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Everquest Next - Page 7

Forum Index > General Games
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s0Lstice
Profile Joined August 2009
United States1832 Posts
August 05 2013 14:24 GMT
#121
Most MMO's on release arent stable ;D

[image loading]

Was wondering if I would be able to find that lol. I get that some people really like the art direction. That's fine. In the end we are both gonna be in game...you will just be a little happier than I am. I just need to bitch about it some.
ATOBTTR
Gentso
Profile Joined July 2010
United States2218 Posts
August 05 2013 15:04 GMT
#122
The EQ games have always been my favorite for pve (it's a shame EQ2 got screwed by multi-core processors). But this obviously isn't a traditional EQ name, just an MMO they want to build piggybacking off of the EQ name. The graphics, sound, and player development are all great. But to be honest, I'm dissapointed with the combat direction. I like MMO's for the traditional raids and dungeon crawling, targeted combat, and all of that because it just works. This combat leads me to believe that this game is being developed for PS4 as well. It seems wild and out of control, and definitely will not deliver the immersive EQ dungeon crawling experience.

Just get that feeling that this will be a very casual game, opposite what the series is known for.
Gentso
Profile Joined July 2010
United States2218 Posts
August 05 2013 15:12 GMT
#123
On August 05 2013 23:07 Godwrath wrote:
Well, EQ2 on release wasn't quite stable, specially raids where you had to tone down all the graphics (i have a few screenshots with others people characters all black). Other example is Age of Conan.

To be honest, while i disliked at first WoW cartoonish graphics when it was released, compared to EQ2, at the end the graphics were good enough, the engine was solid and you could see the difference between classes due to their look, something harder to achieve with realistic graphics.


The EQ2 engine was designed to run on a single core processor, because that's how the industry was moving at the time. I'm pretty sure the engine was heavily CPU bound that was banking on the industry continuing to push more power into a single core. I think to this day EQ2 doesn't have proper multi-core optimization.

EQ next looks like it's running on the same engine as Planetside 2? That renders tons of realistic characters on the screen at the same time with a good frame rate, so the technology isn't that much of an issue anymore. The cartoony graphics style just seems to attract more attention for some reason.
LagLovah
Profile Joined April 2010
Canada552 Posts
August 05 2013 15:19 GMT
#124
Why does the idea of moving to fight instead of standing still face tanking dmg because you have resistance gear, while pressing the same 1-2 buttons for a damage rotation immediately make peiple think 'casual'. Or is it the art dirextion that makes you all say that.

Really think about what your asking for, eq raids in classic were 50 people stabding ina corner of fear hate air, single pulling mobs maybe 1 every 5-10 minutes. What kind of modern mmo player would stand for that.

We had our hardcore mmo releases. Vanguard and eq2 both released around the same time as wow, and both failed miserably in comparison. What about full open world exploration style with no set quests or linear path, no outside resource to cheat your way through content makes you think casual. No maps, too casual. Honestly read aome of what they have planned before you complain about the direction the game is taking. Nothing i have read has made me think they aim is to make a simple ezmode game.
rSLagLovah on NA xSixLagLovah on Kr
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 05 2013 15:23 GMT
#125
On August 06 2013 00:19 LagLovah wrote:
Why does the idea of moving to fight instead of standing still face tanking dmg because you have resistance gear, while pressing the same 1-2 buttons for a damage rotation immediately make peiple think 'casual'. Or is it the art dirextion that makes you all say that.

Really think about what your asking for, eq raids in classic were 50 people stabding ina corner of fear hate air, single pulling mobs maybe 1 every 5-10 minutes. What kind of modern mmo player would stand for that.

We had our hardcore mmo releases. Vanguard and eq2 both released around the same time as wow, and both failed miserably in comparison. What about full open world exploration style with no set quests or linear path, no outside resource to cheat your way through content makes you think casual. No maps, too casual. Honestly read aome of what they have planned before you complain about the direction the game is taking. Nothing i have read has made me think they aim is to make a simple ezmode game.


http://www.usgamer.net/articles/everquest-nexts-terry-michaels-you-wont-get-snake-skins-coming-from-gnolls-

"What kind of difficulty can we be expecting here? There's a lot of commentary about how MMOs feel a little too easy. Where does Everquest Next sit on the scale?"

"Well, risk and reward is what MMOs are all about. I would not call this game a hardcore MMO. We want something that is accessible to a larger number of people but we want to make sure it's balanced with good gameplay and interesting things that will keep people interested."


