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Everquest Next - Page 6

Forum Index > General Games
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cozzE
Profile Joined September 2010
Australia357 Posts
August 04 2013 02:05 GMT
#101
This game looked amazingly impressive to me, I loved the art style as well as the ideas they pitched. It's an MMO and it's early days so I won't be holding my breath.
carraway
Profile Joined March 2011
264 Posts
August 04 2013 02:56 GMT
#102
On August 04 2013 10:13 LagLovah wrote:
Kind of surprised none of the new information from today or last nights panel's made it into this thread. Most of the questions and concerns raised here were explained in more detail in them, I'm not really sure how much TL police's linking to other websites, so hopefully no one gets mad at me.

http://www.eqnexus.com/ has some summary's posted up from the panels, they are pretty brief, but explain some things.


Do you think it's safe to say that they're completely eschewing the raiding game as we know it? I wonder how they're going to push the skill ceiling in PvE; typically large-scale open-world stuff is pretty limiting in design, as the more people you factor in, the lower the lowest common denominator goes.
Greem
Profile Blog Joined September 2010
730 Posts
August 04 2013 06:10 GMT
#103
I've never played everquest, and i thought i've grown too old already for another mmo, but man, this looks truely sandbox and unique. Looking forward to this, i think i'm wating more for Landmark, to see what people are able to create.
youtube.com/N0rthernL1ght
Godwrath
Profile Joined August 2012
Spain10135 Posts
August 04 2013 18:47 GMT
#104
On August 04 2013 10:13 LagLovah wrote:
Kind of surprised none of the new information from today or last nights panel's made it into this thread. Most of the questions and concerns raised here were explained in more detail in them, I'm not really sure how much TL police's linking to other websites, so hopefully no one gets mad at me.

http://www.eqnexus.com/ has some summary's posted up from the panels, they are pretty brief, but explain some things.


Thanks. To be fair, it is weekend and it's summer. Beach time even for the nerds ;-D
s0Lstice
Profile Joined August 2009
United States1832 Posts
August 05 2013 00:37 GMT
#105
Nooooooooooo

I just can't tolerate the cartoony character representations. The semi-realism in EQ2 was my ideal. It's too bad they are going a different route.
ATOBTTR
salle
Profile Blog Joined August 2010
Sweden5554 Posts
August 05 2013 03:49 GMT
#106
I think one of the reasons why AAA titles are going for more cartoony art styles is because it lends itself to a more expressive attire for characters and higher degree of recognizability over bigger distances. I mean you'll be playing with things that are pretty much action hero figure sized and so if they were completely realistic it'd be more difficult to show emotions/expressions in character faces and they'd look very much alike unless you looked very carefully.
Administrator"Ambitious but rubbish!" - Jeremy Clarkson
Jopz
Profile Joined January 2008
United States262 Posts
August 05 2013 03:54 GMT
#107
On August 05 2013 12:49 salle wrote:
I think one of the reasons why AAA titles are going for more cartoony art styles is because it lends itself to a more expressive attire for characters and higher degree of recognizability over bigger distances. I mean you'll be playing with things that are pretty much action hero figure sized and so if they were completely realistic it'd be more difficult to show emotions/expressions in character faces and they'd look very much alike unless you looked very carefully.


In an MMO having a cohesive art style where nothing seems glaringly out of place, whether it swings cartoony or realistic, seems more important to me anyway.
Noocta
Profile Joined June 2010
France12578 Posts
August 05 2013 03:59 GMT
#108
GW2 did a more realistic approach to characters style and to be honest, they lack soul.
" I'm not gonna fight you. I'm gonna kick your ass ! "
M.R. McThundercrotch
Profile Joined June 2012
United States265 Posts
August 05 2013 05:54 GMT
#109
I also think it is easier to make cartoony look better on weaker machines. I'd prefer more realistic style, as well, but cartoony is something I can still be perfectly happy with.
On June 30 2012 01:42 iNcontroL wrote: Fuck a lot of you. Fuck you forever.
Meow-Meow
Profile Blog Joined May 2013
Germany451 Posts
August 05 2013 07:18 GMT
#110
Let me guess, this is another Playstation exclusive I'm not going to get to play?
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ) Like all techno, it's hard to tell if it's good music played horribly or horrible music played well.
Enox
Profile Joined April 2010
Germany1667 Posts
August 05 2013 07:27 GMT
#111
nope, this is for PC
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Meow-Meow
Profile Blog Joined May 2013
Germany451 Posts
August 05 2013 07:36 GMT
#112
On August 05 2013 16:27 Enox wrote:
nope, this is for PC



Awesome!

This looks so great and I've been looking for a new game to get into ever since Diablo 3 disappointed me so.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ) Like all techno, it's hard to tell if it's good music played horribly or horrible music played well.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
August 05 2013 07:36 GMT
#113
So how long until the whole world looks like a swiss cheese?

