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Warcraft III: The Frozen Throne - Page 166

Forum Index > General Games
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TaShadan
Profile Joined February 2010
Germany1982 Posts
November 02 2018 20:04 GMT
#3301
The new graphics are not convincing. Actually the Modding team of Armies of Azeroth did a better job.
Total Annihilation Zero
Musicus
Profile Joined August 2011
Germany23580 Posts
November 02 2018 20:04 GMT
#3302
Interview with a dev right now

https://www.twitch.tv/followgrubby
Maru and Serral are probably top 5.
lestye
Profile Blog Joined August 2010
United States4278 Posts
November 02 2018 20:35 GMT
#3303
On November 03 2018 04:33 Waxangel wrote:
Good thing they got in some practice with StarCraft: Remastered ;o

I know you've been saying that on Twitter, but I don't think we'll run into the same problems as Remastered since so much of the stuff is already under the hood.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 02 2018 20:50 GMT
#3304
It's allegedly built on the same engine as WC3, just updated with the new graphics, according to Grubby's stream with a dev.

Existing custom maps will still work with Reforged.
ㅇㅅㅌㅅ
GTR
Profile Blog Joined September 2004
51709 Posts
November 02 2018 21:17 GMT
#3305
surprised its on the same engine as wc3; it looks a lot like hots (which is on the sc2 engine if i'm not mistaken)
Commentator
RouaF
Profile Joined October 2010
France4121 Posts
November 02 2018 21:28 GMT
#3306
Well it makes sense, if they had ported it to the sc2 engine the pathfinding would be completely different. Same as sc remastered the easiest way to "remaster" the game is to keep the engine and just update the graphics. (Hots is on the sc2 engine yes. )
Waxangel
Profile Blog Joined September 2002
United States33713 Posts
November 02 2018 22:24 GMT
#3307
AFAIK a lot of the original code for BW was lost so they did a ton of reverse engineering to recreate it from scrap? (I could be wrong so feel free to correct me)
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
November 02 2018 23:04 GMT
#3308
Honestly that sounds ridiculous. How do you lose code? If it's true then it's impressive they got remastered to work at all.
Garrl
Profile Blog Joined February 2010
Scotland1982 Posts
November 02 2018 23:13 GMT
#3309
On November 03 2018 08:04 beef42 wrote:
Honestly that sounds ridiculous. How do you lose code? If it's true then it's impressive they got remastered to work at all.


easier than you'd think, hard drives will degrade over time even when not in use, tape drives (common for backups) are less volatile but can be lost or damaged easily.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
November 02 2018 23:30 GMT
#3310
On November 03 2018 07:24 Waxangel wrote:
AFAIK a lot of the original code for BW was lost so they did a ton of reverse engineering to recreate it from scrap? (I could be wrong so feel free to correct me)


I thought SC:R was essentially a "hack" that ran on top of the original game, not sure about this though, they could have scrapped that idea when they found the source code. (a fan gave it to them)
Weavel
Profile Joined January 2010
Finland9224 Posts
November 03 2018 00:37 GMT
#3311
Looks promising but there is a lot to work to be done. Personally I don't really like the new graphics.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
November 03 2018 01:56 GMT
#3312
Also not a fan of the gfx. Something about the classic just looks and feels nostalgic.
Skol
greenelve
Profile Joined April 2011
Germany1392 Posts
November 03 2018 02:22 GMT
#3313
On November 03 2018 08:30 jalstar wrote:
Show nested quote +
On November 03 2018 07:24 Waxangel wrote:
AFAIK a lot of the original code for BW was lost so they did a ton of reverse engineering to recreate it from scrap? (I could be wrong so feel free to correct me)


I thought SC:R was essentially a "hack" that ran on top of the original game, not sure about this though, they could have scrapped that idea when they found the source code. (a fan gave it to them)

SC Remaster is build and had reverse engineering. One example is the buffer overflow in the original game, which is used by players to make bigger custom maps. Blizzard wanted to have that in the remaster too, so custom maps from the original will still be working in the remaster.
http://0xeb.net/2018/02/starcraft-emulating-a-buffer-overflow-for-fun-and-profit-recon-brussels-2018/

And something to read about companies losing assets and codes of older games: https://news.ycombinator.com/item?id=16305769
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
November 03 2018 02:40 GMT
#3314
On November 03 2018 08:13 Garrl wrote:
Show nested quote +
On November 03 2018 08:04 beef42 wrote:
Honestly that sounds ridiculous. How do you lose code? If it's true then it's impressive they got remastered to work at all.


easier than you'd think, hard drives will degrade over time even when not in use, tape drives (common for backups) are less volatile but can be lost or damaged easily.


