don't think what's loaded is necessarily what affects your FPS. I'm also not sure if it's limited to your sight radius, though.

In any event, this usually means it's better to make use of overclocked machines than to try and have hundreds of stock ones.

As far as collaborating, it really just depends on how much you want to slow/speed progression. The more you communitize the faster you'll exhaust the available content. Ultimately you're just playing at your own pace, so it's a mostly personal decision.
twitch.tv/cratonz
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2014-04-18 15:47:38
April 18 2014 06:44 GMT
#18
+ Show Spoiler +
On April 17 2014 19:21 Aixler wrote:
Using Pioneer Terrain Survey I generated these maps:
4k radius, has a huge ocean near/around spawn dont like it + Show Spoiler +
For a full size map, included mouseover coordinates & biome names, download this .jar:
TPPI map
It's a map with tiles and data.
Open PioneerViewer.htm and it will load up the map for you to browse at your pleasure.

[image loading]

2k radius:
[image loading][image loading][image loading][image loading]
I think i like top left the most so far.
Might do a few more...


Added some more:
[image loading][image loading][image loading][image loading][image loading][image loading]

They all have a 2k radius, with spawn in the center.
Any favorites so far?
Simberto
Profile Blog Joined July 2010
Germany11588 Posts
April 18 2014 10:19 GMT
#19
To be honest, they all look like some kind of green blobby rorshach test to me. I guess the last one would leave us with more land around spawn, which could be good? I honestly have no idea what is good or not in a map.

Different question, do we have any server specific rules? Last time we had 1 quarry/person, is there anything along those lines here?
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2014-04-18 11:02:36
April 18 2014 11:02 GMT
#20
- Don't build within 200 blocks of other players.
- 1 quarry per person to start out with seems fair.
This is too specific though, there are many ways to automate mining, so you'll have to keep the server in mind with whatever you do. We don't want players to listen to the 1 quarry rule and make 100 mining turtles as well, thinking:"I'm not breaking any rules".
- Don't steal/grief etc. This includes pranks that are:"1% oh look this is the prank and 99% cleaning it up". The tact of pranking.
- No hundreds of blocks long pipes. There are plenty of 'item teleport' options available.
- Don't mass spill items or mobs on the floor, thousands of them can be bad for the server. Make sure your automated stuff has overflow protection.
- Make lots of screenshots to share with your friends! It's fun to see peoples builds.

I don't really like specific rules.
It's a combination of having fun, taking into account other players and the server, and not doing anything excessively stupid.
Simberto
Profile Blog Joined July 2010
Germany11588 Posts
Last Edited: 2014-04-18 11:07:47
April 18 2014 11:07 GMT
#21
So basically, common sense as a general rule?

I was already working under that assumption, just wanted to know if there is something more specific.
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2014-04-20 20:46:55
April 18 2014 11:38 GMT
#22
This will likely be our map: (click for bigger picture)
[image loading]
map files Simply open pioneerviewer.htm and browse the map and its biomes+coordinates for a good location.
edit: the coordinates on that map need to be multiplied by 4 to get actual ingame coordinates.
(due to scaling)
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2014-04-18 17:12:51
April 18 2014 15:55 GMT
#23
mob griefing is off, creepers wont blow up your base.
There are 3 bedrock encased magnum torches to prevent mob spawns within 64blocks.
1 at spawn, 1 at the villager near spawn, 1 at mining world spawn.

Be sure to bring one of several types of bags with you mining, youll need the inventory slots!
Don't take any risks, you dont want to lose your stuff.
Careful with lava!
Make sure you put a waypoint at important location like your base/spawn.
Make sure you leave a deathmarker when you die so you can find your stuff easily. (usually on by default)

Good luck & Have fun!

e:SERVER IS NOW OPEN! IP IS ON IRC, OR PM ME
r.Evo
Profile Joined August 2006
Germany14080 Posts
April 20 2014 01:44 GMT
#24
Craton pls.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Aixler
Profile Joined August 2010
Netherlands946 Posts
April 20 2014 20:46 GMT
#25
24 hour notice that the /home command will be removed tomorrow.
Simberto
Profile Blog Joined July 2010
Germany11588 Posts
April 20 2014 22:21 GMT
#26
What does /home do?
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2014-04-21 06:52:07
April 21 2014 06:51 GMT
#27
It can set a home location and teleport you to it.
http://servertools.matthewprenger.com/doku.php
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2014-04-21 17:01:29
April 21 2014 07:15 GMT
#28
likely 1.0.3 changes according to tppi github:
Enhanced Portals removed
JABBA added (barrel mod)
hardcore ender expansions id's changed+ Show Spoiler +

