There are problems with the game, but I only think that people who have an understanding of the game can really comment on them, not the "DoW2 doesn't have base building" crowd.
Actually thats not fair, anyone can criticize it, but I feel that some of the criticism is misguided and could possible be rectified with improved understanding of the game.
DoW2 is actually a really fun RTS, and the multiplayer used to be fun also when it was released. It's especially great if you're into 40k, The amount of hate it gets in this thread is quite ridiculous ;p.
I can imagine that right now MP sucks due imbalanced stuff, but I've definately gotten my money's worth out of it. According to steam I've played it 122 hours total, makes it a great purchase. And yes, DoW1 was better.
On May 13 2013 03:22 Manit0u wrote: I don't know. I was huge into DoW 1 (as I'm also a tabletop 40k fan/player) and I liked DoW 2 more. The only thing that killed it for me when it came out was GFWL bullshit. Later on playerbase just wasn't big enough.
But I also liked WC3 and AoX more than BW and Diablo 1 more than Diablo 2. SC2 and D3 are complete and utter garbage in my eyes. Guess I just like different kinds of games to the majority of people...
A good majority of DoW1 veterans scorned DoW2, i'd say some 2/3s or something, with a higher dislike among the upper tiers of DoW1 competitions (go visit the RTSanctuary forums, former DoWsanctuary if you don't believe me) In fact, most of the DoW top players in the end came to Sc2 (Select and RAZERServyoa, to name 2)
What really made us angry was the genre swap, from RTS to RTT. (as others have already said in the thread) The DoW series went from having base building, resource investments in macro, tech and micro to having an economy based almost entirely on territory control with games becoming land grabs and battles to gain the upper hand in the "resource lost" chart.
Besides, the game speed/resource gain was slowed to a crawl making the game really CoH 1,5; however that wouldn't really be bad if it wasn't on an estabilished franchise and in a universe were it really doesn't make any sense... the 40k universe rules even estabilishes that against non-armor piercing fire cover is totally useless for people with space marine-level armor (also some heavier armored eldar/orks), and even ignoring all the races with morale-less fighters or very, very hard to break it's hard to accept that elite superhuman warriors somehow behave like volksgrenadier under fire and get suppressed by an enemy MG.
The fact that you can't build anything anymore (Listening Post is gone) on your control points makes defending harder than attacking, as you need to spread out MGs and stuff to slow attacking forces down that would otherwise rush your point, decap it and leave.
I don't even need to mention Relic patch support here, suffices to say that pretty much all of the expansions of DoW1 have at least a gamebreaking bug in their matchmaking service.
Add to that i didn't like the fact that they pretty clearly cut content to make way for the expansions, as it had basically the same races as vanilla DoW minus Chaos and adding in it Tyranids:Chaos is a basic race that cannot be omitted from a 40K game, so you knew an expansion would come and add that, then the other essential the imperial guard. Obviously tho while most DoW1 expansions added 2 races, DoW2 added just one.
So no, i'm sorry manitou, but it isn't even fair comparing it to Sc2 in any shape or form. (and that's besides being unable to due to genre difference)
1)DoW2 wouldn't be a bad CoH clone, if it wasn't a WarHammer40.000 game and a step back towards arcade and casual audiencies (or, they tried that, i don't think they actually succeded) in comparison to the estabilished franchise it tried to build on. 2)It has lackluster support from a company infamous for that, if a problem arises in a Relic game, you don't expect it to be fixed 3)It's business model is... unconvincing? at least to me 4)It basically killed the franchise, in fact the proposed DoW3 now somewhat vaporware was supposed to be a step back towards DoW1
in the RTT genre CoH and its clones are outclassed by more purist/realistic RTTs like Men of War, but that's a matter of taste entirely... i didn't dislike CoH, in fact i own it and had my fun, but it gets old really fast as it feels like a puzzle game "position your units better than your enemy's, since you basically have the same manpower"
On May 13 2013 04:49 Catch]22 wrote: 100% pink or 100% silver armies, as every 12 year old player designed theirs, got old really fucking fast
i don't see how people being trolls detracts from a game o.O
Besides, the game speed/resource gain was slowed to a crawl making the game really CoH 1,5; however that wouldn't really be bad if it wasn't on an estabilished franchise and in a universe were it really doesn't make any sense... the 40k universe rules even estabilishes that against non-armor piercing fire cover is totally useless for people with space marine-level armor (also some heavier armored eldar/orks), and even ignoring all the races with morale-less fighters or very, very hard to break it's hard to accept that elite superhuman warriors somehow behave like volksgrenadier under fire and get suppressed by an enemy MG.
While i agree on some points, i find others subjective (chaos not being included in vanilla for example, was perfectly fine for me). I will point out game mechanichs. Cover is useless for MEQ against torrent fire because game mechanichs on wh40k allow for it, it doesn't make sense neither it is realistic (all about cover saves is unrealistic when it's not stacked to regular armour). And to be honest, as a competitive 40k player (the tabletop only, because i left DoW2 long time ago ) is one of the biggest issues in the game right when it comes to balancing armies. It's exactly the reason why most xeno armies suck compared to MEQ if they do not have the numbers to back it up and 6th edition widened the gap with the nerf to cover saves and so many capture missions. Also, "superhumans" are not stupid, why would they run straigh to an MG, not to speak that ATSNKF still exists and for the sake of the gameplay, it had to be done that way.
