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WoW vanilla brainstorm - Page 7
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Godwrath
Spain10126 Posts
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Vault Boy
Germany131 Posts
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sidesprang
Norway1033 Posts
I would never play on the instant 60 one, as that is basically just a lower populated high rate server. And they do not prioritize it at all, they even put some patches out there first to test that it works decent before putting it out on the two other servers. The 12x (Warsong) server has a lot of players and they do have a lot of raids. In my oppinion the problem with this server is that when you have a high rate server ppl tend to care less about their chars, so you have more ninjaers, flamers and just bad people in general. The 1x (Emerald Dream) server has around 1k-1.5k people playing at peak hours, at this moment the only content that is out is MC / Ony / BWL and WSG. AV / AB and ZG will follow in like 3 months time (hopefully). And they will continue to do gradual release. To me ED is by far the best server cause it has a really good community and it feels very much like a vanilla server. Ofcourse there are bugs, but none are to bad. At the moment the servers are being very unstable because they are getting DDOS'd, mainly because they had a really huge and important update on the warsong server. And for some reason people in the private server world like to DDOS eachother. So sadly we have downtimes like this :S And if you want to play on a 1x TBC server you should check out corecraft (worldofcorecraft.com), though that is not released and is prolly like atleast 6months away. | ||
Andre
Slovenia3523 Posts
On June 10 2013 16:26 Rah wrote: I don't know man. I mean in WoW and clones you got a lot more buttons to press, but in EQ you could do some footwork and feints in the fight because of the movement boosts that they had in the game. You could fight with a 2 hander as any of the melee classes and manually evade, attack, or try to fake them out in the fight by using some fancy footwork and timing when to hit your attack key, and then you'd get punished with a delay if you mistime an attack with the 2hander. It felt more like you're in control of the fight instead of just pushing buttons. Correct me if this has changed, but usually when I saw warriors dueling 1v1 in WoW they would both be standing there beating on each other with pre-planned hotkey cycles and minimal footwork involved. The way they'd get locked onto each other, lose speed buffs and move sluggishly limited their options for footwork. I've derailed this enough though so I'll leave it at that. I'd only like to add that if you were good enough and had the right(not the best!) gear you could do some amazing things. For example there was a bard named Speedd who single-handedly destroyed 80 man raids. By training mobs and switching different items he had such as drums, flute etc for speed boosts, so he could always outrun people. What's amazing about that is that it wasn't really intended to work like that, in WoW they made a leash range on mobs which really killed some of the creativity you could do. Tough iirc there were some mobs that were kittable forever as long as you did dmg to them in vanilla. Still remember the kazzak days ~~ | ||
Tobberoth
Sweden6375 Posts
On June 10 2013 17:21 Capped wrote: but...the majority of players afk in org / SW now. Your point is invalid because its been proven people sit around waiting for queues to pop, they dont do other shit lol the room idea brings together a bigger population of players via cross-server instance and removes the other shit (nobody ever travelling, AFK in main cities etc) I guess if your a fan of raid finder you wont like this idea OR pre-DF vanilla / TBC so why are you in this thread? I'm explaining Blizzards stance, if you read the thread you would see that I'm trying TBC. I played since beta, so I'm perfectly used to the old restrictions and I don't care much either way. Point is, the raid finder is extremely convenient and the majority of players prefer it. Loss of some immersion is honestly a very small price to pay, so the odds of Blizzard changing the system to something like what you're proposing is minimal. Some / a lot of players afk in Org, but I'm pretty sure most people do stuff anyway such as check AH, fix their bank and such. All I'm saying is that your comment "Flying mounts and dungeon / raid finder really killed off this game." makes no sense. WoW is still going strong, and the majority of people who left the game probably didn't do it because of the raid finder, because if they did, Blizzard would adapt. It's just a fact that most players prefer convenience over immersion. | ||
