|
On June 23 2013 04:11 paralleluniverse wrote:Show nested quote +On June 23 2013 03:43 rezoacken wrote:On June 23 2013 03:40 paralleluniverse wrote:On June 23 2013 03:26 rezoacken wrote:On June 23 2013 03:19 paralleluniverse wrote:On June 23 2013 03:07 rezoacken wrote:On June 22 2013 19:16 paralleluniverse wrote: Do you have a better suggestion on how we can move toward Steam-for-consoles? Apart from better PR (Microsoft was abysmal here, leaving only a few people, like me, to defend this), how should this transition have been implemented? Yes. Offering digital sales at a lower price. I don't give a eff whether its the publisher or Microsoft choice that put the prices. If you want it to be good and fight used game, lower the price of digital. No "but at first we have to put it at 60$" bullshit. And finally, steam still sell stuff at 60$, but what's great is that its easy to find the game on PC at 40-45$ elsewhere. With a single-service... good luck. If your system is good, people will gravitate towards it, if its not and you try to enforce it, adding the bad PR, you get the shitstorm that you deserved. Please cut the bullshit. You cannot get AAA new releases at $40-45 anywhere. Not on Steam, not on Amazon, not on Xbox Live, not on PSN. No one discounts their products on day 1, yet you expect Microsoft to announce discounts 6 months before the console is out. Get real. Complaints that Xbox Live has a monopoly on pricing Xbox games is like saying the NYSE has a monopoly on pricing American shares. I got Rome 2 at 45$ with preorder bonus. Bioshock Infinite at 35 or 39$ 4 days after release. Tomb Raider at 45$. Some people on the CiV thread got BNW at 10-15$ instead of 25. I'm real. Try again before accusing me of lies. Dear Acken, Thanks for shopping at Green Man Gaming!
Items bought Total War: Rome II - PC $44.97 Payment type: Savings: -$14.98 Delivery: $0.00 Total $44.97 All prices are inclusive of applicable taxes and fees
Funny that you mention Green Man Gaming, because that's a DRM heavy store. How else do you think they can get those prices? I just had a look on the website. Total War: Rome II: 59.95. Bioshock Infinite: 59.99. Tomb Raider: 49.99. .... Of course digital goes with DRM (and since the game activates on Steam I'm not really sure what's your point pointing out GMG specifically). That's the point, thats why you should get lower price from it. And yeah game prices fluctuate. I got Tombraider from steam at that price, the preorder cut put the game at 45$. As for bioshock it wasn't from either. But if you think I lie, that's okay we all have our little fantasy. If you want to play bioshock go ahead, took me 5min to find that one out: http://www.code4game.com/bioshock-infinite-pc-cd-key.html31$ Never heard of the site before. It looks as if this site basically buys bulk from wholesale, keeping only the CD-key. They can probably undercut for such games as they do not have the overhead costs of a brick-and-mortar store, can get bulk discounts, and can ignore RRP. They seem to be exploiting an arbitrage opportunity caused by physical distribution and CD-keys for PC gaming. Xbox One would have used a CD-key/activation code system, but now it uses disc-based games. That would have allowed this site to sell Xbox One CD keys. Too bad you killed that. You can't speculate on the activation system for the XB1. We don't know what it was going to be. I don't think even MS knew how it was going to be. It all sounded too unrealistic to me.
"Hey, we have the system in place that locks the game to an account, but it can be shared with 10 others, but it might be just a demo, but you can still sell it to retailers (but not other people) who somehow remove it from your account, and/or transfer it to a single other person."
The old system would NOT work and we never learned any concrete details about what it would've been. Also, they announced that their game prices were going to be $59.99... if they could routinely run sales for games then why would they not announce something cheaper?
|
On June 23 2013 04:39 rezoacken wrote:Show nested quote +On June 23 2013 04:28 paralleluniverse wrote:On June 23 2013 04:03 rezoacken wrote:On June 23 2013 03:58 paralleluniverse wrote:On June 23 2013 03:43 rezoacken wrote:On June 23 2013 03:40 paralleluniverse wrote:On June 23 2013 03:26 rezoacken wrote:On June 23 2013 03:19 paralleluniverse wrote:On June 23 2013 03:07 rezoacken wrote:On June 22 2013 19:16 paralleluniverse wrote: Do you have a better suggestion on how we can move toward Steam-for-consoles? Apart from better PR (Microsoft was abysmal here, leaving only a few people, like me, to defend this), how should this transition have been implemented? Yes. Offering digital sales at a lower price. I don't give a eff whether its the publisher or Microsoft choice that put the prices. If you want it to be good and fight used game, lower the price of digital. No "but at first we have to put it at 60$" bullshit. And finally, steam still sell stuff at 60$, but what's great is that its easy to find the game on PC at 40-45$ elsewhere. With a single-service... good luck. If your system is good, people will gravitate towards it, if its not and you try to enforce it, adding the bad PR, you get the shitstorm that you deserved. Please cut the bullshit. You cannot get AAA new releases at $40-45 anywhere. Not on Steam, not on Amazon, not on Xbox Live, not on PSN. No one discounts their products on day 1, yet you expect Microsoft to announce discounts 6 months before the console is out. Get real. Complaints that Xbox Live has a monopoly on pricing Xbox games is like saying the NYSE has a monopoly on pricing American shares. I got Rome 2 at 45$ with preorder bonus. Bioshock Infinite at 35 or 39$ 4 days after release. Tomb Raider at 45$. Some people on the CiV thread got BNW at 10-15$ instead of 25. I'm real. Try again before accusing me of lies. Dear Acken, Thanks for shopping at Green Man Gaming!
Items bought Total War: Rome II - PC $44.97 Payment type: Savings: -$14.98 Delivery: $0.00 Total $44.97 All prices are inclusive of applicable taxes and fees
Funny that you mention Green Man Gaming, because that's a DRM heavy store. How else do you think they can get those prices? I just had a look on the website. Total War: Rome II: 59.95. Bioshock Infinite: 59.99. Tomb Raider: 49.99. .... Of course digital goes with DRM (and since the game activates on Steam I'm not really sure what's your point pointing out GMG specifically). That's the point, thats why you should get lower price from it. And yeah game prices fluctuate. I got Tombraider from steam at that price, the preorder cut put the game at 45$. As for bioshock it wasn't from either. But if you think I lie, that's okay we all have our little fantasy. Oh so all of a sudden now you admit that DRM leads to lower prices. ?? I said that DRM should lower the price, not that it will (since it depends on someone's decision). Another reading failure from paralleluniverse Anyway, I'm wasting my time, looks like people really love to put 60$ for DRM heavy products; who am I to tell them there are better deals. So the solution is go with no DRM so that console games can forever stay overpriced? You're wrongly attributing the blame to Microsoft, when Microsoft doesn't set the price of Xbox games. These cheaper games for PC didn't magically spring into existence overnight, yet somehow you expect Microsoft, which ultimately has no direct control over prices, to do exactly that. Adding in DRM will enable publishers to lower prices over time, like PC games. Sigh... like I said already, I don't care who's responsible for prices. That's the end result that matter. If digital and DRM are supposed to lower price, then lower the price, whoever. If publishers aren't willing to lower their prices, then don't feel suprised if people are angry for DRM. PC gaming has already paved the way, there is no reason for it to take 1,2 or 3 years for Xbox to adopt the same business principles. What's up with the ton of excuses lately. You're making it look like Microsoft had only wonderful intentions and that everything hasn't work out because people are stupid and because publishers don't want to lower their price. But Microsoft ? Nah, they really want to lower the prices and bring us into the future. Right with a 100$ forced Kinect. Sounds like lowering prices really is the motto of Microsoft. PC gaming has absolutely paved the way, and your solution is to ignore all of that and QQ so that console prices can stay high forever and remain stuck in the past. As I said, Microsoft should have forced all the DRM and more, just like PC. But that wasn't possible because you're all part of a short-sighted mob of angry people.
