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Warcraft III: The Frozen Throne - Page 132

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Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
May 15 2017 11:54 GMT
#2621
I think it comes back to my suggestion of reducing armor and armor gain for agility heroes. The damage output of the BM would be "forgivable" if he were more fragile; the same goes for the DH.

But as it stands, both of these heroes can take quite a beating, deal a lot of damage and also have access to escape abilities in the form of Wind Walk and Evasion. It's too much, and it's especially effective against creeps which leads to ridiculous situation of a BM+1 grunt creeping an orange or a red, or a DH soloing spots, etc.
I like words.
mrwhite-
Profile Joined March 2016
55 Posts
May 15 2017 13:50 GMT
#2622
In that case it would also be a nerf to other agility heroes including Dark Ranger, Fire Lord, and Potm.
http://wiki.teamliquid.net/warcraft/Agility

I think, your suggestion might be a bit too gamebreaking, so I would love the see more changes to creeps/items. But I think, we might not agree 100% on the direction balances should take Warcraft 3.
Follow me on Twitter for relevant Warcraft 3 news: http://www.twitter.com/d4rkwc3
Mohdoo
Profile Joined August 2007
United States15743 Posts
May 15 2017 16:37 GMT
#2623
On May 15 2017 20:54 Spaylz wrote:
I think it comes back to my suggestion of reducing armor and armor gain for agility heroes. The damage output of the BM would be "forgivable" if he were more fragile; the same goes for the DH.

But as it stands, both of these heroes can take quite a beating, deal a lot of damage and also have access to escape abilities in the form of Wind Walk and Evasion. It's too much, and it's especially effective against creeps which leads to ridiculous situation of a BM+1 grunt creeping an orange or a red, or a DH soloing spots, etc.


This is well argued. I think a lot of my logic regarding what to do about DH/BM is based around the fact that both heroes are essentially invincible at key parts of the game. Moonwells and salves certainly play a role though.
Velr
Profile Blog Joined July 2008
Switzerland10945 Posts
May 15 2017 18:06 GMT
#2624
As a player waaaay back (top 100 ladder in classic :p) and now watcher I really would like to see buffs to the never used heroes... Dreadlord! Nerub! Farseer! Everything NE but DH.
The damn near forced first Hero for most races in most MU's is one of the truely sad things in WC3.
schmitty9800
Profile Joined August 2010
United States390 Posts
May 15 2017 20:38 GMT
#2625
The worst part about BM and DH is how they can just solo the item creep without punishment from pretty much any yellow creep camp. Bad enough you have to fight a hero who can just pop up and steal your creeps without warning, worse still if he's got Circlet/Claws and a greater heal pot after 4 minutes.
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
May 15 2017 23:48 GMT
#2626
On May 15 2017 22:50 mrwhite- wrote:
In that case it would also be a nerf to other agility heroes including Dark Ranger, Fire Lord, and Potm.
http://wiki.teamliquid.net/warcraft/Agility

I think, your suggestion might be a bit too gamebreaking, so I would love the see more changes to creeps/items. But I think, we might not agree 100% on the direction balances should take Warcraft 3.


Good point. I think a solution then would be to either limit those changes to the BM and DH, reducing their overall armor for each level without applying the change to every single agility hero, or to buff the other heroes somehow. Perhaps make the Fire Lord move faster, increase mana gain for the DR, etc...

But I think the simplest solution would be to focus the changes on the DH and BM, as they really are the most problematic.
I like words.
Amarok
Profile Joined August 2010
Australia2003 Posts
May 16 2017 02:47 GMT
#2627
You could compensate a nerf to AGI armor gain with a buff to AGI Atk Speed gain. That would benefit ranged AGI heroes like DR/FL/POTM while nerfing the melee ones.
Fighting for peace is like screwing for virginity
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
May 16 2017 05:45 GMT
#2628
On May 16 2017 11:47 Amarok wrote:
You could compensate a nerf to AGI armor gain with a buff to AGI Atk Speed gain. That would benefit ranged AGI heroes like DR/FL/POTM while nerfing the melee ones.


Wouldn't that make the BM and DH atrociously OP, even with less armor? They would attack super fast and we'd see more crits than ever.
I like words.
Amarok
Profile Joined August 2010
Australia2003 Posts
May 16 2017 06:10 GMT
#2629
On May 16 2017 14:45 Spaylz wrote:
Show nested quote +
On May 16 2017 11:47 Amarok wrote:
You could compensate a nerf to AGI armor gain with a buff to AGI Atk Speed gain. That would benefit ranged AGI heroes like DR/FL/POTM while nerfing the melee ones.


Wouldn't that make the BM and DH atrociously OP, even with less armor? They would attack super fast and we'd see more crits than ever.


I mean it would all depend on the numbers but I was thinking in MOBA terms where AS is generally more valuable on ranged heroes as they're less likely to be kited. I can't recall if there are base attack speed/armor values in WC3 but if there is that might be a better place to start (lowering BM/DH base values, raising the others)

I think Crit in general is a prime target for balance tweaking anyway. My suggestion was independent of that.
Fighting for peace is like screwing for virginity
CrymeaTerran
Profile Joined May 2017
149 Posts
Last Edited: 2017-05-16 09:53:35
May 16 2017 09:52 GMT
#2630
Crit is not hard if the bm has no items on him, because he is not hitting fast enough or doing dmg enough but with items and attackspeed, crit because ridiculous imbalance, it took a long time for orcs to realize how good the bm is. Bm and dh are the superheroes.

