• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:40
CEST 17:40
KST 00:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2356 users

Guardians of Atlas - Page 39

Forum Index > General Games
Post a Reply
Prev 1 37 38 39 40 41 63 Next
Development ended, game appears to be dead.
https://forums.artillery.com/discussion/911/end-of-development
-Jinro
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
August 26 2016 21:37 GMT
#761
On August 27 2016 06:07 Hider wrote:
Show nested quote +
I think all 3 of these games handle PVE in a PVP game very well. PVE in a PVP game is fine when you're contesting for a certain resource, or if it spreads you out, makes you vulnerable and plays with opportunity cost. This guy is getting a jungle camp hoping to accomplish something, leaving this tower or whatever behind, so im gonna pressure it, etc.


The PvE elements in those games definitely have a purpose. But personally I still believe that if you could add the same type of confrontations with the opponent without adding PvE elements in the first place, that you would create a more enjoyable player experience for most people.

For that reason I see the MOBA-solution as an old solution that could and should be improved upon from future game developers.

Increase the amount of direct interactions on a per-minute basis while using the "gained time" for no time spent killing monsters to reduce game-lenght.
.

While creeps served as a way to get players out on the map and to give them something to do, they had a lot of negative side effects. There were so many ways to exploit the AI so that Blizz had to constantly fix the AI and redesign the creep camps, and even now there are so many tricks for small armies to kill powerful camps. And you see those in every game and they are a huge part of the strategy, and while as an accomplishment of refinement of strategy it is kinda funny, it becomes silly also that you see the same tricks working every single time on the same creep camps and they never learn.

What Blizzard ended up doing at some point was to cap XP gain from creeps to level 5 so you wouldn't be able to creep to get an ultimate, since then you could get a game winning advabtage just by creeping. And they also made it so that units could creep while the hero was away, but that you would still get xp, promoting multitasking, even if that mainly works for strong players. Really, at a low level most games are just about creeping since it is the most reliable thing you can do.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 26 2016 21:42 GMT
#762
The key is to let the AI be exploited and the players will figure it out. Just like Dota 2.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
_Spartak_
Profile Joined October 2013
Turkey443 Posts
Last Edited: 2016-08-26 21:56:41
August 26 2016 21:51 GMT
#763
On August 27 2016 06:31 mammuluk wrote:
- The production sounds kind of automathic

You can disable automated production. In fact you should because there is no guarantee that it produces units you want or need. Just select the production building and press T at the start of the game. It is a feature for players who hadn't played RTS games before I suppose.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17437 Posts
Last Edited: 2016-08-26 22:08:15
August 26 2016 22:02 GMT
#764
4 hours per day of live matchmaking from Monday to Thursday. That's an innovative way to keep the population as high as possible when not many are playing the game.

On August 27 2016 05:47 Hider wrote:
And they had years to develop them, but apparently they think the current type of "micro" is satisfactory. Otherwise they would have prioritized it higher.

its was dumb for Artillery to yap away with big public pronouncements while the product is in its embryonic stages.

lots of apologists here though
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
mammuluk
Profile Joined February 2016
Italy94 Posts
Last Edited: 2016-08-26 22:10:27
August 26 2016 22:10 GMT
#765

Yes, 4 hours is a tiny range (it's two 2-hours gaps indeed, not so handy)
A Starcraft game is like life: there's always something you must do
JimmyJRaynor
Profile Blog Joined April 2010
Canada17437 Posts
Last Edited: 2016-08-26 22:18:03
August 26 2016 22:17 GMT
#766
ya but for the matchmaker to set you up with a proper team and proper opponent you need a pretty high population. i think its an innovative compromise. these guys can't snap their fingers and make 100,000 start playing their game.

if its a big bother... just wait until the player population increases and they lift the 4 hour per day restriction for Monday-Thursday.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-08-26 23:55:31
August 26 2016 23:40 GMT
#767
I just cannot get behind the whole 3v3 laning concept. It feels like every other Moba to me and ganking and farming makes by for far most of the gameplay.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 26 2016 23:56 GMT
#768
I think the concept isn't that bad, the unit interactions don't seem super fun to me atm though. Not sure about it yet.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
August 27 2016 00:08 GMT
#769
Out of curiosity. Has anyone who has tried the game found the unit interactions/micro to be fun?
TokO
Profile Joined July 2011
Norway577 Posts
Last Edited: 2016-08-27 00:27:48
August 27 2016 00:26 GMT
#770
I've played in the closed alpha and I really love the game. Wrote this post on the forums after a few weeks of playing if you don't mind the wall of text:

https://forums.artillery.com/discussion/748/tokowas-initial-impression-of-the-game#latest

It does take a bit to get used to the game, and if you go into it with interest and curiosity for figuring out the game, it will be a much better experience. Being excited for how the team aspect can play into different strategies and compositions is also really fun.

If you go in and have your expectations of a BW 2.0 esque thing dictate how you feel about the game, you're probably going to have a bad time. I was also disappointed with the game as first, but it just got fun to play and win against people. One of the good things is that you're able to progress towards higher levels if you attain the knowledge and strategic understanding. You're not really limited in any way by having to be able to probe and pylon or lasthit perfectly. That's really why I like it, I don't feel limited mechanically, I can spend most of the game working on actually interacting with my opponents and figuring out the strategic elements of the game.

