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On October 30 2014 12:48 deth2munkies wrote:Show nested quote +On October 30 2014 12:45 mrgoochio wrote: What's the fastest way from 1-60 without the pandaria bug for a fresh account hunter? I am lvl 13 and it took quite a while just to get to 13. I have lvl 90 friends but duno if they can help me in any way. I want to hit 60 then boost to 90. (Non recruit a friend account) Get a shitload of heirlooms and take a few selected quests in each zone while just killing everything you get in range of on the way. Can't really get looms on a fresh account. I'd say just spam dungeons and take up gathering profs. You get a decent chunk of xp for every herb and mining node and dungeon quests can take you almost a full level. Otherwise there aren't any real shortcuts that I'm aware of, but 1-60 is really fast these days.
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On October 30 2014 12:45 mrgoochio wrote: What's the fastest way from 1-60 without the pandaria bug for a fresh account hunter? I am lvl 13 and it took quite a while just to get to 13. I have lvl 90 friends but duno if they can help me in any way. I want to hit 60 then boost to 90. (Non recruit a friend account)
If you are an experienced player you can solo most of the dungeons until level 60 which gives really good amounts of XP. Just leveled my druid from 11-20 Solo in Ragefire and it's super fast
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On October 30 2014 21:09 Stancel wrote:Show nested quote +On October 30 2014 06:31 arb wrote: Boo, saw it a few too late. Was going to log on and boost a shaman real fast.
as soon as apatch started i went ahead and closed it since i knew what was happening still not fixed in oceanic servers, people are selling 1-60 for 3.5k lol id tell them to fuck off if they tried to sell me get a friend to do it then boost one of his.
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On October 30 2014 23:43 Vallelol wrote:Show nested quote +On October 30 2014 12:45 mrgoochio wrote: What's the fastest way from 1-60 without the pandaria bug for a fresh account hunter? I am lvl 13 and it took quite a while just to get to 13. I have lvl 90 friends but duno if they can help me in any way. I want to hit 60 then boost to 90. (Non recruit a friend account) If you are an experienced player you can solo most of the dungeons until level 60 which gives really good amounts of XP. Just leveled my druid from 11-20 Solo in Ragefire and it's super fast
You can't do that in dungeons after about lvl 30 without a tank spec (or pet class) and/or heirlooms.
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On October 31 2014 00:44 deth2munkies wrote:Show nested quote +On October 30 2014 23:43 Vallelol wrote:On October 30 2014 12:45 mrgoochio wrote: What's the fastest way from 1-60 without the pandaria bug for a fresh account hunter? I am lvl 13 and it took quite a while just to get to 13. I have lvl 90 friends but duno if they can help me in any way. I want to hit 60 then boost to 90. (Non recruit a friend account) If you are an experienced player you can solo most of the dungeons until level 60 which gives really good amounts of XP. Just leveled my druid from 11-20 Solo in Ragefire and it's super fast You can't do that in dungeons after about lvl 30 without a tank spec (or pet class) and/or heirlooms.
Well he is a hunter, so he has a pet, but yea could be that its not that easy without heirlooms
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Thanks for the info guize
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Gamemaster got back to me, in regard to that scam a couple of days back.
Doch leider unterstützen wir Handelsabkommen zu Instanzruns nicht. Daher gibt es diesbezüglich auch keine Unterstützung in Betrugsfällen, da diese in eigenem Risiko getätigt werden. Das bedeutet, das Geld können wir euch nicht zukommen lassen, aber um den Spieler kümmern wir uns dennoch entsprechend unserer Richtlinien.
Translation:
"Sadly, we don't support trade-agreements about dungeon-runs. That's why in this regard, there is no support for scams, since those are done in your own risk. That means, we cannot refund you your gold, but we will deal with the player acoording to our guidelines."
Well. Interesting. Guess that's one way to support goldfarmers, since i'm going to get that gold back either way. If it means buying it, well, so be it i guess.
