![[image loading]](http://v.cdn.cad-comic.com/comics/cad-20060208-ab377.jpg)
Was wondering if I would be able to find that lol. I get that some people really like the art direction. That's fine. In the end we are both gonna be in game...you will just be a little happier than I am. I just need to bitch about it some.
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s0Lstice
United States1832 Posts
![]() Was wondering if I would be able to find that lol. I get that some people really like the art direction. That's fine. In the end we are both gonna be in game...you will just be a little happier than I am. I just need to bitch about it some. | ||
Gentso
United States2218 Posts
Just get that feeling that this will be a very casual game, opposite what the series is known for. | ||
Gentso
United States2218 Posts
On August 05 2013 23:07 Godwrath wrote: Well, EQ2 on release wasn't quite stable, specially raids where you had to tone down all the graphics (i have a few screenshots with others people characters all black). Other example is Age of Conan. To be honest, while i disliked at first WoW cartoonish graphics when it was released, compared to EQ2, at the end the graphics were good enough, the engine was solid and you could see the difference between classes due to their look, something harder to achieve with realistic graphics. The EQ2 engine was designed to run on a single core processor, because that's how the industry was moving at the time. I'm pretty sure the engine was heavily CPU bound that was banking on the industry continuing to push more power into a single core. I think to this day EQ2 doesn't have proper multi-core optimization. EQ next looks like it's running on the same engine as Planetside 2? That renders tons of realistic characters on the screen at the same time with a good frame rate, so the technology isn't that much of an issue anymore. The cartoony graphics style just seems to attract more attention for some reason. | ||
LagLovah
Canada552 Posts
Really think about what your asking for, eq raids in classic were 50 people stabding ina corner of fear hate air, single pulling mobs maybe 1 every 5-10 minutes. What kind of modern mmo player would stand for that. We had our hardcore mmo releases. Vanguard and eq2 both released around the same time as wow, and both failed miserably in comparison. What about full open world exploration style with no set quests or linear path, no outside resource to cheat your way through content makes you think casual. No maps, too casual. Honestly read aome of what they have planned before you complain about the direction the game is taking. Nothing i have read has made me think they aim is to make a simple ezmode game. | ||
floor exercise
Canada5847 Posts
On August 06 2013 00:19 LagLovah wrote: Why does the idea of moving to fight instead of standing still face tanking dmg because you have resistance gear, while pressing the same 1-2 buttons for a damage rotation immediately make peiple think 'casual'. Or is it the art dirextion that makes you all say that. Really think about what your asking for, eq raids in classic were 50 people stabding ina corner of fear hate air, single pulling mobs maybe 1 every 5-10 minutes. What kind of modern mmo player would stand for that. We had our hardcore mmo releases. Vanguard and eq2 both released around the same time as wow, and both failed miserably in comparison. What about full open world exploration style with no set quests or linear path, no outside resource to cheat your way through content makes you think casual. No maps, too casual. Honestly read aome of what they have planned before you complain about the direction the game is taking. Nothing i have read has made me think they aim is to make a simple ezmode game. http://www.usgamer.net/articles/everquest-nexts-terry-michaels-you-wont-get-snake-skins-coming-from-gnolls- "What kind of difficulty can we be expecting here? There's a lot of commentary about how MMOs feel a little too easy. Where does Everquest Next sit on the scale?" "Well, risk and reward is what MMOs are all about. I would not call this game a hardcore MMO. We want something that is accessible to a larger number of people but we want to make sure it's balanced with good gameplay and interesting things that will keep people interested." I am pretty sure this game is going to be a casual funtime minecraft abomination, and it's going to get a thorough dose of the Planetside 2 treatment, which is to say they will ruin what's left of the franchise | ||
s0Lstice
United States1832 Posts
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Gentso
United States2218 Posts
The game can still be decent, but now I'm a little offended that they named it Everquest. | ||
floor exercise
Canada5847 Posts
"Will power be sold in EQ? What can players purchase?" "We're not going into details about what our micro-transactions will be but it's going to be a free-to-play game." ".. 'kay." Awkward silence - where was the indignant huff at the very notion that power could be brokered in his game? - unfolds for a moment before it's broken by the next question. | ||
s0Lstice
United States1832 Posts
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Gentso
United States2218 Posts
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LagLovah
Canada552 Posts
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plated.rawr
Norway1676 Posts
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AeroGear
Canada652 Posts
The permanent change and terrain destruction is probably a bad idea as well... Giant carved penis all over... | ||
floor exercise
Canada5847 Posts
On August 06 2013 00:52 s0Lstice wrote: floor exercise...did you play Planetside 2 at all? I played it in beta, I thought it was really impressive visually, especially at night, but the gameplay was just incredibly bad. I played PS1 as well but not regularly, and I had plenty of fun with it, but PS2 is probably one of the least enjoyable FPS games I've played. Not Brink bad but it was just a bland experience. Maybe EQN will be good, but as of now I'm not very optimistic given SOE's track record dating back to Vanguard. Right now I envision a game like DCUO with awkward building, and an overall lacking experience. Time will certainly tell though | ||
LaNague
Germany9118 Posts