Caphe
Vietnam10817 Posts
I started at beta, quit after vanilla and rejoin at the end of Cata and play on into Pandaria. Cata was horrible while Pandiria is cool but can't really compare to vanilla. What I hate about the current WOW is you can do raid with pick-up. I really want that Raid is not for everyone, only those that want to put the time and effort in. Because you can do this, heroic raid is really difficult to find people for it. People would just say fuck this difficult shit and go for pick-up and raid finder. I got quite some good kills on Pandaria but nothing compare to the moment I had when we downed vanilla Rag or the 2nd BWL boss. That shit was intense. | ||
HaRuHi
1220 Posts
On June 10 2013 18:52 Caphe wrote: Vanilla is the real WOW, it was beautiful and people have chance to actual travel around, not just sitting at the Org/SW. The raid is hard too, ofc boss mechanic is simple but you actually need to put your effort into it. Every Raids require some kind of questing/keys so people actually have a sense about lore involving in. I started at beta, quit after vanilla and rejoin at the end of Cata and play on into Pandaria. Cata was horrible while Pandiria is cool but can't really compare to vanilla. What I hate about the current WOW is you can do raid with pick-up. I really want that Raid is not for everyone, only those that want to put the time and effort in. Because you can do this, heroic raid is really difficult to find people for it. People would just say fuck this difficult shit and go for pick-up and raid finder. I got quite some good kills on Pandaria but nothing compare to the moment I had when we downed vanilla Rag or the 2nd BWL boss. That shit was intense. The travelling <3. When people had time. Made the world so epic. Gave you a sense of how huge everything actually was. So I have to admit, TBC raiding > Vanilla. Also Flying mounts, heroic inis, arena pvp. TBC did sure add lots of good stuff. Wotlk was the expansion I quit on, everything was focused on casuals, and though it still had some good parts (I actually liked the first raid ini, the necropolis thingy), imbah gear was just so common, no more traveling like at all, basicly just grinding and farming same heroics/raids, which did not even provide a challange. : / | ||
krutopatkin
Germany2612 Posts
If you want to play on a vanilla server. WoW-One (feenix) is by far the best in terms of scripting + playerbase. They have 3 servers, One 12x, one instant 60, and one 1x server. no way feenix is the best scripted server. not even 5 man instances work. and about the ddos stuff, feenix kind of started it | ||
Capped
United Kingdom7236 Posts
On June 10 2013 22:05 krutopatkin wrote: no way feenix is the best scripted server. not even 5 man instances work. and about the ddos stuff, feenix kind of started it You've played on one where the instances work? I know i havent. They're all broken as fuck and borked, after all this time. I spent some time looking some up and they're the same as they were 7 years ago, screwed. How did feenix start a ddos? lol. | ||
CuteSmallHydra
Canada119 Posts
On June 10 2013 22:08 Capped wrote: You've played on one where the instances work? I know i havent. They're all broken as fuck and borked, after all this time. I spent some time looking some up and they're the same as they were 7 years ago, screwed. Just FYI, instances work pretty flawlessly on therebirth.net. I'd recommend checking out the server if what you said in your comment is true. In terms of raids, only ZG, MC and Onyxia are released at the moment but they work just as well as all the 5/10mans and all bosses are fully scripted to be Blizzlike including Hakkar and Onyxia. | ||
krutopatkin
Germany2612 Posts
On June 10 2013 22:08 Capped wrote: You've played on one where the instances work? I know i havent. They're all broken as fuck and borked, after all this time. I spent some time looking some up and they're the same as they were 7 years ago, screwed. How did feenix start a ddos? lol. I have on several, but they are horribly underpopulated sadly (examples would be mc-wow.eu (dead), twinstar.cz, archaica.eu (dead) Most servers just scale the damage up incredibly so the instances are at least a little hard When feenix was small and one of several servers with 300-500 online at the same time around 2010 they became the biggest by ddosing (or crashing with bugs) the other servers despite being even worse back then. Just FYI, instances work pretty flawlessly on therebirth.net. I'd recommend checking out the server if what you said in your comment is true. In terms of raids, only ZG, MC and Onyxia are released at the moment but they work just as well as all the 5/10mans and all bosses are fully scripted to be Blizzlike including Hakkar and Onyxia. the problem with therebirth is that their community is downright nuts, they are incredibly fanatic about 1x rates, which is probably the reason the server won't grow. ( they do stuff like quitting the server when a guy get a level 60 char from another guy) another decent server is http://valkyrie-wow.com/ btw, it has decent scripts, is 1x rates, and a decent community (~500 online all the time last time i checked) but sadly it's mostly russian speaking, even though they went international relatively recently | ||
