WoW vanilla brainstorm - Page 6
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Godwrath
Spain10126 Posts
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Clbull
United Kingdom1439 Posts
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greggy
United Kingdom1483 Posts
On June 10 2013 04:53 Godwrath wrote: The dicussion about "which one is better" is pointless, because most expansions catter to different people, and you can see the shifts there. yes but people keep liking what I don't like | ||
Rah
United States973 Posts
I could go on and on about it, but I'm in the minority on this one, and you can't know unless you experienced it. It was the unforgiving nature of it that made EQ unfit for the masses, most players who picked the game up at the time became frustrated with it quickly, but this also made it an amazing game. Every noob's first experience was a quick death until they learned how to do it right, and explaining the Overlord Mata Muram fight with a 54 man team to a WoW player would make them pee a little. I realize I sound like a jerk coming into a WoW thread talking about another game, but it had to be said. =p | ||
sOvrn
United States678 Posts
But going back to the topic, I'm loving this thread but what boggles me is why Blizz won't open old school servers like this if there's obviously demand for it. I'd resubscribe right now for a good Vanilla or TBC server, but these private servers seem a bit iffy to me. One of the most important factors of wow is the server community and idk if I would get the same feeling in private servers as the legit thing. I'd also bet that the ppl running those servers would feel more inclined to abuse power a bit more easily. I just wish Blizz would make these content exclusive servers so we can really relive these moments... good times. | ||
Godwrath
Spain10126 Posts
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Ayaz2810
United States2763 Posts
On June 10 2013 05:24 Rah wrote: Play vanilla EverQuest1. WoW was bad because it was a dumbed down, more shallow EQ. In modern MMO chats I hear WoW players saying things like "remember when we played vanilla WoW and the game was hard". WoW was never hard, people were just bad. You could solo your way through the entire game while barely understanding your class. In WoW everyone's allowed to be an asshat, in EQ being an asshat was a good way to ensure you'd never get to max level. You couldn't do anything alone in that game, so your reputation meant more. I could go on and on about it, but I'm in the minority on this one, and you can't know unless you experienced it. It was the unforgiving nature of it that made EQ unfit for the masses, most players who picked the game up at the time became frustrated with it quickly, but this also made it an amazing game. Every noob's first experience was a quick death until they learned how to do it right, and explaining the Overlord Mata Muram fight with a 54 man team to a WoW player would make them pee a little. I realize I sound like a jerk coming into a WoW thread talking about another game, but it had to be said. =p Kinda like FFXI. I remember spending 3 weeks with a group of 17 other people trying to find (random spawn) and kill (hard as fuck) a monster that dropped a weapon that was awesome... for someone else in my linkshell (FF equivalent of a guild). That's dedication when that many people spend that much time helping someone else. | ||
Roggay
Switzerland6320 Posts
On June 10 2013 04:00 Tobberoth wrote: Yeah, picking a warrior was probably not a good idea... so item dependant in vanilla/TBC. I'm level 10 now and haven't gotten a single upgrade, so it's already starting to become tough, can't even afford the second levels of the skills I need and I've been skipping pretty much all of my spells. Hopefully my 18 stack of linen sells for 90 silver, that should be enough to get the ball rolling. The first char on feenix 16x TBC server or 12x vanilla server is really painful to get to max level, because you can't buy your spells and stuff. The easiest way to do it is to stop levelling for awhile and farm the low level gathering professions (selling everything to the AH, it usually earns you a lot of money on these servers) until you can afford some spells. Other than that, you can always play on their 1x server (or even froze your xp gain to 1x on the 12x, but i dunno why you would do that), but its really long to get to 60 in vanilla. | ||
deth2munkies
United States4051 Posts
On June 10 2013 05:24 Rah wrote: Play vanilla EverQuest1. WoW was bad because it was a dumbed down, more shallow EQ. In modern MMO chats I hear WoW players saying things like "remember when we played vanilla WoW and the game was hard". WoW was never hard, people were just bad. You could solo your way through the entire game while barely understanding your class. In WoW everyone's allowed to be an asshat, in EQ being an asshat was a good way to ensure you'd never get to max level. You couldn't do anything alone in that game, so your reputation meant more. I could go on and on about it, but I'm in the minority on this one, and you can't know unless you experienced it. It was the unforgiving nature of it that made EQ unfit for the masses, most players who picked the game up at the time became frustrated with it quickly, but this also made it an amazing game. Every noob's first experience was a quick death until they learned how to do it right, and explaining the Overlord Mata Muram fight with a 54 man team to a WoW player would make them pee a little. I realize I sound like a jerk coming into a WoW thread talking about another game, but it had to be said. =p Just because they had even worse game design doesn't mean they were better. It wasn't "difficult" it was just more arduous. I played EQ and SWG before WoW, and WoW at the time captured a lot of what made both those games special without all the tedium. Which is hilarious considering how much tedious grinding there is in vanilla WoW by today's standards. | ||
