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Guardians of Atlas - Page 40

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Development ended, game appears to be dead.
https://forums.artillery.com/discussion/911/end-of-development
-Jinro
Railgan
Profile Joined August 2010
Switzerland1507 Posts
August 27 2016 15:34 GMT
#781
I made a Video about the game and give my thoughts on it / explain it abit

Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
mammuluk
Profile Joined February 2016
Italy94 Posts
August 27 2016 20:07 GMT
#782
Thank you, man!
We need learning materials
A Starcraft game is like life: there's always something you must do
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2016-08-28 04:19:39
August 28 2016 02:35 GMT
#783
Ok played some more and kinda enjoying it more and more. There is definitely still work needed to make battles more microable (more space in general to move your army would help) but i am enjoying this so far.
It's obviously nothing like starcraft though (even though it has units which are close to some sc units :D)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
nighcol
Profile Joined January 2012
298 Posts
August 28 2016 07:43 GMT
#784
Thanks, that video was a great watch. Haven't tried the game yet but I'm pretty hyped now. Certainly much more interesting to me than your normal dota clone.
TaShadan
Profile Joined February 2010
Germany1978 Posts
Last Edited: 2016-08-28 11:34:55
August 28 2016 11:34 GMT
#785
Unfortunately i do not have fun with that game. Micro is super boring... mainly just moving all units to dodge attacks and use your aoe or line attacks yourself to destroy enemy.
Deinstalled already...
Total Annihilation Zero
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 28 2016 13:04 GMT
#786
Game sounds super snowbally (snowballier then a moba), did they build in some rubber banding or did they solve it in another way, or is it no problem at all ?
Big J
Profile Joined March 2011
Austria16289 Posts
August 28 2016 13:31 GMT
#787
On August 28 2016 22:04 FeyFey wrote:
Game sounds super snowbally (snowballier then a moba), did they build in some rubber banding or did they solve it in another way, or is it no problem at all ?


Heroes are free and revive quickly and the basic units are nearly free, so supplywise you can be on equal terms rather quickly again. Since there is no basebuilding you cannot actually lose money by being attacked and all the buildings except for towers rebuild eventually.
Also the neutral creeps close to your base allow you to farm even if you cannot control a lane.
Hero levels do not matter that much it seems like, they are more an indicator of who is ahead rather than contributing to being ahead.

The one big deal that you can try to snowball is building up and keeping tech units alive I think, but you can lose all of that in a single battle again (like being ganked by low tier units and slows) so comebacks seem very possible. (I hope all of that is up to date, I haven't been playing it actively for a few weeks, only once or twice since it went Open Alpha)
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2016-08-28 14:18:14
August 28 2016 14:17 GMT
#788
On August 28 2016 22:31 Big J wrote:
Show nested quote +
On August 28 2016 22:04 FeyFey wrote:
Game sounds super snowbally (snowballier then a moba), did they build in some rubber banding or did they solve it in another way, or is it no problem at all ?


Heroes are free and revive quickly and the basic units are nearly free, so supplywise you can be on equal terms rather quickly again. Since there is no basebuilding you cannot actually lose money by being attacked and all the buildings except for towers rebuild eventually.
Also the neutral creeps close to your base allow you to farm even if you cannot control a lane.
Hero levels do not matter that much it seems like, they are more an indicator of who is ahead rather than contributing to being ahead.

The one big deal that you can try to snowball is building up and keeping tech units alive I think, but you can lose all of that in a single battle again (like being ganked by low tier units and slows) so comebacks seem very possible. (I hope all of that is up to date, I haven't been playing it actively for a few weeks, only once or twice since it went Open Alpha)


The game is largely built around strong-ish abilities, especially AoE ones, where if you can force a mistake you can equalize the game pretty quickly.
Logo
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-08-28 14:58:00
August 28 2016 14:57 GMT
#789
The point about snowballing is pretty fair imho. Especially like the third or fourth titan feels completely unstoppable, and the more titans you caught before the more likely you are to get that one.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 28 2016 15:02 GMT
#790
Yeah snowballing is my biggest issue right now, i don't think the fact that you can build tier one units fast helps at all because any form of aoe completely denies that.
I actually think they should make it so that you have to push with the titan to get anything out of it, right now the winning team can farm while the titan destroys a building.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
_Spartak_
Profile Joined October 2013
Turkey442 Posts
Last Edited: 2016-08-28 16:00:38
August 28 2016 15:56 GMT
#791
The forum has former gameplay tutorials done by Day9:

https://forums.artillery.com/categories/announcements (look at the threads for test weekends 2 and 3)