Dawn of War 1 was hella superior. I think if it had all the streaming capabilities we had today it would have been even more popular. Shit was fast, furious and visceral.
Sure, 1 always had little imbalances and sometimes blown out ones which were fixed, but the game was always fun. Because there was so much crazy shit and abilities in that game, people would always keep adapting and create new strats and techniques.
2 is just so emotionless. I like Company of Heroes, it's a sick game but the half-baked version that DoW2 became was just so boring. Even when you've pretty much got the map you have to wait around. Game had a myriad of problems and it's a big shame Relic took it into RTT so poorly.
On May 13 2013 19:35 ToT)OjKa( wrote: Dawn of War 1 was hella superior. I think if it had all the streaming capabilities we had today it would have been even more popular. Shit was fast, furious and visceral.
Sure, 1 always had little imbalances and sometimes blown out ones which were fixed, but the game was always fun. Because there was so much crazy shit and abilities in that game, people would always keep adapting and create new strats and techniques.
2 is just so emotionless. I like Company of Heroes, it's a sick game but the half-baked version that DoW2 became was just so boring. Even when you've pretty much got the map you have to wait around. Game had a myriad of problems and it's a big shame Relic took it into RTT so poorly.
New strats all the time? 90% of the games you would see the same 1 or 2 strats/race over and over again. For Chaos you could expect Raptor spam or rush to Hellions, Orks didn't do much past shoota boyz spam with big mek support, DE mandrake spam etc. Most of the strats revolved around just spamming some low tier units and hard tech to uber goodness, on some occasions you didn't even need to tech as some strats were do or die early spam without much chances for transition into mid-late game if it failed or fast tech to spam higher tier unit.
In summary, you would pick a unit and spam it in hopes of succeeding. DoW2 required more mixed-arms armies to be successful which was an improvement in my eyes.
On May 13 2013 19:35 ToT)OjKa( wrote: Dawn of War 1 was hella superior. I think if it had all the streaming capabilities we had today it would have been even more popular. Shit was fast, furious and visceral.
Sure, 1 always had little imbalances and sometimes blown out ones which were fixed, but the game was always fun. Because there was so much crazy shit and abilities in that game, people would always keep adapting and create new strats and techniques.
2 is just so emotionless. I like Company of Heroes, it's a sick game but the half-baked version that DoW2 became was just so boring. Even when you've pretty much got the map you have to wait around. Game had a myriad of problems and it's a big shame Relic took it into RTT so poorly.
New strats all the time? 90% of the games you would see the same 1 or 2 strats/race over and over again. For Chaos you could expect Raptor spam or rush to Hellions, Orks didn't do much past shoota boyz spam with big mek support, DE mandrake spam etc. Most of the strats revolved around just spamming some low tier units and hard tech to uber goodness, on some occasions you didn't even need to tech as some strats were do or die early spam without much chances for transition into mid-late game if it failed or fast tech to spam higher tier unit.
In summary, you would pick a unit and spam it in hopes of succeeding. DoW2 required more mixed-arms armies to be successful which was an improvement in my eyes.
OjKa is talking about vanilla pre 1.3. The game was mad back then, in a good way, then reric lost the fruiting plot.
DoW1 sucked after vanilla but give me that over the musical chairs of DoW2 any day.
Here's the Trailer with Lord Inquisitor Mordecai Toth being the Announcer once again, since DoW 1
-Sega is working hard on DoW Publicity lately, the last Make love not War had DoW2, CoH2 and TW:Attila, and it ended with DoW2 Crushing DEM OVER THE DEFFROLLA, The Dawn of War 3 Domain was registered last year and the are a lot of hints that Relic its working already on DoW II behind the Curtains, people are asking for more DoW 1 with a bit of SC2 Cutscenes(and Animated Unit portraits) and DoW2 Cover System
-Classic DoW MP On steam is now Playing Ultimate Apocalypse mod for SS, Fried's Sister of battle mod Was Updated for SS, DowPro too
-Dawn of War 2 MP community is still divided between Vanilla and the Mod with the Protegees of the SIlver Baby Carrier(Elite Mod)
-Also for Other 40k Games related News:
Eternal Crusade is doing great, Eldar looks polished(plans for Helmet less Space Elfs soon along with banshees), Orks are on their way, and the 1st large maps will be released soon(thanks to the weekly progress streams)
And BattleFleet Gothic Armada will have MODS, so if someone wants to do a SC Fleet Mod with Protoss, Zerg and Terran Fleet DO IT!, i want to see the Spear of Adun Ramming Against the Necron World Engines
GeeDubs is Somewhat hinting that they are moving 40k to the End times Plot on the Tabletop, Curse of the Wulfen Pt1 was the Wolftime
Well, Sorry for the necro, but since there's no Warhammer Games general thread