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Fall 1901: http://www.playdiplomacy.com/game_play_details.php?game_id=75378 France plays a conservative set of moves again, not threatening to anyone right now. Germany takes an uncontested triple build already. England moves aggressively against Scandinavia. Austria-Hungary loses the coinflip and gains no builds. Russia with 3 builds also but also has potential enemies all around the map. Italy stakes his claim onto Greece, hoping to leave Tunis is his backpocket while meeting fronts with Russia on Austrian soil. Turkey makes a bunch of nonsensical moves.
Where will France and Germany set their sights? Will Austria survive another year? Will Turkey read the rules? Find out next time, on dragon ball Z!
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On January 29 2014 08:25 Slayer91 wrote: Fall 1901: France plays a conservative set of moves again, not threatening to anyone right now. Germany takes an uncontested triple build already. England moves aggressively against Scandinavia. Austria-Hungary loses the coinflip and gains no builds. Russia with 3 builds also but also has potential enemies all around the map. Italy stakes his claim onto Greece, hoping to leave Tunis is his backpocket while meeting fronts with Russia on Austrian soil. Turkey makes a bunch of nonsensical moves.
Where will France and Germany set their sights? Will Austria survive another year? Will Turkey read the rules? Find out next time, on dragon ball Z!
I like those summaries ;D
No idea what to build now ;x
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did an england player just say that?
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Austria's in trouble, unless he can work out some sort of alliance w/ another country to take an offensive against Russia.
We need 3 more people to join TL - 2 !! All moves are 2-days, allowing plenty of time to plan out, talk to other players, etc. I think you can play in more than one game as well.
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I'm in so much trouble in TL-1. Haha.
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just joined tl-2 !!! lets go!
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On January 29 2014 13:30 Psyonic_Reaver wrote: I'm in so much trouble in TL-1. Haha.
I guess thats Austria in this game ;D you probably have to find an agreement with 1 or 2 of your neighboring countries.
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On January 29 2014 13:30 Psyonic_Reaver wrote: I'm in so much trouble in TL-1. Haha.
you should almost always bounce in Venice and Galacia spring 1901 as austria so this doesnt happen edit; +1 for tl 2
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We need one more for TL - 2 !!
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got scip to join for TL - 2 CONFIRM GUISE (you should have gotten an email to whatever email acc you registered with)
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On January 29 2014 23:17 Slayer91 wrote:Show nested quote +On January 29 2014 13:30 Psyonic_Reaver wrote: I'm in so much trouble in TL-1. Haha. you should almost always bounce in Venice and Galacia spring 1901 as austria so this doesnt happen
I disagree.
Because Germany's fate is often tied together with Austria, it is highly possible to get some diplomatic aid from them. If Germany says "Stay out of Galacia in the Spring or else I will stop you from taking Sweden in the fall" to Russia, the Russian bear is likely to comply.
I would always favour moving the Trieste fleet out simply because going two turns with effectively 2 units means you won't get as many neutral supply points as you want. And one thing about Austria is that its size often dictates how much leverage it has in negotiations. Italy wants as little as Austria to keep headbutting at the border, so that is enough reason for both countries to agree. Since Austria is effectively taken out by betrayal from Italy, Italy has to deal with the not unlikely fact that Austria will want to mess up Italy as revenge before the Russians march in. An Italian doesn't enter Trieste without worry. Germany can on occasion leave a unit in Munich or move it to Tyrolia to keep the peace between the two countries. And if asked to do so, he may be willing to help.
In essence, ask Germany for help and you will win the early game.
