I had no issues with any problems on my server which is dead (well old one i started with) had about 4 top 100 guilds in the world back then though and was PvE only. Strange guess that fact was very wrong XD
[wow] Warlords of Draenor - Page 65
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Pandemona
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Charlie Sheens House51449 Posts
I had no issues with any problems on my server which is dead (well old one i started with) had about 4 top 100 guilds in the world back then though and was PvE only. Strange guess that fact was very wrong XD | ||
TheFish7
United States2824 Posts
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heartlxp
United States1258 Posts
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micronesia
United States24568 Posts
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Torenhire
United States11681 Posts
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micronesia
United States24568 Posts
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Torenhire
United States11681 Posts
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farvacola
United States18818 Posts
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micronesia
United States24568 Posts
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farvacola
United States18818 Posts
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heartlxp
United States1258 Posts
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Torenhire
United States11681 Posts
bahahaha | ||
farvacola
United States18818 Posts
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Torenhire
United States11681 Posts
DEM PIGTAILS aguuu~<3 | ||
TheFish7
United States2824 Posts
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Gorsameth
Netherlands21340 Posts
On January 08 2014 10:10 TheFish7 wrote: Since this is the Warlords of Draenor thread, I was digging through my old games the other night and found my old warcraft 2 beyond the dark portal cd. The original map actually looks surprisingly just like outland. I wonder what new and interesting shit they'll have in the expac (Deathwing's Lair, anyone?) Impossible. Deathwing fled into Draenor at the end of the first war. Note the Dark Portal never opened until we get there in WoD. Basically none of the lore from WC 1-3 has happened in the version we are going to. The Orcs did not drink demonic blood, warlocks done exist outside of Gul'dan. There is no Shadow Council ect ect | ||
TheFish7
United States2824 Posts
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Gorsameth
Netherlands21340 Posts
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Serejai
6007 Posts
On January 08 2014 01:01 farvacola wrote: All I'm saying is that I've never needed potions in order to consistently hit 100k hps healing during progressions, and on fights like Thok maybe I'll use a few for the bellow phases. There is definitely wiggle room for those who cant afford extra stuff. Furthermore, most good guilds will divide up collection tasks and doing so really mitigates cost. To be perfectly fair... not that I really agree with Pandemona that flasks are expensive (in fact they're one of the cheapest and most stable costs of raiding), but he's kind of right about the potions. In a serious progression guild (ie one that's trying to be in the top ~50% on their server) you're expected to use two potions per pull and if you fail to do so over the course of multiple attempts you're going to be replaced. Using potions in a non-casual guild is mandatory; not a choice. Likewise, it's not at all uncommon to go through 3-4 stacks of potions in a progression night. Multiple that by 3-4 nights or raiding per week and you can easily go through a few hundred potions a week per player. The upside of this is that potions can generally be made for 2-3g a pop and most guilds can supply a fair portion, so the cost that each player has to pay isn't nearly as much. | ||
heartlxp
United States1258 Posts
On January 08 2014 09:34 farvacola wrote: Correct me if I'm wrong, but I think he's looking to flex raid, in which case you needn't worry Tor Tor (I'm gonna call you that from now on ![]() If there's a spot available, I'd definitely be up for ToT. I've only done half of it on Normal, but it seems really fun. Would you mind adding me to the guild forums? Or perhaps after we catch each other in game... | ||
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