It had lots of different and original classes, no global cooldown crap, very very good special effects for its time, huge important questchains, open world dungeons where multiple groups had to live together, challenging bosses without performing dance choeographies every fight and the really cool healing system where 3 types of healers did different things and helped each other out instead of healers fighting over heals per second. But then the game got mismanaged and made into a WoW clone and people just left, making it ultimately a F2P game on lifesupport. They saw WoW and got greedy and removed all the fun things from the game and instanced everything "for the casual gamer". But the casual gamer apparently didnt play their bills and now the hardcore does neither. I have no faith that eqnext will be a good game. They did not learn anything. | ||
AnomalySC2
United States2073 Posts
On August 06 2013 04:40 LaNague wrote: EQ2 was my favourite mmo in its prime. It had lots of different and original classes, no global cooldown crap, very very good special effects for its time, huge important questchains, open world dungeons where multiple groups had to live together, challenging bosses without performing dance choeographies every fight and the really cool healing system where 3 types of healers did different things and helped each other out instead of healers fighting over heals per second. But then the game got mismanaged and made into a WoW clone and people just left, making it ultimately a F2P game on lifesupport. They saw WoW and got greedy and removed all the fun things from the game and instanced everything "for the casual gamer". But the casual gamer apparently didnt play their bills and now the hardcore does neither. I have no faith that eqnext will be a good game. They did not learn anything. I doubt it's that simple. They probably revamped EQ2 to resemble WoW not for straight up greed, but to survive. If you remember WoW used to dominate online gaming. Regardless, EQ Next not only looks visually stunning, but they're incorporating some borderline revolutionary ideas that could make for a unique MMO experience if pulled off well. | ||
s0Lstice
United States1832 Posts
On August 06 2013 04:25 floor exercise wrote: Show nested quote + On August 06 2013 00:52 s0Lstice wrote: floor exercise...did you play Planetside 2 at all? I played it in beta, I thought it was really impressive visually, especially at night, but the gameplay was just incredibly bad. I played PS1 as well but not regularly, and I had plenty of fun with it, but PS2 is probably one of the least enjoyable FPS games I've played. Not Brink bad but it was just a bland experience. Maybe EQN will be good, but as of now I'm not very optimistic given SOE's track record dating back to Vanguard. Right now I envision a game like DCUO with awkward building, and an overall lacking experience. Time will certainly tell though I played beta as well, and I left with much the same impressions you did. I know SOE can drop some turds which is why I'm terrified...EQ is one of my fav franchises of all time. I probably liked EQ2 more than most (happily played and raided for years), and the same goes for EQ. You remind me though that its probably best to temper expectations given their track record. This could so easily go the route of PS2 : / As far as WoW being a dominant force...I always contest this. Yes, in terms of subscribers it blew everyone else out of the water. I will never agree though that it was because they were releasing a superior product. The amount of feed they got from Blizzard fans was astronomical...there are plenty of people who would play anything Blizzard released. Can the same be said for most of MMO makers? I'm not saying WoW was a bad game by any means, just that there were TONS of people already predisposed to picking it up based on their time spent in BW, Diablo, WC and the like. They get free subs from the non-MMO inclined crowd. Once it gets to a certain point, the success becomes self-sustaining. Now you are drawing subs from non-gamers even, because it has become too big to go unnoticed. Right company, right time, good game...but WoW wasn't popular because it was, in terms of quality, loads better than it's competition imo. | ||
FliedLice
Germany7494 Posts
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Godwrath
Spain10115 Posts
About quality, It depends on what you were expecting out of the game. As an EQ1 player, EQ2 was alright (quite buggy tho and i hated how the freaking limited my ability to kite if i fucking wanted to, their pack system really killed part of the magic that EQ had with the creativity on killing mobs). And i tried WoW with very low expectations (very very low, specially if you played EQ that watching WoW it was like oh look a game for kiddies) and then i ended up playing it 2 years straight like with the same passion that when i started playing 4 years before. What WoW accomplished was to make it right at the right moment. Vanilla was a good mix of a decent pvp and pve experience on a world that outside dungeons, it felt like more like a world (unlike EQ and EQ2 which were heavily instanced or "zone based"). Not to speak that when you speak about quality... you can't forget that no MMORPG has been released to the date with a combat as responsive as WoW, most mmo's have a disgustingly clunky combat system, with animations not matching damage/combat log, irresponsiveness, etc. You can dislike the combat mechanichs, but you have to give it to them when it comes of how polished it felt. And i feel that's about it, the game was solid, was polished and the bug count was really low. The only things that really saved face from EQ2 against WoW at release were the open dungeons in my opinion, and that's where they should had expanded. And yes, many people tried it out because of being a blizzard game. But subscriptions didn't really skyrocketted until way later on (it started with only 1,5 million active accounts the first Quarter, , it was a lot at the time if we take into account the maximum amount of subscribers EQ had, but nothing compared with what it achieved two years later for example, closing 2007 with already 10 million active accounts). | ||
Masq
Canada1792 Posts
The Class Q&A was the worst Q&A I've ever seen. They literally dodge like 30% of the questions and they seem to know how YOU want to play their game (when people even say that don't want to do 'x'). The more and more I read/watch regarding this game makes me dislike it even more. | ||
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