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A single turn has 2 Move phases and 1 Build phase, this is an example of a Move turn. A red(Austrian) Army moved from Vienna to Galicia, another red army supported the move from Budapest, pushing the Purple(Russian) Army back to Warsaw.
Hello Community!
I want to play Diplomacy again, we can play it here: http://www.playdiplomacy.com/
For everyone that does not know the game:
+ Show Spoiler +Old TL Post about the game. Its a board game but you can play it on the website Video explaining the basic Rules: + Show Spoiler +Quick Description:Turn based Diplomacy game, use Units to conquer Areas of 1901 Europe. The game is not a millitary simulation, but a Diplomatic Simulation. Very simple rules, the fun lies with interacting with each other, make promises, break them, deceive everyone or ally up, but be careful not to be betrayed yourself. Note that the host can set the time for everyone to make their move. On this website its not unusual for games to be played over a week, Im testing a game right now where each player has 2 days time to make their move. More rules can be found on the website! Slayers explaining the Rules: + Show Spoiler +On February 04 2014 02:50 Slayer91 wrote:
The objective of the game is to manage to control 18 supply centres. This is just over half the supply centres in the game. A supply centre is a country marked with a star. To gain a supply centre you must occupy it with a unit (fleet or army) by the fall turn of the year. There are 2 turns per year, Spring and Fall. You may occupy it during Spring is it may be easier to hold for example if you take it one turn earlier. You keep this centre until some other nation occupies the centre with his own unit after a fall turn.
You are allowed 1 unit per supply centre. At the end of the fall turn there is a build phase ("winter" turn). You may build ONLY IN YOUR HOME CENTRES. These are the 3 centres that you start with. For England they are London/Edi/Lvp. You are allowed to build additional units based on how many more centres than units you have. If you have captured 1 centre and you have 4 centres, and still 3 units, you may build 1 more unit in that turn. If you have less centres than units you choose which unit to disband.
Fighting: There are 3 basic commands. MOVE. HOLD. SUPPORT. MOVE: You can move to any adjacent territory. The move command is synomous with "attack". HOLD. You stay where you are. If you move to a country that some other unit is also moving to, or some other unit currently occupies, you "bounce". That is both units go back to where they started. The only way to dislodge or force your way into an area is with SUPPORT. A unit that can move to an area, can also support a unit to that area. For example a unit in Tyrolia could SUPPORT a unit in Burgundy to an occupied Munich. A unit in Gascony CANNOT support that unit in Bungundy to anywhere except Marseilles or Paris. You can also suppoty defensively. An army in Berlin could support this Munich army and since it would be 2 vs 2 a bounce would occur. SUPPORTing units stay where they are, if the move is successfully supported then that unit gets to dislodge the unit that was there and there is a separate retreat phase for where it moves. (The only way to kill units is to take centres and thereby force their disbanding it or to surround it so it has nowhere to retreat)
You can also "cut" support. An Army in vienna could attack the support army in Tyrolia to defend Munich. However if the Tyrolia is the one attacking and Burgundy supporting, Vienna would move into Tyrolia and Army Tyrolia would move into Munich and Munich would have to retreat (assuming no support).
Fleets are like armies, except they can only move along sea or costal areas. In the case that a county (spain, bulgaria, st. petersburg) have coasts to multiple seas, you can only go to the coast that your sea is connected to. In the case of Spain, a Fleet in the Mid Atlantic Ocean can choose which coast to go to. (SC spain can move to Gulf of Lyons and Western Med, NC can move to Gascony).
A fleet has a special command called CONVOY. (can be cut like support). You can use the CONVOY command to move an army across a sea. The way to order it is say you want an army in Edi to convoy to St. Petersburg A Edi - ST.P F NWG C A Edi - STP F BArents C A Edi- STP You can suppor ta convoy but not with the convoying units
A convoy requires 1 fleet but the chain can be as long as you wish. The advantage to convoying is that if you convoy into a coastal area you have more attacking chances than a fleet just occupying it.
Thats the basics. Its pretty intuitive actually.
--1 Unit per Centre --You can only win by attacking with 1 more unit than defending
Since you need more units, its important to make deals and alliances with other countries. You can backstab them later but for at least a good portion of the game you rely on other nations to help you build up an advantage. Often 2-3-4 way draws occur because alliances hold each other off at equal strength.
Newcomers are Welcome! Im new as well, lol.
Ill list active Games and Lobbies(pls join!) here, ill try to keep them updated.
Lobby:
GN: "TL - 5" - 1/7 Players - 48h move, 24h build/retreat (doesnt process on Weekends) - pw: stork
TL Standard Settings:
- Unranked (Friends) - Standard Rules - Standard Map - Tank&Ship Icons - 1st turn NMR protection - 7/7 Players
Games:
TL - 1:
xccam - Russia Draw! jampidampi - France Draw! stenole80 - Germany Draw! Wechselwut - Turkey Defeated Zakisan - Italy Draw! PsyonicReaver - Austria Defeated Daumen - England Draw!
TL - 2:
Nuwanda - Russia Defeated Dandelion - France Defeated _Kronen_ - Germany Win! PsyonicReaver - Turkey Defeated Lineor - Italy Defeated Scipaeus - Austria Defeated Paqman - England Defeated
TL - 3:
Lineor - Russia Dandelion - France hapahauli - Germany PsyonicReaver - Turkey Scipaeus - Italy _Kronen_ - Austria jpakTL - England Defeated
TL - 4:
SerDiuK - Russia stormtemplar - France Lineor - Germany Obzy - Turkey Estella - Italy stenole80 - Austria Paqman - England
To join, make an account, go to:
"Games" -> "Join Game" -> Scroll down and look for the game with the forementioned game -> "Join Game"
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I'm in. Hopefully we'll be able to gather a full crew.
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On January 27 2014 06:16 stenole wrote: I'm in. Hopefully we'll be able to gather a full crew.
hell yeah! welcome.
Hope we can sometime find a full game with very active people to play 1 game in 2-3 hours.
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Sounds like fun, I'll join.
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Fix the url (it has the exclamation mark behind it)
Sounds good, i'll read into it
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I'm a buddy of Daumen and I'll join in as well - but don't worry, in the game we'll be neither buddies nor archenemies - just casual enemies!
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I used to play this all the time back at an old forums I used to go to!! I love this game.
I can't decide if I should join, I'm busy with classes and stuff /:
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I'm in, ive played 1 game before at uni
lets see if i can do this
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On January 27 2014 08:54 PaqMan wrote: I used to play this all the time back at an old forums I used to go to!! I love this game.
I can't decide if I should join, I'm busy with classes and stuff /:
I opened up a new game with 2days time per Turn, hope that helps, if you want another one with more time, tell me.
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I've played a few times before with family. I'll join if you still need 1.
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On January 27 2014 08:59 Daumen wrote:Show nested quote +On January 27 2014 08:54 PaqMan wrote: I used to play this all the time back at an old forums I used to go to!! I love this game.
I can't decide if I should join, I'm busy with classes and stuff /: I opened up a new game with 2days time per Turn, hope that helps, if you want another one with more time, tell me.
Yeah I just tried to join, what's the password?
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TL - 1: Zakisan is offline/sleeping, game wont start until tomorrow, just to let you guys know.
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Sign me up for the next game when/if there is one. I was in a club dedicated to this game in high school :D
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I approve of the passwords so much I joined TL - 2
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On January 27 2014 09:10 Phailol wrote: Sign me up for the next game when/if there is one. I was in a club dedicated to this game in high school :D
I cant sign you up ;D you have to make an account and join them urself, ill try to keep this thread updated though. If you want one for US only I could make a new one, timezone play could be annoying, maybe well have to see.
On January 27 2014 09:11 Slayer91 wrote: I approve of the passwords so much
thanks, TL - 3 's password will be "bisu". Havent created it yet because we dont need another game yet, not sure what settings the next game should have (maybe the NA people want their own game due to Timezones etc).
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What's the password for TL - 2 ?? D:
Edit: never mind, I see it c:
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TL - 1: Damn, Anyone else feel uneasy/uncontent with their Country?
Starting as England feels weird ;D
Edit: After thinking about how Germany must feel, I actually feel pretty content ;D
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I'm okay with Russia.
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Looks interesting.
I'm going in deep.
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On January 27 2014 19:14 Daumen wrote: TL - 1: Damn, Anyone else feel uneasy/uncontent with their Country?
Starting as England feels weird ;D
Edit: After thinking about how Germany must feel, I actually feel pretty content ;D
I am Germany. And you are correct in your assumption. It's not that Germany is a weak country. However, because it has been years since I've played I would have been happier with a more straightforward country.
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I just realized Dandel_ion is Dandelion holy shit i always pronounced it (the flower) dandeline
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On January 28 2014 03:23 stenole wrote:Show nested quote +On January 27 2014 19:14 Daumen wrote: TL - 1: Damn, Anyone else feel uneasy/uncontent with their Country?
Starting as England feels weird ;D
Edit: After thinking about how Germany must feel, I actually feel pretty content ;D I am Germany. And you are correct in your assumption. It's not that Germany is a weak country. However, because it has been years since I've played I would have been happier with a more straightforward country.
but being germany, you must get most of the texts, i bet England, France, Austria, Russia and even Italy offer Germany something every game on the first turn, Germany gets to choose the best offer then ;D
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What the heck can Austria offer Germany other than everything?