121  config/HardcoreEnderExpansion.cfg

@@ -5,33 +5,38 @@

####################



block {

- I:biomeCore=1235

- I:brewingStand=1236

- I:crossedDecoration=1237

- I:dungeonPuzzle=1238

- I:endFlower=1239

- I:endFlowerPot=1240

- I:endPowder=1241

- I:endTerrain=1242

- I:enderGoo=1243

- I:endermanHead=1244

- I:endermanSpawner=1245

- I:essenceAltar=1246

- I:igneousRock=1247

- I:indestructibleCarpet=1248

- I:infestationCauldron=1249

- I:instabilityOrbOre=1250

- I:laserBeam=1251

- I:obsidainStairs=1252

- I:obsidianEnd=1253

- I:obsidianSpecial=1254

- I:obsidianSpecialGlow=1255

- I:soulCharm=1256

- I:spookyLeaves=1257

- I:spookyLog=1258

- I:stardustOre=1259

- I:stardustPlaced=1261

- I:templeEndPortal=1262

+ I:biomeCore=3560

+ I:brewingStand=3561

+ I:corruptedEnergy1=3586

+ I:corruptedEnergy2=3587

+ I:crossedDecoration=3562

+ I:decompositionTable=3588

+ I:dungeonPuzzle=3563

+ I:endFlower=3564

+ I:endFlowerPot=3565

+ I:endPowder=3566

+ I:endTerrain=3567

+ I:enderGoo=3568

+ I:endermanHead=3569

+ I:endermanSpawner=3570

+ I:energyCluster=3589

+ I:energyExtractionTable=3590

+ I:essenceAltar=3571

+ I:igneousRock=3572

+ I:indestructibleCarpet=3591

+ I:infestationCauldron=3573

+ I:instabilityOrbOre=3574

+ I:laserBeam=3575

+ I:obsidainStairs=3576

+ I:obsidianEnd=3577

+ I:obsidianSpecial=3578

+ I:obsidianSpecialGlow=3579

+ I:soulCharm=3580

+ I:spookyLeaves=3581

+ I:spookyLog=3582

+ I:stardustOre=3583

+ I:stardustPlaced=3584

+ I:templeEndPortal=3585

}





@@ -40,6 +45,7 @@ block {

####################



general {

+ I:achievementStartId=3500

B:enableEndermapocalypse=true

B:enableMusic=true

B:enableTempleCaller=true

@@ -54,35 +60,38 @@ general {

####################



item {

- I:achievementLorePages=5345

- I:altarNexus=5346

- I:brewingStand=5347

- I:bucketEnderGoo=5348

- I:corporealMirageOrb=5349

- I:dragonEssence=5350

- I:drySplinter=5351

- I:endPowder=5352

- I:enderGem=5353

- I:enderPearl=5354

- I:endermanHead=5355

- I:endermanRelicRepaired=5356

- I:endermanRelicShattered=5357

- I:endoplasm=5358

- I:gemFragment=5359

- I:ghostTalisman=5360

- I:igneousRock=5361

- I:infestationRemedy=5362

- I:infestedBatWing=5363

- I:instabilityOrb=5364

- I:lorePage=5365

- I:musicDisk=5373

- I:number=5366

- I:potionOfInstability=5367

- I:silverfishBlood=5368

- I:spawnEggs=5369

- I:spectralWand=5372

- I:stardust=5370

- I:templeCaller=5371

+ I:achievementLorePages=26744

+ I:altarNexus=26745

+ I:brewingStand=26746

+ I:bucketEnderGoo=26747

+ I:corporealMirageOrb=26748

+ I:dragonEssence=26749

+ I:drySplinter=26750

+ I:endPowder=26751

+ I:enderCompendium=31741

+ I:enderGem=26752

+ I:enderPearl=26753

+ I:endermanHead=26754

+ I:endermanRelicRepaired=26755

+ I:endermanRelicShattered=26756

+ I:endoplasm=26757

+ I:gemFragment=26758

+ I:ghostTalisman=26759

+ I:igneousRock=26760

+ I:infestationRemedy=26761

+ I:infestedBatWing=26762

+ I:instabilityOrb=26763

+ I:knowledgeFragment=31740

+ I:lorePage=26764

+ I:minionContainer=31742

