• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:43
CET 10:43
KST 18:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1714 users

Guardians of Atlas - Page 42

Forum Index > General Games
Post a Reply
Prev 1 40 41 42 43 44 63 Next
Development ended, game appears to be dead.
https://forums.artillery.com/discussion/911/end-of-development
-Jinro
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2016-09-02 18:31:14
September 02 2016 18:07 GMT
#821
i think part of the problem is player/developers have different ideas of what "speed" means, or when complaints like people have about SC2 being "too fast", people misinterpret them.

The combat speed of SC2 is pretty fast, and that's a GOOD thing. When people say the game is "too fast", most of the time their not talking about the actual combat speed, or anything micro related. The "too fast" complaints are directly focused at the macro speed & speed of economic growth. But Blizzard completely misinterprets that, and their responses in the weekly updates instead talk about the "gameplay" itself being too fast.


I 100% agree. I think in general people are just really bad at specifying what their actual (underlying) issues there. Often times it almost seems that Blizzard intentionally misinterprets what some of the feedback actually means when they are given responses in order to make it fit their vision of the game.

For instance when Koreans say Sc2 is too hard I would almost bet that it's not macro they are talking about but either the amount of different abilities you need to use and the amount of time you have to micro before your army died (the penalty for a small mistake).

Blizzad on the other hand used that argument to test making macro easier (and btw I don't think difficult macro makes for an interesting skillcap so I didn't mind that, but Blizzard's "interpretation" just seems off so many times).

@ Fast

Fast can indeed mean a ton of different things. When people talk about too fast in Sc2, they usually make proposals related to nerfing damage values (see discussed thread today).

But I think the underlying issue is usually how severe the penalty is. It's not that a few misclicks can mean you lose an army, because think about how Dota works and how succesful it is. You make a small error --> Your hero dies --> But it's not the end of the world becuase you can get it back. Other MOBA's (though not as extreme as Dota) works similarly.

And that's what I would want the RTS-genre to learn from MOBA. Make it "acceptable" to lose half an army or a few battles. Sure you should get behind, but 2-3 mistakes should not mean the end of the game.

With the MOBA-foundation, I bet that alot more "casual" players would feel that the Sc2-speed/pace (when it comes to damage/MS) is absolutely fine.
_Spartak_
Profile Joined October 2013
Turkey419 Posts
September 02 2016 18:42 GMT
#822
Grubby is streaming the game (sponsored content but still):

https://www.twitch.tv/followgrubby
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-09-02 18:55:02
September 02 2016 18:53 GMT
#823
nice catch. how long do your guys' games usually go? i haven't created a lobby or played a pvp due to timing, but my bot + human teammate matches usually went to shy of 30m.

it seems long, but somewhat unavoidable because of the strength of structures, aoe, and the rate of resources.
i'm sure i'm doing lots of stuff pretty wrong to contribute to all of that, on top of picking a bad combo of units.

anyway, i could totally see a game ending in 15m if played well.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
JimmyJRaynor
Profile Blog Joined April 2010
Canada16998 Posts
Last Edited: 2016-09-02 18:57:27
September 02 2016 18:54 GMT
#824
On September 03 2016 01:53 Hider wrote:
Btw, in Sc2 when I talk about the "proper fast movement speed" in that game I would say its within the 2.7-3.2 (*1.4) range. Movement speed below that are usually quite boring as well (slowhydras/roaches, immortals, colossus, unstimmed bio).

and there are lots of SC2 players complaining the pace of combat is too fast. so striking a balance between fast and fluid and a somewhat forgiving pace of combat is not an easy task.

i think Artillery's biggest mistake is in attempting to appeal to western multiplayer-RTS fans. western multiplayer-RTS fans don't spend money.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2016-09-02 19:07:16
September 02 2016 18:56 GMT
#825
And you could see the issue with "blocking" units right there if someone is watching Grubby's stream. He has 4 units! 4 UNITS! and the injured unit got blocked while trying to micro it away.

4 UNITS!

and there are lots of SC2 players complaining the pace of combat is too fast. so striking a balance between fast and fluid and a somewhat forgiving pace of combat is not an easy task.