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Germany has an extremely low winrate &high deathrate when Austria falls early. Most likely because it means he's then surrounded completely. It's in germanys interest to make sure Austria is doing OK
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On January 28 2014 04:08 Psyonic_Reaver wrote: What the heck can Austria offer Germany other than everything? a leader
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On January 28 2014 04:29 Dandel Ion wrote:Show nested quote +On January 28 2014 04:08 Psyonic_Reaver wrote: What the heck can Austria offer Germany other than everything? a leader
lold so hard.
Italy also seems to be a rough place to start at. Nothing to Conquer, cant move into Marseille when France leaves 1 tank.
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On January 28 2014 04:33 Daumen wrote:Show nested quote +On January 28 2014 04:29 Dandel Ion wrote:On January 28 2014 04:08 Psyonic_Reaver wrote: What the heck can Austria offer Germany other than everything? a leader lold so hard. Italy also seems to be a rough place to start at. Nothing to Conquer, cant move into Marseille when France leaves 1 tank.
I think what makes Italy interesting is that its weak position makes the other countries more likely to believe its irrational threats.
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Damn, TL - 1 is going too slow for my tastes, who the hell is taking so long!? xD
On January 28 2014 06:01 stenole wrote:Show nested quote +On January 28 2014 04:33 Daumen wrote:On January 28 2014 04:29 Dandel Ion wrote:On January 28 2014 04:08 Psyonic_Reaver wrote: What the heck can Austria offer Germany other than everything? a leader lold so hard. Italy also seems to be a rough place to start at. Nothing to Conquer, cant move into Marseille when France leaves 1 tank. I think what makes Italy interesting is that its weak position makes the other countries more likely to believe its irrational threats.
I actually heard that Italy is weakest and thats why there is a slightly altered map on the website called "Milan". I think you need premium membership to play that map though.
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Signed up for TL 2! Let's do this!
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2 Fleet italy is the altered version
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TL - 1s move is finished! yay
I also added a new game with a 24h deadline for people that want faster games, maybe ill try a 12h next.
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Ahh I want more people to join TL-2 so we can get the game started!
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On January 28 2014 08:56 Slayer91 wrote:TL 1 : http://www.playdiplomacy.com/game_play_details.php?game_id=75378Spring 1901: Conservative starts all around, only Russia making any encroaching moves. However, Belgium and the sought after Baltics will sow dissent among the nations. Where will the allegiances lie? Find out next time on dragon ball Z!
I would have linked this pic.
Nicer for the new players!
btw, to get these you go into your game and hit Order History, then a new window pops up, there you can choose what Order you want to check. There will be a pic (it gets bigger when you click it) and all the Orders written down, with the text you can check why some moves worked and some did not. Its useful for newer players and stuff.
Black Arrow - Successful Move Red Arrow - Unsuccessful Move(Bounce etc) Green Arrow - Support
Interestingly, 1 Army in Italy, 1 Army & 1 Navy in Austria did not move.
I noticed that there is an invalid move by Austria
Vienna Support Budapest to Serbia did not work because the Supporting AREA must be adjacent, the Supported Unit doesnt need to be adjacent.
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Yeah. Just realized my mistake but I don't understand the game mechanics.
Let's say if I move my tank from vienna to budapest, would that allow the tank in Serbia to conquer that area or do I have to move that tank back out and then back in to take it over?
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On January 28 2014 10:33 Psyonic_Reaver wrote: Yeah. Just realized my mistake but I don't understand the game mechanics.
Let's say if I move my tank from vienna to budapest, would that allow the tank in Serbia to conquer that area or do I have to move that tank back out and then back in to take it over?
You can conquer any territory as long as you have a unit in it. Supporting allows you to move a unit into a space that is occupied by someone else.
So let's say you have an army in Trieste instead of a navy, your army is in Budapest, and Turkey has an army in Serbia. You would tell Trieste to support your Budapest army move into Serbia, thus taking the space from Turkey.
Right now your navy in Trieste would not be able to support the army move to Serbia because Serbia isn't on the coast.
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Fall 1901: http://www.playdiplomacy.com/game_play_details.php?game_id=75378 France plays a conservative set of moves again, not threatening to anyone right now. Germany takes an uncontested triple build already. England moves aggressively against Scandinavia. Austria-Hungary loses the coinflip and gains no builds. Russia with 3 builds also but also has potential enemies all around the map. Italy stakes his claim onto Greece, hoping to leave Tunis is his backpocket while meeting fronts with Russia on Austrian soil. Turkey makes a bunch of nonsensical moves.
Where will France and Germany set their sights? Will Austria survive another year? Will Turkey read the rules? Find out next time, on dragon ball Z!
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On January 29 2014 08:25 Slayer91 wrote: Fall 1901: France plays a conservative set of moves again, not threatening to anyone right now. Germany takes an uncontested triple build already. England moves aggressively against Scandinavia. Austria-Hungary loses the coinflip and gains no builds. Russia with 3 builds also but also has potential enemies all around the map. Italy stakes his claim onto Greece, hoping to leave Tunis is his backpocket while meeting fronts with Russia on Austrian soil. Turkey makes a bunch of nonsensical moves.
Where will France and Germany set their sights? Will Austria survive another year? Will Turkey read the rules? Find out next time, on dragon ball Z!
I like those summaries ;D
No idea what to build now ;x
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did an england player just say that?
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Austria's in trouble, unless he can work out some sort of alliance w/ another country to take an offensive against Russia.
We need 3 more people to join TL - 2 !! All moves are 2-days, allowing plenty of time to plan out, talk to other players, etc. I think you can play in more than one game as well.
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I'm in so much trouble in TL-1. Haha.
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just joined tl-2 !!! lets go!
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On January 29 2014 13:30 Psyonic_Reaver wrote: I'm in so much trouble in TL-1. Haha.
I guess thats Austria in this game ;D you probably have to find an agreement with 1 or 2 of your neighboring countries.
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On January 29 2014 13:30 Psyonic_Reaver wrote: I'm in so much trouble in TL-1. Haha.
you should almost always bounce in Venice and Galacia spring 1901 as austria so this doesnt happen edit; +1 for tl 2
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We need one more for TL - 2 !!
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got scip to join for TL - 2 CONFIRM GUISE (you should have gotten an email to whatever email acc you registered with)
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On January 29 2014 23:17 Slayer91 wrote:Show nested quote +On January 29 2014 13:30 Psyonic_Reaver wrote: I'm in so much trouble in TL-1. Haha. you should almost always bounce in Venice and Galacia spring 1901 as austria so this doesnt happen
I disagree.
Because Germany's fate is often tied together with Austria, it is highly possible to get some diplomatic aid from them. If Germany says "Stay out of Galacia in the Spring or else I will stop you from taking Sweden in the fall" to Russia, the Russian bear is likely to comply.
I would always favour moving the Trieste fleet out simply because going two turns with effectively 2 units means you won't get as many neutral supply points as you want. And one thing about Austria is that its size often dictates how much leverage it has in negotiations. Italy wants as little as Austria to keep headbutting at the border, so that is enough reason for both countries to agree. Since Austria is effectively taken out by betrayal from Italy, Italy has to deal with the not unlikely fact that Austria will want to mess up Italy as revenge before the Russians march in. An Italian doesn't enter Trieste without worry. Germany can on occasion leave a unit in Munich or move it to Tyrolia to keep the peace between the two countries. And if asked to do so, he may be willing to help.
In essence, ask Germany for help and you will win the early game.
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Czech Republic11293 Posts
teut convinced me to join, I never played it before but I am challenger in LoL so even if I fail my ego won't take a noticeable hit
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On January 30 2014 08:00 stenole wrote:Show nested quote +On January 29 2014 23:17 Slayer91 wrote:On January 29 2014 13:30 Psyonic_Reaver wrote: I'm in so much trouble in TL-1. Haha. you should almost always bounce in Venice and Galacia spring 1901 as austria so this doesnt happen I disagree. Because Germany's fate is often tied together with Austria, it is highly possible to get some diplomatic aid from them. If Germany says "Stay out of Galacia in the Spring or else I will stop you from taking Sweden in the fall" to Russia, the Russian bear is likely to comply. I would always favour moving the Trieste fleet out simply because going two turns with effectively 2 units means you won't get as many neutral supply points as you want. And one thing about Austria is that its size often dictates how much leverage it has in negotiations. Italy wants as little as Austria to keep headbutting at the border, so that is enough reason for both countries to agree. Since Austria is effectively taken out by betrayal from Italy, Italy has to deal with the not unlikely fact that Austria will want to mess up Italy as revenge before the Russians march in. An Italian doesn't enter Trieste without worry. Germany can on occasion leave a unit in Munich or move it to Tyrolia to keep the peace between the two countries. And if asked to do so, he may be willing to help. In essence, ask Germany for help and you will win the early game.
I mean, if you have Germany on board and Russia agrees with Germany, sure. but if you don't? What's the issue with bouncing Galacia? It barely hurts you at all.
meanwhile Italy very often wants to attack you and moving your fleet to Albania gives him free reign. If germany moved munich to Ruhr to try to fight for Belgium he can't really help. I don't think Austria wanting to go kamikaze on italy for doing the most common Italy plan of attack is that smart of a play as an Austrian. Germany helping frmo Munich is useful, but again not really that necessary. If you bounce Galacia and Venice at worse he has 1 army alone in Tyrolia and no place to attack at all. You'll get your build in Budapest and be rock solid against any immediate attack which gives time for say the Germans to help you without having to babysit you the firm 2 years.