You say that there is no reason for it to take a few years to lower prices. But what evidence do you based this on? In fact, it is completely contrary to evidence. When iTunes lowered the price of music, it didn't happen overnight. Neither did the price of PC games lower overnight.
Yet you apply this sort of magical thinking to Microsoft.
And you a expect release day sale on top of it.
|
On June 23 2013 04:56 TheRabidDeer wrote:Show nested quote +On June 23 2013 04:11 paralleluniverse wrote:On June 23 2013 03:43 rezoacken wrote:On June 23 2013 03:40 paralleluniverse wrote:On June 23 2013 03:26 rezoacken wrote:On June 23 2013 03:19 paralleluniverse wrote:On June 23 2013 03:07 rezoacken wrote:On June 22 2013 19:16 paralleluniverse wrote: Do you have a better suggestion on how we can move toward Steam-for-consoles? Apart from better PR (Microsoft was abysmal here, leaving only a few people, like me, to defend this), how should this transition have been implemented? Yes. Offering digital sales at a lower price. I don't give a eff whether its the publisher or Microsoft choice that put the prices. If you want it to be good and fight used game, lower the price of digital. No "but at first we have to put it at 60$" bullshit. And finally, steam still sell stuff at 60$, but what's great is that its easy to find the game on PC at 40-45$ elsewhere. With a single-service... good luck. If your system is good, people will gravitate towards it, if its not and you try to enforce it, adding the bad PR, you get the shitstorm that you deserved. Please cut the bullshit. You cannot get AAA new releases at $40-45 anywhere. Not on Steam, not on Amazon, not on Xbox Live, not on PSN. No one discounts their products on day 1, yet you expect Microsoft to announce discounts 6 months before the console is out. Get real. Complaints that Xbox Live has a monopoly on pricing Xbox games is like saying the NYSE has a monopoly on pricing American shares. I got Rome 2 at 45$ with preorder bonus. Bioshock Infinite at 35 or 39$ 4 days after release. Tomb Raider at 45$. Some people on the CiV thread got BNW at 10-15$ instead of 25. I'm real. Try again before accusing me of lies. Dear Acken, Thanks for shopping at Green Man Gaming!
Items bought Total War: Rome II - PC $44.97 Payment type: Savings: -$14.98 Delivery: $0.00 Total $44.97 All prices are inclusive of applicable taxes and fees
Funny that you mention Green Man Gaming, because that's a DRM heavy store. How else do you think they can get those prices? I just had a look on the website. Total War: Rome II: 59.95. Bioshock Infinite: 59.99. Tomb Raider: 49.99. .... Of course digital goes with DRM (and since the game activates on Steam I'm not really sure what's your point pointing out GMG specifically). That's the point, thats why you should get lower price from it. And yeah game prices fluctuate. I got Tombraider from steam at that price, the preorder cut put the game at 45$. As for bioshock it wasn't from either. But if you think I lie, that's okay we all have our little fantasy. If you want to play bioshock go ahead, took me 5min to find that one out: http://www.code4game.com/bioshock-infinite-pc-cd-key.html31$ Never heard of the site before. It looks as if this site basically buys bulk from wholesale, keeping only the CD-key. They can probably undercut for such games as they do not have the overhead costs of a brick-and-mortar store, can get bulk discounts, and can ignore RRP. They seem to be exploiting an arbitrage opportunity caused by physical distribution and CD-keys for PC gaming. Xbox One would have used a CD-key/activation code system, but now it uses disc-based games. That would have allowed this site to sell Xbox One CD keys. Too bad you killed that. You can't speculate on the activation system for the XB1. We don't know what it was going to be. I don't think even MS knew how it was going to be. It all sounded too unrealistic to me. "Hey, we have the system in place that locks the game to an account, but it can be shared with 10 others, but it might be just a demo, but you can still sell it to retailers (but not other people) who somehow remove it from your account, and/or transfer it to a single other person." The old system would NOT work and we never learned any concrete details about what it would've been. Also, they announced that their game prices were going to be $59.99... if they could routinely run sales for games then why would they not announce something cheaper? Of course we know what it was going to be. The disc was used only for install, that was confirmed, everything was going to be linked to the account. That's only possible with a CD-key for physical.
Yeah, sure Microsoft was going to make something that would literally not work. Right. When's the last time a company announced their product would be on sale when it's released?
|
|
On June 23 2013 04:57 paralleluniverse wrote:Show nested quote +On June 23 2013 04:39 rezoacken wrote:On June 23 2013 04:28 paralleluniverse wrote:On June 23 2013 04:03 rezoacken wrote:On June 23 2013 03:58 paralleluniverse wrote:On June 23 2013 03:43 rezoacken wrote:On June 23 2013 03:40 paralleluniverse wrote:On June 23 2013 03:26 rezoacken wrote:On June 23 2013 03:19 paralleluniverse wrote:On June 23 2013 03:07 rezoacken wrote: [quote]
Yes. Offering digital sales at a lower price. I don't give a eff whether its the publisher or Microsoft choice that put the prices. If you want it to be good and fight used game, lower the price of digital. No "but at first we have to put it at 60$" bullshit. And finally, steam still sell stuff at 60$, but what's great is that its easy to find the game on PC at 40-45$ elsewhere. With a single-service... good luck.
If your system is good, people will gravitate towards it, if its not and you try to enforce it, adding the bad PR, you get the shitstorm that you deserved.
Please cut the bullshit. You cannot get AAA new releases at $40-45 anywhere. Not on Steam, not on Amazon, not on Xbox Live, not on PSN. No one discounts their products on day 1, yet you expect Microsoft to announce discounts 6 months before the console is out. Get real. Complaints that Xbox Live has a monopoly on pricing Xbox games is like saying the NYSE has a monopoly on pricing American shares. I got Rome 2 at 45$ with preorder bonus. Bioshock Infinite at 35 or 39$ 4 days after release. Tomb Raider at 45$. Some people on the CiV thread got BNW at 10-15$ instead of 25. I'm real. Try again before accusing me of lies. Dear Acken, Thanks for shopping at Green Man Gaming!
