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Tom Clancy's Division - Page 15

Forum Index > General Games
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NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
March 31 2016 06:38 GMT
#281
anyone playing on PS4 add me! PSN is "NrG-Resist-". Just got lvl 30 tonight and messing around in the DZ a bit..
TwitteR: @NeverExpo follow me, i'll follow back :)
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 03 2016 03:01 GMT
#282
These random crashes on the PS4 while searching/joining a matchmaking group is really pissing me off.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Faruko
Profile Joined April 2013
Chile34173 Posts
April 05 2016 12:54 GMT
#283
Im finally about to get a full high end characters, not to the best drops, but it does helps quite a bit.

By the way boys, the division dps isnt that accurate, here is a more accurate calculator

http://www.divisiondps.com/
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Faruko
Profile Joined April 2013
Chile34173 Posts
April 08 2016 01:28 GMT
#284
What a shitty update, the nerf to crafting its awful

Why would you nerf stuff in a single player game ? So dumb
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2016-04-14 02:12:59
April 14 2016 01:08 GMT
#285
So has anyone had the characters been missing since the last update? One would think Massively would be trying to fix this ASAP...

"Smokey, this is not 'Nam, this is bowling. There are rules."
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
April 14 2016 08:52 GMT
#286
given it took them weeks to fix the bug that locked ppl out of their accounts....
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2016-04-17 14:52:02
April 17 2016 14:51 GMT
#287
Something strange is going on with The Division, Ubisoft’s loot-shooter megahit that has dominated 2016 so far. As time goes on, the game has grown from a pretty competent and fun shooter to something that is quickly unraveling due to a series of crippling bugs and fun-destroying exploits. And it seems like developer Ubisoft Massive doesn’t really have a clue what to do about it.

While I’ve been critical of some aspects of The Division in the past, how the Dark Zone works, the loot system, and so on, that was me trying to suggest ways to make a game I like even better. But now? We’re entering new territory where many aspects of The Division have become downright unplayable, threatening the health of the entire game, and draining the interest of a would-be devoted fanbase.

First, the bugs. Ubisoft games are known for being glitchy at launch, but there hasn’t been anything so “hilarious” as Assassin Creed Unity’s invisible-faced monsters, so it hasn’t been as widely reported. But these bugs are even worse, as they directly impact players’ ability to play the game.

There’s the backpack bug, where a glitch involving an overstuffed pack has locked many players out of their account for ages. Then recently there’s the biggest bug yet, where many Xbox One players logged in to find their characters erased. Though Ubisoft has promised to bring them back, there’s still no ETA on that, nor can these players play on alts, as their entire account progress will be rolled back when the fix comes.

While those are the two major ones, there are so, so many others as well, almost all of which I’ve experienced personally. Players can fall through the floor during missions and be unable to complete them. Many story missions will fail to start at all, leaving solo or grouped players standing around a locked door. The new Incursion is putting some players in an infinite loading loop when they try to play the mission, and many haven’t been able to play it at all as a result. And though it may not be a specific bug, players are heavily abusing the “kick” system, booting players from harder missions to allow friends to join at a late stage, or just for the hell of it.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2016-09-21 01:59:38
September 21 2016 01:45 GMT
#288
Anyone come back to see how things have changed, apparently two new areas and bugs have been fixed.

Still weird not seeing that many players in the safe zone though.

"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
September 23 2016 12:02 GMT
#289
The Division, Ubisoft's big online multiplayer-focused third-person shooter, burned brightly at launch but quickly faded as a myriad of gameplay, performance and technical issues left players feeling disillusioned.

The game had gone quiet for some months before Ubisoft, and developer Massive, recently perked up to reveal a raft of changes it hoped would encourage lapsed players back into the fold.

Now, Ubisoft has announced plans to tackle one of The Division's biggest problems: balance.

One of the issues facing the game right now is that there's a massive power difference between optimised and non-optimised builds. This gap between the two extremes, most agree, is too large.

Ubisoft said that as part of the upcoming Update 1.4, due out in October, it wants to "bring back the shooter feeling" to the game, add more decision-making and hard choices when building your character, and add more variety to the viable builds.

The game had gone quiet for some months before Ubisoft, and developer Massive, recently perked up to reveal a raft of changes it hoped would encourage lapsed players back into the fold.

Now, Ubisoft has announced plans to tackle one of The Division's biggest problems: balance.

One of the issues facing the game right now is that there's a massive power difference between optimised and non-optimised builds. This gap between the two extremes, most agree, is too large.

Ubisoft said that as part of the upcoming Update 1.4, due out in October, it wants to "bring back the shooter feeling" to the game, add more decision-making and hard choices when building your character, and add more variety to the viable builds.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
September 23 2016 12:20 GMT
#290
i might load it back up when 1.4 drops
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
September 23 2016 12:42 GMT
#291
So far the PTS has apparently been well received:

https://www.reddit.com/r/thedivision/comments/543b7d/initial_feedback_on_pts/
"Smokey, this is not 'Nam, this is bowling. There are rules."
Faruko
Profile Joined April 2013
Chile34173 Posts
November 25 2016 18:14 GMT
#292
OK, LETS PLAY AGAIN :D

FarukoSaba on uplay

bought the DLC
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
nono8989
Profile Joined November 2016
5 Posts
November 29 2016 13:32 GMT
#293
--- Nuked ---
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 02 2017 04:27 GMT
#294
Finally!

Ubisoft Massive is rolling on with its Public Test Server for update 1.6 and Last Stand of Tom Clancy’s The Division. The developer offered more information on the third iteration of the PTS and there are significant changes afoot.

Sprinting while reloading was removed for the PTS but it’s now being added back in with PTS 3 since the change was too big for some players. With changes made to Armour and the emergence of the Skill Power meta, it also noted that the Cluster Mod for the Seeker Mine would no longer stagger enemies.

Furthermore, the turret is receiving some changes to its health and range to make it easier to combat. Players will also be unable to stack Support Stations for large amounts of healing.

Changes have been made to Exotics like the Historian and Caduceus while the new SEEKR gear set will be removed altogether since it wasn’t unique enough nor fun to play with.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 01 2017 16:53 GMT
#295
Still no new content:

https://www.reddit.com/r/thedivision/comments/5whzan/the_division_update_16_last_stand_patch_notes/

But to add a fuck you they introduce a "Premium" currency to buy emotes and so on. How much dev time could have been spent on content rather than this BS. Never mind those that bought the Season Pass...
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 31 2017 05:57 GMT
#296
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
September 02 2017 17:03 GMT
#297
Actually played again last night, they still need constant monitoring and banning people using glitches in the DZ but it has gotten a lot better. 1.8 is grabbing my interest I will admit.

"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2017-12-22 05:37:36
December 22 2017 05:33 GMT
#298
Just started playing again and a lot has changed, even some more players apparently.



"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 08 2018 17:29 GMT
#299
Huge bump.

The Division 2 has been announced.

http://www.ign.com/articles/2018/03/08/tom-clancys-the-division-2-announced
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 08 2018 17:38 GMT
#300
"Smokey, this is not 'Nam, this is bowling. There are rules."
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