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On November 12 2013 18:20 figq wrote: Who's "the guy behind the guy" Garrosh? (as Metzen put it)
I don't play WoW and only partially follow the WarCraft lore out of older sentiments. But my guess from Metzen's words was - he was talking about the "little friend" that will be opening portals for Garrosh. He spoke about that little friend in a deceptively casual way, yet still mentioned him twice, so I think that's actually the big bad guy to look for. So who's this guy, or is it a new personality perhaps. Confirmed later by Dave Kosak to be this guy: http://wowpedia.org/Kairozdormu
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i'm siked for this i don't currently play, but as anyone who has played know's you don't ever leave wow for good
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On November 12 2013 01:22 Grettin wrote:Show nested quote +On November 12 2013 01:20 FFW_Rude wrote: I thought this was going to be the last expension but i'm really surprised that they are planning more. Is Titan Project just a really graphical revamp for wow ? Is it just another game ? Or an abandonned project ? Do we know something about this ? We don't know much else, but this was few months ago. Show nested quote +Venturebeat broke the news earlier today that Titan has been "reset" and will be delayed until at least 2016. The decision was announced to employees a couple of days ago and sources close to the project gave us more details on the subject:
Blizzard felt that Titan wasn't going in the right direction and decided to make significant technological and design changes to the game. This happened in the past with Starcraft and Warcraft 3. A smaller dev team will be in charge of redesigning the project and about 60 or 70 developers are being moved to other teams (WoW, Blizzard All-Stars, Diablo 3 expansion, Battle.net)
Blizzard didn't officially comment on the subject yet, hopefully this is a step in the right direction and Titan won't have the same fate as Starcraft: Ghost. http://www.mmo-champion.com/content/3262-Titan-project-reset-delayed-until-2016
Thank you
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On November 12 2013 18:03 Pandemona wrote:Updated to here with all battle tags i have gotten  Click the link in the MOD note to see everyone. Included Bash too 
FFW#2606 - EU - Alliance [Rashgaroth[FR]]
EDIT : Woops sorry double post
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Some interesting info on the instant boost to level 90.
Level 90 Boost
One of the problem's with WoW's success is the number of people coming back for a new expansion and not being able to join their friends right away. People may have left the game during previous expansions and would have had to level a lot before they were able to start playing with friends, which is not as much fun as playing right away. Giving everyone one free Level 90 should help out returning players.
If you take advantage of the Level 90 boost, the experience will be like Scroll of Resurrection on steroids. All of the skills will be removed from your bar except for the few that you need to be able to kill things. As you complete quests you will get more of your abilities until you have all of them, similar to the Death Knight starting experience.
Also some miscellaneous info:
Misc
Draenor should feel scary, similar to the experience with Fel Reavers in Outland. There are giant Gron walking around, making the world a more dangerous place. Flying mount access will be delayed as long as possible, maybe even past Level 100 until Patch 6.1. (Keep in mind this is just an idea being tossed around)
More here: http://www.mmo-champion.com/content/
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"Reforging was supposed to be something that let players customize their gear to change their playstyle a little bit. It ended up just being extra work (and math) that had to be done if you wanted the most optimal gear."
I hate this kind of thinking.. all those simplifications
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Pandemona
Charlie Sheens House51449 Posts
On November 12 2013 23:32 Malli wrote:"Reforging was supposed to be something that let players customize their gear to change their playstyle a little bit. It ended up just being extra work (and math) that had to be done if you wanted the most optimal gear." I hate this kind of thinking.. all those simplifications 
But it wasn't was it. Originally when implemented maybe it was. But now reforging is nothing. It's have you got hit capped, have you got expertise capped (if you need it) if the answer is yes. Then everything else is reforged to buff your main stat. For me as mage, get hit capped at 15% then spam everything onto Crit (Fire mage whats up?!). My warrior is 15% expertise for tanking and 7.5% hit cap. After that i just float around Masetry and let the auto program reforge for me. Id much rather the way its going. Remove reforge, remove hit and expertise. Remove "many" gem slots and add in gems that give GOOD value upgrades which are not just crit masetry etc, we want 1000 more spell power gem or something so it feels like an actual gem etc, much more fun i think. Just like the talent system now where you can pretty much choose any few talents on a fight, i want the same for Gems.
On November 12 2013 23:26 Grettin wrote:Some interesting info on the instant boost to level 90. Level 90 BoostShow nested quote +One of the problem's with WoW's success is the number of people coming back for a new expansion and not being able to join their friends right away. People may have left the game during previous expansions and would have had to level a lot before they were able to start playing with friends, which is not as much fun as playing right away. Giving everyone one free Level 90 should help out returning players.