Items bought Total War: Rome II - PC $44.97 Payment type: Savings: -$14.98 Delivery: $0.00 Total $44.97 All prices are inclusive of applicable taxes and fees
Funny that you mention Green Man Gaming, because that's a DRM heavy store. How else do you think they can get those prices? I just had a look on the website. Total War: Rome II: 59.95. Bioshock Infinite: 59.99. Tomb Raider: 49.99. .... Of course digital goes with DRM (and since the game activates on Steam I'm not really sure what's your point pointing out GMG specifically). That's the point, thats why you should get lower price from it. And yeah game prices fluctuate. I got Tombraider from steam at that price, the preorder cut put the game at 45$. As for bioshock it wasn't from either. But if you think I lie, that's okay we all have our little fantasy. Oh so all of a sudden now you admit that DRM leads to lower prices. ?? I said that DRM should lower the price, not that it will (since it depends on someone's decision). Another reading failure from paralleluniverse Anyway, I'm wasting my time, looks like people really love to put 60$ for DRM heavy products; who am I to tell them there are better deals. So the solution is go with no DRM so that console games can forever stay overpriced? You're wrongly attributing the blame to Microsoft, when Microsoft doesn't set the price of Xbox games. These cheaper games for PC didn't magically spring into existence overnight, yet somehow you expect Microsoft, which ultimately has no direct control over prices, to do exactly that. Adding in DRM will enable publishers to lower prices over time, like PC games. Sigh... like I said already, I don't care who's responsible for prices. That's the end result that matter. If digital and DRM are supposed to lower price, then lower the price, whoever. If publishers aren't willing to lower their prices, then don't feel suprised if people are angry for DRM. PC gaming has already paved the way, there is no reason for it to take 1,2 or 3 years for Xbox to adopt the same business principles. What's up with the ton of excuses lately. You're making it look like Microsoft had only wonderful intentions and that everything hasn't work out because people are stupid and because publishers don't want to lower their price. But Microsoft ? Nah, they really want to lower the prices and bring us into the future. Right with a 100$ forced Kinect. Sounds like lowering prices really is the motto of Microsoft. PC gaming has absolutely paved the way, and your solution is to ignore all of that and QQ so that console prices can stay high forever and remain stuck in the past. As I said, Microsoft should have forced all the DRM and more, just like PC. But that wasn't possible because you're all part of a short-sighted mob of angry people.You say that there is no reason for it to take a few years to lower prices. But what evidence do you based this on? In fact, it is completely contrary to evidence. When iTunes lowered the price of music, it didn't happen overnight. Neither did the price of PC games lower overnight. Yet you apply this sort of magical thinking to Microsoft. And you a expect release day sale on top of it.
And you're just a delusional fanboy. Way to advance the conversation. On what evidence do you base your own assumptions ? Do you want to talk about Blizzard sales, Origin sales etc ? Digital isn't a GUARANTEE for price drop, yet you make this assumption when the only hint of such thing happening is from the Microsoft fangroup, not even Microsoft said a word on that.
Yeah, sure Microsoft was going to make something that would literally not work. Right. When's the last time a company announced their product would be on sale when it's released?
The product wouldn't be on sale... The digital would just be lower than the material release, because you can't resell it and you have no tangible possession either. You pay less because you get less, seems straightforward to me.
|
On June 23 2013 05:03 paralleluniverse wrote:Show nested quote +On June 23 2013 04:56 TheRabidDeer wrote:On June 23 2013 04:11 paralleluniverse wrote:On June 23 2013 03:43 rezoacken wrote:On June 23 2013 03:40 paralleluniverse wrote:On June 23 2013 03:26 rezoacken wrote:On June 23 2013 03:19 paralleluniverse wrote:On June 23 2013 03:07 rezoacken wrote:On June 22 2013 19:16 paralleluniverse wrote: Do you have a better suggestion on how we can move toward Steam-for-consoles? Apart from better PR (Microsoft was abysmal here, leaving only a few people, like me, to defend this), how should this transition have been implemented? Yes. Offering digital sales at a lower price. I don't give a eff whether its the publisher or Microsoft choice that put the prices. If you want it to be good and fight used game, lower the price of digital. No "but at first we have to put it at 60$" bullshit. And finally, steam still sell stuff at 60$, but what's great is that its easy to find the game on PC at 40-45$ elsewhere. With a single-service... good luck. If your system is good, people will gravitate towards it, if its not and you try to enforce it, adding the bad PR, you get the shitstorm that you deserved. Please cut the bullshit. You cannot get AAA new releases at $40-45 anywhere. Not on Steam, not on Amazon, not on Xbox Live, not on PSN. No one discounts their products on day 1, yet you expect Microsoft to announce discounts 6 months before the console is out. Get real. Complaints that Xbox Live has a monopoly on pricing Xbox games is like saying the NYSE has a monopoly on pricing American shares. I got Rome 2 at 45$ with preorder bonus. Bioshock Infinite at 35 or 39$ 4 days after release. Tomb Raider at 45$. Some people on the CiV thread got BNW at 10-15$ instead of 25. I'm real. Try again before accusing me of lies. Dear Acken, Thanks for shopping at Green Man Gaming!
Items bought Total War: Rome II - PC $44.97 Payment type: Savings: -$14.98 Delivery: $0.00 Total $44.97 All prices are inclusive of applicable taxes and fees
Funny that you mention Green Man Gaming, because that's a DRM heavy store. How else do you think they can get those prices? I just had a look on the website. Total War: Rome II: 59.95. Bioshock Infinite: 59.99. Tomb Raider: 49.99. .... Of course digital goes with DRM (and since the game activates on Steam I'm not really sure what's your point pointing out GMG specifically). That's the point, thats why you should get lower price from it. And yeah game prices fluctuate. I got Tombraider from steam at that price, the preorder cut put the game at 45$. As for bioshock it wasn't from either. But if you think I lie, that's okay we all have our little fantasy. If you want to play bioshock go ahead, took me 5min to find that one out: http://www.code4game.com/bioshock-infinite-pc-cd-key.html31$ Never heard of the site before. It looks as if this site basically buys bulk from wholesale, keeping only the CD-key. They can probably undercut for such games as they do not have the overhead costs of a brick-and-mortar store, can get bulk discounts, and can ignore RRP. They seem to be exploiting an arbitrage opportunity caused by physical distribution and CD-keys for PC gaming. Xbox One would have used a CD-key/activation code system, but now it uses disc-based games. That would have allowed this site to sell Xbox One CD keys. Too bad you killed that. You can't speculate on the activation system for the XB1. We don't know what it was going to be. I don't think even MS knew how it was going to be. It all sounded too unrealistic to me. "Hey, we have the system in place that locks the game to an account, but it can be shared with 10 others, but it might be just a demo, but you can still sell it to retailers (but not other people) who somehow remove it from your account, and/or transfer it to a single other person." The old system would NOT work and we never learned any concrete details about what it would've been. Also, they announced that their game prices were going to be $59.99... if they could routinely run sales for games then why would they not announce something cheaper? Of course we know what it was going to be. The disc was used only for install, that was confirmed, everything was going to be linked to the account. That's only possible with a CD-key for physical. Yeah, sure Microsoft was going to make something that would literally not work. Right. When's the last time a company announced their product would be on sale when it's released? How would it be determined that it was family you were sharing with? How do retailers take the game off of your account? How does the transfer work? If you buy used from a retailer does that mean you can't sell it back or to somebody else because it has already had one transfer? Why can it not still function the same way?
|
This argument reminds me of the health care debate in the US.
