The right question though: Did you get your resonators? :D :D
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Cyro
United Kingdom20291 Posts
The right question though: Did you get your resonators? :D :D | ||
Laurens
Belgium4544 Posts
"uhh gimme the resonators" | ||
Elurie
4716 Posts
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B-Roll
United States403 Posts
On October 24 2014 01:25 Cyro wrote: teach me senpai :D The right question though: Did you get your resonators? :D :D I did :D Even though i was dead. I am the senior medic, and due to other drops in the week, i was up for them... On October 24 2014 06:39 Elurie wrote: I'm a filthy casual and I don't get the joke. :\ No worries! So basically I was afk when they pulled and died at the very start of the fight. My plays are doing nothing ![]() | ||
Elurie
4716 Posts
![]() Looks like Kazuma had the same idea. Hope he won something too haha! | ||
Cyro
United Kingdom20291 Posts
Carbine just fired 60 people - i wasn't even aware that they had 60 people on their dev team. Ouch. But don't worry guys, they are carefully monitoring the population of carbine HQ and have determined that it is healthy :D People need to stop with the "herp derp all games lose people" stuff. These aren't just tech support, CMs, and customer service people: Bitwise (the Lead Client Engineer), Rob Hess (Dungeon and Raid designer) and Ryan Moore (Senior World Artist) are gone. That's just three I found doing a quick Twitter search. ^lead pvp designer too | ||
killerdog
Denmark6522 Posts
On October 24 2014 09:13 Cyro wrote: ^lead pvp designer too Oh no... + Show Spoiler + This really sucks though, I guess it kind of shows that despite the brave face they seem to be putting on, things really are falling apart behind the scenes :S Anyone have any idea how many people they even have left? If they "didn't have the manpower" to test monthly patches before, they must be down to like, one part time QA guy now o.0 | ||
Laurens
Belgium4544 Posts
It's not just Carbine, it's all NCSoft's teams including GW etc. But Carbine got hit the hardest. | ||
Elurie
4716 Posts
I wonder if Carbine got hit hardest because they had the most people on their team on NCWest division? It's a new(ish) title compared to other NCSoft games. Or did NC simply subtract based on profit margin, and 60 people had to go (cut and dry) so the company's profit isn't in the negative. | ||
B-Roll
United States403 Posts
On October 24 2014 19:55 Elurie wrote: I'm gonna nitpick. They were laid-off, not fired. There's a distinction, even if the people still ended up jobless. I wonder if Carbine got hit hardest because they had the most people on their team on NCWest division? It's a new(ish) title compared to other NCSoft games. Or did NC simply subtract based on profit margin, and 60 people had to go (cut and dry) so the company's profit isn't in the negative. I am pretty sure they got hit hard because of their size and overall struggles with the game. A lot of good people, people i have learned to call friends, are out of a job now... It sucks, a lot. On the up side of things. Drop 3 is amazing! I dont think this should take away from drop 3. Its going to be awesome! | ||
Cyro
United Kingdom20291 Posts
![]() ~2 hrs 10 mins downtime, from 8pm EU :D :D chat and login servers gone, disconnects so people can't get back into game, join or leave groups etc. SD was fun, got them to like 71% in ~6-7 pulls (3 hours of raid time). With optimized UI it didn't really run badly either because the room is split up either so it's not like 40 man content at least from what i've seen ![]() | ||
Cyro
United Kingdom20291 Posts
carbineeeeee my raidzzzzzzzz | ||
JimmyJRaynor
Canada16711 Posts
the game has some great ideas and for one month i had a blast..i'm glad i bailed though. here is an interesting look at Carbine. http://www.glassdoor.com/Reviews/Carbine-Studios-Reviews-E587246.htm "You can't promise monthly content drops and fail to even manage quarterly ones. You can't lay off 60 people and expect it to be taken seriously as an "implementation of a new strategy designed to strengthen your footing as a leader in global entertainment." ![]() | ||
Cyro
United Kingdom20291 Posts
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Cyro
United Kingdom20291 Posts
AFAIK it's just getting those learned without failing, the second pillar phase is harder(?) and then there are a few added abilities that don't look too scary until the bosses go down with what i have seen and that other guild (world 10'th iirc) it doesn't seem like we would be wiping there 12 hours a week for the next month.. hopefully Yea 5 nights, about 20h of progression We put in 8 hours already Raid leads are quite good even though i'l probably be kicked eventually for not having many AMP/ability points if i'm not careful ![]() | ||
Cyro
United Kingdom20291 Posts
if they manage to mess up 3 out of 4 raid days in the last week with server problems, that would be funny the timing here is almost too good to be a coincidence, maybe it's related to huge spike of people logging in for 6-9pm raid starts? | ||
