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Fighting Games 2013-14 [FGC] - Page 31

Forum Index > General Games
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zeo
Profile Joined October 2009
Serbia6342 Posts
Last Edited: 2013-09-05 14:41:24
September 05 2013 14:37 GMT
#601
On September 04 2013 06:06 Cel.erity wrote:
Chaos Code released on NA PSN today! Only $11.99 and the netcode patch should be coming soon.

KoF XIII is now available on Steam. It's not "officially" released for 10 more days, but if you buy it now, you get access to the beta.

I'm thinking about getting ether Skullgirls or KoFXIII, which one would you guys suggest? They both seem to be 'team/group' fighting games, but what are some of the main pro's/con's?
Pre-emptive retaliatory de-escalation action
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
September 05 2013 15:05 GMT
#602
Skullgirls is a team fighting game in the sense that you get to control all of your characters freely, tag them in and out, use their moves for assists, etc. KoF is really just a 1v1 fighting game where when you lose a round, you advance to the next character until all 3 run out. They're actually not very similar.

Skullgirls is based on MvC2, so it's rather fast with an emphasis on air movement, mixups, and long combos. You'll need to learn a team and do some research.

KoF is more similar to Street Fighter, although it's definitely faster and has more emphasis on offense. It has a very heavy execution requirement, so it might take you awhile to do the best stuff if you don't have a deep background in games like that. However, I think it's more playable with low execution than Skullgirls is.
We found Dove in a soapless place.
zeo
Profile Joined October 2009
Serbia6342 Posts
Last Edited: 2013-09-05 15:58:31
September 05 2013 15:26 GMT
#603
Thanks, guess I'll be getting KoF but by the time I can get money onto my steam account there won't be any discount for me stupid bank

edit: Also I feel that the roster of 36 (I think?) will keep me amused for longer than the 8 skullgirls
Pre-emptive retaliatory de-escalation action
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
Last Edited: 2013-09-05 19:03:06
September 05 2013 19:02 GMT
#604
On September 06 2013 00:26 Zeo wrote:
Thanks, guess I'll be getting KoF but by the time I can get money onto my steam account there won't be any discount for me stupid bank

edit: Also I feel that the roster of 36 (I think?) will keep me amused for longer than the 8 skullgirls

9, if you include Squiggly

But since there can be 9*8*7/(3*2*1) = 84 different team combinations(ignoring order of the characters), it will be interesting still
EZ4ENCE
Duka08
Profile Blog Joined July 2010
3391 Posts
September 05 2013 19:05 GMT
#605
KOF XIII Beta got extended until release! May be of interest to those of you considering pre-ordering.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
September 05 2013 19:05 GMT
#606
On September 06 2013 04:02 WindWolf wrote:
Show nested quote +
On September 06 2013 00:26 Zeo wrote:
Thanks, guess I'll be getting KoF but by the time I can get money onto my steam account there won't be any discount for me stupid bank

edit: Also I feel that the roster of 36 (I think?) will keep me amused for longer than the 8 skullgirls

9, if you include Squiggly

But since there can be 9*8*7/(3*2*1) = 84 different team combinations(ignoring order of the characters), it will be interesting still


In that case, KoF has probably several quintillions of team combinations.
We found Dove in a soapless place.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
Last Edited: 2013-09-05 19:17:46
September 05 2013 19:12 GMT
#607
On September 06 2013 04:05 Cel.erity wrote:
Show nested quote +
On September 06 2013 04:02 WindWolf wrote:
On September 06 2013 00:26 Zeo wrote:
Thanks, guess I'll be getting KoF but by the time I can get money onto my steam account there won't be any discount for me stupid bank

edit: Also I feel that the roster of 36 (I think?) will keep me amused for longer than the 8 skullgirls

9, if you include Squiggly

But since there can be 9*8*7/(3*2*1) = 84 different team combinations(ignoring order of the characters), it will be interesting still


In that case, KoF has probably several quintillions of team combinations.

