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Guardians of Atlas - Page 19

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Development ended, game appears to be dead.
https://forums.artillery.com/discussion/911/end-of-development
-Jinro
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-08-14 23:54:09
August 14 2016 23:53 GMT
#361
On August 15 2016 06:56 Atimo wrote:
Show nested quote +
On August 15 2016 06:46 The_Red_Viper wrote:
On August 15 2016 06:33 KeksX wrote:
On August 15 2016 06:08 Endymion wrote:
On August 15 2016 05:05 KeksX wrote:
On August 15 2016 03:09 Endymion wrote:
On August 15 2016 02:03 KeksX wrote:
On August 15 2016 01:14 JimmyJRaynor wrote:
On August 15 2016 00:49 KeksX wrote:
On August 14 2016 16:10 JimmyJRaynor wrote:
i have a better question.
Who in this company has made an actual, authentic, real, verified, commercial game?

They still have Day9's name plastered all over their twitter, web and facebook stuff. Whatever guys.


You can read about that yourself:
https://www.artillery.com/team

You guys act as if Day9 was the only competent guy in there. That's delusional. Day9 might have had an impact, but you are being completely unfair to the rest of the team to the point where it's just being an ass.

There are multiple guys in there that have more experience in gamedev than Day9 will probably ever have. I love Day9 as much as the next guy in here, but cut the guys some slack.


Day9 has never made a commercial game before either. So the headcount of commercial game makers with a track record is unaltered by Day9's exit.
Day9 is a game design critic with zero track record as a game designer.

No one knows if Day9 is a competent game designer so there is nothing to say if Day9 was a "competent guy" in his role.


Thats... basically my point. They have guys in the Atlas team that are clearly experienced.

But with Day9 leaving people act as if the game is doomed to fail now.


well the thing about making good RTS is you need to actually know what you're doing because of how incredibly intricate the genre is.. having a good bw player who dedicated like 10 years of his life to rts gave a lot of faith to the vision of the project, because of anyone who knows how rts works you would expect an A level foreigner to do know, specifically day9 with all his early dailies and analytics... however, without day9, it's just another dev team and we all know how that usually goes with rts


You're making too many assumptions imho.

A good player != a good designer and vice versa. Thats a common fallacy.
"Not having played BW" != "no idea about how to design RTS games." (And if you look at their page, some of them have played BW)
RTS isn't the only intricate game genre to design.

Day9 definitely is a competent guy when it comes to knowledge about RTS. That doesn't say us much about his expertise in designing them though, and we also don't know much about the Atlas guys. But part of the team at least has commercial games as part of their portfolio.

So I wouldn't be so quick to say that without Day9 this just "another dev team"; they might have(and probably have) the same vision Day9 had.
We simply don't really know. Making any kind of judgement of the state of development is pretty much not possible.

Also @-Archangel- what the f are you still doing here. Your only purpose in here is to shit on the game. You're not even talking about it, just calling it failed for some reason and insulting the devs.


i would disagree and say that it would be rare that a bad rts player could be able to design a good rts game.. just like i think a bad fighting game player would make a bad fighting game dev... not that i know that they're bad, just that they have lost a strong member of the team from my perspective


So what about the guys that designed BW? Were they all A-level foreigners?

That doesn't make sense. Yes, being a competent RTS player can certainly help you give a vision, but unless you're directly copying the game you're good at, it doesn't really matter if you're a pro at it or not.

I agree that Day9 is a loss, especially because of his marketing potential and strong vision. But what it actually means for the game... all just speculation at this point. Artillery should definitely communicate about that to clear things up.

Yes it is only speculation at this point, but at the same time i personally had a lot of faith in the game because of day9. Do i know if he is a skilled designer? Obviously not because he didn't produce anything yet. BUT i watched him talking about game design a lot with references to sc2, bw, dota and csgo and everything i heard was imo showing that he knows what he is talking about.
Does that mean that he can execute his "knowledge" in an own game? Not necessarily, but i kinda knew what his design goals are and i agreed with it.
Now that is gone and i at least can speculate that day9's vision of the game was part of the reason he left artillery.
So yeah, artillery should start communicating what actually happened because as far as i know day9 was an important part of the whole project
.


My thoughts exactly, and the way Day9 announced that (no explanation simple tweet) scared me a bit, i guess that if he had left for a totally non atlas related reason, it would have said it, but yeah, pure speculation there...


The tweet specifically says it's so that he can do Day9.tv full time, though...


Developing a game is a massive project, even if you're just one of many. Maybe he just has had to choose priorities and chose is channel.
Atimo
Profile Joined March 2012
France38 Posts
August 15 2016 00:03 GMT
#362
Yeah maybe, the day he started working at Artillery, I was like "wow, how can he do a full day of work and then stream for hours during the nights" maybe his girl asked him to choose :o

intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
Last Edited: 2016-08-15 01:14:36
August 15 2016 00:56 GMT
#363
never mind V^_^
kiss kiss fall in love
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
August 15 2016 01:32 GMT
#364
Sometimes after a game design is finished, the designer leaves.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
August 15 2016 09:11 GMT
#365
Dunno if the testers are allowed to answer that but i give it a try anyway:

Is this still mainly balanced around 3v3?
Is there even a 1v1 mode?
is there a SP mode? Story? Campaign?
Go Serral! GG EZ for Ence. Flashbang dance FTW
Atimo
Profile Joined March 2012
France38 Posts
August 18 2016 17:57 GMT
#366
https://guardiansofatlas.com
https://twitter.com/PlayGoA

Here we go boiiiiizzz !!


