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Everquest Next - Page 9

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AnomalySC2
Profile Joined August 2012
United States2073 Posts
August 07 2013 16:59 GMT
#161
On August 08 2013 00:25 Noocta wrote:
Show nested quote +
On August 08 2013 00:21 FFGenerations wrote:
global shadows and destructable terrain is pretty sick for immersion

i didnt like the look of that desert-like environment that they walked through. environments should be big broad fields, not narrow channels that you walk down the middle of like in a single player fps.

anyway no word on pvp? i thought ff14 might be pretty cool until i heard there is no pvp lol. whats the point?
and the elder scrolls mmo has "you can teleport from anywhere, to anyone, at any time" going for it..(nice feature)


No news for PvP yet afaik.
Although I'm with you. I really want another MMO where you can world PvP. Wildstar seems to have it apparently.
I know world pvp is often ganking on poor PvE players doing their stuff, making them whine and thus the feature is not popular, but I had my best times pre flying mount in WoW because of that.


I think Lineage 2 has by far the best world pvp design. Open world pvp needs to have real consequences and risks so that it doesn't just turn into mindless griefing, which definitely happened from time to time in WoW and other similar games. I don't know who honestly enjoyed one shotting people half their level, but that mechanic only promoted annoyance. Luckily that sort of shit died down a lot after instanced pvp became a normal thing.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
August 07 2013 17:11 GMT
#162
On August 08 2013 01:48 Gentso wrote:
World PvP in WoW before battlegrounds was a golden era for MMO's. Some of my best memories are the huge battles that took place in between crossroads and ashenvale and Tarren Mill. Once PvP was instanced it sucked the life out of it. To this day I can't get over the fact that there's capture the flag or other stupid objectives in every game.

I personally think the standard trinity for dungeon crawling is the best way to go. A lot of games tried to copy the success of WoW and failed but it wasn't because of the features. The problem in my eyes with MMO's these days is how well they're made. Half of the games I've tried I can't even run straight without me thinking it looks horrible. Companies that don't have tip-top talent shouldn't be developing MMO's, because the most popular games just feel right. Seriously, if I were directing game development I would fund smoothness and polish as top priority over anything else.

I loved raiding in WoW but it just got boring. Not the design and features of the game, though. FPS games are still going strong with the same basic features. Personally, all I want is the next great EQ/WoW raiding game with fresh classes, graphics, talent trees, items, etc.

You think graphics is the thing that makes or breaks the game? I will have to disagree with you here. I think there are more important things that are giving these new MMO's trouble. GW2, WoW, etc their weak points aren't graphics.
No matter how good you make the graphics, if you don't have some damn good gameplay, or something that keeps the game interesting to your brain, the game is going to get boring. There are plenty of good-looking games out there, but if they don't have any good content in them, you are going to get bored of them one day. Just like women. Jk.

Graphics work like sex-appeal. It's great to attract people, but it doesn't make people stick around. It's the contents that does.
Gentso
Profile Joined July 2010
United States2218 Posts
August 07 2013 17:29 GMT
#163
On August 08 2013 02:11 []Phase[] wrote:
Show nested quote +
On August 08 2013 01:48 Gentso wrote:
World PvP in WoW before battlegrounds was a golden era for MMO's. Some of my best memories are the huge battles that took place in between crossroads and ashenvale and Tarren Mill. Once PvP was instanced it sucked the life out of it. To this day I can't get over the fact that there's capture the flag or other stupid objectives in every game.

I personally think the standard trinity for dungeon crawling is the best way to go. A lot of games tried to copy the success of WoW and failed but it wasn't because of the features. The problem in my eyes with MMO's these days is how well they're made. Half of the games I've tried I can't even run straight without me thinking it looks horrible. Companies that don't have tip-top talent shouldn't be developing MMO's, because the most popular games just feel right. Seriously, if I were directing game development I would fund smoothness and polish as top priority over anything else.

I loved raiding in WoW but it just got boring. Not the design and features of the game, though. FPS games are still going strong with the same basic features. Personally, all I want is the next great EQ/WoW raiding game with fresh classes, graphics, talent trees, items, etc.