If you take advantage of the Level 90 boost, the experience will be like Scroll of Resurrection on steroids. All of the skills will be removed from your bar except for the few that you need to be able to kill things. As you complete quests you will get more of your abilities until you have all of them, similar to the Death Knight starting experience. Also some miscellaneous info: MiscShow nested quote +Draenor should feel scary, similar to the experience with Fel Reavers in Outland. There are giant Gron walking around, making the world a more dangerous place. Flying mount access will be delayed as long as possible, maybe even past Level 100 until Patch 6.1. (Keep in mind this is just an idea being tossed around) More here: http://www.mmo-champion.com/content/
Oh nice, thanks for this information :D I do hope they stick with the no flying mounts till later patches makes it better. No one likes leveling alts getting ganked for fun because some sad nerd is waiting to kill u because he has low self esteem xD
The level 90 and not having all your spells is awesome idea too, really helps if people want to play something they have no idea about.
Blizzard Winning!
On November 12 2013 19:20 FFW_Rude wrote:Show nested quote +On November 12 2013 18:03 Pandemona wrote:Updated to here with all battle tags i have gotten  Click the link in the MOD note to see everyone. Included Bash too  FFW#2606 - EU - Alliance [Rashgaroth[FR]] EDIT : Woops sorry double post
Added you mate
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On November 12 2013 23:26 Grettin wrote:+ Show Spoiler +Some interesting info on the instant boost to level 90. Level 90 BoostOne of the problem's with WoW's success is the number of people coming back for a new expansion and not being able to join their friends right away. People may have left the game during previous expansions and would have had to level a lot before they were able to start playing with friends, which is not as much fun as playing right away. Giving everyone one free Level 90 should help out returning players.
If you take advantage of the Level 90 boost, the experience will be like Scroll of Resurrection on steroids. All of the skills will be removed from your bar except for the few that you need to be able to kill things. As you complete quests you will get more of your abilities until you have all of them, similar to the Death Knight starting experience. Also some miscellaneous info: MiscDraenor should feel scary, similar to the experience with Fel Reavers in Outland. There are giant Gron walking around, making the world a more dangerous place. Flying mount access will be delayed as long as possible, maybe even past Level 100 until Patch 6.1. (Keep in mind this is just an idea being tossed around) More here: http://www.mmo-champion.com/content/
Thank you Blizzard! Now I feel a little more comfortable starting my new account to prepare myself for this expansion.
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On November 12 2013 23:46 Pandemona wrote:Show nested quote +On November 12 2013 23:32 Malli wrote:"Reforging was supposed to be something that let players customize their gear to change their playstyle a little bit. It ended up just being extra work (and math) that had to be done if you wanted the most optimal gear." I hate this kind of thinking.. all those simplifications  But it wasn't was it. Originally when implemented maybe it was. But now reforging is nothing. It's have you got hit capped, have you got expertise capped (if you need it) if the answer is yes. Then everything else is reforged to buff your main stat. For me as mage, get hit capped at 15% then spam everything onto Crit (Fire mage whats up?!). My warrior is 15% expertise for tanking and 7.5% hit cap. After that i just float around Masetry and let the auto program reforge for me. Id much rather the way its going. Remove reforge, remove hit and expertise. Remove "many" gem slots and add in gems that give GOOD value upgrades which are not just crit masetry etc, we want 1000 more spell power gem or something so it feels like an actual gem etc, much more fun i think. Just like the talent system now where you can pretty much choose any few talents on a fight, i want the same for Gems. Show nested quote +On November 12 2013 23:26 Grettin wrote:Some interesting info on the instant boost to level 90. Level 90 BoostOne of the problem's with WoW's success is the number of people coming back for a new expansion and not being able to join their friends right away. People may have left the game during previous expansions and would have had to level a lot before they were able to start playing with friends, which is not as much fun as playing right away. Giving everyone one free Level 90 should help out returning players.
If you take advantage of the Level 90 boost, the experience will be like Scroll of Resurrection on steroids. All of the skills will be removed from your bar except for the few that you need to be able to kill things. As you complete quests you will get more of your abilities until you have all of them, similar to the Death Knight starting experience. Also some miscellaneous info: MiscDraenor should feel scary, similar to the experience with Fel Reavers in Outland. There are giant Gron walking around, making the world a more dangerous place. Flying mount access will be delayed as long as possible, maybe even past Level 100 until Patch 6.1. (Keep in mind this is just an idea being tossed around) More here: http://www.mmo-champion.com/content/ Oh nice, thanks for this information :D I do hope they stick with the no flying mounts till later patches makes it better. No one likes leveling alts getting ganked for fun because some sad nerd is waiting to kill u because he has low self esteem xD The level 90 and not having all your spells is awesome idea too, really helps if people want to play something they have no idea about. Blizzard Winning! Show nested quote +On November 12 2013 19:20 FFW_Rude wrote:On November 12 2013 18:03 Pandemona wrote:Updated to here with all battle tags i have gotten  Click the link in the MOD note to see everyone. Included Bash too  FFW#2606 - EU - Alliance [Rashgaroth[FR]] EDIT : Woops sorry double post Added you mate 
To the list or in game ?