Yet I wonder why MOBA-players don't complain about "pace" - except when a hero literally can one-shot another hero w/ limited counterplay. The only obvious answer is that the Sc2-players are mainly complaining because the importance of one battle is too high.

So I don't agree that it's difficult to strike a balance. You look at damage and and movement speed only in relation to what creates the best micro interactions, and seperately from that you have a MOBA-inspired foundation when it comes to defenders advantage.

Btw 4 UNITS!!!
JimmyJRaynor
Profile Blog Joined April 2010
Canada16998 Posts
Last Edited: 2016-09-02 19:01:18
September 02 2016 18:57 GMT
#826
an astute observation on your part

looks like paying Grubby to play helped.
https://www.google.ca/trends/explore?date=now 7-d&q=guardians of atlas
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2016-09-02 19:02:46
September 02 2016 19:00 GMT
#827
I have noticed that about the units. That its not that the pathing is bad, but that I would have to micro other units out of the way of the unit I am trying to control. They just get drunk and refuse to listen to commands.

But if you play Dota, you are used to the tiny clicks method to juke is trees. But that doesn't work if you have to control a bunch of separate units.

Edit: In dota, there are plenty of ways to get blown up in one go. People call it getting deleted. Its not a big deal because you expect it.

In this game, my main problem is the smaller units get deleted to easily compared to the amount of effort I would need to save them.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
nanaoei
Profile Blog Joined May 2010
3358 Posts
September 02 2016 19:03 GMT
#828
On September 03 2016 03:54 JimmyJRaynor wrote:
Show nested quote +
On September 03 2016 01:53 Hider wrote:
Btw, in Sc2 when I talk about the "proper fast movement speed" in that game I would say its within the 2.7-3.2 (*1.4) range. Movement speed below that are usually quite boring as well (slowhydras/roaches, immortals, colossus, unstimmed bio).

and there are lots of SC2 players complaining the pace of combat is too fast. so striking a balance between fast and fluid and a somewhat forgiving pace of combat is not an easy task.


as someone who played it pretty avidly with lots of unit comps in high and low latency also, i think it's all pretty good the way it is.
only thing i would change is speedlings (or units closer to that speed) and pathing to have more linear collision including air units, if that makes any sense at all.
shit moves in a ball cluster and positioning is just made easier or indirectly harder because that is the bread and butter and it is good enough.

but as we all know, proper positioning, timing and all that jazz makes or breaks an engagement. it's not that it doesn't matter, it's that it's not as obvious to newer player, and harder even still against fast compositions like zerglings that surround instantly on creep.

there is so much micro potential in that game yet it is too much on the hands to achieve it for most, and so people never bother with the more complicated compositions at higher risk, lower reward.

another small thing i might change is projectile speed. maybe not overall, but making the startup of the animation a little slower would help players register what's happening with ranged units a little better, then you can disjoint, pickup micro, etc. to gain a small edge where you wouldn't normally.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
nanaoei
Profile Blog Joined May 2010
3358 Posts
September 02 2016 19:06 GMT
#829
On September 03 2016 03:56 Hider wrote:
And you could see the issue with "blocking" units right there if someone is watching Grubby's stream. He has 4 units! 4 UNITS! and the injured unit got blocked while trying to micro it away.

4 UNITS!

Show nested quote +
and there are lots of SC2 players complaining the pace of combat is too fast. so striking a balance between fast and fluid and a somewhat forgiving pace of combat is not an easy task.


Question yourself why MOBA's don't complain about "pace" except when a hero literally can one-shot another hero. And you see that the only reason they are are complaining about Sc2-pace is because the importance of one battle is too high.

So no, it's not difficult to strike a balance. You look at damage and and movement speed only in relation to what creates the best micro interactions, and seperately from that you have a sound MOBA-inspired foundation when it comes to defenders advantage.

