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[wow] Warlords of Draenor - Page 210

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Add yourself to the player list
Squat
Profile Joined September 2013
Sweden7978 Posts
October 30 2014 14:01 GMT
#4181
On October 30 2014 12:48 deth2munkies wrote:
Show nested quote +
On October 30 2014 12:45 mrgoochio wrote:
What's the fastest way from 1-60 without the pandaria bug for a fresh account hunter? I am lvl 13 and it took quite a while just to get to 13. I have lvl 90 friends but duno if they can help me in any way. I want to hit 60 then boost to 90. (Non recruit a friend account)


Get a shitload of heirlooms and take a few selected quests in each zone while just killing everything you get in range of on the way.

Can't really get looms on a fresh account. I'd say just spam dungeons and take up gathering profs. You get a decent chunk of xp for every herb and mining node and dungeon quests can take you almost a full level. Otherwise there aren't any real shortcuts that I'm aware of, but 1-60 is really fast these days.
"Digital. They have digital. What is digital?" - Donald J Trump
Vallelol
Profile Joined March 2011
Germany1046 Posts
October 30 2014 14:43 GMT
#4182
On October 30 2014 12:45 mrgoochio wrote:
What's the fastest way from 1-60 without the pandaria bug for a fresh account hunter? I am lvl 13 and it took quite a while just to get to 13. I have lvl 90 friends but duno if they can help me in any way. I want to hit 60 then boost to 90. (Non recruit a friend account)


If you are an experienced player you can solo most of the dungeons until level 60 which gives really good amounts of XP. Just leveled my druid from 11-20 Solo in Ragefire and it's super fast
arb
Profile Blog Joined April 2008
Noobville17922 Posts
October 30 2014 15:42 GMT
#4183
On October 30 2014 21:09 Stancel wrote:
Show nested quote +
On October 30 2014 06:31 arb wrote:
Boo, saw it a few too late.
Was going to log on and boost a shaman real fast.

as soon as apatch started i went ahead and closed it since i knew what was happening


still not fixed in oceanic servers, people are selling 1-60 for 3.5k

lol id tell them to fuck off if they tried to sell me
get a friend to do it then boost one of his.

Artillery spawned from the forges of Hell
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2014-10-30 15:45:01
October 30 2014 15:44 GMT
#4184
On October 30 2014 23:43 Vallelol wrote:
Show nested quote +
On October 30 2014 12:45 mrgoochio wrote:
What's the fastest way from 1-60 without the pandaria bug for a fresh account hunter? I am lvl 13 and it took quite a while just to get to 13. I have lvl 90 friends but duno if they can help me in any way. I want to hit 60 then boost to 90. (Non recruit a friend account)


If you are an experienced player you can solo most of the dungeons until level 60 which gives really good amounts of XP. Just leveled my druid from 11-20 Solo in Ragefire and it's super fast


You can't do that in dungeons after about lvl 30 without a tank spec (or pet class) and/or heirlooms.
Vallelol
Profile Joined March 2011
Germany1046 Posts
October 30 2014 16:03 GMT
#4185
On October 31 2014 00:44 deth2munkies wrote:
Show nested quote +
On October 30 2014 23:43 Vallelol wrote:
On October 30 2014 12:45 mrgoochio wrote:
What's the fastest way from 1-60 without the pandaria bug for a fresh account hunter? I am lvl 13 and it took quite a while just to get to 13. I have lvl 90 friends but duno if they can help me in any way. I want to hit 60 then boost to 90. (Non recruit a friend account)


If you are an experienced player you can solo most of the dungeons until level 60 which gives really good amounts of XP. Just leveled my druid from 11-20 Solo in Ragefire and it's super fast


You can't do that in dungeons after about lvl 30 without a tank spec (or pet class) and/or heirlooms.


Well he is a hunter, so he has a pet, but yea could be that its not that easy without heirlooms
mrgoochio
Profile Joined April 2009
United States557 Posts
October 30 2014 21:00 GMT
#4186
Thanks for the info guize
chengysogood
m4ini
Profile Joined February 2014
4215 Posts
October 30 2014 21:50 GMT
#4187
Gamemaster got back to me, in regard to that scam a couple of days back.