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On November 13 2013 00:46 Pandemona wrote:I'll do both i guess  Im at work now, but your on the list! I'll add all the EU guys i guess :D
I'm at work too Well feel free to add me. But i only do old dungeons :p i want all the legendary weapons that are so useless now :p i'm almost done on sulfuras
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On November 12 2013 23:46 Pandemona wrote:Show nested quote +On November 12 2013 23:32 Malli wrote:"Reforging was supposed to be something that let players customize their gear to change their playstyle a little bit. It ended up just being extra work (and math) that had to be done if you wanted the most optimal gear." I hate this kind of thinking.. all those simplifications  But it wasn't was it. Originally when implemented maybe it was. But now reforging is nothing. It's have you got hit capped, have you got expertise capped (if you need it) if the answer is yes. Then everything else is reforged to buff your main stat. For me as mage, get hit capped at 15% then spam everything onto Crit (Fire mage whats up?!). My warrior is 15% expertise for tanking and 7.5% hit cap. After that i just float around Masetry and let the auto program reforge for me. Id much rather the way its going. Remove reforge, remove hit and expertise. Remove "many" gem slots and add in gems that give GOOD value upgrades which are not just crit masetry etc, we want 1000 more spell power gem or something so it feels like an actual gem etc, much more fun i think. Just like the talent system now where you can pretty much choose any few talents on a fight, i want the same for Gems. Show nested quote +On November 12 2013 23:26 Grettin wrote:Some interesting info on the instant boost to level 90. Level 90 BoostOne of the problem's with WoW's success is the number of people coming back for a new expansion and not being able to join their friends right away. People may have left the game during previous expansions and would have had to level a lot before they were able to start playing with friends, which is not as much fun as playing right away. Giving everyone one free Level 90 should help out returning players.
If you take advantage of the Level 90 boost, the experience will be like Scroll of Resurrection on steroids. All of the skills will be removed from your bar except for the few that you need to be able to kill things. As you complete quests you will get more of your abilities until you have all of them, similar to the Death Knight starting experience. Also some miscellaneous info: MiscDraenor should feel scary, similar to the experience with Fel Reavers in Outland. There are giant Gron walking around, making the world a more dangerous place. Flying mount access will be delayed as long as possible, maybe even past Level 100 until Patch 6.1. (Keep in mind this is just an idea being tossed around) More here: http://www.mmo-champion.com/content/ Oh nice, thanks for this information :D I do hope they stick with the no flying mounts till later patches makes it better. No one likes leveling alts getting ganked for fun because some sad nerd is waiting to kill u because he has low self esteem xD The level 90 and not having all your spells is awesome idea too, really helps if people want to play something they have no idea about. Blizzard Winning! Show nested quote +On November 12 2013 19:20 FFW_Rude wrote:On November 12 2013 18:03 Pandemona wrote:Updated to here with all battle tags i have gotten  Click the link in the MOD note to see everyone. Included Bash too  FFW#2606 - EU - Alliance [Rashgaroth[FR]] EDIT : Woops sorry double post Added you mate  And here i thought reforge was a way to allow you to equip items which werent really good or had the stat you needed. All your other items already have hit and this new one would bringt you over the hitcap? No problem, just reforge some of it away and this new item is a go. Haste is not your stat but this item has it? No problem, just reforge some of it away and its still a decent item for your class!
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Italy12246 Posts
Nah, all it did was make best in slot item EVEN BETTER in slot items imo.