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On January 30 2014 08:05 Slayer91 wrote:Show nested quote +On January 30 2014 08:00 stenole wrote:On January 29 2014 23:17 Slayer91 wrote:On January 29 2014 13:30 Psyonic_Reaver wrote: I'm in so much trouble in TL-1. Haha. you should almost always bounce in Venice and Galacia spring 1901 as austria so this doesnt happen I disagree. Because Germany's fate is often tied together with Austria, it is highly possible to get some diplomatic aid from them. If Germany says "Stay out of Galacia in the Spring or else I will stop you from taking Sweden in the fall" to Russia, the Russian bear is likely to comply. I would always favour moving the Trieste fleet out simply because going two turns with effectively 2 units means you won't get as many neutral supply points as you want. And one thing about Austria is that its size often dictates how much leverage it has in negotiations. Italy wants as little as Austria to keep headbutting at the border, so that is enough reason for both countries to agree. Since Austria is effectively taken out by betrayal from Italy, Italy has to deal with the not unlikely fact that Austria will want to mess up Italy as revenge before the Russians march in. An Italian doesn't enter Trieste without worry. Germany can on occasion leave a unit in Munich or move it to Tyrolia to keep the peace between the two countries. And if asked to do so, he may be willing to help. In essence, ask Germany for help and you will win the early game. I mean, if you have Germany on board and Russia agrees with Germany, sure. but if you don't? What's the issue with bouncing Galacia? It barely hurts you at all. meanwhile Italy very often wants to attack you and moving your fleet to Albania gives him free reign. If germany moved munich to Ruhr to try to fight for Belgium he can't really help. I don't think Austria wanting to go kamikaze on italy for doing the most common Italy plan of attack is that smart of a play as an Austrian. Germany helping frmo Munich is useful, but again not really that necessary. If you bounce Galacia and Venice at worse he has 1 army alone in Tyrolia and no place to attack at all. You'll get your build in Budapest and be rock solid against any immediate attack which gives time for say the Germans to help you without having to babysit you the firm 2 years.
I guess it comes down to taste. You get to see who are friends with who, and you won't get killed right away. This instead of gambling on agreements and using that to get a fast start. I just object to giving the impression that not bouncing is an incorrect play. Trust is something you can't rely on in Diplomacy, but it's hard to win diplomacy if you need your allies to prove their loyalty at every step of the way.
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what's "NMR on first turn" and why does the system not want me to do it?
cuz if it's fun I'll need to take down the system.
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On January 30 2014 08:53 stenole wrote:Show nested quote +On January 30 2014 08:05 Slayer91 wrote:On January 30 2014 08:00 stenole wrote:On January 29 2014 23:17 Slayer91 wrote:On January 29 2014 13:30 Psyonic_Reaver wrote: I'm in so much trouble in TL-1. Haha. you should almost always bounce in Venice and Galacia spring 1901 as austria so this doesnt happen I disagree. Because Germany's fate is often tied together with Austria, it is highly possible to get some diplomatic aid from them. If Germany says "Stay out of Galacia in the Spring or else I will stop you from taking Sweden in the fall" to Russia, the Russian bear is likely to comply. I would always favour moving the Trieste fleet out simply because going two turns with effectively 2 units means you won't get as many neutral supply points as you want. And one thing about Austria is that its size often dictates how much leverage it has in negotiations. Italy wants as little as Austria to keep headbutting at the border, so that is enough reason for both countries to agree. Since Austria is effectively taken out by betrayal from Italy, Italy has to deal with the not unlikely fact that Austria will want to mess up Italy as revenge before the Russians march in. An Italian doesn't enter Trieste without worry. Germany can on occasion leave a unit in Munich or move it to Tyrolia to keep the peace between the two countries. And if asked to do so, he may be willing to help. In essence, ask Germany for help and you will win the early game. I mean, if you have Germany on board and Russia agrees with Germany, sure. but if you don't? What's the issue with bouncing Galacia? It barely hurts you at all. meanwhile Italy very often wants to attack you and moving your fleet to Albania gives him free reign. If germany moved munich to Ruhr to try to fight for Belgium he can't really help. I don't think Austria wanting to go kamikaze on italy for doing the most common Italy plan of attack is that smart of a play as an Austrian. Germany helping frmo Munich is useful, but again not really that necessary. If you bounce Galacia and Venice at worse he has 1 army alone in Tyrolia and no place to attack at all. You'll get your build in Budapest and be rock solid against any immediate attack which gives time for say the Germans to help you without having to babysit you the firm 2 years. I guess it comes down to taste. You get to see who are friends with who, and you won't get killed right away. This instead of gambling on agreements and using that to get a fast start. I just object to giving the impression that not bouncing is an incorrect play. Trust is something you can't rely on in Diplomacy, but it's hard to win diplomacy if you need your allies to prove their loyalty at every step of the way.
i mean if you're a beginner id 100% do those moves if you are advanced enough to know the alternatives then you hardly need to be told
On January 30 2014 09:04 Dandel Ion wrote: what's "NMR on first turn" and why does the system not want me to do it?
cuz if it's fun I'll need to take down the system.
NMR is no moved received or something if no moves recieved on first turn the game resets because its early enough that its fine
just waiting on the guys from TL - 1 to confirm their TL - 2 spot
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On January 30 2014 09:04 Dandel Ion wrote: what's "NMR on first turn" and why does the system not want me to do it?
cuz if it's fun I'll need to take down the system.
No Moves Received... Equivalent to a game of Starcraft (Broodwar) where at the start your SCVs just sit there without orders to mine.
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i just gave orders to move my units. but what about building?
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you talking about TL - 2? You should probably read the rules. You get builds based on supply centre totals (1 unit per supply centre) after the Fall turn of every year (that's the 2nd turn, 2 turns per year+build turn)
you should also talk with other players and plan before making your moves but you can alwys change them.
edit: when everyone has orders in and hit the finalize option, the moves will go through, so if you are waiting on a message you can just leave orders in but not finalize them incase you get a last minute message you were waiting for) obviously if everyone has had their correspondence finished and orders ready we can play at a much faster pace
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wait... who is fighting who? ^^ I'm used to see some clear alliances early on, but this game looks like a true FFA with everyone fighting everyone at the same time... (and everyone bouncing, lol)
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1901 when england gave denmark to germany and france gave belgium to germany, it almost looked like an england/france/germany alliance, which can be deadly (the wasted tempo of the brest fleet was a shame for the mediterranean control, but since Italy was heading east ...)
Now germany seems to partner with russia's north front, which would mean England/France vs Germany/Russia. Brest fleet once more making dubious moves, bounce on Tyrolia is a miscommunication that should not have happened, but it still looks that way. If these alliances hold, at the moment I would give england/france the advantage (sea domination), but could swing the other way if Germany puts pressure on Paris.
On the south side Italy/Austria/Turkey are not yet in the game (it's a mess and movements don't make much sense). Turkey probably the deciding factor, has to select either Austria or Italy.
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every single move of mine(england) got bounced, yay.
This game smells like Betrayal.
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TL - 1 Spring 1902 BOUNCES BOUNCES EVERYWHERE Germany stalls England by supporting Russia, and looks to be mobilizing toward France. France is still an enigma having played nothing revealing yet, but probably will react to the suprising German moves. Interestingly Italy decided to help out Austria, apparently seeing no further gain in the attack. Turkey very awkwardly cramped, seems to be moving against Russia but who knows honestly.
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TL - 1 Fall 1902
mostly bounces, troops being mobilized meanwhile in build phase... italy the only one with a build, still takes nearly 24 hours to build xd
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On February 01 2014 08:17 Slayer91 wrote: TL - 1 Fall 1902
mostly bounces, troops being mobilized meanwhile in build phase... italy the only one with a build, still takes nearly 24 hours to build xd
I'm pretty sure italy didnt build o.0
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On February 01 2014 19:34 xccam wrote:Show nested quote +On February 01 2014 08:17 Slayer91 wrote: TL - 1 Fall 1902
mostly bounces, troops being mobilized meanwhile in build phase... italy the only one with a build, still takes nearly 24 hours to build xd I'm pretty sure italy didnt build o.0 I didn't know it was allowed to not build. I guess it's in line with the harsh rules in the board game version about what happens when you misspell something or forget to write anything in the orders. It makes me wonder if it's a legal play to let units get disbanded instead of retreating them when getting dislodged because "you forgot" to give them the order.
Edit: Apparently you can.
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On February 01 2014 19:34 xccam wrote:
I'm pretty sure italy didnt build o.0
Apparently, I didn't. o.O I watched the old moves and was certain I gave temporary orders to build without finalizing. Doesn't seem like it now... >.<
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On February 01 2014 19:34 xccam wrote:Show nested quote +On February 01 2014 08:17 Slayer91 wrote: TL - 1 Fall 1902
mostly bounces, troops being mobilized meanwhile in build phase... italy the only one with a build, still takes nearly 24 hours to build xd I'm pretty sure italy didnt build o.0
i said this when i was expecting the build phase to last ~5 minutes for italy to build fleet naples and then like 20 hours later he still didnt build anything
and now he still didn't build anything XD
he probably canceled out his build by mistake, thats why you always check orders tab and just finalize
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meanwhile in TL 2 2 1/2 days have passed and Turn 1 moves havent been put through (its 4 days for turn 1 for some reason) ya'll motherfuckers need to finalize your orders
you can always change them if you get a message late unless the guy sending the message also finalized his orders while still having replies awaiting which makes less sense.
