Oh man, all my lolz
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Forum Index > General Games |
HeatEXTEND
Netherlands836 Posts
Oh man, all my lolz ![]() | ||
Noocta
France12578 Posts
It's not even funny to laugh at him anymore. | ||
Risen
United States7927 Posts
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Looms
United States4624 Posts
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Looms
United States4624 Posts
Japan vs NE Asia(Korea+China) in winners bracket and USA vs Canada 1 in the losers bracket. | ||
Looms
United States4624 Posts
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Doraemon
Australia14949 Posts
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musai
Canada552 Posts
rofl | ||
MCMcEmcee
United States1609 Posts
What I mean to say is everybody should play Chaos Code. | ||
Cel.erity
United States4890 Posts
On October 09 2013 10:49 MCMcEmcee wrote: KoFXIII should be played as actual 3v3 with DotA style picks/bans imo. What I mean to say is everybody should play Chaos Code. Almost done compiling the frame data for that game. On a somewhat related note, here's a game called E's Laf that's totally free and has decent netplay: http://eslaf.main.jp/05_dl.html Basic rundown: it plays somewhat similar to Guilty Gear. 4 buttons, plus a Fatal button that can be held while attacking. 4F and 6F are also used to pushblock and burst, respectively. This requires guard meter. You can neutral/forward/backward tech with any attack button. Pressing two attack buttons plus any direction performs a T-Cancel, similar to a standard RC / FADC, and this costs 1 meter. You can also chain two special moves together or use an EX move for 1 meter, and super moves cost 2 meter. The options menu has an option to change it to English, near the bottom. Most other stuff in the game is already in English. Tentative training mode menu translation: + Show Spoiler + Screen position (on reset): 1. Left corner. 2. Near left corner. 3. 'Match start' (Default) 4. Near right corner 5. Right corner 1P/2P positions: 1. 1P left, 2P right (Default) 2. 2P left, 1P right Life gauge recovery: 1. No Recovery 2. Slow 3. ??? Gradual? 4. Instant 5. After 2 full seconds Current life total: 1. MAX 2-5. 80%-20% Stun gauge: 1. Normal 2. Reset to 0 bars 3. Reset to 1 bar 4. 2 bars 5. 3 bars 6. 3 1/2 bars 7. MAX Gauge/Super Meter: 1. Normal 2. Reset to 0 bars 3. Reset to 1 bar 4. 2 bars 5. 3 bars 6. 4 bars 7. Permanent 4 bars Guard gauge: 1. Normal 2. Reset to 0 bars 3. Reset to 1 bar 4. 2 bars 5. 3 bars 6. 4 bars 7. Permanent 4 bars Pushblock: 1. Never 2. Always 3-22: After blocking 1-20 hits Pushblock % chance: 1-10. 10-100% chance Counter Boost: 1. Never 2. Always 3-22. After blocking 1-20 hits Counter Boost % chance: 1-10. 10-100% chance Command/Input Display: 1. OFF 2. ON (Last 10 inputs) 3. Last 15 inputs 4. Last 20 inputs Damage Display ('Data' Display, really): 1. OFF 2. ON Display Font Size: 1-5. 60-100% Dummy control: 1. Dummy 2. 2P Dummy state: 1. Standing 2. Crouching 3. Jumping Guard: 1. Never 2. Block everything 3. Random 4. Alternating 5. Guard then Jump 6. Guard then Jump (only when grounded) 7. Overheads/Mids only 8. Guard High 100% + Block low 50% of the time 9. Mids/Lows only 10. Lows 100% + High 50% 11. ??? 12. Alternate between high + low every hit? 13. ??? 14-26. Stop blocking on the 2nd-15th hit Throw break % chance: 1. Never 2-10. 10-100% chance Midair tech: 1. Never 2. Forward 3. Neutral 4. Back 5. Random Ground tech: 1. Never 2. Forward 3. Neutral 4. Back 5. Random Counter Hit: 1. Not in CH state 2. First hit only 3. All hits CH 4. Random (First hit only) Game Speed: 1. Normal 2. .5x speed 3. .25x speed 4. .10x speed Hitbox Display: 1. Don't display 2. Hurtboxes only 3. Hitboxes only 4. Hit + Hurtboxes Omake mode: 1. Disabled 2. Enabled Options: Options menu (You can enable English by default here, so no translation from me) Damage Display Setting (Everything in here is 1. OFF 2. ON): Damage Kyosei (forced?) Damage Shogeki (first attack?) Damage Combo hosei (compensation. scaling?) kitei hosei (base compensation. Character combo rate?) ruikei hosei (total compensation) Damage efficiency (?) Move startup frames Move active frames Move Recovery frames Hitstop Recovery (aka untech time) Recovery (delay/postponement) Recovery (special [moves?exceptions?]) Recovery (special power/strength) Down Knockback Blockstun Block type Movement amount (Character weight?) Falling time (???) Gravity Meter gain Opponent meter gain Distance (? How is this different than knockback? The distance the player travels?) Attribute Combo length in seconds Character-specific Settings: 1. QDora Dragon Install - 1. Normal 2. Permanent 2. Caligula Pants - 1. Normal order 2. Nyoraimu (Hatlike creature) 3. Scythe (low-hitting projectile) 4. Chibi Caligula 5. Panties (Flying projectiles) 6. Fridge 7. Headless mannequin 8. Exploding Tanuki statue 3. Reviel % gauge - 1. Normal 2-5. Reset to 0-300% 4. QDora Lightning gauge - 1. Normal 2-20. Reset to 0-180% 5. Cletia bullets - 1. Normal 2-8. Reset to 0-6 bullets 6. Cletia partner gauge - 1. Normal 2-7. Reset to 0-5 Omake-specific Settings: 1P Character Size (Does not change hit/hurtboxes) 2P Character Size Open All Cancel routes Throw? Down __ __ __ Gauge __ Nokezori Hitback? Jump Jump Camera Camera __ Bound Bound Suberi __ Mode Return to Character Select Command List Return to Title Finally, if you want to do netplay, go to Vs Net and select the first option, set your delay, and enter your port. Your friend will select the second option and enter your IP and port to connect to you. We just got the wiki page up, working on getting it filled out: http://wiki.mizuumi.net/w/E's_Laf | ||
sung_moon
United States10110 Posts
On October 09 2013 10:49 MCMcEmcee wrote: KoFXIII should be played as actual 3v3 with DotA style picks/bans imo. What I mean to say is everybody should play Chaos Code. On campus during our training sessions (basically only Mahvel/anime/a lil KOF on the side), mad people are picking that up now. Didn't really look too hard into it, but there's more people on campus playing Chaos Code than there is playing 13 lol. | ||
WindWolf
Sweden11767 Posts
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freelander
Hungary4707 Posts
On October 09 2013 11:09 Cel.erity wrote: Show nested quote + On October 09 2013 10:49 MCMcEmcee wrote: KoFXIII should be played as actual 3v3 with DotA style picks/bans imo. What I mean to say is everybody should play Chaos Code. Almost done compiling the frame data for that game. On a somewhat related note, here's a game called E's Laf that's totally free and has decent netplay: http://eslaf.main.jp/05_dl.html Basic rundown: it plays somewhat similar to Guilty Gear. 4 buttons, plus a Fatal button that can be held while attacking. 4F and 6F are also used to pushblock and burst, respectively. This requires guard meter. You can neutral/forward/backward tech with any attack button. Pressing two attack buttons plus any direction performs a T-Cancel, similar to a standard RC / FADC, and this costs 1 meter. You can also chain two special moves together or use an EX move for 1 meter, and super moves cost 2 meter. The options menu has an option to change it to English, near the bottom. Most other stuff in the game is already in English. Tentative training mode menu translation: + Show Spoiler + Screen position (on reset): 1. Left corner. 2. Near left corner. 3. 'Match start' (Default) 4. Near right corner 5. Right corner 1P/2P positions: 1. 1P left, 2P right (Default) 2. 2P left, 1P right Life gauge recovery: 1. No Recovery 2. Slow 3. ??? Gradual? 4. Instant 5. After 2 full seconds Current life total: 1. MAX 2-5. 80%-20% Stun gauge: 1. Normal 2. Reset to 0 bars 3. Reset to 1 bar 4. 2 bars 5. 3 bars 6. 3 1/2 bars 7. MAX Gauge/Super Meter: 1. Normal 2. Reset to 0 bars 3. Reset to 1 bar 4. 2 bars 5. 3 bars 6. 4 bars 7. Permanent 4 bars Guard gauge: 1. Normal 2. Reset to 0 bars 3. Reset to 1 bar 4. 2 bars 5. 3 bars 6. 4 bars 7. Permanent 4 bars Pushblock: 1. Never 2. Always 3-22: After blocking 1-20 hits Pushblock % chance: 1-10. 10-100% chance Counter Boost: 1. Never 2. Always 3-22. After blocking 1-20 hits Counter Boost % chance: 1-10. 10-100% chance Command/Input Display: 1. OFF 2. ON (Last 10 inputs) 3. Last 15 inputs 4. Last 20 inputs Damage Display ('Data' Display, really): 1. OFF 2. ON Display Font Size: 1-5. 60-100% Dummy control: 1. Dummy 2. 