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Warcraft III: The Frozen Throne - Page 179

Forum Index > General Games
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M3t4PhYzX
Profile Joined March 2019
Poland4267 Posts
April 19 2019 00:26 GMT
#3561
https://liquipedia.net/warcraft/Fight_Night/1

wondering who will the players be.. would be awesome if it was a bo7, but bo5 is okay too.

Btw. there will be a WCIII version of the HSC called The Iron Couch. Some legendary names already said theyre going to commentate and play (like ToD, Rotterdam, Thorzain, etc.) Looking very much forward to it!
Musicus
Profile Joined August 2011
Germany23579 Posts
Last Edited: 2019-04-21 18:00:44
April 21 2019 17:59 GMT
#3562
More stuff about the iron couch:

It's gonna be on May 11th and 12th.

Prize Pool throught matcherino:

https://matcherino.com/t/ironcouch

More info and some of the players that will likely be there:

https://old.reddit.com/r/WC3/comments/beh7jj/announcing_taketvs_the_iron_couch/

Super hyped for this.
Maru and Serral are probably top 5.
M3t4PhYzX
Profile Joined March 2019
Poland4267 Posts
April 22 2019 22:31 GMT
#3563
https://tl.net/forum/starcraft-2/546312-rail-aka-verdi-retires-switching-to-warcraft-3

interesting will be cool to see him play in some tournaments and see how well will he do

ppl switching from sc2 to wc3 in 2019.. awesome times, for sure :D
M3t4PhYzX
Profile Joined March 2019
Poland4267 Posts
May 09 2019 09:04 GMT
#3564
https://liquipedia.net/warcraft/H_&_W_China_vs_Korea_Masters Great League with a bit of a weird format, though.
Weavel
Profile Joined January 2010
Finland9223 Posts
Last Edited: 2019-05-09 10:28:50
May 09 2019 10:06 GMT
#3565
3 bo3 series a day which start at 9, 12 and 15 o'clock. Never watched tournament with this weird schedule.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
M3t4PhYzX
Profile Joined March 2019
Poland4267 Posts
May 09 2019 21:16 GMT
#3566
^ yeah.. day 2 of group A is starting tomorrow. They're going to start a bit later, but the bright side is that there will be no big breaks between the series from now on

btw, about the format - bo3 for quarterfinals I can uderstand.. even if it's a 44.5K tournament.. but bo3 in semifinals and for a game for 3rd? that makes absolutely zero sense. Should be at least bo5.
Musicus
Profile Joined August 2011
Germany23579 Posts
May 12 2019 09:54 GMT
#3567


So hyped for (potential) XlorD vs ToD!!!
Maru and Serral are probably top 5.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2019-05-12 19:50:24
May 12 2019 19:50 GMT
#3568
holy shit, xlord vs tod is taking forever lol. this tournament is gonna take a while to finish.

didn't expect xlord to be a decent opponent for tod. nice.
Musicus
Profile Joined August 2011
Germany23579 Posts
Last Edited: 2019-05-12 20:00:46
May 12 2019 20:00 GMT
#3569
On May 13 2019 04:50 HolydaKing wrote:
holy shit, xlord vs tod is taking forever lol. this tournament is gonna take a while to finish.

didn't expect xlord to be a decent opponent for tod. nice.

so entertaining, so happy we got a game 5

I hope ToD does not go riflemen again though, he will just get impaled to death again
Maru and Serral are probably top 5.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2019-05-12 20:18:43
May 12 2019 20:09 GMT
#3570
yeah, the last games are very exciting. tbh there were a lot of very one sided matches in this tournament, but starting from the quarterfinals there were really nice games.

wow. well, tod getting knocked out by an undead is not unexpected. GG xlord
Musicus
Profile Joined August 2011
Germany23579 Posts
May 12 2019 20:12 GMT
#3571
ah rip, XlorD hitting with the super fast T3 push just when ToD decied to go for T3 and skip rifles

Happy for the 5:0 lord, but there are so many Undeads.
Maru and Serral are probably top 5.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 14 2019 21:16 GMT
#3572
wc3 is super fun to watch. very different from bw. just constant fights constant aggression with every creep camp being contested after lvl 2 or lvl 3 depending on hero. th000 is a god.
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 23 2019 10:30 GMT
#3573
i recommend this vod !!



and i recommend watching in game 2 the fight for the tome of experience in slow motion. really beautiful micro and really puts on display what this game is all about.

get rich or die mining
TL+ Member
M3t4PhYzX
Profile Joined March 2019
Poland4267 Posts
May 23 2019 17:22 GMT
#3574
and I recommend watching these two sick games and subscribing to Warcraft3Art's channel, too.





enjoy!
cha0
Profile Joined March 2010
Canada514 Posts
May 24 2019 03:42 GMT
#3575
New Reforged news... but not so new after all? https://www.denofgeek.com/us/games/blizzard/281268/warcraft-3-reforged-preview-impressions