The status quo (current console market) was terrible and was overpriced. Yet everyone complained about Obamacare (DRM and game licenses attached to online accounts) required to fix it. People were absolutely opposed to change, despite the fact the current system was completely fucked up, and despite the fact that there are successful models of how universal healthcare in other countries (PC games) have managed to lower costs, so that Obamacare (DRM and game licenses) would gradually move the country (console market) into a better future with more efficient and cheaper healthcare (console games).
|
On June 23 2013 05:08 TheRabidDeer wrote:Show nested quote +On June 23 2013 05:03 paralleluniverse wrote:On June 23 2013 04:56 TheRabidDeer wrote:On June 23 2013 04:11 paralleluniverse wrote:On June 23 2013 03:43 rezoacken wrote:On June 23 2013 03:40 paralleluniverse wrote:On June 23 2013 03:26 rezoacken wrote:On June 23 2013 03:19 paralleluniverse wrote:On June 23 2013 03:07 rezoacken wrote:On June 22 2013 19:16 paralleluniverse wrote: Do you have a better suggestion on how we can move toward Steam-for-consoles? Apart from better PR (Microsoft was abysmal here, leaving only a few people, like me, to defend this), how should this transition have been implemented? Yes. Offering digital sales at a lower price. I don't give a eff whether its the publisher or Microsoft choice that put the prices. If you want it to be good and fight used game, lower the price of digital. No "but at first we have to put it at 60$" bullshit. And finally, steam still sell stuff at 60$, but what's great is that its easy to find the game on PC at 40-45$ elsewhere. With a single-service... good luck. If your system is good, people will gravitate towards it, if its not and you try to enforce it, adding the bad PR, you get the shitstorm that you deserved. Please cut the bullshit. You cannot get AAA new releases at $40-45 anywhere. Not on Steam, not on Amazon, not on Xbox Live, not on PSN. No one discounts their products on day 1, yet you expect Microsoft to announce discounts 6 months before the console is out. Get real. Complaints that Xbox Live has a monopoly on pricing Xbox games is like saying the NYSE has a monopoly on pricing American shares. I got Rome 2 at 45$ with preorder bonus. Bioshock Infinite at 35 or 39$ 4 days after release. Tomb Raider at 45$. Some people on the CiV thread got BNW at 10-15$ instead of 25. I'm real. Try again before accusing me of lies. Dear Acken, Thanks for shopping at Green Man Gaming!
Items bought Total War: Rome II - PC $44.97 Payment type: Savings: -$14.98 Delivery: $0.00 Total $44.97 All prices are inclusive of applicable taxes and fees
Funny that you mention Green Man Gaming, because that's a DRM heavy store. How else do you think they can get those prices? I just had a look on the website. Total War: Rome II: 59.95. Bioshock Infinite: 59.99. Tomb Raider: 49.99. .... Of course digital goes with DRM (and since the game activates on Steam I'm not really sure what's your point pointing out GMG specifically). That's the point, thats why you should get lower price from it. And yeah game prices fluctuate. I got Tombraider from steam at that price, the preorder cut put the game at 45$. As for bioshock it wasn't from either. But if you think I lie, that's okay we all have our little fantasy. If you want to play bioshock go ahead, took me 5min to find that one out: http://www.code4game.com/bioshock-infinite-pc-cd-key.html31$ Never heard of the site before. It looks as if this site basically buys bulk from wholesale, keeping only the CD-key. They can probably undercut for such games as they do not have the overhead costs of a brick-and-mortar store, can get bulk discounts, and can ignore RRP. They seem to be exploiting an arbitrage opportunity caused by physical distribution and CD-keys for PC gaming. Xbox One would have used a CD-key/activation code system, but now it uses disc-based games. That would have allowed this site to sell Xbox One CD keys. Too bad you killed that. You can't speculate on the activation system for the XB1. We don't know what it was going to be. I don't think even MS knew how it was going to be. It all sounded too unrealistic to me. "Hey, we have the system in place that locks the game to an account, but it can be shared with 10 others, but it might be just a demo, but you can still sell it to retailers (but not other people) who somehow remove it from your account, and/or transfer it to a single other person." The old system would NOT work and we never learned any concrete details about what it would've been. Also, they announced that their game prices were going to be $59.99... if they could routinely run sales for games then why would they not announce something cheaper? Of course we know what it was going to be. The disc was used only for install, that was confirmed, everything was going to be linked to the account. That's only possible with a CD-key for physical. Yeah, sure Microsoft was going to make something that would literally not work. Right. When's the last time a company announced their product would be on sale when it's released? How would it be determined that it was family you were sharing with? How do retailers take the game off of your account? How does the transfer work? If you buy used from a retailer does that mean you can't sell it back or to somebody else because it has already had one transfer? Why can it not still function the same way? According to what I've read, you can share with anyone and registered resellers have a system to sync these details with Microsoft. No resell restriction was announced if it is done via registered reseller. It functions the same was as Xbox360 now.
The question is on CD-keys. Is it possible to sell a physical game, allow it to be attached onto an online account, without a CD-key? The answer is no.
|
On June 23 2013 05:15 paralleluniverse wrote:Show nested quote +On June 23 2013 05:08 TheRabidDeer wrote:On June 23 2013 05:03 paralleluniverse wrote:On June 23 2013 04:56 TheRabidDeer wrote:On June 23 2013 04:11 paralleluniverse wrote:On June 23 2013 03:43 rezoacken wrote:On June 23 2013 03:40 paralleluniverse wrote:On June 23 2013 03:26 rezoacken wrote:On June 23 2013 03:19 paralleluniverse wrote:On June 23 2013 03:07 rezoacken wrote: [quote]
Yes. Offering digital sales at a lower price. I don't give a eff whether its the publisher or Microsoft choice that put the prices. If you want it to be good and fight used game, lower the price of digital. No "but at first we have to put it at 60$" bullshit. And finally, steam still sell stuff at 60$, but what's great is that its easy to find the game on PC at 40-45$ elsewhere. With a single-service... good luck.
If your system is good, people will gravitate towards it, if its not and you try to enforce it, adding the bad PR, you get the shitstorm that you deserved.
Please cut the bullshit. You cannot get AAA new releases at $40-45 anywhere. Not on Steam, not on Amazon, not on Xbox Live, not on PSN. No one discounts their products on day 1, yet you expect Microsoft to announce discounts 6 months before the console is out. Get real. Complaints that Xbox Live has a monopoly on pricing Xbox games is like saying the NYSE has a monopoly on pricing American shares. I got Rome 2 at 45$ with preorder bonus. Bioshock Infinite at 35 or 39$ 4 days after release. Tomb Raider at 45$. Some people on the CiV thread got BNW at 10-15$ instead of 25. I'm real. Try again before accusing me of lies. Dear Acken, Thanks for shopping at Green Man Gaming!