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Czech Republic11293 Posts
Yeah, it would be really nice to have moves finalized a bit faster. :3
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I totally forgot to finalize my orders xD lol
I never knew you could finalize your orders. I thought you just put them in and had to wait for the timer to completely go through.
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Czech Republic11293 Posts
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On February 02 2014 03:01 Scip wrote: Are you fucking serious? We have an afk in our game? sigh... I don't really feel like continuing, this really messes the game up
To be sure, I will continue if anyone else wants to, but it feels really meh to play a game with an afk on turn1
he didnt afk he just has no idea what he's doing check his order history
there's NMR protection but no newbie protection
it doesnt invalidate the game actually, but it does change balance of power quite a bit
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Czech Republic11293 Posts
Bounced himself on Moscow He's just luring us into false sense of security, I am sure
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On January 29 2014 13:48 Golgotha wrote: just joined tl-2 !!! lets go!
On January 30 2014 11:51 Golgotha wrote: i just gave orders to move my units. but what about building?
"Ah, news reaches us the latest due to the winter conditions (Nappy can attest to that!), but I have received everyone's messages and I am happy to play!"
it just seems like he should ask me or someone the basics of how you should be playing if he wants to play but doesnt have that much time (possibly) and doesn't really know what he's supposed to try and achieve
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that's some... interesting decision making over there.
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Spring 1903 TL -1
Looks like Austria is on the brink of annihilation from Italy+Russia and Turkey may be soon to follow. Germany is starting to lose centres against France+England however he has some help Russia and a distraction in Italy.
Russia is about to lose the Northern front, and England is looking forward to a double build this winter. Italy is hoping for a double build and France and Germany should be content to not have to make a disband.
Turkey will be likely to be stuck in the corner and choked by the Italy/Russia Boa constrictor.
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I (Germany) was supposed to have a new fleet in Kiel last turn. Instead I got to see fireworks in Denmark.
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what do you mean supposed to? you made a mistake with the orders? that stab was pretty ballsy tbh I don't see how you'd have gotten another centre after building 3 armies Sweden you supported, Norway and a French centre were both out of your reach does not compute
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I miscalculated the enigmatic French. If you look at the Fall orders, you will see that I had a supported move towards Belgium while my army in Belgium moved toward Picardy. The intention was that the French would move towards Picardy to cause a standoff. The fleet moving into Belgium would squash my own unit, giving me a chance to rebuild a fleet in Kiel. The problem is that France let me into Picardy uncontested while focusing on Burgundy. With the reallocated supply for a Kiel fleet I could have held Denmark. I need to stop assuming people will do what I would do.
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thats pretty genius i guess you could use that fleet but it would be locked down in defense a lot just goes to show you can never trust the french
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we should start a third game with the reliable people from TL 1 and 2 cut out the slow people and the newbies so worth
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On February 03 2014 04:14 stenole wrote: I miscalculated the enigmatic French. If you look at the Fall orders, you will see that I had a supported move towards Belgium while my army in Belgium moved toward Picardy. The intention was that the French would move towards Picardy to cause a standoff. The fleet moving into Belgium would squash my own unit, giving me a chance to rebuild a fleet in Kiel. The problem is that France let me into Picardy uncontested while focusing on Burgundy. With the reallocated supply for a Kiel fleet I could have held Denmark. I need to stop assuming people will do what I would do. Get outplayed son!
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yea going for burgundy made a lot of sense to me anyway picardy is only good for attacking breasts
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On February 03 2014 04:33 Slayer91 wrote: we should start a third game with the reliable people from TL 1 and 2 cut out the slow people and the newbies so worth
If you want a fast paced game without too much waiting, it would be good to have set times when people would be there and play. And then at the end of the session if the game is still ongoing, you would arrange for the next session. This would probably mean that playing accross time zones would be impossible.
It would be nice to have a game where you could count on players not making obvious mistakes though. When having people who don't know the rules properly, it would at least be good if there was a non-participating player who could advise them tactically.
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dunno bout you guys in tl1 but tl2 is hella boring.
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its prolly just 2 day time limit combined with people not finalizing orders fast enough i dunno also russia seems afk most of the time that doesnt help one bit
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If it is that bad you should just stop the game and make a new one without Russia. Diplomacy is not any fun without 7 players.
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I made another game if more than me are getting bored you dont need to quit any other games ofc
name: TL - 3 password: goodfriend
hopefully the more active people can join. just playing the evening should be enough to get the game moving fast but with timezones people who can check at work/school is good too. i put retreat/buildphase at 12 hours but they should really only take like 5 minutes or less.
easiest way to handle timezones is either muricans check as early as possible in the evening/afternoons, or europeans check early in the mornings. The majority can check in the evenings and get the negotations and moves finalized and get the game moving at a reasonable pace.
I'm hoping the 24 hours is just a cushion for people who happen to be busy that day and not the guideline time. It's better if we can play 1-2 turns a day and have the game over within a couple of weeks and can start another.if it goes well
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pw should have been bisu i think
w/e tho
I joined.
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yeah but fuck bisu also irony factor
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Signed up for #3 - haven't played this in years, but I shouldn't have problems staying active ^^
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dont make illegal moves on turn one and you're doing well
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On February 03 2014 09:06 Slayer91 wrote: I made another game name: TL - 3 password: goodfriend
On February 03 2014 09:29 Dandel Ion wrote: pw should have been bisu i think
I made a game a few days ago, the pw was bisu but no one joined so it got closed automatically, ill put the new one in the OP.
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Czech Republic11293 Posts
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TL 2 has 1h left to make their moves :o
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Just got into this game. I am joining TL - 3. Please help me acquaint myself with this game.
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aight gimmie a bit ill write up the basics everyone else start confirming bitches
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asdfdas my post just got deleted sigh
The objective of the game is to manage to control 18 supply centres. This is just over half the supply centres in the game. A supply centre is a country marked with a star. To gain a supply centre you must occupy it with a unit (fleet or army) by the fall turn of the year. There are 2 turns per year, Spring and Fall. You may occupy it during Spring is it may be easier to hold for example if you take it one turn earlier. You keep this centre until some other nation occupies the centre with his own unit after a fall turn.
You are allowed 1 unit per supply centre. At the end of the fall turn there is a build phase ("winter" turn). You may build ONLY IN YOUR HOME CENTRES. These are the 3 centres that you start with. For England they are London/Edi/Lvp. You are allowed to build additional units based on how many more centres than units you have. If you have captured 1 centre and you have 4 centres, and still 3 units, you may build 1 more unit in that turn. If you have less centres than units you choose which unit to disband.
Fighting: There are 3 basic commands. MOVE. HOLD. SUPPORT. MOVE: You can move to any adjacent territory. The move command is synomous with "attack". HOLD. You stay where you are. If you move to a country that some other unit is also moving to, or some other unit currently occupies, you "bounce". That is both units go back to where they started. The only way to dislodge or force your way into an area is with SUPPORT. A unit that can move to an area, can also support a unit to that area. For example a unit in Tyrolia could SUPPORT a unit in Burgundy to an occupied Munich. A unit in Gascony CANNOT support that unit in Bungundy to anywhere except Marseilles or Paris. You can also suppoty defensively. An army in Berlin could support this Munich army and since it would be 2 vs 2 a bounce would occur. SUPPORTing units stay where they are, if the move is successfully supported then that unit gets to dislodge the unit that was there and there is a separate retreat phase for where it moves. (The only way to kill units is to take centres and thereby force their disbanding it or to surround it so it has nowhere to retreat)
You can also "cut" support. An Army in vienna could attack the support army in Tyrolia to defend Munich. However if the Tyrolia is the one attacking and Burgundy supporting, Vienna would move into Tyrolia and Army Tyrolia would move into Munich and Munich would have to retreat (assuming no support).
Fleets are like armies, except they can only move along sea or costal areas. In the case that a county (spain, bulgaria, st. petersburg) have coasts to multiple seas, you can only go to the coast that your sea is connected to. In the case of Spain, a Fleet in the Mid Atlantic Ocean can choose which coast to go to. (SC spain can move to Gulf of Lyons and Western Med, NC can move to Gascony).
A fleet has a special command called CONVOY. (can be cut like support). You can use the CONVOY command to move an army across a sea. The way to order it is say you want an army in Edi to convoy to St. Petersburg A Edi - ST.P F NWG C A Edi - STP F BArents C A Edi- STP You can suppor ta convoy but not with the convoying units
A convoy requires 1 fleet but the chain can be as long as you wish. The advantage to convoying is that if you convoy into a coastal area you have more attacking chances than a fleet just occupying it.
Thats the basics. Its pretty intuitive actually.
--1 Unit per Centre --You can only win by attacking with 1 more unit than defending
Since you need more units, its important to make deals and alliances with other countries. You can backstab them later but for at least a good portion of the game you rely on other nations to help you build up an advantage. Often 2-3-4 way draws occur because alliances hold each other off at equal strength.
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Anyone not all too confident on the tactical part in TL 3 can run their orders by me. I'll tell them if some of the moves are insane or illegal.
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just waiting on the 2 muricans (the non-jpak ones) for confirming for TL 3 would like to hear when they can play, would be easier if everyone knew whens a good idea to expect to recieve responses so if everyone stuck around at he same time it would be ideal.