Tobberoth
Sweden6375 Posts
On June 10 2013 08:08 Roggay wrote: The first char on feenix 16x TBC server or 12x vanilla server is really painful to get to max level, because you can't buy your spells and stuff. The easiest way to do it is to stop levelling for awhile and farm the low level gathering professions (selling everything to the AH, it usually earns you a lot of money on these servers) until you can afford some spells. Other than that, you can always play on their 1x server (or even froze your xp gain to 1x on the 12x, but i dunno why you would do that), but its really long to get to 60 in vanilla. Yeah, from looking in the AH it seems like the basic commodities sell for quite nice prices, so I should probably pick up mining and leatherworking and farm that for a while. Also, I was quite lucky. While just running to undercity to log out, I killed a few green monsters and one of them dropped a 2handed sword, my dps literally shot through the roof because all my gear before that was the shit you started with... a level 10 warrior with a lvl 1 sword does no damage, safe to say. | ||
Rah
United States973 Posts
The combat in EQ I enjoyed personally. The pvp was skill based. As a warrior I could take down another warrior with 4000 hp on me if I moved better than he did. The world was immersive and interesting, there was no method to how areas were placed on the map, you never knew what level the monsters would be in the zone you're going into. They just put stuff where they thought it would be cool, and you got to have fun exploring. The FFXI story was very comparable, it sounds like you had a good group of people to play with. I don't expect people who have only played WoW to agree with me, but ultimately the differences I listed was what turned me away from WoW as a game, and every MMO afterwards. Too many bad and immature players reach the top of the ladder and cause the game to be annoying to play. I'd take a retro MMO more like EQ with some graphic upgrades any day. If you still don't see my view though maybe the lesson to take from this is the game doesn't matter it's all about nostalgia. | ||
deth2munkies
United States4051 Posts
On June 10 2013 15:12 Rah wrote: I'm not even focusing on the difficulty end of things. The benefit was that most of the kids and bads stopped playing the game before hitting max level. As a result you had an competent and tightly knit community to play with at the end of the grind. Everyone went through hell to get there so you can feel confident that this guy you're forming a party with knows how to play his class, and he's less likely to do something stupid and immature because it would have meaningful repercussions on his reputation in the community. Compare this to WoW where someone could get a max level character without even knowing what CC is, or how to behave in a group setting. See, that's the reason this server is great, you only have people who are dedicated to making it work if they went through all the trouble. I didn't play EQ for too long, 3-4 months before I had to stop (was in High School and my parents were concerned about grades, I picked them up again just before WoW came out). | ||
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Jibba
United States22883 Posts
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Rah
United States973 Posts
I've derailed this enough though so I'll leave it at that. | ||
Thorakh
Netherlands1788 Posts
- remove flying mounts - remove the Raid Finder (especially with the new raid mode coming up) - put all the large questlines and the elite zones back in And that's about it. It'd probably require more work but the basis of the game has matured over the years. All the individual parts are better than ever before but they lack something binding them together. | ||
Capped
United Kingdom7236 Posts
I dont know why they didnt do something like make an instanced room prior to each dungeon / raid. Link all the servers to that giant room and let people travel there to find parties. | ||
Tobberoth
Sweden6375 Posts
On June 10 2013 16:40 Capped wrote: Flying mounts and dungeon / raid finder really killed off this game. I dont know why they didnt do something like make an instanced room prior to each dungeon / raid. Link all the servers to that giant room and let people travel there to find parties. Because the vast majority of players don't want to sit around in a room doing nothing waiting for raids to happen, they want to be playing the game. That's the whole point of the raid finder, you can do whatever else you want to be doing while waiting for the raid. Does it kill some of the immersion? Sure, but the majority of blizzards paying customers do not care. | ||
Godwrath
Spain10126 Posts
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Capped
United Kingdom7236 Posts
On June 10 2013 17:06 Tobberoth wrote: Because the vast majority of players don't want to sit around in a room doing nothing waiting for raids to happen, they want to be playing the game. That's the whole point of the raid finder, you can do whatever else you want to be doing while waiting for the raid. Does it kill some of the immersion? Sure, but the majority of blizzards paying customers do not care. but...the majority of players afk in org / SW now. Your point is invalid because its been proven people sit around waiting for queues to pop, they dont do other shit lol the room idea brings together a bigger population of players via cross-server instance and removes the other shit (nobody ever travelling, AFK in main cities etc) I guess if your a fan of raid finder you wont like this idea OR pre-DF vanilla / TBC so why are you in this thread? | ||
Vault Boy
Germany131 Posts
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