+ I:musicDisk=26765

+ I:number=26766

+ I:potionOfInstability=26767

+ I:silverfishBlood=26768

+ I:spawnEggs=26769

+ I:spectralWand=26770

+ I:stardust=26771

+ I:templeCaller=26772

}


another change coming sometime today:
- disable chance of getting Magic Essence from Magical Crops

changes are live, /home is gone, forgeirc has been added!
Aixler
Profile Joined August 2010
Netherlands946 Posts
April 24 2014 18:46 GMT
#29
1.0.3 prerelease
changelog

I'm gonna try to update the server tomorrow.

- Config for Hardcore Ender Expansion was updated to match FTB universal configs. Blocks and items will disappear due to ID changes. It is recommended that you generate a new End dimension.
- Note: There will probably be more blocks disappearing NEXT update, when this pack gets released out of beta, due to merging with the very latest universal configs, which is necessary.
- Enhanced Portals 3 is GONE, no longer included, this is a safe update but all your EP3 items/blocks will disappear. Because of this, Mystcraft book receptacles have been re-enabled.
- Hardcore Ender Expansion IDs have CHANGED, we recommend regenerating your End dimensions else there will be large holes. We had to do this to comply with FTB universal IDs.
- You may lose modifiers on some Tcon tools, this is one-time-only from this update.
- Volatus/Tempus conflict was fixed.
- added that JABBA thing you all wanted.


DONT UPDATE YET, WE STILL ON 1.0.2
Simberto
Profile Blog Joined July 2010
Germany11588 Posts
April 24 2014 20:15 GMT
#30
Also, very important:

Never use inverted cage lamps. We have found a pretty major bugs with those involved that crashes the server. So just don't use them.
Craton
Profile Blog Joined December 2009
United States17254 Posts
April 24 2014 22:43 GMT
#31
Well that's interesting. The version I had on my private server worked without incident. I wonder what's different.
twitch.tv/cratonz
r.Evo
Profile Joined August 2006
Germany14080 Posts
April 25 2014 01:04 GMT
#32
On April 25 2014 07:43 Craton wrote:
Well that's interesting. The version I had on my private server worked without incident. I wonder what's different.

https://github.com/TPPI-Dev/TestPackPleaseIgnore/issues/317

Feel free to try it out yourself, crashed us in SSP as well. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Craton
Profile Blog Joined December 2009
United States17254 Posts
April 25 2014 02:17 GMT
#33
My server is otherwise indisposed at the moment...

I meant more what's different internally.
twitch.tv/cratonz
CJ_Soviet
Profile Joined January 2011
United States37 Posts
April 27 2014 22:55 GMT
#34
Unless anyone has objections, I'd like to claim white black x
Xaeryn
Profile Joined September 2010
186 Posts
Last Edited: 2014-04-28 00:16:21
April 28 2014 00:13 GMT
#35
List of things thaumcraft has taken from me:

-2 pairs of nanogoggles trying to do an arcane infusion
-81 solar panels trying to use the crucible to do an order infusion

This mod is dumb.
Obsidian
Profile Joined June 2010
United States350 Posts
April 28 2014 01:43 GMT
#36
Haha!