You think graphics is the thing that makes or breaks the game? I will have to disagree with you here. I think there are more important things that are giving these new MMO's trouble. GW2, WoW, etc their weak points aren't graphics.
No matter how good you make the graphics, if you don't have some damn good gameplay, or something that keeps the game interesting to your brain, the game is going to get boring. There are plenty of good-looking games out there, but if they don't have any good content in them, you are going to get bored of them one day. Just like women. Jk.

Graphics work like sex-appeal. It's great to attract people, but it doesn't make people stick around. It's the contents that does.


..........no. Only time I mentioned graphics is my ideal new game, and updated visuals is a given. I'm saying these MMO's that come out aren't smooth and well made to play. Awkward combat, movement, interfaces, etc are killing these games. Features are cherries on top imo.
Warfie
Profile Joined February 2009
Norway2846 Posts
Last Edited: 2013-08-07 17:32:44
August 07 2013 17:31 GMT
#164
On August 08 2013 01:59 AnomalySC2 wrote:
Show nested quote +
On August 08 2013 00:25 Noocta wrote:
On August 08 2013 00:21 FFGenerations wrote:
global shadows and destructable terrain is pretty sick for immersion

i didnt like the look of that desert-like environment that they walked through. environments should be big broad fields, not narrow channels that you walk down the middle of like in a single player fps.

anyway no word on pvp? i thought ff14 might be pretty cool until i heard there is no pvp lol. whats the point?
and the elder scrolls mmo has "you can teleport from anywhere, to anyone, at any time" going for it..(nice feature)


No news for PvP yet afaik.
Although I'm with you. I really want another MMO where you can world PvP. Wildstar seems to have it apparently.
I know world pvp is often ganking on poor PvE players doing their stuff, making them whine and thus the feature is not popular, but I had my best times pre flying mount in WoW because of that.


I think Lineage 2 has by far the best world pvp design. Open world pvp needs to have real consequences and risks so that it doesn't just turn into mindless griefing, which definitely happened from time to time in WoW and other similar games. I don't know who honestly enjoyed one shotting people half their level, but that mechanic only promoted annoyance. Luckily that sort of shit died down a lot after instanced pvp became a normal thing.

I never played Lineage 2, but I played vanilla WoW and loved the open world PvP which was largely without risk. It's hard to pin point exactly what made it fun, but part of it was the way it tied entire zones, and sometimes more, together. It would usually start out as simple griefing, often one shotting lower level players. However, once these lower level guys got their high level friends and/or alts, it would evolve into larger skirmishes. With luck, it could turn the whole zone into a complete disaster (in the good way), with people fetching others from main towns and high population zones. Now you would be dying a lot in these zone clusterfucks, but the consequences were insignificant which also compelled a greater amount of people to participate.

As I mentioned though, I haven't tried world PvP in other MMOs, so I can't really comment on whether or not I think this system is better than one with more severe consequences upon death. I just feel like there was lots of fun to be had in the more or less casual system of the early days of WoW.
Abominous
Profile Joined March 2013
Croatia1625 Posts
August 07 2013 17:33 GMT
#165
Any ETA on release date? Can't be arsed to dig up through the whole thread so if someone would be kind enough I'd appreciate it.
Maxyim
Profile Joined March 2012
430 Posts
August 07 2013 18:00 GMT
#166
Can someone please give me a TLDR scoop on this? Why should we be excited? What kind of game is this even supposed to be?
Noocta
Profile Joined June 2010
France12578 Posts
August 07 2013 18:37 GMT
#167
On August 08 2013 03:00 Maxyim wrote:
Can someone please give me a TLDR scoop on this? Why should we be excited? What kind of game is this even supposed to be?


Very shortly, It's an MMORPG with dynamic environment, including some elements close to builder type of games. ( like Minecraft )
" I'm not gonna fight you. I'm gonna kick your ass ! "
Maxyim
Profile Joined March 2012
430 Posts
August 07 2013 19:01 GMT
#168
On August 08 2013 03:37 Noocta wrote:
Show nested quote +
On August 08 2013 03:00 Maxyim wrote:
Can someone please give me a TLDR scoop on this? Why should we be excited? What kind of game is this even supposed to be?