I still don't see it. You have an office server with all your shit on it. It starts to fail. You decide to... ignore it?
TheDougler
Profile Joined April 2010
Canada8324 Posts
November 03 2018 02:44 GMT
#3315
I really hope they give a cinematic for Arthas vs Illidan. I wrote a little post on the Blizzcon forum about it here: https://us.forums.blizzard.com/en/blizzcon/t/one-fans-wish-for-wc3-reforged-arthas-vs-illidan/711

In any case, I'm super hyped for this.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
November 03 2018 05:23 GMT
#3316
WC3 REFORGED !!!!!!!!!!!!!!!!!!!
Alventenie
Profile Joined July 2007
United States2147 Posts
November 03 2018 08:37 GMT
#3317
On November 03 2018 11:44 TheDougler wrote:
I really hope they give a cinematic for Arthas vs Illidan. I wrote a little post on the Blizzcon forum about it here: https://us.forums.blizzard.com/en/blizzcon/t/one-fans-wish-for-wc3-reforged-arthas-vs-illidan/711

In any case, I'm super hyped for this.


I dont know if we will get a full cinematic similar to the intro movie, but the dev that grubby was talking to did say they are re doing the illidan/arthas fight at the end of TFT.

I would feel that with all the updates to the in game cinematics it would be hard to see them not give it a good showing. The question is more of will it be CGI cinematic or just in game cinematic (which from the culling still look exceptionally better than original)
valaki
Profile Joined June 2009
Hungary2476 Posts
November 03 2018 09:43 GMT
#3318
I honestly don't understand why they wouldn't "reforge" the ROC campaigns to the TFT standards. Heroes having normal attacks instead of heroic, 40 supply limit for low upkeep. Just awful.
ggaemo fan
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
November 03 2018 10:05 GMT
#3319
On November 03 2018 11:40 beef42 wrote:
Show nested quote +
On November 03 2018 08:13 Garrl wrote:
On November 03 2018 08:04 beef42 wrote:
Honestly that sounds ridiculous. How do you lose code? If it's true then it's impressive they got remastered to work at all.


easier than you'd think, hard drives will degrade over time even when not in use, tape drives (common for backups) are less volatile but can be lost or damaged easily.


I still don't see it. You have an office server with all your shit on it. It starts to fail. You decide to... ignore it?

But that's exactly the point: you don't have "an" office server. You have maybe a dozen of them. On some of them is the code you want. maybe. Who knows exactly?

Maybe back then everyone on "the core team" knew where to find all the data. These guys move on. For quite some time you only have a minimal maintanance crew. They just move code from one server to another once every 5 years after a server upgrade. they don't care what's exactly in every folder.

Then you try to remaster the game. But the build has a servername hardcoded into an svn/git/hg checkout path. but the server is no longer there. Paths change due to a server merge. the path is /opt/gamedata/maps/. Try finding that on the whole server infrastructure.

Software dev isn't as structured as you might think. Not (even) in big companies. Knowledge is distributed and gets lost.

Source: I work in such an environment. This WE we migrate one server. things were pretty hectic last week.
Countdown to victory: 1 200!
Technique
Profile Joined March 2010
Netherlands1542 Posts
November 03 2018 10:13 GMT
#3320
Was really hyped yesterday, but now taking a step back it's actually quite disappointing, literally just a small graphics update.

So you can just take this as a nice activity boost, that bout it.

Hopefully EA will be more ambitious with their cnc remasters.

If you think you're good, you suck. If you think you suck, you're getting better.
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