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On October 31 2014 06:50 m4ini wrote:Gamemaster got back to me, in regard to that scam a couple of days back. Show nested quote +Doch leider unterstützen wir Handelsabkommen zu Instanzruns nicht. Daher gibt es diesbezüglich auch keine Unterstützung in Betrugsfällen, da diese in eigenem Risiko getätigt werden. Das bedeutet, das Geld können wir euch nicht zukommen lassen, aber um den Spieler kümmern wir uns dennoch entsprechend unserer Richtlinien. Translation: "Sadly, we don't support trade-agreements about dungeon-runs. That's why in this regard, there is no support for scams, since those are done in your own risk. That means, we cannot refund you your gold, but we will deal with the player acoording to our guidelines." Well. Interesting. Guess that's one way to support goldfarmers, since i'm going to get that gold back either way. If it means buying it, well, so be it i guess. I had a friend who used to buy gold from gold farmers sometimes it was legit. sometimes not
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wonder how much backlash there'd be if there were a gold-to-gametime trade like in wildstar
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On October 31 2014 08:08 heartlxp wrote: wonder how much backlash there'd be if there were a gold-to-gametime trade like in wildstar Not much, i am actually surprised that Blizzard hasn't done it yet.
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On October 31 2014 08:22 Godwrath wrote:Show nested quote +On October 31 2014 08:08 heartlxp wrote: wonder how much backlash there'd be if there were a gold-to-gametime trade like in wildstar Not much, i am actually surprised that Blizzard hasn't done it yet. Blizzard wont do it either. It'll have to be low so low pops can get it(10k a month maybe) but then high pops will make that in half a day or less so it wont work. It'd have to be obnoxiously high like 500k or something which people wont be able to reach in a reasonable amount of time
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On October 31 2014 09:59 arb wrote:Show nested quote +On October 31 2014 08:22 Godwrath wrote:On October 31 2014 08:08 heartlxp wrote: wonder how much backlash there'd be if there were a gold-to-gametime trade like in wildstar Not much, i am actually surprised that Blizzard hasn't done it yet. Blizzard wont do it either. It'll have to be low so low pops can get it(10k a month maybe) but then high pops will make that in half a day or less so it wont work. It'd have to be obnoxiously high like 500k or something which people wont be able to reach in a reasonable amount of time
Not entirely true, if the system works like for example Eve. A poor person can become a rich person by selling those things. It's like saying "eve online doesn't work because lowbies can't buy plex" - which is not true. You have to farm for it, yes, pretty much around the clock (if you're not one of the TL-eve players and know how to abuse the system), but not impossible.
From experience.
edit: would purely use it to get gold though by selling those things, easier than to look through all those goldselling ads - my god is that business huge oO
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8748 Posts
On October 31 2014 09:59 arb wrote:Show nested quote +On October 31 2014 08:22 Godwrath wrote:On October 31 2014 08:08 heartlxp wrote: wonder how much backlash there'd be if there were a gold-to-gametime trade like in wildstar Not much, i am actually surprised that Blizzard hasn't done it yet. Blizzard wont do it either. It'll have to be low so low pops can get it(10k a month maybe) but then high pops will make that in half a day or less so it wont work. It'd have to be obnoxiously high like 500k or something which people wont be able to reach in a reasonable amount of time that's not how it works. someone goes on bnet site and gives blizzard $15. blizzard then mails that person's character an item that can be used to give a character's account more gametime. that person then sells the item for gold. so it's just market value. it doesn't matter to blizzard how much they're selling for. it just allows rich $$ people to pay the subscriptions of rich gold people. more subs overall
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On October 31 2014 13:25 NonY wrote:Show nested quote +On October 31 2014 09:59 arb wrote:On October 31 2014 08:22 Godwrath wrote:On October 31 2014 08:08 heartlxp wrote: wonder how much backlash there'd be if there were a gold-to-gametime trade like in wildstar Not much, i am actually surprised that Blizzard hasn't done it yet. Blizzard wont do it either. It'll have to be low so low pops can get it(10k a month maybe) but then high pops will make that in half a day or less so it wont work. It'd have to be obnoxiously high like 500k or something which people wont be able to reach in a reasonable amount of time that's not how it works. someone goes on bnet site and gives blizzard $15. blizzard then mails that person's character an item that can be used to give a character's account more gametime. that person then sells the item for gold. so it's just market value. it doesn't matter to blizzard how much they're selling for. it just allows rich $$ people to pay the subscriptions of rich gold people. more subs overall
That might have worked early in the game's lifecycle, but now there's so much gold on the market that the gold cost of these things would have to be insane. Then again, there look to be a ton of gold dumps coming in this expansion, so we'll see.