Very shortly, It's an MMORPG with dynamic environment, including some elements close to builder type of games. ( like Minecraft )


Thanks, that is interesting enough for me to follow. I wonder how it will stack up to the likes of Wildstar and Camelot Unleashed.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
August 07 2013 19:04 GMT
#169
On August 08 2013 02:31 Warfie wrote:
Show nested quote +
On August 08 2013 01:59 AnomalySC2 wrote:
On August 08 2013 00:25 Noocta wrote:
On August 08 2013 00:21 FFGenerations wrote:
global shadows and destructable terrain is pretty sick for immersion

i didnt like the look of that desert-like environment that they walked through. environments should be big broad fields, not narrow channels that you walk down the middle of like in a single player fps.

anyway no word on pvp? i thought ff14 might be pretty cool until i heard there is no pvp lol. whats the point?
and the elder scrolls mmo has "you can teleport from anywhere, to anyone, at any time" going for it..(nice feature)


No news for PvP yet afaik.
Although I'm with you. I really want another MMO where you can world PvP. Wildstar seems to have it apparently.
I know world pvp is often ganking on poor PvE players doing their stuff, making them whine and thus the feature is not popular, but I had my best times pre flying mount in WoW because of that.


I think Lineage 2 has by far the best world pvp design. Open world pvp needs to have real consequences and risks so that it doesn't just turn into mindless griefing, which definitely happened from time to time in WoW and other similar games. I don't know who honestly enjoyed one shotting people half their level, but that mechanic only promoted annoyance. Luckily that sort of shit died down a lot after instanced pvp became a normal thing.

I never played Lineage 2, but I played vanilla WoW and loved the open world PvP which was largely without risk. It's hard to pin point exactly what made it fun, but part of it was the way it tied entire zones, and sometimes more, together. It would usually start out as simple griefing, often one shotting lower level players. However, once these lower level guys got their high level friends and/or alts, it would evolve into larger skirmishes. With luck, it could turn the whole zone into a complete disaster (in the good way), with people fetching others from main towns and high population zones. Now you would be dying a lot in these zone clusterfucks, but the consequences were insignificant which also compelled a greater amount of people to participate.

As I mentioned though, I haven't tried world PvP in other MMOs, so I can't really comment on whether or not I think this system is better than one with more severe consequences upon death. I just feel like there was lots of fun to be had in the more or less casual system of the early days of WoW.


Ahh yes, vanilla WoW world pvp could be crazy at times. I can remember having some fun battles in Booty Bay with guards chasing people way out into the water. Then there was of course the unofficial "start shit here" quest hub, Tarren Mill.
Maxyim
Profile Joined March 2012
430 Posts
August 07 2013 19:17 GMT
#170
I think that it's safe to say that the past 6 or so years have proven one thing about MMOs - instanced PvP is the pits! Hopefully more devs start realizing this and fast...the only game that I have seen on the market that has really grasped this bull by
Maxyim
Profile Joined March 2012
430 Posts
August 07 2013 19:17 GMT
#171
I think that it's safe to say that the past 6 or so years have proven one thing about MMOs - instanced PvP is the pits! Hopefully more devs start realizing this and fast...the only game that I have seen on the market that has really grasped this bull by the horns is Camelot Unchained.
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2013-08-07 20:39:41
August 07 2013 20:37 GMT
#172
On August 08 2013 04:04 AnomalySC2 wrote:
Show nested quote +
On August 08 2013 02:31 Warfie wrote:
On August 08 2013 01:59 AnomalySC2 wrote:
On August 08 2013 00:25 Noocta wrote:
On August 08 2013 00:21 FFGenerations wrote:
global shadows and destructable terrain is pretty sick for immersion

i didnt like the look of that desert-like environment that they walked through. environments should be big broad fields, not narrow channels that you walk down the middle of like in a single player fps.

anyway no word on pvp? i thought ff14 might be pretty cool until i heard there is no pvp lol. whats the point?
and the elder scrolls mmo has "you can teleport from anywhere, to anyone, at any time" going for it..(nice feature)


No news for PvP yet afaik.
Although I'm with you. I really want another MMO where you can world PvP. Wildstar seems to have it apparently.
I know world pvp is often ganking on poor PvE players doing their stuff, making them whine and thus the feature is not popular, but I had my best times pre flying mount in WoW because of that.


