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14. 0-0-0 was played. Black to move.
Black's turn ends in
+ Show Spoiler [Current position] +
+ Show Spoiler [Game history] +1. e2-e4 c7-c5 2. Ng1-f3 d7-d6 3. d2-d4 c5xd4 4. Nf3xd4 a7-a6 5. c2-c4 g7-g6 6. Nb1-c3 Bf8-g7 7. Bf1-e2 Nb8-c6 8. Bc1-e3 Ng8-h6 9. f2-f3 f7-f5 10. Qd1-d2 Nc6xd4 11. Be3xd4 Bg7xd4 12. Qd2xd4 e7-e5 13. Qd4-d5 Nh6-f7 14. 0-0-0
+ Show Spoiler [Voting details] +Valid votes:
14. 0-0-0 - wingpawn, jampidampi, rebdomine 14. 0-0 - Malinor, LonelyCat 14. c4-c5 - charliezz10
Invalid votes:
14. 0-0 - Sinedd Sinedd's vote came when there was still Black's turn.
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On September 29 2013 15:25 wingpawn wrote:+ Show Spoiler [Voting details] +Valid votes:
14. 0-0-0 - wingpawn, jampidampi, rebdomine 14. 0-0 - Malinor, LonelyCat 14. c4-c5 - charliezz10
Invalid votes:
14. 0-0 - Sinedd Sinedd's vote came when there was still Black's turn. For what it's worth, according to my interpretation of the rules, the tally would have come out differently, though the outcome would have been the same. I'd have counted Sinedd's vote for 14. O-O, since there is no rule stating that you can't vote for a move early, as long as you specify the move you're voting for. Accordingly, the result would have been a 3-3 tie between O-O and O-O-O, which would have been broken by throwing out LonelyCat's vote for O-O (so in this case, the move played would have been the same).
You're the referee here, so your interpretation of the rules counts, but in that case I suggest you edit the rules in the OP to explicitly require voting to be done during the relevant turn and not ahead of time.
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On September 30 2013 00:09 qrs wrote:+ Show Spoiler +On September 29 2013 15:25 wingpawn wrote:+ Show Spoiler [Voting details] +Valid votes:
14. 0-0-0 - wingpawn, jampidampi, rebdomine 14. 0-0 - Malinor, LonelyCat 14. c4-c5 - charliezz10
Invalid votes:
14. 0-0 - Sinedd Sinedd's vote came when there was still Black's turn. For what it's worth, according to my interpretation of the rules, the tally would have come out differently, though the outcome would have been the same. I'd have counted Sinedd's vote for 14. O-O, since there is no rule stating that you can't vote for a move early, as long as you specify the move you're voting for. Accordingly, the result would have been a 3-3 tie between O-O and O-O-O, which would have been broken by throwing out LonelyCat's vote for O-O (so in this case, the move played would have been the same). You're the referee here, so your interpretation of the rules counts, but in that case I suggest you edit the rules in the OP to explicitly require voting to be done during the relevant turn and not ahead of time. The rules are clear on that issue (Section: Tallying votes, point 4, subpoint 2):
Only valid votes are tallied. These are votes that - conform exactly to the specified format
Note: the reason for this is to make votes easily tallyable via search. Therefore, case can be ignored, since most default search functions, especially in browsers, ignore case. Everything else about the format must be exact.
- are posted by a member of the team whose turn it is to move
- appear in posts that were last edited before the deadline for that move.
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On September 30 2013 01:02 wingpawn wrote:Show nested quote +On September 30 2013 00:09 qrs wrote:+ Show Spoiler +On September 29 2013 15:25 wingpawn wrote:+ Show Spoiler [Voting details] +Valid votes:
14. 0-0-0 - wingpawn, jampidampi, rebdomine 14. 0-0 - Malinor, LonelyCat 14. c4-c5 - charliezz10
Invalid votes:
14. 0-0 - Sinedd Sinedd's vote came when there was still Black's turn. For what it's worth, according to my interpretation of the rules, the tally would have come out differently, though the outcome would have been the same. I'd have counted Sinedd's vote for 14. O-O, since there is no rule stating that you can't vote for a move early, as long as you specify the move you're voting for. Accordingly, the result would have been a 3-3 tie between O-O and O-O-O, which would have been broken by throwing out LonelyCat's vote for O-O (so in this case, the move played would have been the same). You're the referee here, so your interpretation of the rules counts, but in that case I suggest you edit the rules in the OP to explicitly require voting to be done during the relevant turn and not ahead of time. The rules are clear on that issue (Section: Tallying votes, point 4, subpoint 2): Show nested quote +Only valid votes are tallied. These are votes that - conform exactly to the specified format
Note: the reason for this is to make votes easily tallyable via search. Therefore, case can be ignored, since most default search functions, especially in browsers, ignore case. Everything else about the format must be exact.
- are posted by a member of the team whose turn it is to move
- appear in posts that were last edited before the deadline for that move.
At the time the last vote was tallied, Sinedd was a member of the team whose turn it was to move. However, I don't suppose it matters much, as you've made your interpretation of the rules clear in any case.