nehcnhoj
United States213 Posts
50%~ for SD is about 30-40% of the way through. Stuff your raid probably knows by now: - How to rotate between waves properly. - How to properly interrupt the smaller miniboss. - How to do 1st Pillar phase. - Boss positioning in 1st Pillar phase. - Interruptors rotating on Power Surge. Stuff your raid probably needs to learn before the kill: - How to never spread purge, especially during pillar phases. - How to lose at most 1-4 people before second pillar phase. - How to do 2nd Pillar phase. - How to move bosses for 2nd Pillar phase. - How to do the new upload / download mechanic the bosses gain after 2nd pillar phase. - The stabilize / yolo transition after 2nd pillar phase. - Interruptors rotating during pillar transitions. The fight is really all about how good your transitions in and out of pillar phase are and not losing any people during the inbetween phases. 2nd Pillar phase is much harder than the first, you have the same amount of time before the adds / minibosses start spawning below but you have an extra pair of pillars to kill plus the bosses are linked to pillars that are further away that require much more boss movement that can really mess with your raid. The upload / download mechanic in the last phase as you said is pretty much a joke, but every raid will have the few people that die to it the first time regardless. That said just because you're not 50% of the way there in my opinion doesn't mean you'll have to take more than the amount of time you've already taken. My guild had quite a bad progression cycle on SD, but the moment we focused strictly on finding the perfect transitions we got the kill a day after. Good luck :D | ||
Cyro
United Kingdom20291 Posts
we came out of p2 a few times with pretty much everyone alive, with a huge period of time before adds were spawning again when did you usually push p2? We used to wait until the third probe on the wave after the miniboss, but we pushed at the miniboss more recently too after it became more organized and waiting for that probe required stopping DPS on a ton of people for ages to keep the bosses at ~72% - Interruptors rotating on Power Surge. I'm not actually sure how this works, i think we just have four of our warriors with three interrupts each handling it (two per side), with a backup or two if the cast hits ~1 second we have no shortage of DPS warriors, we have like 13 warriors and only ~1 mainspec warrior tank. Some of them not very active with the raiding, but we usually take 8 or so i think | ||
nehcnhoj
United States213 Posts
On November 01 2014 04:23 Cyro wrote: Thanks! It was looking a lot better after last raid (the one after i made that post) we came out of p2 a few times with pretty much everyone alive, with a huge period of time before adds were spawning again when did you usually push p2? We used to wait until the third probe on the wave after the miniboss, but we pushed at the miniboss more recently too after it became more organized and waiting for that probe required stopping DPS on a ton of people for ages to keep the bosses at ~72% I'm not actually sure how this works, i think we just have four of our warriors with three interrupts each handling it (two per side), with a backup or two if the cast hits ~1 second we have no shortage of DPS warriors, we have like 13 warriors and only ~1 mainspec warrior tank. Some of them not very active with the raiding, but we usually take 8 or so i think The 70% transition is not nearly as big a deal as the 30% transition. We usually just push whenever we're nearing 70% now be it miniboss or addwave. Although while we were working on the kill we would do it clean, usually like you said on the third probe on the add wave after a miniboss. That way everyone would go down for the miniboss after the first pillar phase ended and the reset was clean. However, for the 30% transition we chose to do it after the 3rd probe of a miniboss phase, that way the wave that spawned after would be adds, and even if we started late and couldn't go down immediately because we didn't kill the pillars in time, we would be able to clean it up before the next set of spawns came as killing add waves is faster than killing a miniboss. (there are many ways to transition though, so whatever you find your raid is most comfortable with is definitely better.) I believe for our raid we have 6 warriors minimum, 2 on each side for the normal rotation, and the 3rd one added to the rotation during the 2nd pillar phase so their stacks don't get to dangerous levels (the warriors gain a stacking buff that makes them do more dmg but also take more damage each time they interrupt surge). | ||
Laurens
Belgium4544 Posts
No Reddit messages yet though, weird. I'd be pretty pissed if I was Eugenic, without a bug that makes them unkillable the world first kill would've surely been theirs ^^ | ||
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