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Pandemona
Charlie Sheens House51449 Posts
On November 13 2013 02:40 Warri wrote:Show nested quote +On November 12 2013 23:46 Pandemona wrote:On November 12 2013 23:32 Malli wrote:"Reforging was supposed to be something that let players customize their gear to change their playstyle a little bit. It ended up just being extra work (and math) that had to be done if you wanted the most optimal gear." I hate this kind of thinking.. all those simplifications  But it wasn't was it. Originally when implemented maybe it was. But now reforging is nothing. It's have you got hit capped, have you got expertise capped (if you need it) if the answer is yes. Then everything else is reforged to buff your main stat. For me as mage, get hit capped at 15% then spam everything onto Crit (Fire mage whats up?!). My warrior is 15% expertise for tanking and 7.5% hit cap. After that i just float around Masetry and let the auto program reforge for me. Id much rather the way its going. Remove reforge, remove hit and expertise. Remove "many" gem slots and add in gems that give GOOD value upgrades which are not just crit masetry etc, we want 1000 more spell power gem or something so it feels like an actual gem etc, much more fun i think. Just like the talent system now where you can pretty much choose any few talents on a fight, i want the same for Gems. On November 12 2013 23:26 Grettin wrote:Some interesting info on the instant boost to level 90. Level 90 BoostOne of the problem's with WoW's success is the number of people coming back for a new expansion and not being able to join their friends right away. People may have left the game during previous expansions and would have had to level a lot before they were able to start playing with friends, which is not as much fun as playing right away. Giving everyone one free Level 90 should help out returning players.
If you take advantage of the Level 90 boost, the experience will be like Scroll of Resurrection on steroids. All of the skills will be removed from your bar except for the few that you need to be able to kill things. As you complete quests you will get more of your abilities until you have all of them, similar to the Death Knight starting experience. Also some miscellaneous info: MiscDraenor should feel scary, similar to the experience with Fel Reavers in Outland. There are giant Gron walking around, making the world a more dangerous place. Flying mount access will be delayed as long as possible, maybe even past Level 100 until Patch 6.1. (Keep in mind this is just an idea being tossed around) More here: http://www.mmo-champion.com/content/ Oh nice, thanks for this information :D I do hope they stick with the no flying mounts till later patches makes it better. No one likes leveling alts getting ganked for fun because some sad nerd is waiting to kill u because he has low self esteem xD The level 90 and not having all your spells is awesome idea too, really helps if people want to play something they have no idea about. Blizzard Winning! On November 12 2013 19:20 FFW_Rude wrote:On November 12 2013 18:03 Pandemona wrote:Updated to here with all battle tags i have gotten  Click the link in the MOD note to see everyone. Included Bash too  FFW#2606 - EU - Alliance [Rashgaroth[FR]] EDIT : Woops sorry double post Added you mate  And here i thought reforge was a way to allow you to equip items which werent really good or had the stat you needed. All your other items already have hit and this new one would bringt you over the hitcap? No problem, just reforge some of it away and this new item is a go. Haste is not your stat but this item has it? No problem, just reforge some of it away and its still a decent item for your class!
Yeah but that doesnt make it better than some old pieces. Hell im still using TOT items that are better than flex items due to the haste reforging into crit is not worth it. I reforge any spare pieces i have which are Crit Masetry into Crit Haste, that is it for fire mages after your hit capped. So Reforge leaving the game would be good. Being able to take a piece of gear which is not benefitial to you until you reforge it ruins the game for people where said item is BIS or close to....
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Netherlands45349 Posts
The most exciting thing about this expansion to me will actually be the lore as I didn't really care for Cataclysm or Pandaren, all these Orcs looks great though. Nerzhul? Motherfucking Gul'dan? aww yeaaah, possibility of Burning Legion and big boy Manneroth?
gon be good.
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On November 13 2013 02:40 Warri wrote:Show nested quote +On November 12 2013 23:46 Pandemona wrote:On November 12 2013 23:32 Malli wrote:"Reforging was supposed to be something that let players customize their gear to change their playstyle a little bit. It ended up just being extra work (and math) that had to be done if you wanted the most optimal gear." I hate this kind of thinking.. all those simplifications  But it wasn't was it. Originally when implemented maybe it was. But now reforging is nothing. It's have you got hit capped, have you got expertise capped (if you need it) if the answer is yes. Then everything else is reforged to buff your main stat. For me as mage, get hit capped at 15% then spam everything onto Crit (Fire mage whats up?!). My warrior is 15% expertise for tanking and 7.5% hit cap. After that i just float around Masetry and let the auto program reforge for me. Id much rather the way its going. Remove reforge, remove hit and expertise. Remove "many" gem slots and add in gems that give GOOD value upgrades which are not just crit masetry etc, we want 1000 more spell power gem or something so it feels like an actual gem etc, much more fun i think. Just like the talent system now where you can pretty much choose any few talents on a fight, i want the same for Gems. On November 12 2013 23:26 Grettin wrote:Some interesting info on the instant boost to level 90. Level 90 BoostOne of the problem's with WoW's success is the number of people coming back for a new expansion and not being able to join their friends right away. People may have left the game during previous expansions and would have had to level a lot before they were able to start playing with friends, which is not as much fun as playing right away. Giving everyone one free Level 90 should help out returning players.