Btw 4 UNITS!!!


it goes slightly deeper than that. people do complain in a way, and that's by tilting, lol.

in league or i guess in dota also, if people died first in their lane, most people would already feel the lane is unwinnable, and so the game is impossible from their standpoint. complete tilt. so it does really matter even if objectively it's probably a pretty small deal early on.

more skill involved, the more it can matter i guess.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
JimmyJRaynor
Profile Blog Joined April 2010
Canada16998 Posts
Last Edited: 2016-09-02 19:15:10
September 02 2016 19:10 GMT
#830
On September 03 2016 04:03 nanaoei wrote:
Show nested quote +
On September 03 2016 03:54 JimmyJRaynor wrote:
On September 03 2016 01:53 Hider wrote:
Btw, in Sc2 when I talk about the "proper fast movement speed" in that game I would say its within the 2.7-3.2 (*1.4) range. Movement speed below that are usually quite boring as well (slowhydras/roaches, immortals, colossus, unstimmed bio).

and there are lots of SC2 players complaining the pace of combat is too fast. so striking a balance between fast and fluid and a somewhat forgiving pace of combat is not an easy task.


as someone who played it pretty avidly with lots of unit comps in high and low latency also, i think it's all pretty good the way it is.
only thing i would change is speedlings (or units closer to that speed) and pathing to have more linear collision including air units, if that makes any sense at all.
shit moves in a ball cluster and positioning is just made easier or indirectly harder because that is the bread and butter and it is good enough.

but as we all know, proper positioning, timing and all that jazz makes or breaks an engagement. it's not that it doesn't matter, it's that it's not as obvious to newer player, and harder even still against fast compositions like zerglings that surround instantly on creep.

there is so much micro potential in that game yet it is too much on the hands to achieve it for most, and so people never bother with the more complicated compositions at higher risk, lower reward.

another small thing i might change is projectile speed. maybe not overall, but making the startup of the animation a little slower would help players register what's happening with ranged units a little better, then you can disjoint, pickup micro, etc. to gain a small edge where you wouldn't normally.


i'm 100% happy with SC2's speed and pace of combat...i've been top 8 diamond about 10 times and never been in masters.
if i were to change anything i'd give SC2 an RA3 style economy.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2016-09-02 19:36:35
September 02 2016 19:15 GMT
#831
it goes slightly deeper than that. people do complain in a way, and that's by tilting, lol.


But it's very different, you don't see anyone suggesting "let's nerf all damage for all heroes by 20% to make the pace of the game better".

Anyway, while looking at movement-speed I would probably convert the current Atlas speed to around 2.25 (*1.4) in Sc2. So same as unstimmed bio. And while better, I don't think anyone would disagree that there is a lot more micro potential with stimmed marines than unstimmed ones.

One reason the current speed may look (deceivingly) high is that that model sizes are kinda larger than in Sc2/zoomed more in.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
September 02 2016 20:17 GMT
#832
It also does seem like Grubby has a similar concept of micro as I do since he said "I finally micro'ed" 1 hour into the game where he body blocked another unit. Those indicating that all of the basic kiting isn't really micro.
Klowney
Profile Joined March 2011
Sweden277 Posts
September 02 2016 20:33 GMT
#833
Atleast I can say that I played with Grubby.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
September 02 2016 20:42 GMT
#834
On September 03 2016 05:33 Klowney wrote:
Atleast I can say that I played with Grubby.


Beat him in Heroes of the Storm. Ez.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16998 Posts
Last Edited: 2016-09-02 21:08:00
September 02 2016 21:07 GMT
#835
On September 03 2016 05:17 Hider wrote:
Those indicating that all of the basic kiting isn't really micro.

do you mean,
"thus indicating that all" ?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
AndAgain
Profile Joined November 2010
United States2621 Posts
September 02 2016 21:59 GMT
#836
On September 03 2016 03:57 JimmyJRaynor wrote:
an astute observation on your part

looks like paying Grubby to play helped.
https://www.google.ca/trends/explore?date=now 7-d&q=guardians of atlas


Speaking of Atlas popularity, Day9 hasn't streamed it or even tweeted about it. That pretty much confirms that there's bad blood between them.
All your teeth should fall out and hair should grow in their place!
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2016-09-02 22:12:15
September 02 2016 22:11 GMT
#837
On September 03 2016 06:59 AndAgain wrote:
Show nested quote +
On September 03 2016 03:57 JimmyJRaynor wrote:
an astute observation on your part

looks like paying Grubby to play helped.
https://www.google.ca/trends/explore?date=now 7-d&q=guardians of atlas


Speaking of Atlas popularity, Day9 hasn't streamed it or even tweeted about it. That pretty much confirms that there's bad blood between them.


