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[wow] Warlords of Draenor - Page 208
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m4ini
4215 Posts
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jubil
United States2602 Posts
My beta mage has completed only the opening Dark Portal questchain (going through all of Tanaan with Khadgar & co.; currently sitting on Shadowmoon garrison quests); he's sitting at about 11/20ths of a bar (430k/775k), with a /played of about 2hours 7min. It probably could be done a little quicker, but not much since the quests are all one by one and involve a fair amount of NPC-driven artificial downtime (run around with Khadgar, watch Khadgar blast some orcs, watch Khadgar blast the dam, run around with Khadgar some more, watch Khadgar blast some rocks, watch Khadgar chat with NPCs, etc...I'm actually a little sick of Khadgar by now) Other caveats: I don't believe template-created beta characters get rested state, he obviously doesn't have any heirloom gear, and some of the time was spent on setting up keybinds. In all, I think getting to 100 could be done somewhat quickly, but getting a single character to 100 in a single day would be a little bit of a stretch (eg. in an all-day dedicated leveling group with heirlooms required) | ||
Stancel
Singapore15360 Posts
On October 28 2014 23:28 Teoita wrote: Yeah basically upgrading your epic crafted gear is one of the few profession perks left in wod. So tailors/leatherworkers/blacksmiths are going to make a shitton of money in WoD? I'm sitting here with my JC/Inscription/Alchemy/Enchanting and my main source of gold is selling battle pets. | ||
Vallelol
Germany1046 Posts
On October 29 2014 02:22 jubil wrote: Re: leveling speed My beta mage has completed only the opening Dark Portal questchain (going through all of Tanaan with Khadgar & co.; currently sitting on Shadowmoon garrison quests); he's sitting at about 11/20ths of a bar (430k/775k), with a /played of about 2hours 7min. It probably could be done a little quicker, but not much since the quests are all one by one and involve a fair amount of NPC-driven artificial downtime (run around with Khadgar, watch Khadgar blast some orcs, watch Khadgar blast the dam, run around with Khadgar some more, watch Khadgar blast some rocks, watch Khadgar chat with NPCs, etc...I'm actually a little sick of Khadgar by now) Other caveats: I don't believe template-created beta characters get rested state, he obviously doesn't have any heirloom gear, and some of the time was spent on setting up keybinds. In all, I think getting to 100 could be done somewhat quickly, but getting a single character to 100 in a single day would be a little bit of a stretch (eg. in an all-day dedicated leveling group with heirlooms required) 2hours for the jungle? I did it several times now and you should never need more than about 30minutes for it | ||
deth2munkies
United States4051 Posts
On October 29 2014 03:47 Stancel wrote: So tailors/leatherworkers/blacksmiths are going to make a shitton of money in WoD? I'm sitting here with my JC/Inscription/Alchemy/Enchanting and my main source of gold is selling battle pets. Alchemy gets the Alchemist's Stone at lvl 90 that is heroic dungeon quality, so that's a thing. Plus they are the only ones that can make the good flasks. Same with JC, they can get better epic rings than non-JC and cut slightly better gems. Inscription...I have no idea, you fucking buy your glyphs from a vendor, guess you're stuck selling Darkmoon and Fortune cards. | ||
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NonY
8748 Posts
On October 29 2014 02:22 jubil wrote: Re: leveling speed My beta mage has completed only the opening Dark Portal questchain (going through all of Tanaan with Khadgar & co.; currently sitting on Shadowmoon garrison quests); he's sitting at about 11/20ths of a bar (430k/775k), with a /played of about 2hours 7min. It probably could be done a little quicker, but not much since the quests are all one by one and involve a fair amount of NPC-driven artificial downtime (run around with Khadgar, watch Khadgar blast some orcs, watch Khadgar blast the dam, run around with Khadgar some more, watch Khadgar blast some rocks, watch Khadgar chat with NPCs, etc...I'm actually a little sick of Khadgar by now) Other caveats: I don't believe template-created beta characters get rested state, he obviously doesn't have any heirloom gear, and some of the time was spent on setting up keybinds. In all, I think getting to 100 could be done somewhat quickly, but getting a single character to 100 in a single day would be a little bit of a stretch (eg. in an all-day dedicated leveling group with heirlooms required) on the other end of the spectrum, this guy is halfway through 94 in 2 hours... http://www.elvinelol.com/forums/showthread.php?1405 I think most people who plan to play all day to hit 100 are gonna hit 100. I'm gonna guess around 9-12 hours. Getting two characters 90-100 in a day is probably gonna require some practice, good gear, and/or a very long day, but it'll definitely be possible. This guy could probably do 3 if they are all geared. | ||