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guise everyone confirmed but nobody is talking to me guise pls talk to me PLS RESPOND
I finalized a set of preliminary orders well, so if everyone is just not talking to me the game can move on if you arent all just afk
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TL 1: Fall 1903! http://www.playdiplomacy.com/game_history.php?game_id=75378&gdate=5&phase=O
Fire! Blood! The tale of the retreating conqueror. Russia in the north takes control of the whole of Scandinavia. But at the cost of losing St.Petersburg and with it northern Shipyard. England loses his only army on the ground. Perhaps England will retire the concept of the army, the sea air and a cup of tea were always the English way. He still gains another build, why not another fleet! Their track record is splendid. Only the blasted army lost their territory. Germany spearheads into French territory, straight through the maginot line,into the soft underbelly of the beast. Apparently the French expected the sneaky Germans to take Paris and force a surrender by threatening to burn their croissants. Italy with a finger in each pie, somehow managing to efficiently pose a seriousthreat to France while continuing a joint dismantlement of the Austro-Turkish alliance. The question is; if the Italian general takes control of France, will he come back to try to overthrow the Italian goverment by brute force? It's been known to happen! The southern front in interesting. What seems to be a successful conquest of the balkans area, has a catch. Although in this lovely game a unit cannot reteat to the square it was attacked from, it can, however, retreat into an adjacent country that had sucessfully attacked.
The Italian and Russian establishments in Greece and Rumania must be expecting a victorious army to proclaim the good news, only to have 2 defeated armies march into them and immediately use their resources to fuel the war. Unless, of course, 2 of the defeated armies meet each other and, alliance or not, squabble over who has the better hats and inevitably destroy each other.
There seems to be a sort of "central alliance" forming. Good thing the cowardly Italians didn't try that in WW2!
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On February 03 2014 04:14 stenole wrote: If you look at the Fall orders, you will see that I had a supported move towards Belgium while my army in Belgium moved toward Picardy. The intention was that the French would move towards Picardy to cause a standoff. The fleet moving into Belgium would squash my own unit, giving me a chance to rebuild a fleet in Kiel.
I just realized that your plan would probably not have worked if the rules I found are still used in our system (from 2000): See diagram 23 on page 13 in http://www.diplomacy-archive.com/resources/rulebooks/2000AH4th.pdf
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TL1: Damn, Russia still gets 1 build this turn ;X hes getting strong! and the Germans are freaking annoying/dangerous.
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at least have the decency to use anonymous press!
well i guess in outright war it doesnt matter xd
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looks interesting; Ill try to read through the rules and see if I can join a game later.
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This game is the spawn of satan and I still dont trust my friends after playing.
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On February 04 2014 07:07 Zakisan wrote:Show nested quote +On February 03 2014 04:14 stenole wrote: If you look at the Fall orders, you will see that I had a supported move towards Belgium while my army in Belgium moved toward Picardy. The intention was that the French would move towards Picardy to cause a standoff. The fleet moving into Belgium would squash my own unit, giving me a chance to rebuild a fleet in Kiel. I just realized that your plan would probably not have worked if the rules I found are still used in our system (from 2000): See diagram 23 on page 13 in http://www.diplomacy-archive.com/resources/rulebooks/2000AH4th.pdf
Looks like these are the official rules, so it would almost certainly have failed if it had gone as I planned also. I'll have to ask my allies for help next time I want my soldiers killed.
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This looks awesome! I will try to join in with you guys later.
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So where can we leave messages and negotiate?
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Man am I loving these games!!! The process of this game, the backroom dealings aspect, and the overall paranoia level are second-to-none! Sooo cool!
Just wanted to apologize for latish replies as I've been pretty behind with work, but that should gradually get better in the days to come.
Also, I absolutely will hold no hard feelings when the stabs start coming so don't feel bad after the fact. All's fair in love and starcraft.
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TL1 really getting crazy now
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United Kingdom36158 Posts
On February 04 2014 23:51 xccam wrote:TL1 really getting crazy now  I want pictures I can look at!
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United Kingdom36158 Posts
Thanks. For reasons I can't explain very well I like looking at those maps ^^
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On February 05 2014 00:33 marvellosity wrote:I want pictures I can look at!
![[image loading]](http://www.playdiplomacy.com/games/7/75378/game-history-small-75378-5-R.png)
Boom
EDIT, turns out i hadnt refreshed in a while, well, now we get the same map, but in thread :S
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Seems like Italy and England are in the lead in terms of comfort (and Turkey, if he is still even in the game).
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I dont feel very comfortable. (Im England). :D
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TURKEY?? He's close to annihilation pls russia, italy and germany are the strongest IMO
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Been an age since I've last played diplomacy. Next game with an opening I'm in.
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edited the op:
added Slayer91's Description/Rulebook ;D Added TL - 4 You can now find the Link to the Games in the Lobby (Click the TL - X text) ;D
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That's a Russian-German-Italian alliance I bet. GG
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But with Austria gone, the question is, if the alliance will hold... Russia has 5 units down south, there is not even enough frontage to use all those against turkey... And moving those troops to the north would take forever, and Russia can simply built 2 new units way closer. Similarly Italys troops, which leads to a massive overconcentration of troops for those two parties at the turkish front. And the front between Italy and France is so narrow, that Italy does not even have a decent new target besides turkey, if he keeps all alliances. So I doubt the triple alliance will continue. Question is just, who will be the one getting backstabbed. Will both turn on germany, while they are distracted in the west? Or will they go for each others throat, one of them probably making a new alliance with turkey, who would do almost anything to stay alive? What would germany do in that case? It looks like germany is quite busy with france, unable to divert too much attention. And England has some fun with the scandinavian front, but soon newly deployed russian troops will arrive....
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Dunno, Italys choice seems clear to me. He has just to hold the line along austria to stop a stab and then go for france with naval forces. Going for italy has at most 2 centre gain since russia will want some, and then has to turn all the way back. Russia can probably hope to win the 50:50 defenses of turkey and slowly push to eliminate, since turkey can't possibly counter attack with a useless army in ankara and the black sea lost, and then move to secure up north.
germany can't really stab either. nobody is going to stab soon i think
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Turkey didn't move in the fall and didn't retreat, so I doubt he is still playing.
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Looks like it is going to be a cold winter for Russia in the TL 3 game.
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It always is. You know our words.
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TL-3 is getting VERY interesting.
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Need more players for TL - 4 game!
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On February 06 2014 14:17 Psyonic_Reaver wrote: TL-3 is getting VERY interesting. Indeed. Should've been considering that possibility.
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On February 06 2014 23:34 Serdiuk wrote: Need more players for TL - 4 game!
I joined TL4 ill try to incite the mindless euro hordes to follow my footsteps dandel and scip pls just hit join game and search "TL - 4" password: iloveoov
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No TL 4 for me... Think I may have found my limit with 2 Diplo games concurrently.... so many messages to consider and reply to...
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they are currently reaching their peak in terms of politics, TL4 probably wont get started anyway until a year or two has passed in the other games.
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Idunno, joining more than 2 games sounds insane to me o.O
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doing a few games isnt that much harder than 1, doing the 1 is the hardest after that you're in the right mindset and its just a different board to look at
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TL3 is in an interesting situation. http://www.playdiplomacy.com/game_play_details.php?game_id=75892
England doesn't seem to have any friends and appears to be poised to annoy Russia Germany and France having their own Cold War with Germany siding with Russia and Austria while France has a pact with Italy.
Italy and Austria are expertly coordinating a wombo combo on turkey.
Russia seems torn between defending his northern borders or his European one.
I'll leave it to someone else to critique turkey. I'm pretty sure I'm screwed though.
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I love this game so far ;D I joined 2 games too, im considering joining TL - 4 thought... :X not sure
TL - 1 is getting very interesting, so much to consider, even though we are only 5 Countries now ...
The freaking German, Italian & Russian alliance has to break sometime, doesnt it? :<
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On February 07 2014 11:36 Psyonic_Reaver wrote:TL3 is in an interesting situation. http://www.playdiplomacy.com/game_play_details.php?game_id=75892England doesn't seem to have any friends and appears to be poised to annoy Russia Germany and France having their own Cold War with Germany siding with Russia and Austria while France has a pact with Italy. Italy and Austria are expertly coordinating a wombo combo on turkey. Russia seems torn between defending his northern borders or his European one. I'll leave it to someone else to critique turkey. I'm pretty sure I'm screwed though.
To me it looks like Germany and France are allied, but not 100% trusting of each other. I think they will eventually become more coordinated and take control of the northwest of the map. I wouldn't say that that Germany is siding with Russia, more that neither have forces to spare. That Germany has kept Russia out of Sweden shows that they are not aligned. France and Italy's pact is very similar to the situation between Russia and Germany. There is little to gain by pressuring on that front at the moment. Neither is going to make progress without more ships in the water.
Turkey is doomed, with or without Russia's help. I think there needs to be some tactical blunders or an irrational stab in the Austria-Italy camp in order to survive.
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On February 07 2014 20:56 Daumen wrote: I love this game so far ;D I joined 2 games too, im considering joining TL - 4 thought... :X not sure
TL - 1 is getting very interesting, so much to consider, even though we are only 5 Countries now ...