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Czech Republic11293 Posts
teut convinced me to join, I never played it before but I am challenger in LoL so even if I fail my ego won't take a noticeable hit
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On January 30 2014 08:00 stenole wrote:Show nested quote +On January 29 2014 23:17 Slayer91 wrote:On January 29 2014 13:30 Psyonic_Reaver wrote: I'm in so much trouble in TL-1. Haha. you should almost always bounce in Venice and Galacia spring 1901 as austria so this doesnt happen I disagree. Because Germany's fate is often tied together with Austria, it is highly possible to get some diplomatic aid from them. If Germany says "Stay out of Galacia in the Spring or else I will stop you from taking Sweden in the fall" to Russia, the Russian bear is likely to comply. I would always favour moving the Trieste fleet out simply because going two turns with effectively 2 units means you won't get as many neutral supply points as you want. And one thing about Austria is that its size often dictates how much leverage it has in negotiations. Italy wants as little as Austria to keep headbutting at the border, so that is enough reason for both countries to agree. Since Austria is effectively taken out by betrayal from Italy, Italy has to deal with the not unlikely fact that Austria will want to mess up Italy as revenge before the Russians march in. An Italian doesn't enter Trieste without worry. Germany can on occasion leave a unit in Munich or move it to Tyrolia to keep the peace between the two countries. And if asked to do so, he may be willing to help. In essence, ask Germany for help and you will win the early game.
I mean, if you have Germany on board and Russia agrees with Germany, sure. but if you don't? What's the issue with bouncing Galacia? It barely hurts you at all.
meanwhile Italy very often wants to attack you and moving your fleet to Albania gives him free reign. If germany moved munich to Ruhr to try to fight for Belgium he can't really help. I don't think Austria wanting to go kamikaze on italy for doing the most common Italy plan of attack is that smart of a play as an Austrian. Germany helping frmo Munich is useful, but again not really that necessary. If you bounce Galacia and Venice at worse he has 1 army alone in Tyrolia and no place to attack at all. You'll get your build in Budapest and be rock solid against any immediate attack which gives time for say the Germans to help you without having to babysit you the firm 2 years.
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On January 30 2014 08:05 Slayer91 wrote:Show nested quote +On January 30 2014 08:00 stenole wrote:On January 29 2014 23:17 Slayer91 wrote:On January 29 2014 13:30 Psyonic_Reaver wrote: I'm in so much trouble in TL-1. Haha. you should almost always bounce in Venice and Galacia spring 1901 as austria so this doesnt happen I disagree. Because Germany's fate is often tied together with Austria, it is highly possible to get some diplomatic aid from them. If Germany says "Stay out of Galacia in the Spring or else I will stop you from taking Sweden in the fall" to Russia, the Russian bear is likely to comply. I would always favour moving the Trieste fleet out simply because going two turns with effectively 2 units means you won't get as many neutral supply points as you want. And one thing about Austria is that its size often dictates how much leverage it has in negotiations. Italy wants as little as Austria to keep headbutting at the border, so that is enough reason for both countries to agree. Since Austria is effectively taken out by betrayal from Italy, Italy has to deal with the not unlikely fact that Austria will want to mess up Italy as revenge before the Russians march in. An Italian doesn't enter Trieste without worry. Germany can on occasion leave a unit in Munich or move it to Tyrolia to keep the peace between the two countries. And if asked to do so, he may be willing to help. In essence, ask Germany for help and you will win the early game. I mean, if you have Germany on board and Russia agrees with Germany, sure. but if you don't? What's the issue with bouncing Galacia? It barely hurts you at all. meanwhile Italy very often wants to attack you and moving your fleet to Albania gives him free reign. If germany moved munich to Ruhr to try to fight for Belgium he can't really help. I don't think Austria wanting to go kamikaze on italy for doing the most common Italy plan of attack is that smart of a play as an Austrian. Germany helping frmo Munich is useful, but again not really that necessary. If you bounce Galacia and Venice at worse he has 1 army alone in Tyrolia and no place to attack at all. You'll get your build in Budapest and be rock solid against any immediate attack which gives time for say the Germans to help you without having to babysit you the firm 2 years.
I guess it comes down to taste. You get to see who are friends with who, and you won't get killed right away. This instead of gambling on agreements and using that to get a fast start. I just object to giving the impression that not bouncing is an incorrect play. Trust is something you can't rely on in Diplomacy, but it's hard to win diplomacy if you need your allies to prove their loyalty at every step of the way.