It is interesting to see how the game has evolved and maybe see things they might bring back for future game modes.
TokO
Profile Joined July 2011
Norway577 Posts
Last Edited: 2016-08-28 17:43:50
August 28 2016 17:36 GMT
#792
I think everything Big J is still quite relevant except the respawning aspect. Structures no longer respawn.

I also want to add to the point of snowballing. In Atlas, if you fight well, you can equalize by sniping their tech units, or being able to utilize a few key units really well. But a lot of this hinges on having very good game knowledge. So I understand that for new players, the game feels snowbally, because you just simply don't know what you can do against the opposing compositions. But once you figure this out, it'll be a bit more manageable.

There's also an argument for controlling a big complex army is a lot harder and clunky. If control is not good, a high shard dense army might be as efficient as a low shard army controlled well.

EDIT: This is one of the things I learned really early playing this. I would have a really complex army and it'd just get picked apart without me getting any good value out of my units. It's still possible to outplay people even if they have a better\bigger army imo.
Phunkapotamus
Profile Joined April 2010
United States496 Posts
August 29 2016 06:36 GMT
#793
I played this thing way back at Artillery a few years ago when they had it running in the browser. I gotta say, after playing it again after a long time, I'm floored and impressed.

The gameplay has a lot of potential and really captures an interesting hybrid between BW and WC3. I have a lot of personal gripes with some of the UI options (my bug reports are coming back as 'features') but I expect that if the game snowballs in popularity, that they'll fix things up to conform to the way BW/WC3 do things.

I don't think games snowball out of control. In fact, the overall flow of the game as far as the teams are concerned is one of the strongest parts of the game. Once you get the flow down, you can see how to hunker down and make comebacks. Of course, a winning team has the advantage, but it's not insurmountable until the 3rd titan or so. Rebuilding after the 1st or 2nd titan is less troublesome because tier 1 and 2 units are the mainstay of armies. Once you get to the 3rd titan you start to see scary team compositions from those who haven't lost as much.

To close, I'd like to point out that there are Reavers (Dredgecrawlers) & Dropships (Vespid Carriers)- and they play exactly as you would expect. I've had a lot of fun with Hydros/Rhyme, Nautilusk, Dredgecrawlers, and Vespid Carriers.
"Do a barrel roll"
Motiva
Profile Joined November 2007
United States1774 Posts
August 30 2016 07:16 GMT
#794
I don't think there is too big of an issue with snowballing. You can lose the first two titans, and the medium middle camps... which imo should lose you the game maybe even.... and still easily win if you can win the 3rd or 4th titan. The titans really help prevent snow balling to some degree.

The 4th or 5th titan are intentionally tuned to be end-game worthy as long as you've pushed in far enough. This is something I think they are tuning to get the right game length and feel overall. In my experience there is plenty of room for both ending a game at the 14minute mark and for coming back barely at 30 minutes

Just trade well and keep up economically, win atleast one of the medium and hard camps, and it hardly matters which way the first two titans go in my opinion. I've had too many allies act like the game is over after the first titan.


porkRaven
Profile Joined December 2010
United States953 Posts
September 01 2016 09:26 GMT
#795
There is a tournament going on if you guys are interested:
https://forums.artillery.com/discussion/872/community-tournament-first-tournament-a-week-from-saturday#latest
https://battlefy.com/gods-arena/guardians-of-atlas-open-alpha-tournament/57c77df30592c51f0c02a53e/info

Yeah I don't really feel an issue with snowballing so far but I am still p.noob :o. Fun game to play with friends.
SHOUTOUTS TO Aylear!!!
Quateras
Profile Joined August 2012
Germany867 Posts
Last Edited: 2016-09-01 21:23:14
September 01 2016 21:22 GMT
#796
I'm a little shocked actually what this game looks like, i was expecting a RTS, but from the videos i skimmed over it looks like just any other of the 100 moba/dota clone gamestyles.