Doch leider unterstützen wir Handelsabkommen zu Instanzruns nicht. Daher gibt es diesbezüglich auch keine Unterstützung in Betrugsfällen, da diese in eigenem Risiko getätigt werden. Das bedeutet, das Geld können wir euch nicht zukommen lassen, aber um den Spieler kümmern wir uns dennoch entsprechend unserer Richtlinien.


Translation:

"Sadly, we don't support trade-agreements about dungeon-runs. That's why in this regard, there is no support for scams, since those are done in your own risk. That means, we cannot refund you your gold, but we will deal with the player acoording to our guidelines."

Well. Interesting. Guess that's one way to support goldfarmers, since i'm going to get that gold back either way. If it means buying it, well, so be it i guess.
On track to MA1950A.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
October 30 2014 22:36 GMT
#4188
On October 31 2014 06:50 m4ini wrote:
Gamemaster got back to me, in regard to that scam a couple of days back.

Show nested quote +
Doch leider unterstützen wir Handelsabkommen zu Instanzruns nicht. Daher gibt es diesbezüglich auch keine Unterstützung in Betrugsfällen, da diese in eigenem Risiko getätigt werden. Das bedeutet, das Geld können wir euch nicht zukommen lassen, aber um den Spieler kümmern wir uns dennoch entsprechend unserer Richtlinien.


Translation:

"Sadly, we don't support trade-agreements about dungeon-runs. That's why in this regard, there is no support for scams, since those are done in your own risk. That means, we cannot refund you your gold, but we will deal with the player acoording to our guidelines."

Well. Interesting. Guess that's one way to support goldfarmers, since i'm going to get that gold back either way. If it means buying it, well, so be it i guess.

I had a friend who used to buy gold from gold farmers
sometimes it was legit. sometimes not
Artillery spawned from the forges of Hell
heartlxp
Profile Joined September 2010
United States1258 Posts
October 30 2014 23:08 GMT
#4189
wonder how much backlash there'd be if there were a gold-to-gametime trade like in wildstar
Godwrath
Profile Joined August 2012
Spain10166 Posts
October 30 2014 23:22 GMT
#4190
On October 31 2014 08:08 heartlxp wrote:
wonder how much backlash there'd be if there were a gold-to-gametime trade like in wildstar

Not much, i am actually surprised that Blizzard hasn't done it yet.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
October 31 2014 00:59 GMT
#4191
On October 31 2014 08:22 Godwrath wrote:
Show nested quote +
On October 31 2014 08:08 heartlxp wrote:
wonder how much backlash there'd be if there were a gold-to-gametime trade like in wildstar

Not much, i am actually surprised that Blizzard hasn't done it yet.

Blizzard wont do it either.
It'll have to be low so low pops can get it(10k a month maybe) but then high pops will make that in half a day or less so it wont work. It'd have to be obnoxiously high like 500k or something which people wont be able to reach in a reasonable amount of time
Artillery spawned from the forges of Hell
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2014-10-31 01:39:44
October 31 2014 01:38 GMT
#4192
On October 31 2014 09:59 arb wrote:
Show nested quote +
On October 31 2014 08:22 Godwrath wrote:
On October 31 2014 08:08 heartlxp wrote:
wonder how much backlash there'd be if there were a gold-to-gametime trade like in wildstar

Not much, i am actually surprised that Blizzard hasn't done it yet.

Blizzard wont do it either.
It'll have to be low so low pops can get it(10k a month maybe) but then high pops will make that in half a day or less so it wont work. It'd have to be obnoxiously high like 500k or something which people wont be able to reach in a reasonable amount of time


Not entirely true, if the system works like for example Eve. A poor person can become a rich person by selling those things. It's like saying "eve online doesn't work because lowbies can't buy plex" - which is not true. You have to farm for it, yes, pretty much around the clock (if you're not one of the TL-eve players and know how to abuse the system), but not impossible.