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what's "NMR on first turn" and why does the system not want me to do it?
cuz if it's fun I'll need to take down the system.
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On January 30 2014 08:53 stenole wrote:Show nested quote +On January 30 2014 08:05 Slayer91 wrote:On January 30 2014 08:00 stenole wrote:On January 29 2014 23:17 Slayer91 wrote:On January 29 2014 13:30 Psyonic_Reaver wrote: I'm in so much trouble in TL-1. Haha. you should almost always bounce in Venice and Galacia spring 1901 as austria so this doesnt happen I disagree. Because Germany's fate is often tied together with Austria, it is highly possible to get some diplomatic aid from them. If Germany says "Stay out of Galacia in the Spring or else I will stop you from taking Sweden in the fall" to Russia, the Russian bear is likely to comply. I would always favour moving the Trieste fleet out simply because going two turns with effectively 2 units means you won't get as many neutral supply points as you want. And one thing about Austria is that its size often dictates how much leverage it has in negotiations. Italy wants as little as Austria to keep headbutting at the border, so that is enough reason for both countries to agree. Since Austria is effectively taken out by betrayal from Italy, Italy has to deal with the not unlikely fact that Austria will want to mess up Italy as revenge before the Russians march in. An Italian doesn't enter Trieste without worry. Germany can on occasion leave a unit in Munich or move it to Tyrolia to keep the peace between the two countries. And if asked to do so, he may be willing to help. In essence, ask Germany for help and you will win the early game. I mean, if you have Germany on board and Russia agrees with Germany, sure. but if you don't? What's the issue with bouncing Galacia? It barely hurts you at all. meanwhile Italy very often wants to attack you and moving your fleet to Albania gives him free reign. If germany moved munich to Ruhr to try to fight for Belgium he can't really help. I don't think Austria wanting to go kamikaze on italy for doing the most common Italy plan of attack is that smart of a play as an Austrian. Germany helping frmo Munich is useful, but again not really that necessary. If you bounce Galacia and Venice at worse he has 1 army alone in Tyrolia and no place to attack at all. You'll get your build in Budapest and be rock solid against any immediate attack which gives time for say the Germans to help you without having to babysit you the firm 2 years. I guess it comes down to taste. You get to see who are friends with who, and you won't get killed right away. This instead of gambling on agreements and using that to get a fast start. I just object to giving the impression that not bouncing is an incorrect play. Trust is something you can't rely on in Diplomacy, but it's hard to win diplomacy if you need your allies to prove their loyalty at every step of the way.
i mean if you're a beginner id 100% do those moves if you are advanced enough to know the alternatives then you hardly need to be told
On January 30 2014 09:04 Dandel Ion wrote: what's "NMR on first turn" and why does the system not want me to do it?
cuz if it's fun I'll need to take down the system.
NMR is no moved received or something if no moves recieved on first turn the game resets because its early enough that its fine
just waiting on the guys from TL - 1 to confirm their TL - 2 spot
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On January 30 2014 09:04 Dandel Ion wrote: what's "NMR on first turn" and why does the system not want me to do it?
cuz if it's fun I'll need to take down the system.
No Moves Received... Equivalent to a game of Starcraft (Broodwar) where at the start your SCVs just sit there without orders to mine.
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i just gave orders to move my units. but what about building?
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you talking about TL - 2? You should probably read the rules. You get builds based on supply centre totals (1 unit per supply centre) after the Fall turn of every year (that's the 2nd turn, 2 turns per year+build turn)
you should also talk with other players and plan before making your moves but you can alwys change them.
edit: when everyone has orders in and hit the finalize option, the moves will go through, so if you are waiting on a message you can just leave orders in but not finalize them incase you get a last minute message you were waiting for) obviously if everyone has had their correspondence finished and orders ready we can play at a much faster pace
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