2P Dummy state: 1. Standing 2. Crouching 3. Jumping Guard: 1. Never 2. Block everything 3. Random 4. Alternating 5. Guard then Jump 6. Guard then Jump (only when grounded) 7. Overheads/Mids only 8. Guard High 100% + Block low 50% of the time 9. Mids/Lows only 10. Lows 100% + High 50% 11. ??? 12. Alternate between high + low every hit? 13. ??? 14-26. Stop blocking on the 2nd-15th hit Throw break % chance: 1. Never 2-10. 10-100% chance Midair tech: 1. Never 2. Forward 3. Neutral 4. Back 5. Random Ground tech: 1. Never 2. Forward 3. Neutral 4. Back 5. Random Counter Hit: 1. Not in CH state 2. First hit only 3. All hits CH 4. Random (First hit only) Game Speed: 1. Normal 2. .5x speed 3. .25x speed 4. .10x speed Hitbox Display: 1. Don't display 2. Hurtboxes only 3. Hitboxes only 4. Hit + Hurtboxes Omake mode: 1. Disabled 2. Enabled Options: Options menu (You can enable English by default here, so no translation from me) Damage Display Setting (Everything in here is 1. OFF 2. ON): Damage Kyosei (forced?) Damage Shogeki (first attack?) Damage Combo hosei (compensation. scaling?) kitei hosei (base compensation. Character combo rate?) ruikei hosei (total compensation) Damage efficiency (?) Move startup frames Move active frames Move Recovery frames Hitstop Recovery (aka untech time) Recovery (delay/postponement) Recovery (special [moves?exceptions?]) Recovery (special power/strength) Down Knockback Blockstun Block type Movement amount (Character weight?) Falling time (???) Gravity Meter gain Opponent meter gain Distance (? How is this different than knockback? The distance the player travels?) Attribute Combo length in seconds Character-specific Settings: 1. QDora Dragon Install - 1. Normal 2. Permanent 2. Caligula Pants - 1. Normal order 2. Nyoraimu (Hatlike creature) 3. Scythe (low-hitting projectile) 4. Chibi Caligula 5. Panties (Flying projectiles) 6. Fridge 7. Headless mannequin 8. Exploding Tanuki statue 3. Reviel % gauge - 1. Normal 2-5. Reset to 0-300% 4. QDora Lightning gauge - 1. Normal 2-20. Reset to 0-180% 5. Cletia bullets - 1. Normal 2-8. Reset to 0-6 bullets 6. Cletia partner gauge - 1. Normal 2-7. Reset to 0-5 Omake-specific Settings: 1P Character Size (Does not change hit/hurtboxes) 2P Character Size Open All Cancel routes Throw? Down __ __ __ Gauge __ Nokezori Hitback? Jump Jump Camera Camera __ Bound Bound Suberi __ Mode Return to Character Select Command List Return to Title Finally, if you want to do netplay, go to Vs Net and select the first option, set your delay, and enter your port. Your friend will select the second option and enter your IP and port to connect to you. We just got the wiki page up, working on getting it filled out: http://wiki.mizuumi.net/w/E's_Laf awesome, will try this. also, how do you compile frame data? what tools do you use to do it? | ||
Cel.erity
United States4890 Posts
On October 09 2013 19:32 freelander wrote:awesome, will try this. also, how do you compile frame data? what tools do you use to do it? Fraps and a video player that lets you count the frames, that's all. | ||
WindWolf
Sweden11767 Posts
BossDH @robertohlen 7m Hey all you #FGC dudes and dudettes out there. @DreamHack Winter 2013 It will thrill you… Hoping it means that Marvel will be present. ___ Also, can someone explain to me the whole "When's Marvel?!" thingy | ||
Lemstar
United States387 Posts
it stuck | ||
Duka08
3391 Posts
WHEN'S MARVEL?! Also I still hate when people spell it "Mahvel" unless only in the phrase "It's Mahvel baby!" "When's Mahvel" bugs the shit out of me loll | ||
Cel.erity
United States4890 Posts
On October 10 2013 21:50 Duka08 wrote: Yeah basically. Just started out as a stream monster comment complaining about whatever's on in lieu of seeing Marvel later in the day (usually). Now it's just Marvel hype / a joke. WHEN'S MARVEL?! Also I still hate when people spell it "Mahvel" unless only in the phrase "It's Mahvel baby!" "When's Mahvel" bugs the shit out of me loll Technically Mahvel = MvC2. Some Mahvel players will get mad if you use that word in reference to the heathen's game. http://www.ustream.tv/channel/電撃文庫-fighting-climax-ロケテスト配信 Dengeki Fighting Climax loketest happening for a few days, it's been interesting so far. | ||
2stra
Netherlands928 Posts
Is it worth picking up and will Capcom ever fix netcode? | ||
Oxascand
Sweden9 Posts
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