I am pretty sure this game is going to be a casual funtime minecraft abomination, and it's going to get a thorough dose of the Planetside 2 treatment, which is to say they will ruin what's left of the franchise
s0Lstice
Profile Joined August 2009
United States1832 Posts
August 05 2013 15:44 GMT
#126
That quote really depends on what he considers to be a hardcore mmo. Permadeath? xp loss on death? corpse recovery?
ATOBTTR
Gentso
Profile Joined July 2010
United States2218 Posts
August 05 2013 15:44 GMT
#127
Oh lord it's free to play? I guess I missed that detail. That kills it for me. As lame as it sounds, I try to be immersed in the game that I'm playing, and that's what Everquest 1 and 2 did the best. Nothing kills that more than F2P / Micro transaction stuff. I don't want to see any dollar signs, or be reminded of what I could be doing if I pay this, etc.

The game can still be decent, but now I'm a little offended that they named it Everquest.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 05 2013 15:49 GMT
#128
yes, f2p

"Will power be sold in EQ? What can players purchase?"

"We're not going into details about what our micro-transactions will be but it's going to be a free-to-play game."

".. 'kay."

Awkward silence - where was the indignant huff at the very notion that power could be brokered in his game? - unfolds for a moment before it's broken by the next question.
s0Lstice
Profile Joined August 2009
United States1832 Posts
Last Edited: 2013-08-05 15:52:58
August 05 2013 15:52 GMT
#129
floor exercise...did you play Planetside 2 at all?
ATOBTTR
Gentso
Profile Joined July 2010
United States2218 Posts
August 05 2013 16:01 GMT
#130
Urgghh... i'm soooooo skeptical. SOE is capable of producing magic, but I don't think that's their priority. I'll let things process in my head for a while. : /
LagLovah
Profile Joined April 2010
Canada552 Posts
Last Edited: 2013-08-05 16:23:33
August 05 2013 16:17 GMT
#131
Eq1 was 'f2p' so was eq2, pretty well though it was 'pay a sub or only get access to 25% of the game'. Not really your standard pay2win model
rSLagLovah on NA xSixLagLovah on Kr
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
August 05 2013 16:22 GMT
#132
F2p? Oh god. My expectations just took a nosedive. Considering SOE's take on f2p, I can't foresee this ending well. No matter the good ideas for how the game will play and the enviroment / AI will work, the business model will wreck it.
Savior broke my heart ;_; || twitch.tv/onnings
AeroGear
Profile Joined July 2009
Canada652 Posts
August 05 2013 17:45 GMT
#133
F2P is no thanks on my part as well, I tried out Rift very briefly and it was annoying to say the least to notice all the micro transactions shortcuts ou gameplay limitations that you have to pay for.

The permanent change and terrain destruction is probably a bad idea as well... Giant carved penis all over...
Driven by hate, fueled by rage
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 05 2013 19:25 GMT
#134
On August 06 2013 00:52 s0Lstice wrote:
floor exercise...did you play Planetside 2 at all?

I played it in beta, I thought it was really impressive visually, especially at night, but the gameplay was just incredibly bad. I played PS1 as well but not regularly, and I had plenty of fun with it, but PS2 is probably one of the least enjoyable FPS games I've played. Not Brink bad but it was just a bland experience.

Maybe EQN will be good, but as of now I'm not very optimistic given SOE's track record dating back to Vanguard. Right now I envision a game like DCUO with awkward building, and an overall lacking experience. Time will certainly tell though
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2013-08-05 19:41:04
August 05 2013 19:40 GMT
#135
EQ2 was my favourite mmo in its prime.

It had lots of different and original classes, no global cooldown crap, very very good special effects for its time, huge important questchains, open world dungeons where multiple groups had to live together, challenging bosses without performing dance choeographies every fight and the really cool healing system where 3 types of healers did different things and helped each other out instead of healers fighting over heals per second.


But then the game got mismanaged and made into a WoW clone and people just left, making it ultimately a F2P game on lifesupport.
They saw WoW and got greedy and removed all the fun things from the game and instanced everything "for the casual gamer".
But the casual gamer apparently didnt play their bills and now the hardcore does neither.





I have no faith that eqnext will be a good game. They did not learn anything.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
August 05 2013 19:58 GMT
#136
On August 06 2013 04:40 LaNague wrote:
EQ2 was my favourite mmo in its prime.

It had lots of different and original classes, no global cooldown crap, very very good special effects for its time, huge important questchains, open world dungeons where multiple groups had to live together, challenging bosses without performing dance choeographies every fight and the really cool healing system where 3 types of healers did different things and helped each other out instead of healers fighting over heals per second.


But then the game got mismanaged and made into a WoW clone and people just left, making it ultimately a F2P game on lifesupport.
They saw WoW and got greedy and removed all the fun things from the game and instanced everything "for the casual gamer".
But the casual gamer apparently didnt play their bills and now the hardcore does neither.





I have no faith that eqnext will be a good game. They did not learn anything.