From experience.

edit: would purely use it to get gold though by selling those things, easier than to look through all those goldselling ads - my god is that business huge oO
On track to MA1950A.
NonY
Profile Blog Joined June 2007
8751 Posts
October 31 2014 04:25 GMT
#4193
On October 31 2014 09:59 arb wrote:
Show nested quote +
On October 31 2014 08:22 Godwrath wrote:
On October 31 2014 08:08 heartlxp wrote:
wonder how much backlash there'd be if there were a gold-to-gametime trade like in wildstar

Not much, i am actually surprised that Blizzard hasn't done it yet.

Blizzard wont do it either.
It'll have to be low so low pops can get it(10k a month maybe) but then high pops will make that in half a day or less so it wont work. It'd have to be obnoxiously high like 500k or something which people wont be able to reach in a reasonable amount of time

that's not how it works. someone goes on bnet site and gives blizzard $15. blizzard then mails that person's character an item that can be used to give a character's account more gametime. that person then sells the item for gold. so it's just market value. it doesn't matter to blizzard how much they're selling for. it just allows rich $$ people to pay the subscriptions of rich gold people. more subs overall
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
October 31 2014 04:35 GMT
#4194
On October 31 2014 13:25 NonY wrote:
Show nested quote +
On October 31 2014 09:59 arb wrote:
On October 31 2014 08:22 Godwrath wrote:
On October 31 2014 08:08 heartlxp wrote:
wonder how much backlash there'd be if there were a gold-to-gametime trade like in wildstar

Not much, i am actually surprised that Blizzard hasn't done it yet.

Blizzard wont do it either.
It'll have to be low so low pops can get it(10k a month maybe) but then high pops will make that in half a day or less so it wont work. It'd have to be obnoxiously high like 500k or something which people wont be able to reach in a reasonable amount of time

that's not how it works. someone goes on bnet site and gives blizzard $15. blizzard then mails that person's character an item that can be used to give a character's account more gametime. that person then sells the item for gold. so it's just market value. it doesn't matter to blizzard how much they're selling for. it just allows rich $$ people to pay the subscriptions of rich gold people. more subs overall


That might have worked early in the game's lifecycle, but now there's so much gold on the market that the gold cost of these things would have to be insane. Then again, there look to be a ton of gold dumps coming in this expansion, so we'll see.
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2014-10-31 04:41:47
October 31 2014 04:40 GMT
#4195
On October 31 2014 13:35 deth2munkies wrote:
Show nested quote +
On October 31 2014 13:25 NonY wrote:
On October 31 2014 09:59 arb wrote:
On October 31 2014 08:22 Godwrath wrote:
On October 31 2014 08:08 heartlxp wrote:
wonder how much backlash there'd be if there were a gold-to-gametime trade like in wildstar

Not much, i am actually surprised that Blizzard hasn't done it yet.

Blizzard wont do it either.
It'll have to be low so low pops can get it(10k a month maybe) but then high pops will make that in half a day or less so it wont work. It'd have to be obnoxiously high like 500k or something which people wont be able to reach in a reasonable amount of time

that's not how it works. someone goes on bnet site and gives blizzard $15. blizzard then mails that person's character an item that can be used to give a character's account more gametime. that person then sells the item for gold. so it's just market value. it doesn't matter to blizzard how much they're selling for. it just allows rich $$ people to pay the subscriptions of rich gold people. more subs overall


That might have worked early in the game's lifecycle, but now there's so much gold on the market that the gold cost of these things would have to be insane. Then again, there look to be a ton of gold dumps coming in this expansion, so we'll see.


You forget that insane costs would sooner or later balance itself out. If all the superrich-people (gold) run out of gold and nobody buys the wow-plex anymore, the price drops. Not just that, some of the low-gold people would sell the wow-plex, becoming richer persons in the process.