The game needs no balance, the maps need the balance and the creep spots.
Sziky = Love
mrwhite-
Profile Joined March 2016
55 Posts
May 16 2017 10:01 GMT
#2631
Attack speed could be interesting, since it definitely benefits the range heroes more than melee units. You should be able to control melee units by clever positioning, spells, and hit-and-run. In case, I think they should look at the base strength, agility, and intelligence for certain heroes should be investigated.

https://www.reddit.com/r/WC3/comments/4a5ixb/facts_hero_attributes/
https://www.reddit.com/r/WC3/comments/455l7c/interesting_facts_which_heroes_do_the_most/

I find that the base strength, agility and intelligence is too high on heroes like Demon Hunter and Blademaster, since they also have useful spells.
Follow me on Twitter for relevant Warcraft 3 news: http://www.twitter.com/d4rkwc3
B2W.Neo
Profile Joined July 2015
287 Posts
May 16 2017 10:14 GMT
#2632
stilt
Profile Joined October 2012
France2755 Posts
May 16 2017 11:55 GMT
#2633
On May 14 2017 18:44 lestye wrote:
I don't know how to consolidate my thoughts on Happy. I don't think I'm aware of any scene where the scene is dominated by someone with so little motivation and aspiration.

I don't blame him as a person, but I find his success annoying because of him flaking/not caring. I guess it's not his fault but other motivated people not matching and overcoming him, I guess.


I am amazed how he can be that strong while being almost bored by the tournaments, he seems to have the same level as before, a true monster.
Mohdoo
Profile Joined August 2007
United States15743 Posts
May 16 2017 16:23 GMT
#2634
On May 16 2017 19:14 B2W.Neo wrote:
https://twitter.com/Back2Warcraft/status/864423332799709187


1.29? Go on...

Will you be announcing new information?
B2W.Neo
Profile Joined July 2015
287 Posts
May 16 2017 16:25 GMT
#2635
Its more like a summary of what's published on Battle.net forums and Hive Workshop, but some stuff was hidden comments, so it might be new to you

Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
May 16 2017 17:11 GMT
#2636
On May 17 2017 01:25 B2W.Neo wrote:
Its more like a summary of what's published on Battle.net forums and Hive Workshop, but some stuff was hidden comments, so it might be new to you

https://youtu.be/3FW3zc-3iWA


BEST NEWS EVER !!!! Neo you are a god sent.
lestye
Profile Blog Joined August 2010
United States4238 Posts
May 16 2017 18:34 GMT
#2637
I think if they did remaster WC3, it would take a long time though, even if they skipped D2. Like he said in that yahoo video, sc1 took a year and that was the smallest of those core classic games. i wouldnt be surprised if it took a couple years for a wc3 remaster.


i think the july 3 remaster announcement is not likely because they'll have just finished sc1 remaster, i cant see them announcing something officially unless they have a lot of the game done already.

BUT, i am pumped for the PTR....and then soon we'll get the promised land....the Big Patch!
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
cha0
Profile Joined March 2010
Canada514 Posts
May 16 2017 20:10 GMT
#2638
Been hearing about balance patch for over a year and a half now, always just around the corner. Will believe it when it actually comes out.
Mohdoo
Profile Joined August 2007
United States15743 Posts
May 16 2017 21:57 GMT
#2639
On May 17 2017 03:34 lestye wrote:
I think if they did remaster WC3, it would take a long time though, even if they skipped D2. Like he said in that yahoo video, sc1 took a year and that was the smallest of those core classic games. i wouldnt be surprised if it took a couple years for a wc3 remaster.


i think the july 3 remaster announcement is not likely because they'll have just finished sc1 remaster, i cant see them announcing something officially unless they have a lot of the game done already.

BUT, i am pumped for the PTR....and then soon we'll get the promised land....the Big Patch!


Watch the interview with the classic team. BW was an absolute nightmare to remaster. Tons and tons of stuff was basically hard coded and a lot of the things like libraries and whatnot just didn't exist. There were also resources they straight up could not find. They had to rebuild a lot of the game.

From what they described, it couldn't possibly get any harder than BW. WC3 would likely be significantly easier to patch.
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
Last Edited: 2017-05-17 00:07:01
May 17 2017 00:04 GMT
#2640
On May 17 2017 05:10 cha0 wrote:
Been hearing about balance patch for over a year and a half now, always just around the corner. Will believe it when it actually comes out.


I'm on the same page. There definitely have been hints that a patch is coming sometime, but I'm not holding my breath here. Blizzard take a long, long, long time to get things done.

I'm also not buying too much into the idea of a remaster. Graphically speaking, the game looks fine. It's pretty ageless, unlike BW. It would probably be best to update the infrastructure around WC3; BNet, the delay, matchmaking improvements and the likes. If they choose to do that I hope they don't do it in a way which compromises the spirit of WC3 though, as old BNet was beast.
I like words.
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