Roggay
Switzerland6320 Posts
On June 10 2013 22:08 Capped wrote: You've played on one where the instances work? I know i havent. They're all broken as fuck and borked, after all this time. I spent some time looking some up and they're the same as they were 7 years ago, screwed. How did feenix start a ddos? lol. I'm playing on a french server (nostalgeek) that is fairly well scripted (naxx included). All 5-mans work well and few bosses are actually bugged. It's not perfect of course, but they did a good job scripting most of the stuff. The only problem is that the server is rather small, and that sometimes, it starts to lag at the big evenings. | ||
Vault Boy
Germany131 Posts
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Trizz
Netherlands1318 Posts
Coming in a month or two. | ||
Judicator
United States7270 Posts
On June 11 2013 04:02 Vault Boy wrote: Too bad Blizzard does not like money and will never release a Vanilla/TBC Server. These Cracked Servers are just not fun because they just dont have the population needed for a good MMO and alot of things are bugged. More like they understood how terrible Vanilla is by today's standards. A lot of the posts in here begging for Vanilla just plain ignored the absolutely terrible aspects of vanilla WoW. Raiding was a fucking 2nd job, not world/server first raiding, but raiding in general. What kind of shitty game locks their player base out of arguably their best content solely based on fucking time investment? Anyone who says that raids required time and effort never made any significant progress. It was atrocious, there's a problem with design when 1 person out of 40 was allowed to have absolute shit DPS because they were raid leading. Immersion argument is contradictory as hell. WoW has never been big on its immersion unless you think reading blocks of quest text was exciting and really delivered the lore. The attunement quests might have been good if it wasn't associated with the terrible pre-raid purgatory (aka the newly minted 60s with no guild and no chance of getting into good guilds). Plus the technical problems. Vanilla WoW sucked unless you were fortunate to be in a top guild. Also, hard mode raids still are difficult, I really don't get the argument that some how vanilla WoW raid encounters were better. Edit: Forgot the terrible instance setup, OH MY GOD, 1 hour to get a group if lucky, 1 hour to get the group to the dungeon, 1 hour+ to clear the dungeon if lucky. | ||
krutopatkin
Germany2612 Posts
On June 11 2013 04:59 Judicator wrote: More like they understood how terrible Vanilla is by today's standards. A lot of the posts in here begging for Vanilla just plain ignored the absolutely terrible aspects of vanilla WoW. Raiding was a fucking 2nd job, not world/server first raiding, but raiding in general. What kind of shitty game locks their player base out of arguably their best content solely based on fucking time investment? Anyone who says that raids required time and effort never made any significant progress. It was atrocious, there's a problem with design when 1 person out of 40 was allowed to have absolute shit DPS because they were raid leading. Immersion argument is contradictory as hell. WoW has never been big on its immersion unless you think reading blocks of quest text was exciting and really delivered the lore. The attunement quests might have been good if it wasn't associated with the terrible pre-raid purgatory (aka the newly minted 60s with no guild and no chance of getting into good guilds). Plus the technical problems. Vanilla WoW sucked unless you were fortunate to be in a top guild. Also, hard mode raids still are difficult, I really don't get the argument that some how vanilla WoW raid encounters were better. Edit: Forgot the terrible instance setup, OH MY GOD, 1 hour to get a group if lucky, 1 hour to get the group to the dungeon, 1 hour+ to clear the dungeon if lucky. Well considering some shitty pservers manage to get thousands of people to play at the same time, there seems to be a certain demand nevertheless. | ||
NeO)MasCoT
United States212 Posts