According to this article Blizzard hosted a hands-on demo this month and the demo was The Culling of Stratholme. That's the same demo they had used during Blizzcon and at Blizzcon it was already the full level done. Additionally worrying news from the article is that Blizz has changed the pathing of units to be smarter. Without seeing what 'smarter' means we can't be sure, but anything touching pathing is already a bad sign to me as I would hate to see WC3 pathing updated to SC2 style pathing. Anyone see any other recent Reforged articles mentioning this recent event?
WombaT
Profile Blog Joined May 2010
Northern Ireland27211 Posts
May 24 2019 05:32 GMT
#3576
On May 24 2019 12:42 cha0 wrote:
New Reforged news... but not so new after all? https://www.denofgeek.com/us/games/blizzard/281268/warcraft-3-reforged-preview-impressions

According to this article Blizzard hosted a hands-on demo this month and the demo was The Culling of Stratholme. That's the same demo they had used during Blizzcon and at Blizzcon it was already the full level done. Additionally worrying news from the article is that Blizz has changed the pathing of units to be smarter. Without seeing what 'smarter' means we can't be sure, but anything touching pathing is already a bad sign to me as I would hate to see WC3 pathing updated to SC2 style pathing. Anyone see any other recent Reforged articles mentioning this recent event?

It’s the first I’ve heard anything about pathing being different, or touched at all.

Have to wait and see I suppose until more comes out.

I’d rather it not be touched, if you were to touch one thing I’d make pathing and gaps correlate with the visuals better.

I’m ok wrestling with the pathing as I think it adds to the game, I play BW too.

The one thing that really does bug me is when units look small enough to fit through a gap, but they’re too big so they don’t and they go a long way around, or units look too big to fit through a gap but they can.

SC2 even if you hate everything else does this way better than BW or WC3. SC2 you can look at something and go ‘that’s a full wall’ in a way you can’t with 100% confidence in the other two.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Archeon
Profile Joined May 2011
3271 Posts
May 24 2019 08:44 GMT
#3577
Ugh, changes in character presentation and story towards WoW is literally the last thing I want in Wc3. Everyone I know who played both has continued to trash the story of WoW. I hope we don't get a Muradin shot first moment.

The pathing changes according to the article mainly affect units getting stuck because the calculations for their pathing would interfere with each other, leading to them running around like a headless bunch of chickens. I hope that's all that's affected, although I agree with Wombat that a better calculation of models' bounding boxes would be welcome.
low gravity, yes-yes!
WombaT
Profile Blog Joined May 2010
Northern Ireland27211 Posts
May 24 2019 09:01 GMT
#3578
On May 24 2019 17:44 Archeon wrote:
Ugh, changes in character presentation and story towards WoW is literally the last thing I want in Wc3. Everyone I know who played both has continued to trash the story of WoW. I hope we don't get a Muradin shot first moment.

The pathing changes according to the article mainly affect units getting stuck because the calculations for their pathing would interfere with each other, leading to them running around like a headless bunch of chickens. I hope that's all that's affected, although I agree with Wombat that a better calculation of models' bounding boxes would be welcome.

I’m a bit torn. I mean personally I’d prefer it kept as tight as possible to the original.

On the other hand RTS desperately needs a shot in the arm, and I think Reforged can maybe do that, maybe. It’s got the MOBA elements, being kinda the father of that genre, and it’s for the WoW link, many of which have never played another Warcraft game.

I’d compromise on some of my preferences if Reforged was a huge success that brought a whole new generation of players into RTS

I don’t really have SC Remastered numbers to hand, it didn’t seem to really be able to do that, it just makes BW streams and tournament content look better, it didn’t seem to bring an influx of new folks to the game, at least not enough that stuck around.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland27211 Posts
May 24 2019 09:12 GMT
#3579
On May 24 2019 17:44 Archeon wrote:
Ugh, changes in character presentation and story towards WoW is literally the last thing I want in Wc3. Everyone I know who played both has continued to trash the story of WoW. I hope we don't get a Muradin shot first moment.

The pathing changes according to the article mainly affect units getting stuck because the calculations for their pathing would interfere with each other, leading to them running around like a headless bunch of chickens. I hope that's all that's affected, although I agree with Wombat that a better calculation of models' bounding boxes would be welcome.

Yeah I’d be OK with that.

I’ve been playing a bit lately after not playing for at least 10 years, maybe longer.

That definitely annoys me, I think you’re talking about one of my issues, I can’t really articulate it very well.

The pathing seems to re-route based on unit commands that [/i]will[/i] clash in terms of space, and make adjustments accordingly.

So on at least some occasions I’ll issue commands where chokes are involved, and unit A might be blocking a choke when they get to where the command sent them. But unit B goes around the side or something before you even get there.

I’m not 100% sure how to explain it or why it happens, combined with my visual clarity issues re units and the space they occupy it can result in really stupid and frustrating behaviour.

I think you can absolutely maintain all the good aspects of WC3 and how it works, elements like blocking units etc while making some of the more janky stuff a bit better for everyone but especially new players.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
M3t4PhYzX
Profile Joined March 2019
Poland4267 Posts
May 24 2019 10:23 GMT
#3580
If they are going to "fix" the pathing in any way, that is going to be a whole other game, not WC3 anymore.. it can lead to units just clumping into ridiculous balls like in SC2.. I don't like it at all.

"Ugh, changes in character presentation and story towards WoW is literally the last thing I want in Wc3. Everyone I know who played both has continued to trash the story of WoW. I hope we don't get a Muradin shot first moment." - that actually sounds absolutely ridiculous and terrible.. WC3 solo campaign was actually as close to being perfect as it gets.. This is really bad news.
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