The freaking German, Italian & Russian alliance has to break sometime, doesnt it? :<
Looking at an Italian Support Hold at the frontline and both concentrating even more troops in the balkan, even though the russian fleet+1 army are enough to clean up the playerless turkey... I doubt they are there for teatime. In that case every country would be fighting 2 others but no 2 countries would have the same enemies. Ger vs Fra + UK Fra vs. Ger+Ita UK vs Ger+Rus Ita vs Rus+Fra Rus vs UK+Ita
Sounds like a fun constellation. ^^
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On February 07 2014 21:23 mahrgell wrote:Show nested quote +On February 07 2014 20:56 Daumen wrote: I love this game so far ;D I joined 2 games too, im considering joining TL - 4 thought... :X not sure
TL - 1 is getting very interesting, so much to consider, even though we are only 5 Countries now ...
The freaking German, Italian & Russian alliance has to break sometime, doesnt it? :< Looking at an Italian Support Hold at the frontline and both concentrating even more troops in the balkan, even though the russian fleet+1 army are enough to clean up the playerless turkey... I doubt they are there for teatime. In that case every country would be fighting 2 others but no 2 countries would have the same enemies. Ger vs Fra + UK Fra vs. Ger+Ita UK vs Ger+Rus Ita vs Rus+Fra Rus vs UK+Ita Sounds like a fun constellation. ^^
except that Russia has 9 centers and about to get more ;x
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On February 07 2014 20:56 Daumen wrote: I love this game so far ;D I joined 2 games too, im considering joining TL - 4 thought... :X not sure
TL - 1 is getting very interesting, so much to consider, even though we are only 5 Countries now ...
The freaking German, Italian & Russian alliance has to break sometime, doesnt it? :<
Alliances ALWAYS break if someone starts getting close to the 18 SC mark. It's less likely to happen with a 3 way alliance, but 3 way alliances tend to break down. It's harder to keep everyone happy. And also very often there is a 2 way alliance within the greater alliance where the 2 are planning ways to cast off the third wheel.
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On February 07 2014 21:30 stenole wrote:Show nested quote +On February 07 2014 20:56 Daumen wrote: I love this game so far ;D I joined 2 games too, im considering joining TL - 4 thought... :X not sure
TL - 1 is getting very interesting, so much to consider, even though we are only 5 Countries now ...
The freaking German, Italian & Russian alliance has to break sometime, doesnt it? :< Alliances ALWAYS break if someone starts getting close to the 18 SC mark. It's less likely to happen with a 3 way alliance, but 3 way alliances tend to break down. It's harder to keep everyone happy. And also very often there is a 2 way alliance within the greater alliance where the 2 are planning ways to cast off the third wheel. But unless Russia and Italy are covering up their backstab vs Germany incredibly well, it doesn't look like Ger would be involved in any way in a war between those two ^^ Which then again would lead to the meantioned earlier game of no clear alliances, as everyone has different enemies ^^
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OH MY GOD TL - 1 ;D ;D
Italy moves against Russia, awesome. Finally Germany is getting his ass kicked ;D
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LOL HOLY SHIT dat timing this game is such a shitfest now france lost 2 home centres haha one fo the rare times in any diplo game you get to see an italy triple build
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Good lord TL - 1.
I have never seen an Italian player do this well... ever.
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On February 08 2014 06:51 Slayer91 wrote: JUST WAIT FOR TL 2 SON
Oh are you Lineor? Regardless, TL - 2 is not as exciting since Russia kinda never showed up =(
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Uh, In TL1 it looks like Russia screwed himself with his moves... Sweden would have survived, if Put on Hold(as germany supported sweden), The support command in the south went completely wrong... This alone are 2 centers. And the retreat in Budapest may have some backstory, so I wouldn't talk about that, but it surely looks a bit odd.
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On February 08 2014 17:27 mahrgell wrote: Uh, In TL1 it looks like Russia screwed himself with his moves... Sweden would have survived, if Put on Hold(as germany supported sweden), The support command in the south went completely wrong... This alone are 2 centers. And the retreat in Budapest may have some backstory, so I wouldn't talk about that, but it surely looks a bit odd.
In hindsight it didn't turn out well. But if you look at the state and orders from the fall, you can see that the Sweden move to Norway could have been instrumental to gaining St Petersburg if England had chosen to try to block it. And in the fall, St Petersburg seemed much more important than Sweden because that is the only way for Russia to bring fleets into the North Sea. Now it looks like the North Sea is the least of Russia's problems.
Sometimes you want to make moves that will put you in an okay spot no matter how the other countries act. Sometimes you want to guess what is going on and gamble to get something acomplished quickly or make "impossible" defenses happen.
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Major facepalm moment in TL2.... Guys, if you can avoid it... don't place this game on your smartphone. And always triple-check your orders... grrr.....
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looks like Italy is heading for a win in TL - 1 He has passed the standard stalemate line so he should be able to force up north for 18 centres as all the other players are far too disorganized pretty cool
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On February 08 2014 06:47 Hapahauli wrote: Good lord TL - 1.
I have never seen an Italian player do this well... ever.
On February 08 2014 06:51 Slayer91 wrote: JUST WAIT FOR TL 2 SON
I'm now on the same centres as italy was at the same time you posted this in TL 2 unfortunately im in a much worse position in terms of winning chances
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On February 10 2014 08:54 Slayer91 wrote:Show nested quote +On February 08 2014 06:47 Hapahauli wrote: Good lord TL - 1.
I have never seen an Italian player do this well... ever. I'm now on the same centres as italy was at the same time you posted this in TL 2 unfortunately im in a much worse position in terms of winning chances
Such is the italian curse.
=(
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well not really, the italy in the other game has great winning chances
everyone but france and russia has trouble converting wins because of stalemate lines germany and austria have decent chances because they can move troops down centre to prevent a line forming
italy, england, and turkey all have trouble due to the fact that St.P and West med are both very easily held.
they are also the safest nations and least likely to get screwed early (Except for france lol, you'd think france would be #1 nation, but landwise has trouble breaking past germany i guess, and has to face against 2 naval nation)
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On February 10 2014 09:50 Slayer91 wrote: well not really, the italy in the other game has great winning chances
Which is why I was so shocked in the first place! It's so rare to see Italy expanding so quickly. Italian players almost always survive the early game, but then get stalled out in the mid-game. That seems to be your position in TL - 2... even though you had a great opening, it's so hard to see how you're reliably going to expand in the future.
everyone but france and russia has trouble converting wins because of stalemate lines germany and austria have decent chances because they can move troops down centre to prevent a line forming
italy, england, and turkey all have trouble due to the fact that St.P and West med are both very easily held.
they are also the safest nations and least likely to get screwed early (Except for france lol, you'd think france would be #1 nation, but landwise has trouble breaking past germany i guess, and has to face against 2 naval nation)
This is accurate for the most part. However for some reason, I've always had trouble converting wins as France. I've always found it so hard to attack players, and you really need to outplay people diplomatically to make progress on the board.
Whereas I've always enjoyed playing England and have a lot of success with it. You're for the most-part very safe, and it's incredibly difficult for people to contest your fleet-dominance when you're on the attack.
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On February 10 2014 10:03 Hapahauli wrote:Show nested quote +On February 10 2014 09:50 Slayer91 wrote: well not really, the italy in the other game has great winning chances Which is why I was so shocked in the first place! It's so rare to see Italy expanding so quickly. Italian players almost always survive the early game, but then get stalled out in the mid-game. That seems to be your position in TL - 2... even though you had a great opening, it's so hard to see how you're reliably going to expand in the future. Show nested quote +everyone but france and russia has trouble converting wins because of stalemate lines germany and austria have decent chances because they can move troops down centre to prevent a line forming
italy, england, and turkey all have trouble due to the fact that St.P and West med are both very easily held.
they are also the safest nations and least likely to get screwed early (Except for france lol, you'd think france would be #1 nation, but landwise has trouble breaking past germany i guess, and has to face against 2 naval nation) This is accurate for the most part. However for some reason, I've always had trouble converting wins as France. I've always found it so hard to attack players, and you really need to outplay people diplomatically to make progress on the board. Whereas I've always enjoyed playing England and have a lot of success with it. You're for the most-part very safe, and it's incredibly difficult for people to contest your fleet-dominance when you're on the attack.
It's not that hard to see how i can reliably expand, its just hard to get past 17 centres. although to be fair russia was pretty silly to leave himself that open against a stab in tl 1. he literally lost 2 centres in a 3 vs 3 army count when he didnt need those 3 armies for anything except convenience i had to committ a lot more to my stabs so i couldn't just attack france to break the stalemate line while stabbing
its partialy due to russia being easier to distract with the northern stuff than austria and turkey who live in that area but with russia afking not much i can do to help that
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On February 10 2014 16:14 stormtemplar wrote: Hey guys, just joined TL-4. Never played diplomacy before, but I would welcome advice lol.
Check the Slayers91 comment out, I quoted it in the OP in a Spoiler.
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actually, it was a spoiler in a spoiler.
here it is, otherwise there are videos linked on the website or you can find some on youtube.
On February 04 2014 02:50 Slayer91 wrote:
The objective of the game is to manage to control 18 supply centres. This is just over half the supply centres in the game. A supply centre is a country marked with a star. To gain a supply centre you must occupy it with a unit (fleet or army) by the fall turn of the year. There are 2 turns per year, Spring and Fall. You may occupy it during Spring is it may be easier to hold for example if you take it one turn earlier. You keep this centre until some other nation occupies the centre with his own unit after a fall turn.