Yeh I thought of the same thing. You would probably make some type of statement if they left on good footing or at least use your own popularity to tweet (free marketing) for your previous co-workers if they were friends of you.

I really wonder what the issue is. Maybe its personal or they just had strong disagreements on some of the mechanics.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
September 03 2016 11:07 GMT
#838
On September 03 2016 06:59 AndAgain wrote:
Show nested quote +
On September 03 2016 03:57 JimmyJRaynor wrote:
an astute observation on your part

looks like paying Grubby to play helped.
https://www.google.ca/trends/explore?date=now 7-d&q=guardians of atlas


Speaking of Atlas popularity, Day9 hasn't streamed it or even tweeted about it. That pretty much confirms that there's bad blood between them.


I don't think that it does, but there's certainly no proof in either direction.

I find it hard to believe that Day9 wouldn't want to be associated with GOA if it's a success.
maru lover forever
nighcol
Profile Joined January 2012
298 Posts
Last Edited: 2016-09-03 11:55:38
September 03 2016 11:20 GMT
#839
On September 03 2016 20:07 Incognoto wrote:
Show nested quote +
On September 03 2016 06:59 AndAgain wrote:
On September 03 2016 03:57 JimmyJRaynor wrote:
an astute observation on your part

looks like paying Grubby to play helped.
https://www.google.ca/trends/explore?date=now 7-d&q=guardians of atlas


Speaking of Atlas popularity, Day9 hasn't streamed it or even tweeted about it. That pretty much confirms that there's bad blood between them.


I don't think that it does, but there's certainly no proof in either direction.

I find it hard to believe that Day9 wouldn't want to be associated with GOA if it's a success.


No proof obviously but surely there's some reason to think that might be the case:
- leaving just before the game enters public alpha: some people said "his work is done" but alpha is not the same as done and they're sitll working on the game design
- he's been designing the game for years and as it enters public alpha he doesn't even give it a mention on Twitter
- this while Grubby even gets sponsored to show off the game, would expect Day9 to be a pretty natural fit to do that as well and they're obviously looking for some publicity so the silence from Day9 doesn't make sense

And yes, it's success would be good for Day9 which means he's incentivized to advertise it but he chooses not to. I don't see how that's anything but a reason to see him not saying anything about it as being possible indication of his departure not being entirely amicable.
TokO
Profile Joined July 2011
Norway577 Posts
September 03 2016 12:09 GMT
#840
I'm losing hope as the days go on but I am just hoping that Day9 is prepping his Atlas content, and that he will announce at the end of a string of high profile streamers. Until he announces his upcoming new content I think it's impossible to say.
Prev 1 40 41 42 43 44 63 Next
Please log in or register to reply.
Live Events Refresh
Next event in 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 115
Nina 75
StarCraft: Brood War
Sea 7003
Rain 1988
Horang2 609
Flash 398
EffOrt 362
Hyun 176
Leta 143
Zeus 138
Killer 132
Bisu 92
[ Show more ]
Pusan 67
Dewaltoss 65
Rush 62
hero 55
JulyZerg 54
ToSsGirL 39
Free 29
Bale 22
ZerO 18
Hm[arnc] 16
Noble 7
ivOry 7
Backho 4
Movie 3
Terrorterran 1
Dota 2
XaKoH 517
League of Legends
JimRising 443
Counter-Strike
fl0m1802
shoxiejesuss472
allub130
Super Smash Bros
Mew2King69
Other Games
summit1g20463
FrodaN2626
crisheroes361
ceh9361
KnowMe117
NeuroSwarm51
ZerO(Twitch)2
Organizations
Other Games
gamesdonequick541
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH191
• LUISG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1309
• Stunt507
Upcoming Events
RSL Revival
18m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2h 18m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
2h 18m
CranKy Ducklings
1d
RSL Revival
1d
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 2h
Cure vs Reynor
IPSL
1d 7h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 10h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
BSL: GosuLeague
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL: GosuLeague
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.