There is of course quite elementary micro, but knowledge and getting used to things makes those micro stuff less of a bother as you play more.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 27 2016 00:33 GMT
#771
I am not saying that i don't find it any fun btw, but some unit interaction i have seen so far seem to be kinda bland.
If i think about it more, pretty much all the highly massable units so far seem boring to me.
Only played like 5-6 games so far though, so there is that.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
August 27 2016 02:09 GMT
#772
1v1 gaming is dead for the most part. Unless its Hearthstone, no one wants to learns the basics of some fighting game, or how to duel FPS, or manage an economy and learn build orders and matchups.

So going with 3v3 pseudolane mode makes sense.

I only got to play in one weekend, the other open weekends I was busy and couldn't play.

The instant gratification monkey is all up in this thread.
I am boss. -Minami-ke
ETisME
Profile Blog Joined April 2011
12702 Posts
August 27 2016 02:50 GMT
#773
the game looks fun to say the least.
the hero and their spells could use better clarity visually.
the units movement looks weird, like they are floating.

I also don't really like the UI so much.

A little more polish and I think this could be a great game
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2016-08-27 07:36:40
August 27 2016 07:36 GMT
#774
Played the tutorial.

I can see the potential of this game as well as how it can be good. Not quite my cup of tea but if I keep hearing good things about it, then I'll bite more and more, I guess.

I don't know what to micro.
maru lover forever
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2016-08-27 08:46:53
August 27 2016 08:42 GMT
#775
i played a couple more matches and i can say i really like the unit spawning system. very sc2 protoss like, but much more streamlined, and without the annoying proxy pylon shenanigans.

just wish there was more of a real economic system behind it. i don't mind a lot of the automated stuff, but i dislike how there's no real economic harassment opportunity besides just straight up fighting your opponent's army when they're trying to kill creeps, and no real economic incentive for permanent map control like taking expansions in starcraft.

also i don't like the map's color scheme, something about that muted green and brown is kind of off-putting. although the metallic/artificial parts look good.
vibeo gane,
_Spartak_
Profile Joined October 2013
Turkey443 Posts
August 27 2016 09:51 GMT
#776
What do you mean by automated stuff? If it is automated production, you can close it in game or from the options menu.
TaShadan
Profile Joined February 2010
Germany1979 Posts
Last Edited: 2016-08-27 11:08:24
August 27 2016 11:06 GMT
#777
On August 27 2016 09:08 Hider wrote:
Out of curiosity. Has anyone who has tried the game found the unit interactions/micro to be fun?


Not yet... quite boring so far. I love the art style of the game though. I will continue playing the game but i doubt i will have fun in the long run.
I would love to see resource structures that can be captured. Maybe even with workers that can be harrassed. Right now its just "warp in" your army (i dislike this mechanic too) and ball your army and attack. Sometimes creep jack and sometimes kill the big monster in the middle...
Total Annihilation Zero
ionONE
Profile Joined March 2011
Germany605 Posts
Last Edited: 2016-08-27 11:14:02
August 27 2016 11:13 GMT
#778
Explore the mercenaries, there is a drop ship and a forward warp unit, also a long range siege unit.
JANGBI never forget
Klowney
Profile Joined March 2011
Sweden277 Posts
August 27 2016 12:54 GMT
#779
Using the Reaver is pretty fun.
Logo
Profile Blog Joined April 2010
United States7542 Posts
August 27 2016 13:35 GMT
#780
Magnus is somewhat fun in this. Jockeying them to skewer units into your army is pretty satisfying. I think the unit design is better than the initial impression gives, but not as good as it should be. The vast majority of abilities are either a slow, a damage mitigator, or a nuke. They could really use more abilities that mess with positioning or terrain.
Logo
Prev 1 37 38 39 40 41 63 Next
Please log in or register to reply.
Live Events Refresh
Next event in 18h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 279
LamboSC2 101
StarCraft: Brood War
Britney 43844
Mini 1212
Soma 704
EffOrt 610
Stork 573
Zeus 180
Shuttle 178
PianO 178
ggaemo 170
Snow 158
[ Show more ]
Hyuk 158
Soulkey 146
Sharp 126
hero 126
Rush 112
Shinee 91
sorry 77
Barracks 58
Hyun 48
Nal_rA 42
Movie 38
Hm[arnc] 30
Free 29
HiyA 26
Terrorterran 20
scan(afreeca) 19
soO 15
Sexy 13
yabsab 11
GoRush 11
Sacsri 11
ajuk12(nOOB) 8
Dota 2
Gorgc5520
qojqva1437
420jenkins256
Fuzer 170
Counter-Strike
fl0m3146
Other Games
singsing1919
B2W.Neo1068
hiko797
FrodaN688
Mlord420
RotterdaM169
ArmadaUGS122
XaKoH 85
QueenE78
Trikslyr34
Mew2King29
Organizations
Counter-Strike
PGL23538
Other Games
BasetradeTV622
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• poizon28 28
• Shameless 17
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• HerbMon 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota254
League of Legends
• Nemesis4089
• TFBlade1266
Other Games
• Shiphtur106
• WagamamaTV94
Upcoming Events
CranKy Ducklings
18h 20m
WardiTV Team League
19h 20m
uThermal 2v2 Circuit
23h 20m
IPSL
1d
Hawk vs TBD
StRyKeR vs TBD
BSL
1d 3h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 18h
WardiTV Team League
1d 19h
OSC
1d 21h
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
2 days
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-09
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.