If you take advantage of the Level 90 boost, the experience will be like Scroll of Resurrection on steroids. All of the skills will be removed from your bar except for the few that you need to be able to kill things. As you complete quests you will get more of your abilities until you have all of them, similar to the Death Knight starting experience. Also some miscellaneous info: MiscDraenor should feel scary, similar to the experience with Fel Reavers in Outland. There are giant Gron walking around, making the world a more dangerous place. Flying mount access will be delayed as long as possible, maybe even past Level 100 until Patch 6.1. (Keep in mind this is just an idea being tossed around) More here: http://www.mmo-champion.com/content/ Oh nice, thanks for this information :D I do hope they stick with the no flying mounts till later patches makes it better. No one likes leveling alts getting ganked for fun because some sad nerd is waiting to kill u because he has low self esteem xD The level 90 and not having all your spells is awesome idea too, really helps if people want to play something they have no idea about. Blizzard Winning! On November 12 2013 19:20 FFW_Rude wrote:On November 12 2013 18:03 Pandemona wrote:Updated to here with all battle tags i have gotten  Click the link in the MOD note to see everyone. Included Bash too  FFW#2606 - EU - Alliance [Rashgaroth[FR]] EDIT : Woops sorry double post Added you mate  And here i thought reforge was a way to allow you to equip items which werent really good or had the stat you needed. All your other items already have hit and this new one would bringt you over the hitcap? No problem, just reforge some of it away and this new item is a go. Haste is not your stat but this item has it? No problem, just reforge some of it away and its still a decent item for your class! Kinda, but that didn't really happen. It just made it a one-stop optimize shop. I don't like the removal of stuff like hit, dodge or expertise, as it seems like it dumbs down the gear, but reforging was a pretty bad solution as well (as was the system up to Cata, when you just required higher math to solve a knapsack-like problem where you wanted the highest value for other stuff (+dmg, haste, crit, mastery, whatever) while still keeping you at the hit cap.
I guess removing that stuff is probably the best thing, as it was badly designed that you desperately needed hit up to a certain number, after which it was entirely worthless (same for expertise). Spell damage, crit, haste and mastery have pretty complicated plots for what is better when, but most of the time if you pick up something with bigger numbers in the stats that you need, it is good. Hit was just a mess in that way: it was generally awesome, but you had to have lots of backup gear to be able to mix and match so you weren't "wasting" points on hit over the cap (although gems worked decently at fixing that).
EDIT: I should probably mention that my experience in raiding stopped pretty early in Cata, so if this was all changed in MoP, ignore me!
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United States24555 Posts
Do we have an estimate yet for when this expansion will become available? I don't see it in the OP or on the wikipedia page so I'm not sure if there is one yet.
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Pandemona
Charlie Sheens House51449 Posts
No sound of beta yet. Beta in WoW expansions last a while. Played Panda from like March? Didn't drop till September. So im going to say Beta Jan/Feb release June/July 2014
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On November 13 2013 03:06 micronesia wrote: Do we have an estimate yet for when this expansion will become available? I don't see it in the OP or on the wikipedia page so I'm not sure if there is one yet. Predictions are for the game to release around late spring. So beta would begin December/January.
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On November 12 2013 19:04 Daralii wrote:Show nested quote +On November 12 2013 18:20 figq wrote: Who's "the guy behind the guy" Garrosh? (as Metzen put it)
I don't play WoW and only partially follow the WarCraft lore out of older sentiments. But my guess from Metzen's words was - he was talking about the "little friend" that will be opening portals for Garrosh. He spoke about that little friend in a deceptively casual way, yet still mentioned him twice, so I think that's actually the big bad guy to look for. So who's this guy, or is it a new personality perhaps. Confirmed later by Dave Kosak to be this guy: http://wowpedia.org/Kairozdormu
He may or may not be the end boss of the expansion, he's under lot of speculation right now though. Bronze dragons lost their ability to control timelines after Cataclysm, only travel between them with few of them being able to send people back in time. However Kairoz takes Garrosh back in time and creates an alternate timeline and opens way back to Azeroth, this can be seen as opening(and closing) portal which is a feat usually possesed by very powerful characters like Illidan, Khadgar, Kazzak to name a few. If Kairoz isn't a major character in the expansion and was simply a tool to get Garrosh back to create the Iron Horde I guess the epoch stones(items he has you collect on weekly quests) are the reason for his powers. However if he's going to be major player, there's questions like is he actually a bronze dragon or someone under guise of bronze dragon? And what are ultimately his motives, to have orcs rule Azeroth or something beyond that?
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