Items bought Total War: Rome II - PC $44.97 Payment type: Savings: -$14.98 Delivery: $0.00 Total $44.97 All prices are inclusive of applicable taxes and fees
Funny that you mention Green Man Gaming, because that's a DRM heavy store. How else do you think they can get those prices? I just had a look on the website. Total War: Rome II: 59.95. Bioshock Infinite: 59.99. Tomb Raider: 49.99. .... Of course digital goes with DRM (and since the game activates on Steam I'm not really sure what's your point pointing out GMG specifically). That's the point, thats why you should get lower price from it. And yeah game prices fluctuate. I got Tombraider from steam at that price, the preorder cut put the game at 45$. As for bioshock it wasn't from either. But if you think I lie, that's okay we all have our little fantasy. If you want to play bioshock go ahead, took me 5min to find that one out: http://www.code4game.com/bioshock-infinite-pc-cd-key.html31$ Never heard of the site before. It looks as if this site basically buys bulk from wholesale, keeping only the CD-key. They can probably undercut for such games as they do not have the overhead costs of a brick-and-mortar store, can get bulk discounts, and can ignore RRP. They seem to be exploiting an arbitrage opportunity caused by physical distribution and CD-keys for PC gaming. Xbox One would have used a CD-key/activation code system, but now it uses disc-based games. That would have allowed this site to sell Xbox One CD keys. Too bad you killed that. You can't speculate on the activation system for the XB1. We don't know what it was going to be. I don't think even MS knew how it was going to be. It all sounded too unrealistic to me. "Hey, we have the system in place that locks the game to an account, but it can be shared with 10 others, but it might be just a demo, but you can still sell it to retailers (but not other people) who somehow remove it from your account, and/or transfer it to a single other person." The old system would NOT work and we never learned any concrete details about what it would've been. Also, they announced that their game prices were going to be $59.99... if they could routinely run sales for games then why would they not announce something cheaper? Of course we know what it was going to be. The disc was used only for install, that was confirmed, everything was going to be linked to the account. That's only possible with a CD-key for physical. Yeah, sure Microsoft was going to make something that would literally not work. Right. When's the last time a company announced their product would be on sale when it's released? How would it be determined that it was family you were sharing with? How do retailers take the game off of your account? How does the transfer work? If you buy used from a retailer does that mean you can't sell it back or to somebody else because it has already had one transfer? Why can it not still function the same way? According to what I've read, you can share with anyone and registered resellers have a system to sync these details with Microsoft. No resell restriction was announced if it is done via registered reseller. It functions the same was as Xbox360 now. The question is on CD-keys. Is it possible to sell a physical game, allow it to be attached onto an online account, without a CD-key? The answer is no. You seem to have some information about it, why can it not be the same way?
|
All of these types of deals that are run by unofficial people are possible for ANY product. Including Xbox One games. So it proves nothing.
The question was when's the last time a company announced their product would be on sale when it's released?
|
On June 23 2013 05:17 TheRabidDeer wrote:Show nested quote +On June 23 2013 05:15 paralleluniverse wrote:On June 23 2013 05:08 TheRabidDeer wrote:On June 23 2013 05:03 paralleluniverse wrote:On June 23 2013 04:56 TheRabidDeer wrote:On June 23 2013 04:11 paralleluniverse wrote:On June 23 2013 03:43 rezoacken wrote:On June 23 2013 03:40 paralleluniverse wrote:On June 23 2013 03:26 rezoacken wrote:On June 23 2013 03:19 paralleluniverse wrote: [quote] Please cut the bullshit. You cannot get AAA new releases at $40-45 anywhere. Not on Steam, not on Amazon, not on Xbox Live, not on PSN. No one discounts their products on day 1, yet you expect Microsoft to announce discounts 6 months before the console is out. Get real. Complaints that Xbox Live has a monopoly on pricing Xbox games is like saying the NYSE has a monopoly on pricing American shares. I got Rome 2 at 45$ with preorder bonus. Bioshock Infinite at 35 or 39$ 4 days after release. Tomb Raider at 45$. Some people on the CiV thread got BNW at 10-15$ instead of 25. I'm real. Try again before accusing me of lies. Dear Acken, Thanks for shopping at Green Man Gaming!
Items bought Total War: Rome II - PC $44.97 Payment type: Savings: -$14.98 Delivery: $0.00 Total $44.97 All prices are inclusive of applicable taxes and fees
Funny that you mention Green Man Gaming, because that's a DRM heavy store. How else do you think they can get those prices? I just had a look on the website. Total War: Rome II: 59.95. Bioshock Infinite: 59.99. Tomb Raider: 49.99. .... Of course digital goes with DRM (and since the game activates on Steam I'm not really sure what's your point pointing out GMG specifically). That's the point, thats why you should get lower price from it. And yeah game prices fluctuate. I got Tombraider from steam at that price, the preorder cut put the game at 45$. As for bioshock it wasn't from either. But if you think I lie, that's okay we all have our little fantasy. If you want to play bioshock go ahead, took me 5min to find that one out: http://www.code4game.com/bioshock-infinite-pc-cd-key.html31$ Never heard of the site before. It looks as if this site basically buys bulk from wholesale, keeping only the CD-key. They can probably undercut for such games as they do not have the overhead costs of a brick-and-mortar store, can get bulk discounts, and can ignore RRP. They seem to be exploiting an arbitrage opportunity caused by physical distribution and CD-keys for PC gaming. Xbox One would have used a CD-key/activation code system, but now it uses disc-based games. That would have allowed this site to sell Xbox One CD keys. Too bad you killed that. You can't speculate on the activation system for the XB1. We don't know what it was going to be. I don't think even MS knew how it was going to be. It all sounded too unrealistic to me. "Hey, we have the system in place that locks the game to an account, but it can be shared with 10 others, but it might be just a demo, but you can still sell it to retailers (but not other people) who somehow remove it from your account, and/or transfer it to a single other person." The old system would NOT work and we never learned any concrete details about what it would've been. Also, they announced that their game prices were going to be $59.99... if they could routinely run sales for games then why would they not announce something cheaper? Of course we know what it was going to be. The disc was used only for install, that was confirmed, everything was going to be linked to the account. That's only possible with a CD-key for physical. Yeah, sure Microsoft was going to make something that would literally not work. Right. When's the last time a company announced their product would be on sale when it's released? How would it be determined that it was family you were sharing with? How do retailers take the game off of your account? How does the transfer work? If you buy used from a retailer does that mean you can't sell it back or to somebody else because it has already had one transfer? Why can it not still function the same way? According to what I've read, you can share with anyone and registered resellers have a system to sync these details with Microsoft. No resell restriction was announced if it is done via registered reseller. It functions the same was as Xbox360 now. The question is on CD-keys. Is it possible to sell a physical game, allow it to be attached onto an online account, without a CD-key? The answer is no. You seem to have some information about it, why can it not be the same way? What do you mean? The previous requirement was for registered retailers. It's not the same way because there's no need for the retailers to be registered anyway. Before, they had to be registered so Microsoft is aware of the sale so that they can remove the game from the seller's library. Now with disc-based games, the game is not in the library in the first place, so that it doesn't need to be removed when resold.
|
paralleluniverse your stamina in this argument is in shocking abundance...