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On October 31 2014 13:35 deth2munkies wrote:Show nested quote +On October 31 2014 13:25 NonY wrote:On October 31 2014 09:59 arb wrote:On October 31 2014 08:22 Godwrath wrote:On October 31 2014 08:08 heartlxp wrote: wonder how much backlash there'd be if there were a gold-to-gametime trade like in wildstar Not much, i am actually surprised that Blizzard hasn't done it yet. Blizzard wont do it either. It'll have to be low so low pops can get it(10k a month maybe) but then high pops will make that in half a day or less so it wont work. It'd have to be obnoxiously high like 500k or something which people wont be able to reach in a reasonable amount of time that's not how it works. someone goes on bnet site and gives blizzard $15. blizzard then mails that person's character an item that can be used to give a character's account more gametime. that person then sells the item for gold. so it's just market value. it doesn't matter to blizzard how much they're selling for. it just allows rich $$ people to pay the subscriptions of rich gold people. more subs overall That might have worked early in the game's lifecycle, but now there's so much gold on the market that the gold cost of these things would have to be insane. Then again, there look to be a ton of gold dumps coming in this expansion, so we'll see.
You forget that insane costs would sooner or later balance itself out. If all the superrich-people (gold) run out of gold and nobody buys the wow-plex anymore, the price drops. Not just that, some of the low-gold people would sell the wow-plex, becoming richer persons in the process.
WoW is a game, but just as Eves economy works, the economy in WoW would work too (in a simpler scale n stuff, of course).
edit: pretty much the same as with epic shards at the start of an expansion - at the start, they'll go for 500-1000g per piece - falling quickly in price to stacks for the same money. At least before LFR.
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Gold for game time is different than that, m4ini. It actually has a MASSIVE anti-inflationary effect. In order to make it work properly, it wouldn't be able how much gold people have, but how fast they can obtain gold. There's a large stockpile of gold because of how late we are in an expansion and how little gold matters IRL. People essentially don't have anything to spend gold on at vendors, which means it piles up as people sell crap to vendors.
If you create a massive gold sink that has persistent high value, then you'll get a lot of deflationary pressure. This pressure reverberates into the AH, bringing down mat buy/sell prices as more gold is sucked out of the system, making it harder to accumulate the large amounts you need for extra game time.
The only equalizing effect it has is that it gives a valuable sink for the gold rich players to throw their money into.
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On October 31 2014 14:13 aksfjh wrote: Gold for game time is different than that, m4ini. It actually has a MASSIVE anti-inflationary effect. In order to make it work properly, it wouldn't be able how much gold people have, but how fast they can obtain gold. There's a large stockpile of gold because of how late we are in an expansion and how little gold matters IRL. People essentially don't have anything to spend gold on at vendors, which means it piles up as people sell crap to vendors.
If you create a massive gold sink that has persistent high value, then you'll get a lot of deflationary pressure. This pressure reverberates into the AH, bringing down mat buy/sell prices as more gold is sucked out of the system, making it harder to accumulate the large amounts you need for extra game time.
The only equalizing effect it has is that it gives a valuable sink for the gold rich players to throw their money into.
The problem is the model they're suggesting doesn't let you directly buy game time for gold, you buy it for money and it's BoU rather than BoP, as in you can trade it.
This basically means that it does nothing to stop inflation, it just makes the people who spend the most RL money very, very rich in-game.
If they let you directly spend gold on it, WoW's profits would tank because the most hardcore players (that keep the game sub numbers up by both being a solid demographic and inspiring more casual people to continue playing for raiding/PvP) will never pay a sub again, and people that illicitly buy gold (probably at a discounted value to the relative value of a WoW sub) will be able to play without giving a dime to Blizzard as well.
That's not to mention the huge gold reserves that will make it so that nearly everyone gets at least a free month.
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On October 31 2014 14:23 deth2munkies wrote:Show nested quote +On October 31 2014 14:13 aksfjh wrote: Gold for game time is different than that, m4ini. It actually has a MASSIVE anti-inflationary effect. In order to make it work properly, it wouldn't be able how much gold people have, but how fast they can obtain gold. There's a large stockpile of gold because of how late we are in an expansion and how little gold matters IRL. People essentially don't have anything to spend gold on at vendors, which means it piles up as people sell crap to vendors.
If you create a massive gold sink that has persistent high value, then you'll get a lot of deflationary pressure. This pressure reverberates into the AH, bringing down mat buy/sell prices as more gold is sucked out of the system, making it harder to accumulate the large amounts you need for extra game time.