You need to get some stuff to 'stabilize' your infusion array. It's hard though, not really sure what/how to do it.
Luke, you are still a wanker!
Aixler
Profile Joined August 2010
Netherlands946 Posts
April 28 2014 05:44 GMT
#37
thaumcraft stability
    +/-12 x and z, -5/+10 y relative to the runic matrix.
    No, all positions have the same impact.
    All types of items (there are actually 4, candles, skulls, crystals and 'airy' blocks - nodes and nitor) have the same stabilization effect.
    All skulls.
    All skulls have the same power.
    Variety doesn't matter.
    Symmetrical arrangement does matter, in fact, non-symmetrical arrangement actually decreases stability overall.
    y-placement doesn't matter, as long as it's within range.
    There's no cap.
Nitor and Aura Nodes don't stabilize infusion crafting anymore in TC 4.1.0
Xaeryn
Profile Joined September 2010
186 Posts
April 28 2014 06:24 GMT
#38
On April 28 2014 14:44 Aixler wrote:
thaumcraft stability
Show nested quote +
    +/-12 x and z, -5/+10 y relative to the runic matrix.
    No, all positions have the same impact.
    All types of items (there are actually 4, candles, skulls, crystals and 'airy' blocks - nodes and nitor) have the same stabilization effect.
    All skulls.
    All skulls have the same power.
    Variety doesn't matter.
    Symmetrical arrangement does matter, in fact, non-symmetrical arrangement actually decreases stability overall.
    y-placement doesn't matter, as long as it's within range.
    There's no cap.
Nitor and Aura Nodes don't stabilize infusion crafting anymore in TC 4.1.0


I planted silverwoods til I had 4 pure nodes by my infuser, and it still zapped my goggles twice. I think it just hates me.
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2014-04-28 09:51:05
April 28 2014 08:46 GMT
#39
the console is being spammed by:
2014-04-13 10:32:40 [INFO] [STDOUT] true
2014-04-13 10:32:40 [INFO] [STDOUT] true
2014-04-13 10:32:40 [INFO] [STDOUT] false
2014-04-13 10:32:40 [INFO] [STDOUT] false
once per tick, so 20 times per second.

This is caused by: placing nightshade from Botania on the ground.

Whoever bonemealed some grass and put down this flower, please be so kind as to remove it.

It makes the console hard to use, and log files to reach huge sizes, no direct impact to server.
We haven't seen this until now because its generation has been disabled. Next update has this fixed.

[image loading]
Craton
Profile Blog Joined December 2009
United States17254 Posts
Last Edited: 2014-04-28 14:26:27
April 28 2014 14:25 GMT
#40
This is why you use debug directives and conditional compilation, mod developers.
twitch.tv/cratonz
Aixler
Profile Joined August 2010
Netherlands946 Posts
April 28 2014 15:35 GMT
#41
On April 28 2014 07:55 CJ_Soviet wrote:
Unless anyone has objections, I'd like to claim white black x
updated:

Current claimed color combinations:
[image loading]
Aixler
Profile Joined August 2010
Netherlands946 Posts
April 28 2014 18:50 GMT
#42
On April 28 2014 17:46 Aixler wrote:
the console is being spammed by:
2014-04-13 10:32:40 [INFO] [STDOUT] true
2014-04-13 10:32:40 [INFO] [STDOUT] true
2014-04-13 10:32:40 [INFO] [STDOUT] false
2014-04-13 10:32:40 [INFO] [STDOUT] false
once per tick, so 20 times per second.

This is caused by: placing nightshade from Botania on the ground.

Whoever bonemealed some grass and put down this flower, please be so kind as to remove it.

It makes the console hard to use, and log files to reach huge sizes, no direct impact to server.
We haven't seen this until now because its generation has been disabled. Next update has this fixed.

[image loading]

Well Well Well, what do we have here.......

[image loading]
Obsidian
Profile Joined June 2010
United States350 Posts
April 29 2014 00:50 GMT
#43
Sorry, That's my fault... was unaware it caused problems. I assume it's been killed?
Luke, you are still a wanker!
HaruRH
Profile Blog Joined August 2011
Singapore2780 Posts
May 22 2014 12:54 GMT
#44
Anyone still playing this? Sorry for the late entry, I think I'll sit out this one and wait for the new server.. perhaps
It is fucking D4 and you are still alive as a CONFIRMED FUCKING TOWN. This is how fucking terrible scum thinks you are - Koshi
Wilfolke
Profile Joined May 2014
Canada1 Post
May 25 2014 16:36 GMT
#45
Id like to join in.. But I don't know how.
ateidon
Profile Joined October 2014
France1 Post
October 08 2014 19:31 GMT
#46
I want to join too, but I d'ont know if I can get teh Server adress?
Can someone reply me?

Thanks and see you soon on the TPPI server ^^
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