You are allowed 1 unit per supply centre. At the end of the fall turn there is a build phase ("winter" turn). You may build ONLY IN YOUR HOME CENTRES. These are the 3 centres that you start with. For England they are London/Edi/Lvp. You are allowed to build additional units based on how many more centres than units you have. If you have captured 1 centre and you have 4 centres, and still 3 units, you may build 1 more unit in that turn. If you have less centres than units you choose which unit to disband.
Fighting: There are 3 basic commands. MOVE. HOLD. SUPPORT. MOVE: You can move to any adjacent territory. The move command is synomous with "attack". HOLD. You stay where you are. If you move to a country that some other unit is also moving to, or some other unit currently occupies, you "bounce". That is both units go back to where they started. The only way to dislodge or force your way into an area is with SUPPORT. A unit that can move to an area, can also support a unit to that area. For example a unit in Tyrolia could SUPPORT a unit in Burgundy to an occupied Munich. A unit in Gascony CANNOT support that unit in Bungundy to anywhere except Marseilles or Paris. You can also suppoty defensively. An army in Berlin could support this Munich army and since it would be 2 vs 2 a bounce would occur. SUPPORTing units stay where they are, if the move is successfully supported then that unit gets to dislodge the unit that was there and there is a separate retreat phase for where it moves. (The only way to kill units is to take centres and thereby force their disbanding it or to surround it so it has nowhere to retreat)
You can also "cut" support. An Army in vienna could attack the support army in Tyrolia to defend Munich. However if the Tyrolia is the one attacking and Burgundy supporting, Vienna would move into Tyrolia and Army Tyrolia would move into Munich and Munich would have to retreat (assuming no support).
Fleets are like armies, except they can only move along sea or costal areas. In the case that a county (spain, bulgaria, st. petersburg) have coasts to multiple seas, you can only go to the coast that your sea is connected to. In the case of Spain, a Fleet in the Mid Atlantic Ocean can choose which coast to go to. (SC spain can move to Gulf of Lyons and Western Med, NC can move to Gascony).
A fleet has a special command called CONVOY. (can be cut like support). You can use the CONVOY command to move an army across a sea. The way to order it is say you want an army in Edi to convoy to St. Petersburg A Edi - ST.P F NWG C A Edi - STP F BArents C A Edi- STP You can suppor ta convoy but not with the convoying units
A convoy requires 1 fleet but the chain can be as long as you wish. The advantage to convoying is that if you convoy into a coastal area you have more attacking chances than a fleet just occupying it.
Thats the basics. Its pretty intuitive actually.
--1 Unit per Centre --You can only win by attacking with 1 more unit than defending
Since you need more units, its important to make deals and alliances with other countries. You can backstab them later but for at least a good portion of the game you rely on other nations to help you build up an advantage. Often 2-3-4 way draws occur because alliances hold each other off at equal strength.
and remember, TL - 4 is a FAST game, you will have 24h time to make your move, but only 12h to retreat/build
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I've never played before. Would it disastrously ruin things to have a completely new player? (I've become interested in the TL games currently being played, but...)
(Edit - Well, I signed up. We'll see ^^;;; )
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not if you are active and follow the rules enough to understand the basics of how you should be opening you can look at the move orders of the other running games in the order history and if something doesnt make sense you should ask
try to get a feel for the ongoning politics based on troop movement and support orders
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I think the best way to learn is to play.
Be aware that if it is very obvious that you don't grasp the basics, the other players will treat you differently. This is mostly a disadvantage because players won't trust you to make good choices. You can also use it to your advantage because you are underestimated and ignored. Other players are more likely to believe your false explaination for your moves when you do something that would normally be interpreted as aggressive. Alliance partners might be lulled into a false security that they can just feed you orders and you will follow them mindlessly.
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@ Obzy
Trial by fire is definitely the best way to learn the game. You can read and watch the game all you want, but there's really no way to develop the communication skills necessary to win unless you're in-game and actively participating.
If you want some resources on general strategic framework, I'd suggest the following: HistoryGamer Youtube Channel (click!) has some nice short overviews on opening strategy, country by country. Diplomacy Archive is a really nice resource, though can be very wordy.
As far as player-interactions are concerned, here's some general advice that I'd offer to a newer player:
- Talk with everyone! Don't just talk to people you have immediate contact with - every nation on the board is important, even if you have no on-the-board interaction. Get in people's ears quickly, and make sure you are pushing your diplomatic agenda. Effective communication can build trust, which is indispensable in a game like Diplomacy.
- Understand who you can trust. For example, it might be hard to trust neighboring countries, since they are often out to get you and will plan for your demise (the exception being Germany/Austria). Whereas, countries you're not bordered with don't have as much incentive to lie to you. In the mid-game, always be sure to think about the game from other player's perspectives. If someone has a lot of incentives to backstab you, chances are that they will. If someone is busy on other fronts and areas of the board, chances are that they'll make a good ally.
- Keep your strategy simple. Don't be a bond villain and develop some insane, complex strategy that falls apart when one thing goes wrong. Identifying clear friends and clear enemies early on will make the game much simpler and manageable for you.
- Never half-ass a backstab. If you ever back-stab someone, make sure it is devastating, and make sure to twist the knife. If you turn on someone, ensure that they'll be dead by the time you're done with them.
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Oh god, seems like tl - 1 is about to end soon xD damn...
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What I think is tricky about Diplomacy is the start of the game, and if you read or listen to experienced players, you won't get much smarter. There are openings for each country described, but they all make assumptions about the players' willingness to ally and trust.
How do you tell the friends from the enemies when no one has moved and your mailbox is filled with joint battleplans to take over the world? What is worse is that more often than not, players will usually have preconceptions about who they want to ally with. That makes selling your alliance ideas extra challenging. Very often you feel forced to double up on alliances with moves that make sense for both alliances. This is also a risky strategy because sometimes your fellow players talk with each other. And even if they don't, the spring orders can heavily suggest that you have been cheating on them with another alliance partner. That's no good start to a marriage.
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stormtemplar please confirm your game for TL - 4
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It seems like TL - 5 has been hosted, if anybody was looking for a game to play. (Although the deadlines feel a little long..)
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Ooh fun. And it's good to see Obzy playing games rather than observing games.
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On February 15 2014 13:49 Kronen wrote: Whats the PW for TL5?
stork
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Haha - It feels a little easier to play a game that doesn't encourage heightened emotions and personal attacks. (I get too in to mafia games, even though they're really fun to watch ^^)
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On February 15 2014 14:57 Obzy wrote: Haha - It feels a little easier to play a game that doesn't encourage heightened emotions and personal attacks. (I get too in to mafia games, even though they're really fun to watch ^^)
Hehehe you'd be surprised how attached and salty people get in this game... even the digital version.
My RL friend had a decade long falling out with his brother because of this game and refused to play in our work game because of it...
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On February 15 2014 14:57 Obzy wrote: Haha - It feels a little easier to play a game that doesn't encourage heightened emotions and personal attacks. (I get too in to mafia games, even though they're really fun to watch ^^)
Well... just wait until the stabbing begins. You will quickly lose faith in your fellow players and humanity as whole ^^
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unless its a bad player who makes a dumb stab its fine, thats usually the price you have to pay for allying with a weaker player, you can get the upper hand just by moves alone but then have to deal with poor judgement
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Haha even if it does shock me with its harshness and staby-ness and all that, I think the fact that it's effectively a PM-only game makes things less dramatic. Individual criticism/disappointment is very different from posts in a thread berating somebody. 
maybe my tune will change when i personally feel horribly betrayed lol
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I just won TL2 rekt
On February 08 2014 06:47 Hapahauli wrote: Good lord TL - 1.
I have never seen an Italian player do this well... ever.
called it even better than TL1's italy
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I'm sure that russia didn't play the game and germany decided halfway through that dying is better than playing the game had something to do with it.
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The Russia no-show definitely sucked, but of all the countries, Italy benefited the least from it. A well-deserved win all in all. Poor Austria though... so trusting, but that big juicy pink backside was too much to not stab. :-D He didn't benefit from German wonkiness (he did however benefit from German misplays :-( ). It expedited an already determined win because France and Germany couldn't work together, but the vivisection of the south was all his own.
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Is anybody else getting virus warnings and the like from the site atm? (Using Google Chrome)
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Well - feels like it's cleared up this morning. So yay! :0
edit by feels like i obviously mean it is. if i only had a feeling it was cleared up, i'd probably be quite virused
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So TL-1 is finally decided with an unpleasing 5 man draw, essentially everyone who wasn't eliminated early in the game. Italy nearly snatched the win after some shrewd play and a nearly perfect stab on Russia who a few turns before looked like he might have won. I had fun.
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A crucial replacement for Russia needed in TL 4. An actual player for Russia could be the difference between Italy soloing or the game ending in a draw.
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On March 09 2014 01:38 jampidampi wrote: A crucial replacement for Russia needed in TL 4. An actual player for Russia could be the difference between Italy soloing or the game ending in a draw.
attempting to join... what's the PW? scoured the thread but coudlnt' find it.
found it.
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Is there a new game starting soon? I have never played this in my life but it looks like fun.
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It looks like TL4 might be going the way of the dodo...
Sooo, with that in mind, TL - 5 (take 2) has just been put up. I'll do a baby write-up for the seasons with pics (even if I'm again eliminated unceremoniously)
Game name: TL - 5 Game ID: 78239 PW: flash
The current orders/retreat time constraints are 24h for orders and 12h for the easy stuff in between. If anyone feels strongly that the time should be expanded, I'm open to that option.
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On March 09 2014 21:42 Kronen wrote: It looks like TL4 might be going the way of the dodo...