(so far, I love the art)
JimmyJRaynor
Profile Blog Joined April 2010
Canada17431 Posts
Last Edited: 2016-08-18 18:29:04
August 18 2016 18:17 GMT
#367
Artillery changed their twitter info and still include Day9 in the twitter page. And yet, Day9 says he left. hmmmm.

On August 15 2016 10:32 Antisocialmunky wrote:
Sometimes after a game design is finished, the designer leaves.

it'll be interesting to see what his next game design project is.

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
zeo
Profile Joined October 2009
Serbia6336 Posts
August 18 2016 19:36 GMT
#368
On August 19 2016 02:57 Atimo wrote:
https://guardiansofatlas.com
https://twitter.com/PlayGoA

Here we go boiiiiizzz !!


(so far, I love the art)

Guardians of Atlas is such a generic MOBA name but its something. At least now there is a date we can finally see what the game looks like.
"No amount of evidence will ever persuade an idiot." - Mark Twain
SlammerIV
Profile Joined December 2013
United States526 Posts
August 18 2016 22:51 GMT
#369
Yep, Atlas is moving from the shadows into the light!!! I am super pumped to finally be able to talk about this sweet, sweet game in a few days.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17431 Posts
August 18 2016 23:41 GMT
#370
Guardian of Atlas...
[image loading]
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Motiva
Profile Joined November 2007
United States1774 Posts
August 19 2016 02:51 GMT
#371
Yea, The game is in a pretty solid spot. I'm looking forward to seeing what the world thinks of this new style of moba/rts these guys have cooked up.
Railgan
Profile Joined August 2010
Switzerland1507 Posts
August 19 2016 10:43 GMT
#372
Guardian of Atlas starts its open Alpha on FRIDAY
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
August 19 2016 11:58 GMT
#373
Comfirmed MOBA?
Go Serral! GG EZ for Ence. Flashbang dance FTW
Atimo
Profile Joined March 2012
France38 Posts
August 19 2016 12:00 GMT
#374
On their facebook :

Guardians of Atlas is an online multiplayer game for Windows and Mac which combines hero-centric, arena-style gameplay with individual unit control.


Hybrid RTS/MOBA
JimmyJRaynor
Profile Blog Joined April 2010
Canada17431 Posts
Last Edited: 2016-08-19 16:05:33
August 19 2016 16:03 GMT
#375
the most detailed description i've seen comes from their youtube.com channel.

"Guardians of Atlas combines hero-centric, arena-style gameplay with the individual unit control of a real-time strategy game. Choose your hero and build your army, play online against humans or bots, and summon powerful titans to achieve victory!"
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Latham
Profile Blog Joined May 2007
9572 Posts
August 19 2016 16:49 GMT
#376
I knew about the 3v3 focus aspect already, but since when did this go from pure RTS to a MOBA/RTS hybrid? We don't really need more MOBA failures on the market... LoL and DOTA2 already own the market, why do these people possibly think they'll be able to bite off more than Smite, HoN, Heroes of the Fail, Bloodline Champions, Battleborn etc.?
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Atimo
Profile Joined March 2012
France38 Posts
Last Edited: 2016-08-19 17:27:13
August 19 2016 17:27 GMT
#377
From the moment you include armies, the game becomes fondamentaly different from all the games you've stated.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17431 Posts
Last Edited: 2016-08-19 18:42:32
August 19 2016 18:40 GMT
#378
up until 2 weeks ago it was called an RTS game designed by well known RTS guy Day9.
Now its reveal time: Day9 is gone and it is a game with elements of the RTS genre ; it is not an RTS game.
slippery , slippery , slippery

"Slip slidin' away
You know the nearer your destination
The more you're slip slidin' away"

by the way, i'm working on my use of colons and semicolons.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
August 19 2016 18:42 GMT
#379
On August 20 2016 01:49 Latham wrote:
I knew about the 3v3 focus aspect already, but since when did this go from pure RTS to a MOBA/RTS hybrid? We don't really need more MOBA failures on the market... LoL and DOTA2 already own the market, why do these people possibly think they'll be able to bite off more than Smite, HoN, Heroes of the Fail, Bloodline Champions, Battleborn etc.?


Because it has individual unit control which adds a very different charm if done correctly.
Motiva
Profile Joined November 2007
United States1774 Posts
August 19 2016 20:14 GMT
#380
On August 20 2016 03:40 JimmyJRaynor wrote:
up until 2 weeks ago it was called an RTS game designed by well known RTS guy Day9.
Now its reveal time: Day9 is gone and it is a game with elements of the RTS genre ; it is not an RTS game.
slippery , slippery , slippery

"Slip slidin' away
You know the nearer your destination
The more you're slip slidin' away"

by the way, i'm working on my use of colons and semicolons.


It's not really anything like any of those games though. I wish I could just talk

As a BW player... No, it's not the game I wanted. As someone who lost faith and quit SC2 in like 2012.... It's a far better alternative for me than any other MOBA. It rewards mechanics in ways those don't, and concave convex type micro is different than your standard moba shit. Theres a long list of things that just make this something new in between two familiar spaces.


I'm excited, and enjoy the game, but that's having played it. In your position I would probably be saying the same thing, because really I just wanted BW:HD in 2007 and still that's probably all I really want. Yet, Here we are.
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