But your arguments aren't that persuasive and why you are arguing so vehemently in favour of xbox policies that have been universally panned is just baffling.
|
On June 23 2013 05:21 paralleluniverse wrote:Show nested quote +On June 23 2013 05:17 TheRabidDeer wrote:On June 23 2013 05:15 paralleluniverse wrote:On June 23 2013 05:08 TheRabidDeer wrote:On June 23 2013 05:03 paralleluniverse wrote:On June 23 2013 04:56 TheRabidDeer wrote:On June 23 2013 04:11 paralleluniverse wrote:On June 23 2013 03:43 rezoacken wrote:On June 23 2013 03:40 paralleluniverse wrote:On June 23 2013 03:26 rezoacken wrote: [quote]
I got Rome 2 at 45$ with preorder bonus. Bioshock Infinite at 35 or 39$ 4 days after release. Tomb Raider at 45$. Some people on the CiV thread got BNW at 10-15$ instead of 25.
I'm real. Try again before accusing me of lies.
[quote] Funny that you mention Green Man Gaming, because that's a DRM heavy store. How else do you think they can get those prices? I just had a look on the website. Total War: Rome II: 59.95. Bioshock Infinite: 59.99. Tomb Raider: 49.99. .... Of course digital goes with DRM (and since the game activates on Steam I'm not really sure what's your point pointing out GMG specifically). That's the point, thats why you should get lower price from it. And yeah game prices fluctuate. I got Tombraider from steam at that price, the preorder cut put the game at 45$. As for bioshock it wasn't from either. But if you think I lie, that's okay we all have our little fantasy. If you want to play bioshock go ahead, took me 5min to find that one out: http://www.code4game.com/bioshock-infinite-pc-cd-key.html31$ Never heard of the site before. It looks as if this site basically buys bulk from wholesale, keeping only the CD-key. They can probably undercut for such games as they do not have the overhead costs of a brick-and-mortar store, can get bulk discounts, and can ignore RRP. They seem to be exploiting an arbitrage opportunity caused by physical distribution and CD-keys for PC gaming. Xbox One would have used a CD-key/activation code system, but now it uses disc-based games. That would have allowed this site to sell Xbox One CD keys. Too bad you killed that. You can't speculate on the activation system for the XB1. We don't know what it was going to be. I don't think even MS knew how it was going to be. It all sounded too unrealistic to me. "Hey, we have the system in place that locks the game to an account, but it can be shared with 10 others, but it might be just a demo, but you can still sell it to retailers (but not other people) who somehow remove it from your account, and/or transfer it to a single other person." The old system would NOT work and we never learned any concrete details about what it would've been. Also, they announced that their game prices were going to be $59.99... if they could routinely run sales for games then why would they not announce something cheaper? Of course we know what it was going to be. The disc was used only for install, that was confirmed, everything was going to be linked to the account. That's only possible with a CD-key for physical. Yeah, sure Microsoft was going to make something that would literally not work. Right. When's the last time a company announced their product would be on sale when it's released? How would it be determined that it was family you were sharing with? How do retailers take the game off of your account? How does the transfer work? If you buy used from a retailer does that mean you can't sell it back or to somebody else because it has already had one transfer? Why can it not still function the same way? According to what I've read, you can share with anyone and registered resellers have a system to sync these details with Microsoft. No resell restriction was announced if it is done via registered reseller. It functions the same was as Xbox360 now. The question is on CD-keys. Is it possible to sell a physical game, allow it to be attached onto an online account, without a CD-key? The answer is no. You seem to have some information about it, why can it not be the same way? What do you mean? The previous requirement was for registered retailers. It's not the same way because there's no need for the retailers to be registered anyway. Before, they had to be registered so Microsoft is aware of the sale so that they can remove the game from the seller's library. Now with disc-based games, the game is not in the library in the first place, so that it doesn't need to be removed when resold. I mean why, if the system was set up as you say it was, can it not be what it used to be when there was a 24 hour check-in policy? Why was the 24 hour check-in necessary?
|
On June 23 2013 05:23 sc4k wrote: paralleluniverse your stamina in this argument is in shocking abundance...
But your arguments aren't that persuasive and why you are arguing so vehemently in favour of xbox policies that have been universally panned is just baffling.
You typed those words on a platform with those restrictive policies, doubled.
|
On June 23 2013 05:10 paralleluniverse wrote: This argument reminds me of the health care debate in the US.
The status quo (current console market) was terrible and was overpriced. Yet everyone complained about Obamacare (DRM and game licenses attached to online accounts) required to fix it. People were absolutely opposed to change, despite the fact the current system was completely fucked up, and despite the fact that there are successful models of how universal healthcare in other countries (PC games) have managed to lower costs, so that Obamacare (DRM and game licenses) would gradually move the country (console market) into a better future with more efficient and cheaper healthcare (console games). That is a terrible false equivalency. Makes you sound like a Microsoft schill.
|
On June 23 2013 05:24 TheRabidDeer wrote:Show nested quote +On June 23 2013 05:21 paralleluniverse wrote:On June 23 2013 05:17 TheRabidDeer wrote:On June 23 2013 05:15 paralleluniverse wrote:On June 23 2013 05:08 TheRabidDeer wrote:On June 23 2013 05:03 paralleluniverse wrote:On June 23 2013 04:56 TheRabidDeer wrote:On June 23 2013 04:11 paralleluniverse wrote:On June 23 2013 03:43 rezoacken wrote:On June 23 2013 03:40 paralleluniverse wrote: [quote] Funny that you mention Green Man Gaming, because that's a DRM heavy store. How else do you think they can get those prices? I just had a look on the website. Total War: Rome II: 59.95. Bioshock Infinite: 59.99. Tomb Raider: 49.99. .... Of course digital goes with DRM (and since the game activates on Steam I'm not really sure what's your point pointing out GMG specifically). That's the point, thats why you should get lower price from it. And yeah game prices fluctuate. I got Tombraider from steam at that price, the preorder cut put the game at 45$. As for bioshock it wasn't from either. But if you think I lie, that's okay we all have our little fantasy. If you want to play bioshock go ahead, took me 5min to find that one out: http://www.code4game.com/bioshock-infinite-pc-cd-key.html31$ Never heard of the site before. It looks as if this site basically buys bulk from wholesale, keeping only the CD-key. They can probably undercut for such games as they do not have the overhead costs of a brick-and-mortar store, can get bulk discounts, and can ignore RRP. They seem to be exploiting an arbitrage opportunity caused by physical distribution and CD-keys for PC gaming. Xbox One would have used a CD-key/activation code system, but now it uses disc-based games. That would have allowed this site to sell Xbox One CD keys. Too bad you killed that. You can't speculate on the activation system for the XB1. We don't know what it was going to be. I don't think even MS knew how it was going to be. It all sounded too unrealistic to me. "Hey, we have the system in place that locks the game to an account, but it can be shared with 10 others, but it might be just a demo, but you can still sell it to retailers (but not other people) who somehow remove it from your account, and/or transfer it to a single other person." The old system would NOT work and we never learned any concrete details about what it would've been. Also, they announced that their game prices were going to be $59.99... if they could routinely run sales for games then why would they not announce something cheaper? Of course we know what it was going to be. The disc was used only for install, that was confirmed, everything was going to be linked to the account. That's only possible with a CD-key for physical. Yeah, sure Microsoft was going to make something that would literally not work. Right. When's the last time a company announced their product would be on sale when it's released? How would it be determined that it was family you were sharing with? How do retailers take the game off of your account? How does the transfer work? If you buy used from a retailer does that mean you can't sell it back or to somebody else because it has already had one transfer? Why can it not still function the same way? According to what I've read, you can share with anyone and registered resellers have a system to sync these details with Microsoft. No resell restriction was announced if it is done via registered reseller. It functions the same was as Xbox360 now. The question is on CD-keys. Is it possible to sell a physical game, allow it to be attached onto an online account, without a CD-key? The answer is no. You seem to have some information about it, why can it not be the same way? What do you mean? The previous requirement was for registered retailers. It's not the same way because there's no need for the retailers to be registered anyway. Before, they had to be registered so Microsoft is aware of the sale so that they can remove the game from the seller's library. Now with disc-based games, the game is not in the library in the first place, so that it doesn't need to be removed when resold. I mean why, if the system was set up as you say it was, can it not be what it used to be when there was a 24 hour check-in policy? Why was the 24 hour check-in necessary? Because in order for Microsoft to remove your game you have to go online. Without the 24 hour check-in, you can sell the game, Microsoft's servers knows to delete your game when you next connect, but you never go online so it's never deleted.
