TL Diplomacy - Page 10
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Obzy
United States525 Posts
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Kronen
United States732 Posts
On February 15 2014 14:57 Obzy wrote: Haha - It feels a little easier to play a game that doesn't encourage heightened emotions and personal attacks. (I get too in to mafia games, even though they're really fun to watch ^^) Hehehe you'd be surprised how attached and salty people get in this game... even the digital version. My RL friend had a decade long falling out with his brother because of this game and refused to play in our work game because of it... | ||
Hapahauli
United States9305 Posts
On February 15 2014 14:57 Obzy wrote: Haha - It feels a little easier to play a game that doesn't encourage heightened emotions and personal attacks. (I get too in to mafia games, even though they're really fun to watch ^^) Well... just wait until the stabbing begins. You will quickly lose faith in your fellow players and humanity as whole ^^ | ||
Slayer91
Ireland23335 Posts
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Obzy
United States525 Posts
![]() maybe my tune will change when i personally feel horribly betrayed lol | ||
Slayer91
Ireland23335 Posts
rekt On February 08 2014 06:47 Hapahauli wrote: Good lord TL - 1. I have never seen an Italian player do this well... ever. called it even better than TL1's italy | ||
Dandel Ion
Austria17960 Posts
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Slayer91
Ireland23335 Posts
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Kronen
United States732 Posts
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Obzy
United States525 Posts
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Hapahauli
United States9305 Posts
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RandomAccount#49059
United States2140 Posts
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Obzy
United States525 Posts
edit by feels like i obviously mean it is. if i only had a feeling it was cleared up, i'd probably be quite virused | ||
stenole
Norway868 Posts
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jampidampi
Finland386 Posts
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Kronen
United States732 Posts
On March 09 2014 01:38 jampidampi wrote: A crucial replacement for Russia needed in TL 4. An actual player for Russia could be the difference between Italy soloing or the game ending in a draw. attempting to join... found it. | ||
DarthPunk
Australia10849 Posts
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Kronen
United States732 Posts
Sooo, with that in mind, TL - 5 (take 2) has just been put up. I'll do a baby write-up for the seasons with pics (even if I'm again eliminated unceremoniously) Game name: TL - 5 Game ID: 78239 PW: flash The current orders/retreat time constraints are 24h for orders and 12h for the easy stuff in between. If anyone feels strongly that the time should be expanded, I'm open to that option. | ||
MoltkeWarding
5195 Posts
On March 09 2014 21:42 Kronen wrote: It looks like TL4 might be going the way of the dodo... Sooo, with that in mind, TL - 5 (take 2) has just been put up. I'll do a baby write-up for the seasons with pics (even if I'm again eliminated unceremoniously) Game name: TL - 5 Game ID: 78239 PW: flash The current orders/retreat time constraints are 24h for orders and 12h for the easy stuff in between. If anyone feels strongly that the time should be expanded, I'm open to that option. I think we should be wrapping up TL-4, if I receive the consent of all surviving players. As I said in my thread on TL-4 and Substitutions: As for TL-4 itself, I am offering a draw to whoever is left in the game to accept it, although I consider the game a disqualification rather than a draw. As for the new game, I recommend that the rule I proposed in that thread be adopted: no substitutions without the consent of all remaining active players. As for the timing, I think that the last game in TL-4, we could have had fewer desertions if the rounds were a bit faster and more dynamic. Furthermore, in TL-4, I got this message from Turkey (with apologies for leaking): i'll just not finalize actions to spite getting stabbed. I'm not sure if forcing people to wait as an annoyance tactic can be considered a legitimate diplomacy strategy, but opportunity for its use should certainly be minimised. 24-hour moves seem reasonable to me, but I see no reason why retreats need to be more than 12 hours. Also, much of the stagnation from last game came from the "no moving on weekends" rule, which I recommend be removed here. | ||
Kronen
United States732 Posts
Also, I enabled the first turn protection for TL5 in case someone joins the game and then forgets about the commitment or decides they don't want to play without leaving (ala Russia in TL3). | ||
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