To the game: I was rather tempted to go for your Knight pawn with 14...Qg5+, 15...Qxg2. However, after giving that move due consideration, I came to the conclusion that the g-pawn was poisoned. Hence, the quieter ##move 14... Qd8-e7. (Had you castled Kingside, on the other hand, I very likely would have gone for the opposite Knight pawn with 14...Qb6+, 15...Qxb2.)
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14... Qd8-e7 was played. White to move.
White's turn ends in
+ Show Spoiler [Current position] +
+ Show Spoiler [Game history] +1. e2-e4 c7-c5 2. Ng1-f3 d7-d6 3. d2-d4 c5xd4 4. Nf3xd4 a7-a6 5. c2-c4 g7-g6 6. Nb1-c3 Bf8-g7 7. Bf1-e2 Nb8-c6 8. Bc1-e3 Ng8-h6 9. f2-f3 f7-f5 10. Qd1-d2 Nc6xd4 11. Be3xd4 Bg7xd4 12. Qd2xd4 e7-e5 13. Qd4-d5 Nh6-f7 14. 0-0-0 Qd8-e7
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The rules of the match are now updated to avoid further confusion in cases like Sinedd's.
DO NOT vote for White moves when it's still Black's turn. Votes like that will be counted as illegal.
To clarify: if you make such vote, you can always post again during White's turn and have your vote counted as legal.
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On October 01 2013 18:18 wingpawn wrote: The rules of the match are now updated to avoid further confusion in cases like Sinedd's.
DO NOT vote for White moves when it's still Black's turn. Votes like that will be counted as illegal.
To clarify: if you make such vote, you can always post again during White's turn and have your vote counted as legal. Thanks for the update. It can't hurt to make things as clear as possible.
By the way, I don't know how you feel about discussing the game with your opponent, so don't feel obliged to answer this question if you'd rather play your cards close to your chest, but I can't help but notice that you're not immediately ready with your move this time. Had you expected me to play a different move than the one I played? Or were you anticipating this one, but still want to take a little longer to consider your reply?
Fair's fair: since I ask a question like that, I'll volunteer the same info from the Black POV: moves 10-12 went as we expected (though, to be sure, those were semi-forced). 13. Qd5 was a move we'd considered, but we didn't think it likeliest; Calgar expected 13. Qd2, while I thought you might play Qe3 and/or Qf2. When you did play 13. Qd5, I was sure that you intended to follow up with 14. c5, though I guess I'd have called 14. O-O-O your second-likeliest move. I was surprised that you even came close to playing 14. O-O, as that seems to drop a pawn (14...Qb6+ 15. Kh1 Qxb2) without very much compensation as far as I could see.
Again, don't feel obliged to reciprocate, and regardless of whether you do, you're welcome to the info about our side of things, as I don't feel that it's overly relevant to the current position.
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You have to understand my position, qrs. I'm in a team with 18 cutthroat, bloothirsty mercenaries, including the most fearsome names like killerdog, DeathDyingDoomKiller and megapants. I think it will be best if I keep my mouth shut about our analysis.
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On October 01 2013 19:10 wingpawn wrote: You have to understand my position, qrs. I'm in a team with 18 cutthroat, bloothirsty mercenaries, including the most fearsome names like killerdog, DeathDyingDoomKiller and megapants. I think it will be best if I keep my mouth shut about our analysis. As I said, perfectly understood, and no offense taken. Consider the info I vouchsafed about ours a free gift.
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15. Rh1-f1 was played. Black to move.
Black's turn ends in
+ Show Spoiler [Current position] +
+ Show Spoiler [Game history] +1. e2-e4 c7-c5 2. Ng1-f3 d7-d6 3. d2-d4 c5xd4 4. Nf3xd4 a7-a6 5. c2-c4 g7-g6 6. Nb1-c3 Bf8-g7 7. Bf1-e2 Nb8-c6 8. Bc1-e3 Ng8-h6 9. f2-f3 f7-f5 10. Qd1-d2 Nc6xd4 11. Be3xd4 Bg7xd4 12. Qd2xd4 e7-e5 13. Qd4-d5 Nh6-f7 14. 0-0-0 Qd8-e7 15. Rh1-f1
+ Show Spoiler [Voting details] +Valid votes:
15. Rh1-f1 - charliezz10, Malinor 15. Rd1-f1 - megapants 15. b2-b4 - wingpawn
Invalid votes: none
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15...Bc8-e6 was played. White to move.
White's turn ends in
+ Show Spoiler [Current position] +
+ Show Spoiler [Game history] +1. e2-e4 c7-c5 2. Ng1-f3 d7-d6 3. d2-d4 c5xd4 4. Nf3xd4 a7-a6 5. c2-c4 g7-g6 6. Nb1-c3 Bf8-g7 7. Bf1-e2 Nb8-c6 8. Bc1-e3 Ng8-h6 9. f2-f3 f7-f5 10. Qd1-d2 Nc6xd4 11. Be3xd4 Bg7xd4 12. Qd2xd4 e7-e5 13. Qd4-d5 Nh6-f7 14. 0-0-0 Qd8-e7 15. Rh1-f1 Bc8-e6
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