Under the flip-flop policy, you can't do this because you can't play the game without the disc. DRM. PC games got over requiring discs to be the drive a decade ago, yet console remain firmly stuck in the past.
|
On June 23 2013 05:31 paralleluniverse wrote:Show nested quote +On June 23 2013 05:24 TheRabidDeer wrote:On June 23 2013 05:21 paralleluniverse wrote:On June 23 2013 05:17 TheRabidDeer wrote:On June 23 2013 05:15 paralleluniverse wrote:On June 23 2013 05:08 TheRabidDeer wrote:On June 23 2013 05:03 paralleluniverse wrote:On June 23 2013 04:56 TheRabidDeer wrote:On June 23 2013 04:11 paralleluniverse wrote:On June 23 2013 03:43 rezoacken wrote:[quote] .... Of course digital goes with DRM (and since the game activates on Steam I'm not really sure what's your point pointing out GMG specifically). That's the point, thats why you should get lower price from it. And yeah game prices fluctuate. I got Tombraider from steam at that price, the preorder cut put the game at 45$. As for bioshock it wasn't from either. But if you think I lie, that's okay we all have our little fantasy. If you want to play bioshock go ahead, took me 5min to find that one out: http://www.code4game.com/bioshock-infinite-pc-cd-key.html31$ Never heard of the site before. It looks as if this site basically buys bulk from wholesale, keeping only the CD-key. They can probably undercut for such games as they do not have the overhead costs of a brick-and-mortar store, can get bulk discounts, and can ignore RRP. They seem to be exploiting an arbitrage opportunity caused by physical distribution and CD-keys for PC gaming. Xbox One would have used a CD-key/activation code system, but now it uses disc-based games. That would have allowed this site to sell Xbox One CD keys. Too bad you killed that. You can't speculate on the activation system for the XB1. We don't know what it was going to be. I don't think even MS knew how it was going to be. It all sounded too unrealistic to me. "Hey, we have the system in place that locks the game to an account, but it can be shared with 10 others, but it might be just a demo, but you can still sell it to retailers (but not other people) who somehow remove it from your account, and/or transfer it to a single other person." The old system would NOT work and we never learned any concrete details about what it would've been. Also, they announced that their game prices were going to be $59.99... if they could routinely run sales for games then why would they not announce something cheaper? Of course we know what it was going to be. The disc was used only for install, that was confirmed, everything was going to be linked to the account. That's only possible with a CD-key for physical. Yeah, sure Microsoft was going to make something that would literally not work. Right. When's the last time a company announced their product would be on sale when it's released? How would it be determined that it was family you were sharing with? How do retailers take the game off of your account? How does the transfer work? If you buy used from a retailer does that mean you can't sell it back or to somebody else because it has already had one transfer? Why can it not still function the same way? According to what I've read, you can share with anyone and registered resellers have a system to sync these details with Microsoft. No resell restriction was announced if it is done via registered reseller. It functions the same was as Xbox360 now. The question is on CD-keys. Is it possible to sell a physical game, allow it to be attached onto an online account, without a CD-key? The answer is no. You seem to have some information about it, why can it not be the same way? What do you mean? The previous requirement was for registered retailers. It's not the same way because there's no need for the retailers to be registered anyway. Before, they had to be registered so Microsoft is aware of the sale so that they can remove the game from the seller's library. Now with disc-based games, the game is not in the library in the first place, so that it doesn't need to be removed when resold. I mean why, if the system was set up as you say it was, can it not be what it used to be when there was a 24 hour check-in policy? Why was the 24 hour check-in necessary? Because in order from Microsoft to remove your game you have go online. Without the 24 hour check-in, you can sell the game, Microsoft's servers knows to the delete you game when you next connect, but you never go online so it's never deleted. If you can't go online to play, what is so bad with buying a game then selling it? Is that any different than buying a game, playing it, then selling it?
|
On June 23 2013 05:33 TheRabidDeer wrote:Show nested quote +On June 23 2013 05:31 paralleluniverse wrote:On June 23 2013 05:24 TheRabidDeer wrote:On June 23 2013 05:21 paralleluniverse wrote:On June 23 2013 05:17 TheRabidDeer wrote:On June 23 2013 05:15 paralleluniverse wrote:On June 23 2013 05:08 TheRabidDeer wrote:On June 23 2013 05:03 paralleluniverse wrote:On June 23 2013 04:56 TheRabidDeer wrote:On June 23 2013 04:11 paralleluniverse wrote: [quote] Never heard of the site before. It looks as if this site basically buys bulk from wholesale, keeping only the CD-key. They can probably undercut for such games as they do not have the overhead costs of a brick-and-mortar store, can get bulk discounts, and can ignore RRP. They seem to be exploiting an arbitrage opportunity caused by physical distribution and CD-keys for PC gaming.