I think Lineage 2 has by far the best world pvp design. Open world pvp needs to have real consequences and risks so that it doesn't just turn into mindless griefing, which definitely happened from time to time in WoW and other similar games. I don't know who honestly enjoyed one shotting people half their level, but that mechanic only promoted annoyance. Luckily that sort of shit died down a lot after instanced pvp became a normal thing.

I never played Lineage 2, but I played vanilla WoW and loved the open world PvP which was largely without risk. It's hard to pin point exactly what made it fun, but part of it was the way it tied entire zones, and sometimes more, together. It would usually start out as simple griefing, often one shotting lower level players. However, once these lower level guys got their high level friends and/or alts, it would evolve into larger skirmishes. With luck, it could turn the whole zone into a complete disaster (in the good way), with people fetching others from main towns and high population zones. Now you would be dying a lot in these zone clusterfucks, but the consequences were insignificant which also compelled a greater amount of people to participate.

As I mentioned though, I haven't tried world PvP in other MMOs, so I can't really comment on whether or not I think this system is better than one with more severe consequences upon death. I just feel like there was lots of fun to be had in the more or less casual system of the early days of WoW.


Ahh yes, vanilla WoW world pvp could be crazy at times. I can remember having some fun battles in Booty Bay with guards chasing people way out into the water. Then there was of course the unofficial "start shit here" quest hub, Tarren Mill.

Stv, Silithus, Both Plaguelands, Tarren Mill, Un'Goro, Tanaris, searing gorge...

To be honest i had pvp in pretty much every zone. I used to lvl 2 hours a day, and pvp for the rest until i got to 60 lol.
TheRubicon
Profile Joined February 2013
United States1342 Posts
August 16 2013 04:22 GMT
#173
Can someone tell me where i can find the lore books they spoke about, stand of the tier dal or fall of basion, something like that. Ty )~
Serejai
Profile Blog Joined September 2010
6007 Posts
September 18 2013 21:59 GMT
#174
On August 16 2013 13:22 TheRubicon wrote:
Can someone tell me where i can find the lore books they spoke about, stand of the tier dal or fall of basion, something like that. Ty )~


https://www.everquestnext.com/downloads/the-last-stand-of-the-teir-dal.pdf

http://www.eqhammer.com/sites/eqhammer.com/files/The-Fall-of-Bastion.pdf
I HAVE 5 TOAST POINTS
Avean
Profile Blog Joined September 2010
Norway449 Posts
February 02 2014 10:25 GMT
#175
NDA is off now and the alpha of landmark was released yesterday. One of the most revolutionary games ive played.
Zholistic
Profile Joined July 2009
Australia278 Posts
February 02 2014 13:44 GMT
#176
So, is it minecraft crossed with guild wars 2? How would you describe how the buildings fit into a finite spaced world?
"Scissors are overpowered. Rock is fine." -Paper
figq
Profile Blog Joined May 2010
12519 Posts
February 07 2014 23:50 GMT
#177
Watched some streams. Seems there are two distinct kinds: builders and diggers. And that's about it. Dig, dig, dig, build, build, build, dig, dig, dig, build, build, build, dig, dig, dig, build, build, build.
If you stand next to my head, you can hear the ocean. - Day[9]
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2014-02-07 23:58:39
February 07 2014 23:58 GMT
#178
Well considering Landmark is basically just the world building tool for Everquest Next that doesn't seem too odd.
Cleomenes
Profile Joined May 2010
United States138 Posts
February 10 2014 05:27 GMT
#179
Yeah, Avean made it sound like the RPG game is out. So far only the worldbuilding game is out.

Their plan is to use Landmark to help create interesting landscapes that will be used in EQN.
Ighox
Profile Joined July 2009
Norway580 Posts
Last Edited: 2014-02-11 00:03:29
February 11 2014 00:02 GMT
#180
On February 08 2014 08:50 figq wrote:
Watched some streams. Seems there are two distinct kinds: builders and diggers. And that's about it. Dig, dig, dig, build, build, build, dig, dig, dig, build, build, build, dig, dig, dig, build, build, build.

Not much more than that right now no, but it's alpha, and it's actually in an alpha/beta state instead of the PR-machines we're used to seeing these past years. At release it will be much more of an MMORPG.

Tons of fun though even in it's current state, and SOE is being pretty awesome right now.
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