WoW is a game, but just as Eves economy works, the economy in WoW would work too (in a simpler scale n stuff, of course).

edit: pretty much the same as with epic shards at the start of an expansion - at the start, they'll go for 500-1000g per piece - falling quickly in price to stacks for the same money. At least before LFR.
On track to MA1950A.
aksfjh
Profile Joined November 2010
United States4853 Posts
Last Edited: 2014-10-31 05:19:47
October 31 2014 05:13 GMT
#4196
Gold for game time is different than that, m4ini. It actually has a MASSIVE anti-inflationary effect. In order to make it work properly, it wouldn't be able how much gold people have, but how fast they can obtain gold. There's a large stockpile of gold because of how late we are in an expansion and how little gold matters IRL. People essentially don't have anything to spend gold on at vendors, which means it piles up as people sell crap to vendors.

If you create a massive gold sink that has persistent high value, then you'll get a lot of deflationary pressure. This pressure reverberates into the AH, bringing down mat buy/sell prices as more gold is sucked out of the system, making it harder to accumulate the large amounts you need for extra game time.

The only equalizing effect it has is that it gives a valuable sink for the gold rich players to throw their money into.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2014-10-31 05:25:18
October 31 2014 05:23 GMT
#4197
On October 31 2014 14:13 aksfjh wrote:
Gold for game time is different than that, m4ini. It actually has a MASSIVE anti-inflationary effect. In order to make it work properly, it wouldn't be able how much gold people have, but how fast they can obtain gold. There's a large stockpile of gold because of how late we are in an expansion and how little gold matters IRL. People essentially don't have anything to spend gold on at vendors, which means it piles up as people sell crap to vendors.

If you create a massive gold sink that has persistent high value, then you'll get a lot of deflationary pressure. This pressure reverberates into the AH, bringing down mat buy/sell prices as more gold is sucked out of the system, making it harder to accumulate the large amounts you need for extra game time.

The only equalizing effect it has is that it gives a valuable sink for the gold rich players to throw their money into.


The problem is the model they're suggesting doesn't let you directly buy game time for gold, you buy it for money and it's BoU rather than BoP, as in you can trade it.

This basically means that it does nothing to stop inflation, it just makes the people who spend the most RL money very, very rich in-game.

If they let you directly spend gold on it, WoW's profits would tank because the most hardcore players (that keep the game sub numbers up by both being a solid demographic and inspiring more casual people to continue playing for raiding/PvP) will never pay a sub again, and people that illicitly buy gold (probably at a discounted value to the relative value of a WoW sub) will be able to play without giving a dime to Blizzard as well.

That's not to mention the huge gold reserves that will make it so that nearly everyone gets at least a free month.
aksfjh
Profile Joined November 2010
United States4853 Posts
October 31 2014 05:33 GMT
#4198
On October 31 2014 14:23 deth2munkies wrote:
Show nested quote +
On October 31 2014 14:13 aksfjh wrote:
Gold for game time is different than that, m4ini. It actually has a MASSIVE anti-inflationary effect. In order to make it work properly, it wouldn't be able how much gold people have, but how fast they can obtain gold. There's a large stockpile of gold because of how late we are in an expansion and how little gold matters IRL. People essentially don't have anything to spend gold on at vendors, which means it piles up as people sell crap to vendors.

If you create a massive gold sink that has persistent high value, then you'll get a lot of deflationary pressure. This pressure reverberates into the AH, bringing down mat buy/sell prices as more gold is sucked out of the system, making it harder to accumulate the large amounts you need for extra game time.

The only equalizing effect it has is that it gives a valuable sink for the gold rich players to throw their money into.


The problem is the model they're suggesting doesn't let you directly buy game time for gold, you buy it for money and it's BoU rather than BoP, as in you can trade it.

This basically means that it does nothing to stop inflation, it just makes the people who spend the most RL money very, very rich in-game.

If they let you directly spend gold on it, WoW's profits would tank because the most hardcore players (that keep the game sub numbers up by both being a solid demographic and inspiring more casual people to continue playing for raiding/PvP) will never pay a sub again, and people that illicitly buy gold (probably at a discounted value to the relative value of a WoW sub) will be able to play without giving a dime to Blizzard as well.