I doubt it's that simple. They probably revamped EQ2 to resemble WoW not for straight up greed, but to survive. If you remember WoW used to dominate online gaming. Regardless, EQ Next not only looks visually stunning, but they're incorporating some borderline revolutionary ideas that could make for a unique MMO experience if pulled off well.
s0Lstice
Profile Joined August 2009
United States1832 Posts
August 05 2013 20:21 GMT
#137
On August 06 2013 04:25 floor exercise wrote:
Show nested quote +
On August 06 2013 00:52 s0Lstice wrote:
floor exercise...did you play Planetside 2 at all?

I played it in beta, I thought it was really impressive visually, especially at night, but the gameplay was just incredibly bad. I played PS1 as well but not regularly, and I had plenty of fun with it, but PS2 is probably one of the least enjoyable FPS games I've played. Not Brink bad but it was just a bland experience.

Maybe EQN will be good, but as of now I'm not very optimistic given SOE's track record dating back to Vanguard. Right now I envision a game like DCUO with awkward building, and an overall lacking experience. Time will certainly tell though


I played beta as well, and I left with much the same impressions you did. I know SOE can drop some turds which is why I'm terrified...EQ is one of my fav franchises of all time. I probably liked EQ2 more than most (happily played and raided for years), and the same goes for EQ. You remind me though that its probably best to temper expectations given their track record. This could so easily go the route of PS2 : /

As far as WoW being a dominant force...I always contest this. Yes, in terms of subscribers it blew everyone else out of the water. I will never agree though that it was because they were releasing a superior product. The amount of feed they got from Blizzard fans was astronomical...there are plenty of people who would play anything Blizzard released. Can the same be said for most of MMO makers? I'm not saying WoW was a bad game by any means, just that there were TONS of people already predisposed to picking it up based on their time spent in BW, Diablo, WC and the like. They get free subs from the non-MMO inclined crowd. Once it gets to a certain point, the success becomes self-sustaining. Now you are drawing subs from non-gamers even, because it has become too big to go unnoticed.

Right company, right time, good game...but WoW wasn't popular because it was, in terms of quality, loads better than it's competition imo.
ATOBTTR
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
August 05 2013 20:22 GMT
#138
Now that I think about it, the worst part probably is that the EU version is going to be handled by ProSiebenSat.1.
Kevmeister @ Dota2
Godwrath
Profile Joined August 2012
Spain10130 Posts
Last Edited: 2013-08-05 21:02:09
August 05 2013 21:01 GMT
#139
I agree with that it was a wrong choice from SOE to try to revamp EQ2 to be more like WOW, because you have to find your place on the industry at the right times. They tried to go against WoW, and they failed because it was already stablished and very ahead, they should had continued building their game with and for the customers they already gained from EQ and expand from there.

About quality, It depends on what you were expecting out of the game. As an EQ1 player, EQ2 was alright (quite buggy tho and i hated how the freaking limited my ability to kite if i fucking wanted to, their pack system really killed part of the magic that EQ had with the creativity on killing mobs). And i tried WoW with very low expectations (very very low, specially if you played EQ that watching WoW it was like oh look a game for kiddies) and then i ended up playing it 2 years straight like with the same passion that when i started playing 4 years before.

What WoW accomplished was to make it right at the right moment. Vanilla was a good mix of a decent pvp and pve experience on a world that outside dungeons, it felt like more like a world (unlike EQ and EQ2 which were heavily instanced or "zone based"). Not to speak that when you speak about quality... you can't forget that no MMORPG has been released to the date with a combat as responsive as WoW, most mmo's have a disgustingly clunky combat system, with animations not matching damage/combat log, irresponsiveness, etc. You can dislike the combat mechanichs, but you have to give it to them when it comes of how polished it felt. And i feel that's about it, the game was solid, was polished and the bug count was really low.

The only things that really saved face from EQ2 against WoW at release were the open dungeons in my opinion, and that's where they should had expanded.

And yes, many people tried it out because of being a blizzard game. But subscriptions didn't really skyrocketted until way later on (it started with only 1,5 million active accounts the first Quarter, , it was a lot at the time if we take into account the maximum amount of subscribers EQ had, but nothing compared with what it achieved two years later for example, closing 2007 with already 10 million active accounts).
Masq
Profile Blog Joined March 2009
Canada1792 Posts
August 05 2013 22:10 GMT
#140
http://www.eqnexus.com/2013/08/soe-live-day-3-everquest-next-class-system/

The Class Q&A was the worst Q&A I've ever seen. They literally dodge like 30% of the questions and they seem to know how YOU want to play their game (when people even say that don't want to do 'x'). The more and more I read/watch regarding this game makes me dislike it even more.
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