Sooo, with that in mind, TL - 5 (take 2) has just been put up. I'll do a baby write-up for the seasons with pics (even if I'm again eliminated unceremoniously)
Game name: TL - 5 Game ID: 78239 PW: flash
The current orders/retreat time constraints are 24h for orders and 12h for the easy stuff in between. If anyone feels strongly that the time should be expanded, I'm open to that option.
I think we should be wrapping up TL-4, if I receive the consent of all surviving players. As I said in my thread on TL-4 and Substitutions:
As for TL-4 itself, I am offering a draw to whoever is left in the game to accept it, although I consider the game a disqualification rather than a draw.
As for the new game, I recommend that the rule I proposed in that thread be adopted:
no substitutions without the consent of all remaining active players.
As for the timing, I think that the last game in TL-4, we could have had fewer desertions if the rounds were a bit faster and more dynamic. Furthermore, in TL-4, I got this message from Turkey (with apologies for leaking):
i'll just not finalize actions to spite getting stabbed.
I'm not sure if forcing people to wait as an annoyance tactic can be considered a legitimate diplomacy strategy, but opportunity for its use should certainly be minimised.
24-hour moves seem reasonable to me, but I see no reason why retreats need to be more than 12 hours. Also, much of the stagnation from last game came from the "no moving on weekends" rule, which I recommend be removed here.
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The weekend rule is not enabled in this game. It doesn't really apply to the TL audience so much.... It's great for my RL friends game as their weekends are consumed with kid duties and random crap.
Also, I enabled the first turn protection for TL5 in case someone joins the game and then forgets about the commitment or decides they don't want to play without leaving (ala Russia in TL3).
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interesting perspective on diplomacy, i always viewed it as a flawed game because of how easy it was to draw for rational players, but looking at people going crazy over stabs and stuff as part of the game i guess makes sense. (i thought making the victory limit unofficially 15-17 to make the stalemates much harder to bring together, most games with 1 dominating power end with 17 centre draw)
i think players surrendering in general was just terrible, why would you ally together, ignore good stab opportunities, and then surrender when you realize i was right all along? zz theres no point playing diplomacy is all you intend to do is ally together and give up if it doesnt work also theres an error on front page, in TL 2, I won the game, not you kronen staphp brags
I also agree about people playing too slowly I lose interest quickly when communication is almost non existent, due to cetain players checking once a day and barely reacting, as it's a simple game without the intrigue. So I suppose it's not about the time it takes, it's more about lack of activity at all encouraging me to just do my orders and stop checking until the deadline
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There was a good deal of intrigue in the East in TL-4, most of it orchestrated by Italy.
After reflection on this game, I am satisfied that no Austria should never offer a Key Lepanto, unless the two players are married or Siamese twins. If he had offered me a regular Lepanto, there was a good chance that it would have worked out for him. Stenole after drawing Austria probably lapsed into a Götterdämmerung mentality about the game, and wanted to get it over with.
Turkey of course was an Italian tool for most of the game, but I think the only alternative for him was early elimination. He was the next logical target after Austria's defeat, due to the natural alliance between Italy and Russia. The only reason it became Italy and Turkey vs Russia rather than Italy and Russia vs Turkey was because of two factors:
1. Russia was too greedy and demanded Budapest (which was my hard-earned prize for a successful stab against Austria) as the price of our "equal" alliance. Turkey was more reasonable and was willing to play Italy's junior partner.
2. Personality management. Russia struck me as a stabber, and Turkey as a stooge. In the stooge and stabber option, you always ally with the stooge and kill the stabber.
The other option was the Juggernaut, but if I saw that, I would have gone through with the Key Lepanto. The key in coercing the other player into letting you win is to slap them with the gunman dilemma; if everyone in the room tackles the gunman, you can take him down, but the first one to move gets shot. In that game I was careful to make it clear to Turkey that that would be him.
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As I said to stenole in my messages after he got fucked over, what he did was a total bastardization of austrian openings. Had he went to Serbia Galacia and Albania, with Vienna or Serbia bonucing Trieste in Fall 1901 to prevent any italian triple build, it would be much more likely to succeed obviously you'd still be able to kill him with allies but if there was reasonable threat of juggernaught it would be a little bit risky not to mention Italy being able to get 2 fleets and use one of his armies to go roaming allows a strong Italian start
the issue is always with backstabs but the problem with lepanto openings is that Italy is super weak suffering from 2/3 of his forces being largely inactive for most of the game and a see-through attack plan
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I had completely forgotten I was in TL-4. It must have been a slow game. Thankfully Austria is never forced to stay in the game sequestered in a corner till the end. My poor choice in strategy was based on my read of both Turkey and Russia. They both seemed fairly hostile and uncooperative. So I assumed my only chance to get anywhere was to ally with Italy. I decided to play experimentally and do a particular key lepanto variant which I had read about. But for every turn, it became clearer that both the strategy was overly optimistic and that I was unable to manipulate the other players as much as I wanted.
My TL-1 Germany must have seemed equally crazy for outside observers, but I had to change my strategy twice there because of things that happened in the south east. There were also diplomatic exchanges which made the "rational" alliance choices impossible. It turned out pretty well if you take into account that I broke promises to every country at least once, and we were still able to deny an Italy victory with a stable(ish) 4 way alliance.
Both games I played recently have turned out very different from past experiences where the pattern was that there would always be a 2 way alliance emerging at turn 1 and would steamroll the board with a weak stab by the weaker alliance partner at the end. I am pleased that the diplomacy has been much more dynamic in these games.
Edit: Only need 1 more player in TL-5 to get it started.
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Well, although I made quite a few mistakes, I had fun ^^ I'd sign up for TL-5, but will be moving sometime in the next week or two, and probably shouldn't make any commitments until that's done.
re: finalizing - I think the best solution is just to get rid of the no-deadlines-on-weekends. Everything else is relatively fast and pales in comparison to multiple days of inaction. I lost interest in the game completely every weekend due to such huge periods of inactivity, and then scrambled to pick up the pieces at the beginning of each week. The time settings for TL-5 look perfect in that regard. I'll be watching with interest ^^
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United States953 Posts
I created an account and was intent on joining the game but I can't seem to find it, I can find TL 2-4 games but not the 5th. Am I being dense? How else may I find it? Edit: Nevermind it started
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Yep - TL - 5 is active here: http://www.playdiplomacy.com/game_play_details.php?game_id=78239
As a general recommendation to anybody interested in watching it, if you create an account, you can look up the game in "Active Games" and set it to be watched (to find it more easily from your main account page typey-screen), and having an account lets you view the order history (and if you can't view that, why watch? ^^)
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TL - 5 The Year 1901
![[image loading]](http://www.playdiplomacy.com/games/7/78239/game-history-small-78239-0-O.png)
The countries: England - Michaelnormoyle France - Lineor Germany - Shival Italy - Shenole Austria - Estella Russia - Kronen Turkey - DarthPunk
The Spring
![[image loading]](http://www.playdiplomacy.com/games/7/78239/game-history-small-78239-1-O.png)
Economic and somewhat conservative openings...
The Fall
![[image loading]](http://www.playdiplomacy.com/games/7/78239/game-history-small-78239-1-B.png)
...lead to decisive autumnal frontal shifts.
The Winter Build
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TL - 5
+ Show Spoiler [Previously in TL5....] ++ Show Spoiler [1901] +The Year 1901 The countries: England - Michaelnormoyle France - Lineor Germany - Shival Italy - Shenole Austria - Estella Russia - Kronen Turkey - DarthPunk The Spring Economic and somewhat conservative openings...The Fall ![[image loading]](http://www.playdiplomacy.com/games/7/78239/game-history-small-78239-1-B.png) ...lead to decisive autumnal frontal shifts. The Winter Build ![[image loading]](http://www.playdiplomacy.com/games/7/78239/game-history-small-78239-2-O.png) + Show Spoiler [1902] +The Year 1902 Spring ![[image loading]](http://www.playdiplomacy.com/games/7/78239/game-history-small-78239-3-O.png) Fall ![[image loading]](http://www.playdiplomacy.com/games/7/78239/game-history-small-78239-3-B.png) Winter Builds ![[image loading]](http://www.playdiplomacy.com/games/7/78239/game-history-small-78239-4-O.png) + Show Spoiler [1903] +The Year 1903 Spring ![[image loading]](http://www.playdiplomacy.com/games/7/78239/game-history-small-78239-4-R.png) and the retreat... ![[image loading]](http://www.playdiplomacy.com/games/7/78239/game-history-small-78239-5-O.png) Fall ![[image loading]](http://www.playdiplomacy.com/games/7/78239/game-history-small-78239-5-R.png) Winter Builds ![[image loading]](http://www.playdiplomacy.com/games/7/78239/game-history-small-78239-6-O.png)
The Year 1904
Spring
![[image loading]](http://www.playdiplomacy.com/games/7/78239/game-history-small-78239-6-R.png)
and the retreat...
![[image loading]](http://www.playdiplomacy.com/games/7/78239/game-history-small-78239-7-O.png)
Fall
![[image loading]](http://www.playdiplomacy.com/games/7/78239/game-history-small-78239-7-R.png)
and the retreat...
![[image loading]](http://www.playdiplomacy.com/games/7/78239/game-history-small-78239-7-B.png)
Winter Builds
![[image loading]](http://www.playdiplomacy.com/games/7/78239/game-history-small-78239-8-O.png)
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