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On November 24 2014 06:06 Cyro wrote:Show nested quote +On November 24 2014 06:03 deth2munkies wrote:On November 24 2014 05:54 Serejai wrote:I'm not going to lie... I only pressed one single button the entire time; Starfall. ![[image loading]](http://i.imgur.com/i1GGVXA.png) If my math is correct that comes out to about 22k DPS from a single spell. Really, a fair amount more than that because I was dead/not in combat for probably a quarter of the game. This just in, AoE spells do enormous amounts of DPS when hitting lots of targets simultaneously. ALERT THE MEDIA! 79 players #1 dmg = 41m #3 dmg = 18m seems legit
Starfall hits all targets in a large AoE without a channel or cast time, making it very easy to use compared to every other AOE ability in the game. Still, average ~20 people in range at any given time makes it come out to like 1k dps on every target, which is quite negligible and sounds about right.
Also worth it to note that thanks to the charge system, to keep Starfall going you HAVE to get Shooting Stars procs from Moonfire, so saying you only used Starfall the whole time is somewhat disingenuous. Otherwise you have significant downtime after the 4th Starfall (20 seconds or so).
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On November 24 2014 06:10 Teoita wrote: Serejai do you have a resto offspec? If so, how much do your wraths hit for? I have this feeling that they hit harder than frostbolt/fireball...
So, in Moonkin they hit for anywhere from 6k to 12k depending on Eclipse (not including any buffs or procs, and no level 100 talent yet because I forgot they existed).
In Resto they always hit for around 7.5k, which is actually quite interesting that they can potentially hit for less in Moonkin.
If I pop HoTW in Resto they hit for 19k to 24k.
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Italy12246 Posts
Lol my average frostbolt is ~4.5k (628 ilvl). Sweet.
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On November 24 2014 06:17 deth2munkies wrote:Show nested quote +On November 24 2014 06:06 Cyro wrote:On November 24 2014 06:03 deth2munkies wrote:On November 24 2014 05:54 Serejai wrote:I'm not going to lie... I only pressed one single button the entire time; Starfall. ![[image loading]](http://i.imgur.com/i1GGVXA.png) If my math is correct that comes out to about 22k DPS from a single spell. Really, a fair amount more than that because I was dead/not in combat for probably a quarter of the game. This just in, AoE spells do enormous amounts of DPS when hitting lots of targets simultaneously. ALERT THE MEDIA! 79 players #1 dmg = 41m #3 dmg = 18m seems legit Starfall hits all targets in a large AoE without a channel or cast time, making it very easy to use compared to every other AOE ability in the game. Still, average ~20 people in range at any given time makes it come out to like 1k dps on every target, which is quite negligible and sounds about right. Also worth it to note that thanks to the charge system, to keep Starfall going you HAVE to get Shooting Stars procs from Moonfire, so saying you only used Starfall the whole time is somewhat disingenuous. Otherwise you have significant downtime after the 4th Starfall (20 seconds or so).
I actually did have quite significant downtime, and 20 people in range is pretty generous. Starfall hits for about 2.5k, so factoring in crits my average was probably around 3k per player per second. That's about 7 players in range each cast, which is about what I had during the match since I had to hide outside of Deathgrip range.
There's a reason why it used to have a target cap. No idea why they removed it but I see a hotfix coming soon, cause right now any BG that has more than ten players is completely dominated by Moonkins.
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On November 24 2014 07:16 Teoita wrote: Lol my average frostbolt is ~4.5k (628 ilvl). Sweet.
Frost is so frustrating at the moment; you get crazy DPS spikes when you pop all your cooldowns, and then you're an useless piece of junk unless the RNG gods are with you -.-
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Sounds like Moonkin last expansion.
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Italy12246 Posts
Hm nah i think moonkins last expansion are more like ret.
Moonkins had huge swings variance in their dps. Frost doesn't really have huge variance tied to procs, either we pull 60k with cooldowns, 7k without cooldowns and procs, or 10k without cooldowns but with a few procs.
I'd actually love frost being so bursty and tied to cooldowns if we had at least one more spec that could just pull stable, consistent dps for a whole encounter.
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Have any other healers been doing the challenge modes? The bosses seem reasonably easy, but some of these trash packs are destroying us.
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On November 24 2014 07:55 Teoita wrote: Hm nah i think moonkins last expansion are more like ret.
Moonkins had huge swings variance in their dps. Frost doesn't really have huge variance tied to procs, either we pull 60k with cooldowns, 7k without cooldowns and procs, or 10k without cooldowns but with a few procs.
I'd actually love frost being so bursty and tied to cooldowns if we had at least one more spec that could just pull stable, consistent dps for a whole encounter.
We didn't really have swings, though. I wish I still had access to some of my old ToT logs but they've been deleted. Basically, this is what the damage graph looked like on most fights:
¯ ¯ ¯ _ _ _ _ _ - - - _ _ _ _ _ ¯ ¯ ¯ _ _ _ _ _ - - - _ _ _ _ _
On fights like Heroic Jinrohk I would burst for 1.2 million DPS at the start, then drop to like 200k DPS for the rest of the fight. More than half of the total damage came from cooldown burst or RNG procs (which is why Moonkin was so terrible in Challenge Modes - our RNG was based on secondary stats and CMs basically removed those due to the lower ilvl).
I'm telling you... it sounds like Frost is MoP Moonkin 2.0 here. I could do 1m DPS with cooldowns, like 100k without, and about 200k if the RNG gods smiled upon me with Starsurge procs.
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Italy12246 Posts
Yeah alright that's what frost is like
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Annoyingly, that was also one of the reasons why Moonkin did terrible on some fights based on how fast you killed it. My DPS actually decreased on Jinrohk and a few other bosses over time. If you killed a boss in an interval of three minutes you would do great DPS. If you hit it somewhere around 1.5 you would do pretty terrible.
I could end up doing 500k on a fight that lasted 3:30, but only 200k on a fight that lasted 3:00. It was amazing how much difference thirty seconds could make. Actually made my guild stop DPS on a few bosses if I was trying to rank and we were killing it too quickly.
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I just realized how bad the game design is if you have to intentionally play worse in order to maximize your gameplay.
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Take your moonkin to Ashran and get the ancient artifact... +200% damage with Starfall = sad pandas
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I went into Ashran yesterday and we just got steamrolled. There were about 10 Alliance there and like 40+ Horde. Basically sat there for half an hour watching them farm our NPCs. It was extremely odd because Alliance makes up 75% of the server. Did not expect there to be so few PvPers on the Alliance side.
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Stormreaver premades seem to be increasingly common now... I got all my farming finished before the Ashran nerfs luckily. But a bunch of Glad/Rank1 players from Tich recently came over to Cenarius, so maybe there is hope for some legit PvP teammates on server now.
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I still haven't decided if the PvP is going to be good or bad. Like, it's either going to be the best or worst arena season ever. At the moment I'm leaning more towards it being good but it's really too early to tell because I'm sure there is a wave of balance nerfs/buffs coming when the raid releases.
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Lalalaland34483 Posts
I haven't spent much time trying to learn about Ashran but from what I've seen it's pretty stupid.
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Picture a giant ball. Now drop it. Really, really hard.
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Lalalaland34483 Posts
Is it like a giant tennis ball that bounces or a giant bowling ball? I need specifics.
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Demo is so fucking shit atm, everything bar demon bolt hits like a wet noodle, 631 with ds and some procs and my hardest hitting soulfire is 19k, shadowbolt is hitting for like 4-5k.
My lvl 95 spriest in 537 ilvl hits harder then my demo lock rofl
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