The only equalizing effect it has is that it gives a valuable sink for the gold rich players to throw their money into. The problem is the model they're suggesting doesn't let you directly buy game time for gold, you buy it for money and it's BoU rather than BoP, as in you can trade it. This basically means that it does nothing to stop inflation, it just makes the people who spend the most RL money very, very rich in-game. If they let you directly spend gold on it, WoW's profits would tank because the most hardcore players (that keep the game sub numbers up by both being a solid demographic and inspiring more casual people to continue playing for raiding/PvP) will never pay a sub again, and people that illicitly buy gold (probably at a discounted value to the relative value of a WoW sub) will be able to play without giving a dime to Blizzard as well. That's not to mention the huge gold reserves that will make it so that nearly everyone gets at least a free month. Oh, never mind then. That's a stupid model of P2W if I ever saw it.
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Lalalaland34483 Posts
On October 31 2014 14:33 aksfjh wrote:Show nested quote +On October 31 2014 14:23 deth2munkies wrote:On October 31 2014 14:13 aksfjh wrote: Gold for game time is different than that, m4ini. It actually has a MASSIVE anti-inflationary effect. In order to make it work properly, it wouldn't be able how much gold people have, but how fast they can obtain gold. There's a large stockpile of gold because of how late we are in an expansion and how little gold matters IRL. People essentially don't have anything to spend gold on at vendors, which means it piles up as people sell crap to vendors.
If you create a massive gold sink that has persistent high value, then you'll get a lot of deflationary pressure. This pressure reverberates into the AH, bringing down mat buy/sell prices as more gold is sucked out of the system, making it harder to accumulate the large amounts you need for extra game time.
The only equalizing effect it has is that it gives a valuable sink for the gold rich players to throw their money into. The problem is the model they're suggesting doesn't let you directly buy game time for gold, you buy it for money and it's BoU rather than BoP, as in you can trade it. This basically means that it does nothing to stop inflation, it just makes the people who spend the most RL money very, very rich in-game. If they let you directly spend gold on it, WoW's profits would tank because the most hardcore players (that keep the game sub numbers up by both being a solid demographic and inspiring more casual people to continue playing for raiding/PvP) will never pay a sub again, and people that illicitly buy gold (probably at a discounted value to the relative value of a WoW sub) will be able to play without giving a dime to Blizzard as well. That's not to mention the huge gold reserves that will make it so that nearly everyone gets at least a free month. Oh, never mind then. That's a stupid model of P2W if I ever saw it. Worked great for EVE and Wildstar.
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On October 31 2014 15:35 Firebolt145 wrote:Show nested quote +On October 31 2014 14:33 aksfjh wrote:On October 31 2014 14:23 deth2munkies wrote:On October 31 2014 14:13 aksfjh wrote: Gold for game time is different than that, m4ini. It actually has a MASSIVE anti-inflationary effect. In order to make it work properly, it wouldn't be able how much gold people have, but how fast they can obtain gold. There's a large stockpile of gold because of how late we are in an expansion and how little gold matters IRL. People essentially don't have anything to spend gold on at vendors, which means it piles up as people sell crap to vendors.
If you create a massive gold sink that has persistent high value, then you'll get a lot of deflationary pressure. This pressure reverberates into the AH, bringing down mat buy/sell prices as more gold is sucked out of the system, making it harder to accumulate the large amounts you need for extra game time.
The only equalizing effect it has is that it gives a valuable sink for the gold rich players to throw their money into. The problem is the model they're suggesting doesn't let you directly buy game time for gold, you buy it for money and it's BoU rather than BoP, as in you can trade it. This basically means that it does nothing to stop inflation, it just makes the people who spend the most RL money very, very rich in-game. If they let you directly spend gold on it, WoW's profits would tank because the most hardcore players (that keep the game sub numbers up by both being a solid demographic and inspiring more casual people to continue playing for raiding/PvP) will never pay a sub again, and people that illicitly buy gold (probably at a discounted value to the relative value of a WoW sub) will be able to play without giving a dime to Blizzard as well. That's not to mention the huge gold reserves that will make it so that nearly everyone gets at least a free month. Oh, never mind then. That's a stupid model of P2W if I ever saw it. Worked great for EVE and Wildstar.
Because they had it at launch (or relatively near) and built around it. WoW's been out for a decade, adding it now would do more harm than good.
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