Everquest Next - Page 6
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cozzE
Australia357 Posts
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carraway
264 Posts
On August 04 2013 10:13 LagLovah wrote: Kind of surprised none of the new information from today or last nights panel's made it into this thread. Most of the questions and concerns raised here were explained in more detail in them, I'm not really sure how much TL police's linking to other websites, so hopefully no one gets mad at me. http://www.eqnexus.com/ has some summary's posted up from the panels, they are pretty brief, but explain some things. Do you think it's safe to say that they're completely eschewing the raiding game as we know it? I wonder how they're going to push the skill ceiling in PvE; typically large-scale open-world stuff is pretty limiting in design, as the more people you factor in, the lower the lowest common denominator goes. | ||
Greem
730 Posts
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Godwrath
Spain10115 Posts
On August 04 2013 10:13 LagLovah wrote: Kind of surprised none of the new information from today or last nights panel's made it into this thread. Most of the questions and concerns raised here were explained in more detail in them, I'm not really sure how much TL police's linking to other websites, so hopefully no one gets mad at me. http://www.eqnexus.com/ has some summary's posted up from the panels, they are pretty brief, but explain some things. Thanks. To be fair, it is weekend and it's summer. Beach time even for the nerds ;-D | ||
s0Lstice
United States1832 Posts
I just can't tolerate the cartoony character representations. The semi-realism in EQ2 was my ideal. It's too bad they are going a different route. | ||
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salle
Sweden5554 Posts
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Jopz
United States262 Posts
On August 05 2013 12:49 salle wrote: I think one of the reasons why AAA titles are going for more cartoony art styles is because it lends itself to a more expressive attire for characters and higher degree of recognizability over bigger distances. I mean you'll be playing with things that are pretty much action hero figure sized and so if they were completely realistic it'd be more difficult to show emotions/expressions in character faces and they'd look very much alike unless you looked very carefully. In an MMO having a cohesive art style where nothing seems glaringly out of place, whether it swings cartoony or realistic, seems more important to me anyway. | ||
Noocta
France12578 Posts
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M.R. McThundercrotch
United States265 Posts
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Meow-Meow
Germany451 Posts
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Enox
Germany1667 Posts
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Meow-Meow
Germany451 Posts
On August 05 2013 16:27 Enox wrote: nope, this is for PC Awesome! This looks so great and I've been looking for a new game to get into ever since Diablo 3 disappointed me so. | ||
FliedLice
Germany7494 Posts
That's really my main concern. Destructibility is cool and all, but the world will just look shit after a week. Or have they talked about some kind of system to prevent that? | ||
Enox
Germany1667 Posts
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FliedLice
Germany7494 Posts
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[]Phase[]
Belgium927 Posts
On August 05 2013 12:54 Jopz wrote: In an MMO having a cohesive art style where nothing seems glaringly out of place, whether it swings cartoony or realistic, seems more important to me anyway. Truth is, some people like cartoony, some dont. Some people like anime-ish characters, others dont. You cant please both, and even if you try go for a mix of both, there will always be people who think its not cartoony or not realistic enough. The only real solution to this problem would be to offer both, but they arent going to do that for obvious reasons. In the end they will have to pick one of the styles. Despite what people may like / dislike, the game can still be a lot of fun in other areas, so I dont think we should be too focussed on wether its 'disney-ish' or not, because there are many other things that can make or break a game. We have had games that were supercartoony be succesful, and games that were really realistic be succesful, so it seems a non-issue to me. | ||
adwodon
United Kingdom592 Posts
On August 05 2013 12:49 salle wrote: I think one of the reasons why AAA titles are going for more cartoony art styles is because it lends itself to a more expressive attire for characters and higher degree of recognizability over bigger distances. I mean you'll be playing with things that are pretty much action hero figure sized and so if they were completely realistic it'd be more difficult to show emotions/expressions in character faces and they'd look very much alike unless you looked very carefully. There are many reasons but I think one of the more significant is that it's cheaper and more interesting. 'Realism' is something we can easily pick apart, you can spend a tonne of money and dev time working on seriously gorgeous 'realistic' character design and environments which will all be ruined when some of your animations look a little stiff and you catapult yourself into the uncanny valley, our minds don't over process more cartoony styles so we are more forgiving of unavoidable problems. More stylized art styles have the advantage of not requiring huge poly counts to look good but also as you said you can then use the art direction as more of an indicator gameplay wise, unique silhouettes identify certain classes, environments can be more varied as you don't have to constantly reuse assets. Characters can emote easier, sure a game like The Last of Us blew people away with realistic looking emotive characters but at the same time characters in The Wind Waker were also hugely expressive with just a little cartoon face. MMO's are massive and to create a hugely realistic looking one to the graphical standards expected of today is just too much really. So really when given a choice between standing out, spending less, keeping artists happy and creative as well as being able to push art direction to suit the game rather than changing the game to suit a realistic art direction there really aren't many good reasons. You can argue for a grittier, darker art style that isn't realistic but I still think that would rely too heavily on a robust lighting engine and a bunch of other fairly demanding things which MMO's just aren't really capable of right now, especially when you consider that you need to have relatively low requirements to ensure a varied player base. So in short I think these kinds of art styles are chosen for budgeting and engine reasons primarily but also because they offer a bunch of other advantages with the only real downside being some fans would prefer a 'gritty' look. | ||
s0Lstice
United States1832 Posts
The thing is, the environments don't look all that cartoony to me. They are pushing this ultra realistic world...destructable terrain, meaningful choices, characters shaping the world...and it's peopled by Disney characters? I don't buy the hardware argument either. EQ2 did just fine with their art style and performance on a broad range of machines. | ||
Godwrath
Spain10115 Posts
To be honest, while i disliked at first WoW cartoonish graphics when it was released, compared to EQ2, at the end the graphics were good enough, the engine was solid and you could see the difference between classes due to their look, something harder to achieve with realistic graphics. | ||
IMABUNNEH
United Kingdom1062 Posts
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