arb
Noobville17920 Posts
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Squat
Sweden7978 Posts
On October 29 2014 03:47 Stancel wrote: So tailors/leatherworkers/blacksmiths are going to make a shitton of money in WoD? I'm sitting here with my JC/Inscription/Alchemy/Enchanting and my main source of gold is selling battle pets. There is a hardcap on how many pieces of crafted gear you can wear at once, 3 I think. That will cut down demand quite a bit. In the first weeks, prices will be outrageous though. I plan on investing in a ton of mats to craft gear and then sell it. Only when the prices inevitably fall off will I start making gear for myself. | ||
arb
Noobville17920 Posts
On October 29 2014 04:10 Squat wrote: There is a hardcap on how many pieces of crafted gear you can wear at once, 3 I think. That will cut down demand quite a bit. In the first weeks, prices will be outrageous though. I plan on investing in a ton of mats to craft gear and then sell it. Only when the prices inevitably fall off will I start making gear for myself. You can quickly recognize which ones are best for your class and avoid the others not going to be a big deal | ||
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Teoita
Italy12246 Posts
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aksfjh
United States4853 Posts
On October 28 2014 05:26 Teoita wrote: Even in wrath 5man stuff was considerably easier than tbc hcs I missed this convo by a bit, but I wanted to touch on it. At the beginning of TBC, a LOT of heroics could not be done without the right comp AND a skilled group. Not because nobody was geared enough, but because some pulls and bosses had mechanics that broke the group rolls. Tanks would be sheeped, aggro tables would be wiped, mobs would path to you by running around invisible walls and pulling other groups, and so on. If you had a derpy group, this crap would kill you through bad design. These things were fixed by 2.2, and around that time heroics were in a good state for fresh 70s. They became a stepping stone into Karazhan, but once you started gearing in raids, you wanted a prot paladin as a tank in heroics so you didn't have to CC because heroics became a joke. Sunwell brought it back for a bit (toned down slightly). Once you had full Isle gear, Magister's Terrace went back to facerolling. As for Wrath, they became easy because raids became more accessible with auto-tiering. Once a new raid came out, you could just buy the next level gear, which was good enough to carry you in a heroic. The gear you could buy was good enough for the next raid tier, which gave yet ANOTHER way to outgear heroics. Naxx gear did the same thing in WotLK as Kara gear in TBC, and now you could add on the dragon portals, Ulduar, ToC, and ICC into the mix. To add to it, old heroics gave tokens to buy the latest gear, which means more exposure to outgearing. In reality, this is how it always worked (at least through the beginning of Cata afaik). Heroics are hard until you're geared for them. You have to CC and plan, unless you outgear it. Something happened in Cata it seems, but I don't know what. I quit around that time due to school and work. Haven't been part of the "end-game experience" since a month after Cata came out. I would guess the ability to gear became even more decoupled from heroics, so dungeon content became trivial faster. | ||
deth2munkies
United States4051 Posts
On October 29 2014 05:34 aksfjh wrote: I missed this convo by a bit, but I wanted to touch on it. At the beginning of TBC, a LOT of heroics could not be done without the right comp AND a skilled group. Not because nobody was geared enough, but because some pulls and bosses had mechanics that broke the group rolls. Tanks would be sheeped, aggro tables would be wiped, mobs would path to you by running around invisible walls and pulling other groups, and so on. If you had a derpy group, this crap would kill you through bad design. These things were fixed by 2.2, and around that time heroics were in a good state for fresh 70s. They became a stepping stone into Karazhan, but once you started gearing in raids, you wanted a prot paladin as a tank in heroics so you didn't have to CC because heroics became a joke. Sunwell brought it back for a bit (toned down slightly). Once you had full Isle gear, Magister's Terrace went back to facerolling. As for Wrath, they became easy because raids became more accessible with auto-tiering. Once a new raid came out, you could just buy the next level gear, which