What happened? Is RTS in that much trouble?
Was kind of excited for a RTS who had that long of a development time + day 9 on it, but first impression from videos is totally "meh"?

(for some of you who played this, would this be enjoable for someone who never liked the dota/moba genre with the 1 hero at all?)
"If you don't know where you are going, you can never get lost."
JimmyJRaynor
Profile Blog Joined April 2010
Canada17182 Posts
September 01 2016 21:34 GMT
#797
if you don't like the MOBA thing with single giant "hero like" units fighting then you probably won't like this game.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
_Spartak_
Profile Joined October 2013
Turkey442 Posts
Last Edited: 2016-09-01 21:40:59
September 01 2016 21:37 GMT
#798
I don't like MOBA games and I have enjoyed GoA when I could play it (I've been having some technical difficulties). The biggest influence from the MOBAs is map design and I think that is a positive, it makes for a more action packed game than most RTSes. Other than that, it is an RTS through and through. You gather resources, then you produce units, research upgrades and tech up with those resources. You have armies and heroes are simply one of the parts of those armies, they are just powerful spellcasters and not much more. Heroes are not even as significant as they were in WC3. You control units individually, you can split, surround, flank, form a concave etc. with your units. All the things you would expect from an RTS.
TokO
Profile Joined July 2011
Norway577 Posts
September 01 2016 21:55 GMT
#799
On September 02 2016 06:22 Quateras wrote:
I'm a little shocked actually what this game looks like, i was expecting a RTS, but from the videos i skimmed over it looks like just any other of the 100 moba/dota clone gamestyles.

What happened? Is RTS in that much trouble?
Was kind of excited for a RTS who had that long of a development time + day 9 on it, but first impression from videos is totally "meh"?

(for some of you who played this, would this be enjoable for someone who never liked the dota/moba genre with the 1 hero at all?)


The gist of it is, a lot of macro player-vs-game complexities that arise from classic RTS games would not be very compelling for newer players, and GoA has done a lot to reduce these elements. There is still decision making, but executing your macro-decisions does not take skill.

There is RTS unit control. It is a teamgame. However, unlike a traditional moba or a traditional RTS, most of the game revolves around player vs. player interaction. There's not gonna be anything like last hitting for the first 5 minutes of game. There's is a build-up in the game, but throughout the game, you're fighting the opposing players.

So, basically, they have tried to take a lot of elements that hardcore RTS players find very enjoyable and prideful about, and removed them from the game in order to make it more accessible to a wider audience. What you still have is depth in unit control, positioning, teamplay and decision making.

What you don't have is a basebuilding system and a difficult macro system. What you're also is missing is a player driven gameflow at a lower level. In SC2 the gameflow is very much driven by when the players choose to interact with each other, but in GoA it's a bit more directed, but this could change.

To me, after a lot of games, the Hero isn't really the focus at all in the game. This is mostly because once you choose the hero it kinda stays static throughout the game, while decision making revolving how to set up and upgrade your armies is a lot more interesting.

About your Day9 related expectations. Just scrap those, it's not the Jesus Christ 2.0 BW that you are dreaming off. Nothing more to say here.

If you didn't find the teamplay element in Mobas interesting, that will probably be the biggest element preventing you from enjoying GoA. Gameplay is nothing like Mobas, it's more comparable to some War3 UMS and the combat aspects of War3, although without the deep hero customization ingame.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17182 Posts
Last Edited: 2016-09-01 22:08:47
September 01 2016 22:05 GMT
#800
as far as RTS being in trouble. a viable F2P RTS has never been made. so their decision to steer away from RTS after advertising it as an RTS for years indicates a greater loyalty to a revenue model than a specific genre..

all this theorizing about whether or not you'll like something is a bit of a waste. the game is completely free right now so just try it. its only a ~600MB download.

it feels like a lane-pushing, single-massive-unit MOBA to me.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
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