That's really my main concern. Destructibility is cool and all, but the world will just look shit after a week. Or have they talked about some kind of system to prevent that?
Kevmeister @ Dota2
Enox
Profile Joined April 2010
Germany1667 Posts
August 05 2013 08:01 GMT
#114
they did. the world will restore itself over time
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
August 05 2013 10:45 GMT
#115
Sounds good then.
Kevmeister @ Dota2
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
Last Edited: 2013-08-05 11:13:04
August 05 2013 11:12 GMT
#116
On August 05 2013 12:54 Jopz wrote:
Show nested quote +
On August 05 2013 12:49 salle wrote:
I think one of the reasons why AAA titles are going for more cartoony art styles is because it lends itself to a more expressive attire for characters and higher degree of recognizability over bigger distances. I mean you'll be playing with things that are pretty much action hero figure sized and so if they were completely realistic it'd be more difficult to show emotions/expressions in character faces and they'd look very much alike unless you looked very carefully.


In an MMO having a cohesive art style where nothing seems glaringly out of place, whether it swings cartoony or realistic, seems more important to me anyway.

Truth is, some people like cartoony, some dont. Some people like anime-ish characters, others dont.
You cant please both, and even if you try go for a mix of both, there will always be people who think its not cartoony or not realistic enough. The only real solution to this problem would be to offer both, but they arent going to do that for obvious reasons.
In the end they will have to pick one of the styles. Despite what people may like / dislike, the game can still be a lot of fun in other areas, so I dont think we should be too focussed on wether its 'disney-ish' or not, because there are many other things that can make or break a game. We have had games that were supercartoony be succesful, and games that were really realistic be succesful, so it seems a non-issue to me.
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
Last Edited: 2013-08-05 12:11:30
August 05 2013 12:10 GMT
#117
On August 05 2013 12:49 salle wrote:
I think one of the reasons why AAA titles are going for more cartoony art styles is because it lends itself to a more expressive attire for characters and higher degree of recognizability over bigger distances. I mean you'll be playing with things that are pretty much action hero figure sized and so if they were completely realistic it'd be more difficult to show emotions/expressions in character faces and they'd look very much alike unless you looked very carefully.


There are many reasons but I think one of the more significant is that it's cheaper and more interesting.

'Realism' is something we can easily pick apart, you can spend a tonne of money and dev time working on seriously gorgeous 'realistic' character design and environments which will all be ruined when some of your animations look a little stiff and you catapult yourself into the uncanny valley, our minds don't over process more cartoony styles so we are more forgiving of unavoidable problems.

More stylized art styles have the advantage of not requiring huge poly counts to look good but also as you said you can then use the art direction as more of an indicator gameplay wise, unique silhouettes identify certain classes, environments can be more varied as you don't have to constantly reuse assets. Characters can emote easier, sure a game like The Last of Us blew people away with realistic looking emotive characters but at the same time characters in The Wind Waker were also hugely expressive with just a little cartoon face.

MMO's are massive and to create a hugely realistic looking one to the graphical standards expected of today is just too much really. So really when given a choice between standing out, spending less, keeping artists happy and creative as well as being able to push art direction to suit the game rather than changing the game to suit a realistic art direction there really aren't many good reasons.

You can argue for a grittier, darker art style that isn't realistic but I still think that would rely too heavily on a robust lighting engine and a bunch of other fairly demanding things which MMO's just aren't really capable of right now, especially when you consider that you need to have relatively low requirements to ensure a varied player base.

So in short I think these kinds of art styles are chosen for budgeting and engine reasons primarily but also because they offer a bunch of other advantages with the only real downside being some fans would prefer a 'gritty' look.
s0Lstice
Profile Joined August 2009
United States1832 Posts
August 05 2013 13:58 GMT
#118
In EQ2 they had two options for character models. You could choose the old models or the SOGA models. The models in Next are so drastically different that I doubt this it would be feasible for players to choose between cartoony and realistic.

The thing is, the environments don't look all that cartoony to me. They are pushing this ultra realistic world...destructable terrain, meaningful choices, characters shaping the world...and it's peopled by Disney characters?

I don't buy the hardware argument either. EQ2 did just fine with their art style and performance on a broad range of machines.
ATOBTTR
Godwrath
Profile Joined August 2012
Spain10135 Posts
Last Edited: 2013-08-05 14:07:50
August 05 2013 14:07 GMT
#119
Well, EQ2 on release wasn't quite stable, specially raids where you had to tone down all the graphics (i have a few screenshots with others people characters all black). Other example is Age of Conan.

To be honest, while i disliked at first WoW cartoonish graphics when it was released, compared to EQ2, at the end the graphics were good enough, the engine was solid and you could see the difference between classes due to their look, something harder to achieve with realistic graphics.
IMABUNNEH
Profile Joined March 2011
United Kingdom1062 Posts
August 05 2013 14:14 GMT
#120
I love the Disney styling personally. Games are about gameplay not graphics regardless, but the Disneyish toons looked cool I thought.
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
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