Xbox One would have used a CD-key/activation code system, but now it uses disc-based games. That would have allowed this site to sell Xbox One CD keys. Too bad you killed that. You can't speculate on the activation system for the XB1. We don't know what it was going to be. I don't think even MS knew how it was going to be. It all sounded too unrealistic to me. "Hey, we have the system in place that locks the game to an account, but it can be shared with 10 others, but it might be just a demo, but you can still sell it to retailers (but not other people) who somehow remove it from your account, and/or transfer it to a single other person." The old system would NOT work and we never learned any concrete details about what it would've been. Also, they announced that their game prices were going to be $59.99... if they could routinely run sales for games then why would they not announce something cheaper? Of course we know what it was going to be. The disc was used only for install, that was confirmed, everything was going to be linked to the account. That's only possible with a CD-key for physical. Yeah, sure Microsoft was going to make something that would literally not work. Right. When's the last time a company announced their product would be on sale when it's released? How would it be determined that it was family you were sharing with? How do retailers take the game off of your account? How does the transfer work? If you buy used from a retailer does that mean you can't sell it back or to somebody else because it has already had one transfer? Why can it not still function the same way? According to what I've read, you can share with anyone and registered resellers have a system to sync these details with Microsoft. No resell restriction was announced if it is done via registered reseller. It functions the same was as Xbox360 now. The question is on CD-keys. Is it possible to sell a physical game, allow it to be attached onto an online account, without a CD-key? The answer is no. You seem to have some information about it, why can it not be the same way? What do you mean? The previous requirement was for registered retailers. It's not the same way because there's no need for the retailers to be registered anyway. Before, they had to be registered so Microsoft is aware of the sale so that they can remove the game from the seller's library. Now with disc-based games, the game is not in the library in the first place, so that it doesn't need to be removed when resold. I mean why, if the system was set up as you say it was, can it not be what it used to be when there was a 24 hour check-in policy? Why was the 24 hour check-in necessary? Because in order from Microsoft to remove your game you have go online. Without the 24 hour check-in, you can sell the game, Microsoft's servers knows to the delete you game when you next connect, but you never go online so it's never deleted. If you can't go online to play, what is so bad with buying a game then selling it? Is that any different than buying a game, playing it, then selling it? Selling games increases the price of games. See this paper previously linked.
|
On June 23 2013 05:35 paralleluniverse wrote:Show nested quote +On June 23 2013 05:33 TheRabidDeer wrote:On June 23 2013 05:31 paralleluniverse wrote:On June 23 2013 05:24 TheRabidDeer wrote:On June 23 2013 05:21 paralleluniverse wrote:On June 23 2013 05:17 TheRabidDeer wrote:On June 23 2013 05:15 paralleluniverse wrote:On June 23 2013 05:08 TheRabidDeer wrote:On June 23 2013 05:03 paralleluniverse wrote:On June 23 2013 04:56 TheRabidDeer wrote: [quote] You can't speculate on the activation system for the XB1. We don't know what it was going to be. I don't think even MS knew how it was going to be. It all sounded too unrealistic to me.
"Hey, we have the system in place that locks the game to an account, but it can be shared with 10 others, but it might be just a demo, but you can still sell it to retailers (but not other people) who somehow remove it from your account, and/or transfer it to a single other person."
The old system would NOT work and we never learned any concrete details about what it would've been. Also, they announced that their game prices were going to be $59.99... if they could routinely run sales for games then why would they not announce something cheaper? Of course we know what it was going to be. The disc was used only for install, that was confirmed, everything was going to be linked to the account. That's only possible with a CD-key for physical. Yeah, sure Microsoft was going to make something that would literally not work. Right. When's the last time a company announced their product would be on sale when it's released? How would it be determined that it was family you were sharing with? How do retailers take the game off of your account? How does the transfer work? If you buy used from a retailer does that mean you can't sell it back or to somebody else because it has already had one transfer? Why can it not still function the same way? According to what I've read, you can share with anyone and registered resellers have a system to sync these details with Microsoft. No resell restriction was announced if it is done via registered reseller. It functions the same was as Xbox360 now. The question is on CD-keys. Is it possible to sell a physical game, allow it to be attached onto an online account, without a CD-key? The answer is no. You seem to have some information about it, why can it not be the same way? What do you mean? The previous requirement was for registered retailers. It's not the same way because there's no need for the retailers to be registered anyway. Before, they had to be registered so Microsoft is aware of the sale so that they can remove the game from the seller's library. Now with disc-based games, the game is not in the library in the first place, so that it doesn't need to be removed when resold. I mean why, if the system was set up as you say it was, can it not be what it used to be when there was a 24 hour check-in policy? Why was the 24 hour check-in necessary? Because in order from Microsoft to remove your game you have go online. Without the 24 hour check-in, you can sell the game, Microsoft's servers knows to the delete you game when you next connect, but you never go online so it's never deleted. If you can't go online to play, what is so bad with buying a game then selling it? Is that any different than buying a game, playing it, then selling it? Selling games increases the price of games. What? You can sell them before and you can sell them now. Or are you saying that before with the DRM but still allowable used game sales that the prices would've remained high?
|
On June 23 2013 05:35 TheRabidDeer wrote:Show nested quote +On June 23 2013 05:35 paralleluniverse wrote:On June 23 2013 05:33 TheRabidDeer wrote:On June 23 2013 05:31 paralleluniverse wrote:On June 23 2013 05:24 TheRabidDeer wrote:On June 23 2013 05:21 paralleluniverse wrote:On June 23 2013 05:17 TheRabidDeer wrote:On June 23 2013 05:15 paralleluniverse wrote:On June 23 2013 05:08 TheRabidDeer wrote:On June 23 2013 05:03 paralleluniverse wrote: [quote] Of course we know what it was going to be. The disc was used only for install, that was confirmed, everything was going to be linked to the account. That's only possible with a CD-key for physical.
Yeah, sure Microsoft was going to make something that would literally not work. Right. When's the last time a company announced their product would be on sale when it's released? How would it be determined that it was family you were sharing with? How do retailers take the game off of your account? How does the transfer work? If you buy used from a retailer does that mean you can't sell it back or to somebody else because it has already had one transfer? Why can it not still function the same way? According to what I've read, you can share with anyone and registered resellers have a system to sync these details with Microsoft. No resell restriction was announced if it is done via registered reseller. It functions the same was as Xbox360 now. The question is on CD-keys. Is it possible to sell a physical game, allow it to be attached onto an online account, without a CD-key? The answer is no. You seem to have some information about it, why can it not be the same way? What do you mean? The previous requirement was for registered retailers. It's not the same way because there's no need for the retailers to be registered anyway. Before, they had to be registered so Microsoft is aware of the sale so that they can remove the game from the seller's library. Now with disc-based games, the game is not in the library in the first place, so that it doesn't need to be removed when resold. I mean why, if the system was set up as you say it was, can it not be what it used to be when there was a 24 hour check-in policy? Why was the 24 hour check-in necessary? Because in order from Microsoft to remove your game you have go online. Without the 24 hour check-in, you can sell the game, Microsoft's servers knows to the delete you game when you next connect, but you never go online so it's never deleted. If you can't go online to play, what is so bad with buying a game then selling it? Is that any different than buying a game, playing it, then selling it? Selling games increases the price of games. What? You can sell them before and you can sell them now. Or are you saying that before with the DRM but still allowable used game sales that the prices would've remained high? Before it was more restricted. I've called it a half-arsed measure many times. They should have killed reselling games.
|
|
|
|