was good enough to carry you in a heroic. The gear you could buy was good enough for the next raid tier, which gave yet ANOTHER way to outgear heroics. Naxx gear did the same thing in WotLK as Kara gear in TBC, and now you could add on the dragon portals, Ulduar, ToC, and ICC into the mix. To add to it, old heroics gave tokens to buy the latest gear, which means more exposure to outgearing. In reality, this is how it always worked (at least through the beginning of Cata afaik). Heroics are hard until you're geared for them. You have to CC and plan, unless you outgear it. Something happened in Cata it seems, but I don't know what. I quit around that time due to school and work. Haven't been part of the "end-game experience" since a month after Cata came out. I would guess the ability to gear became even more decoupled from heroics, so dungeon content became trivial faster. Heroic ToT and Grim Batol were pretty insane for fresh 85s. The other ones still required CC, interrupts, and planning for trash AND bosses. Don't blame that one on Cata. I didn't play during early Pandaria, but just given the mechanics I can't see any of the heroics being difficult except for Shado-Pan Monestary and maybe certain parts of Brewery. | ||
arb
Noobville17920 Posts
On October 29 2014 06:51 deth2munkies wrote: Heroic ToT and Grim Batol were pretty insane for fresh 85s. The other ones still required CC, interrupts, and planning for trash AND bosses. Don't blame that one on Cata. I didn't play during early Pandaria, but just given the mechanics I can't see any of the heroics being difficult except for Shado-Pan Monestary and maybe certain parts of Brewery. I liked watching people get one shot by the oaf lackeys infront of the goblin bosses room in deadmines loooool | ||
Squat
Sweden7978 Posts
On October 29 2014 04:24 arb wrote: You can quickly recognize which ones are best for your class and avoid the others not going to be a big deal But it is going to limit the demand for CD restricted crafting mats, because fewer will be needed to kit out a character. Crafters will stock up a surplus of them faster, and prices will drop. | ||
arb
Noobville17920 Posts
On October 29 2014 08:09 Squat wrote: But it is going to limit the demand for CD restricted crafting mats, because fewer will be needed to kit out a character. Crafters will stock up a surplus of them faster, and prices will drop. Doubtful. If everyone had 1 character maybe. But people are still going to gear up more than 1, and first tier crafting mats will always be in demand until the 2nd tier of raiding as a way to quickly gear up an under geared character | ||
Gorsameth
Netherlands21354 Posts
On October 29 2014 04:49 Teoita wrote: Also you can upgrade your crafted stuff past the first "stage" only if you have that specific profession. The upgraded items and the items that upgrade themselves are not BoP so everyone has access to upgraded crafted items, You just have to pay em instead of making them. | ||
jubil
United States2602 Posts
On October 29 2014 04:06 NonY wrote: on the other end of the spectrum, this guy is halfway through 94 in 2 hours... http://www.elvinelol.com/forums/showthread.php?1405 I think most people who plan to play all day to hit 100 are gonna hit 100. I'm gonna guess around 9-12 hours. Getting two characters 90-100 in a day is probably gonna require some practice, good gear, and/or a very long day, but it'll definitely be possible. This guy could probably do 3 if they are all geared. Well, I'd say the difference in leveling technique is pretty stark here ![]() I don't think I could personally bring myself to that level of dedication, nor would I enjoy it, but I stand corrected in terms of the possibilities. On October 29 2014 03:54 Vallelol wrote: 2hours for the jungle? I did it several times now and you should never need more than about 30minutes for it Well, perhaps I spent more time on spells and addons and such than I thought. I wasn't using a timer or anything. | ||
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micronesia
United States24573 Posts
I think they really buffed droprates even though there is no visible gaze of the black prince buff... which is probably smart because... how much does it suck to get 90% of the way through the questline only to fail in the final week because of the droprate lol | ||
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pachi
Melbourne5338 Posts
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Vallelol
Germany1046 Posts
You can kill Immerseus on LFR/Normal/Heroic and you have a chance for the runestone every time. For clarification: Before 6.0 you only had 1 chance per boss, other difficulties after that couldn't drop anymore regardless of the first one dropping or not dropping the runestone | ||
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