That's not to mention the huge gold reserves that will make it so that nearly everyone gets at least a free month.

Oh, never mind then. That's a stupid model of P2W if I ever saw it.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
October 31 2014 06:35 GMT
#4199
On October 31 2014 14:33 aksfjh wrote:
Show nested quote +
On October 31 2014 14:23 deth2munkies wrote:
On October 31 2014 14:13 aksfjh wrote:
Gold for game time is different than that, m4ini. It actually has a MASSIVE anti-inflationary effect. In order to make it work properly, it wouldn't be able how much gold people have, but how fast they can obtain gold. There's a large stockpile of gold because of how late we are in an expansion and how little gold matters IRL. People essentially don't have anything to spend gold on at vendors, which means it piles up as people sell crap to vendors.

If you create a massive gold sink that has persistent high value, then you'll get a lot of deflationary pressure. This pressure reverberates into the AH, bringing down mat buy/sell prices as more gold is sucked out of the system, making it harder to accumulate the large amounts you need for extra game time.

The only equalizing effect it has is that it gives a valuable sink for the gold rich players to throw their money into.


The problem is the model they're suggesting doesn't let you directly buy game time for gold, you buy it for money and it's BoU rather than BoP, as in you can trade it.

This basically means that it does nothing to stop inflation, it just makes the people who spend the most RL money very, very rich in-game.

If they let you directly spend gold on it, WoW's profits would tank because the most hardcore players (that keep the game sub numbers up by both being a solid demographic and inspiring more casual people to continue playing for raiding/PvP) will never pay a sub again, and people that illicitly buy gold (probably at a discounted value to the relative value of a WoW sub) will be able to play without giving a dime to Blizzard as well.

That's not to mention the huge gold reserves that will make it so that nearly everyone gets at least a free month.

Oh, never mind then. That's a stupid model of P2W if I ever saw it.

Worked great for EVE and Wildstar.
Moderator
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2014-10-31 06:43:36
October 31 2014 06:43 GMT
#4200
On October 31 2014 15:35 Firebolt145 wrote:
Show nested quote +
On October 31 2014 14:33 aksfjh wrote:
On October 31 2014 14:23 deth2munkies wrote:
On October 31 2014 14:13 aksfjh wrote:
Gold for game time is different than that, m4ini. It actually has a MASSIVE anti-inflationary effect. In order to make it work properly, it wouldn't be able how much gold people have, but how fast they can obtain gold. There's a large stockpile of gold because of how late we are in an expansion and how little gold matters IRL. People essentially don't have anything to spend gold on at vendors, which means it piles up as people sell crap to vendors.

If you create a massive gold sink that has persistent high value, then you'll get a lot of deflationary pressure. This pressure reverberates into the AH, bringing down mat buy/sell prices as more gold is sucked out of the system, making it harder to accumulate the large amounts you need for extra game time.

The only equalizing effect it has is that it gives a valuable sink for the gold rich players to throw their money into.


The problem is the model they're suggesting doesn't let you directly buy game time for gold, you buy it for money and it's BoU rather than BoP, as in you can trade it.

This basically means that it does nothing to stop inflation, it just makes the people who spend the most RL money very, very rich in-game.

If they let you directly spend gold on it, WoW's profits would tank because the most hardcore players (that keep the game sub numbers up by both being a solid demographic and inspiring more casual people to continue playing for raiding/PvP) will never pay a sub again, and people that illicitly buy gold (probably at a discounted value to the relative value of a WoW sub) will be able to play without giving a dime to Blizzard as well.

That's not to mention the huge gold reserves that will make it so that nearly everyone gets at least a free month.

Oh, never mind then. That's a stupid model of P2W if I ever saw it.

Worked great for EVE and Wildstar.


Because they had it at launch (or relatively near) and built around it. WoW's been out for a decade, adding it now would do more harm than good.
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