On June 10 2013 18:15 sidesprang wrote: If you want to play on a vanilla server. WoW-One (feenix) is by far the best in terms of scripting + playerbase. Feenix has terrible scripts. I played almost 4 years ago and they still can't script properly. It's only good because so many idiots play there. Since when does Razorgore have 3 drakes come out that you must nuke down? Since when does Prophet Skeram MC random people, not the closest person to him? Since when does Onyxia Head become lootable for an entire raid? Since when do Sunders not stack from different Tanks? Since when does Healing Waves not stack from different Shamans? Sorry, but Feenix is literally the worst server I've ever played on. Community sucked (still does); the scripting is just abysmal. The only servers that had anything good were ScriptCraft and TwinStar.cz WoW raiding is definitely dead. Populations pickup early summer and die right as school starts. I've been doing it for 4 years now. It's never fun. And don't fucking pretend like you've "raided" in Vanilla. Kerafyrm <Death and Taxes> | ||
NeO)MasCoT
United States212 Posts
On June 11 2013 04:44 Trizz wrote: All vanilla servers are pretty bad atm, corecraft will be the best scripted private server in a long time but is TBC. Coming in a month or two. I apologize. CoreCraft was also one of THE best servers I've ever played on, and that was my first and only TBC experience. If you were interested in Vanilla WoW, ScriptCraft was all there was and TwinStar.cz is dead due to a very toxic Czech community. | ||
Judicator
United States7270 Posts
On June 11 2013 05:11 krutopatkin wrote: Well considering some shitty pservers manage to get thousands of people to play at the same time, there seems to be a certain demand nevertheless. Because its free, and its riding on that WoW branding, not because its good, aka it's fool's gold. Put up a 5 dollar pay wall and somehow get perfect emulation, then let's see how many people actually want to still play. | ||
Warfie
Norway2846 Posts
On June 11 2013 04:59 Judicator wrote: More like they understood how terrible Vanilla is by today's standards. A lot of the posts in here begging for Vanilla just plain ignored the absolutely terrible aspects of vanilla WoW. Raiding was a fucking 2nd job, not world/server first raiding, but raiding in general. What kind of shitty game locks their player base out of arguably their best content solely based on fucking time investment? Anyone who says that raids required time and effort never made any significant progress. It was atrocious, there's a problem with design when 1 person out of 40 was allowed to have absolute shit DPS because they were raid leading. Immersion argument is contradictory as hell. WoW has never been big on its immersion unless you think reading blocks of quest text was exciting and really delivered the lore. The attunement quests might have been good if it wasn't associated with the terrible pre-raid purgatory (aka the newly minted 60s with no guild and no chance of getting into good guilds). I can't really speak for anyone else than myself here, but I guess my experience with vanilla WoW differs from yours. The absolutely terrible aspects of WoW were, for some, what made it awesome. And I don't mean technical bugs etc., but some of the less streamlined design enhanced the immersion for me. For instance, looking for a group through interaction through chat, having to travel there somehow and walk up to the instance entrance felt more like being in the world than sitting in the group finder afking on YouTube in the meantime. Yes, you could spend time in WoW doing other things, but to me this takes away from immersion in some form or shape. Furthermore, 'locking' content based on time investment is in a way an implementation of a hardcore system. This part of the game caters to players who have that time and are willing to spend it on endless grinds. Now I can agree it was a second job, but at the time I had that time and I spent it, with the end result somehow feeling rewarding. It was tedious, but it ended up placing you on the highest tier of the game. Many MMOs cater to hardcore players in different ways, I really believe this is an issue of taste. I personally despise permadeath, but I can deal with grinds and investing massive amounts of time because I find it rewarding in the end. Finally on immersion, I think I still regard vanilla WoW as immersive because it was alot more immersive than most of the other games I had ever tried when it was released. To many, WoW was the first MMO, which means the first with a large, interactable player base, seamless word etc. Doesn't mean it by some objective standard is extraordinarily immersive, but I feel it was enhanced by my subjective inexperience with MMOs. | ||
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