If KoF has 36 characters it will be 36*35*34 = 42840 if you consider order, 42840 / (3*2*1) = 7 140 if you don't.

Math really is one of my favorite subjects, and I've studied this kind of math both in high-school and at university
EZ4ENCE
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
September 05 2013 19:31 GMT
#608
On September 06 2013 04:12 WindWolf wrote:
Show nested quote +
On September 06 2013 04:05 Cel.erity wrote:
On September 06 2013 04:02 WindWolf wrote:
On September 06 2013 00:26 Zeo wrote:
Thanks, guess I'll be getting KoF but by the time I can get money onto my steam account there won't be any discount for me stupid bank

edit: Also I feel that the roster of 36 (I think?) will keep me amused for longer than the 8 skullgirls

9, if you include Squiggly

But since there can be 9*8*7/(3*2*1) = 84 different team combinations(ignoring order of the characters), it will be interesting still


In that case, KoF has probably several quintillions of team combinations.

If KoF has 36 characters it will be 36*35*34 = 42840 if you consider order, 42840 / (3*2*1) = 7 140 if you don't.

Math really is one of my favorite subjects, and I've studied this kind of math both in high-school and at university


Yeah, it is that simple, not sure why I thought the different orders would affect the number so drastically. Still a lot more than Skullgirls, though.
We found Dove in a soapless place.
Lemstar
Profile Joined October 2010
United States387 Posts
September 05 2013 19:43 GMT
#609
Even Marvel with team order and assist choice only has 3.2 million permutations.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 05 2013 19:46 GMT
#610
Speaking of Skullgirls, does anyone else have some rendering problems where the leftmost character on the screen is not rendered 100% properly, and it looks like some horizontal lines is drawn over the character? Or is that just a problem for my graphics card (that has been strange at times; for example, I can't run VS2012 with hardware acceleration on without it freezing up the entire Windows 7 as well)
EZ4ENCE
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
September 05 2013 20:19 GMT
#611
On September 06 2013 04:46 WindWolf wrote:
Speaking of Skullgirls, does anyone else have some rendering problems where the leftmost character on the screen is not rendered 100% properly, and it looks like some horizontal lines is drawn over the character? Or is that just a problem for my graphics card (that has been strange at times; for example, I can't run VS2012 with hardware acceleration on without it freezing up the entire Windows 7 as well)


Is it generally as they come in (after a snapback, character death, etc?) There's a known bug with that where on the original release the character would occasionally come in showing the hitbox over the character model. I think for more recent versions they've modified it to blur them out a bit or something as a fix, which sounds like what you're seeing. In other words, probably has nothing to do with your PC
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 05 2013 23:34 GMT
#612
On September 06 2013 05:19 Trumpet wrote:
Show nested quote +
On September 06 2013 04:46 WindWolf wrote:
Speaking of Skullgirls, does anyone else have some rendering problems where the leftmost character on the screen is not rendered 100% properly, and it looks like some horizontal lines is drawn over the character? Or is that just a problem for my graphics card (that has been strange at times; for example, I can't run VS2012 with hardware acceleration on without it freezing up the entire Windows 7 as well)


Is it generally as they come in (after a snapback, character death, etc?) There's a known bug with that where on the original release the character would occasionally come in showing the hitbox over the character model. I think for more recent versions they've modified it to blur them out a bit or something as a fix, which sounds like what you're seeing. In other words, probably has nothing to do with your PC

http://imgur.com/a/qA47R

Do you mean like this (In this case for ms.Fortune)? It is always the leftmost character for me
EZ4ENCE
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
September 05 2013 23:46 GMT
#613
On September 06 2013 08:34 WindWolf wrote:
Show nested quote +
On September 06 2013 05:19 Trumpet wrote:
On September 06 2013 04:46 WindWolf wrote:
Speaking of Skullgirls, does anyone else have some rendering problems where the leftmost character on the screen is not rendered 100% properly, and it looks like some horizontal lines is drawn over the character? Or is that just a problem for my graphics card (that has been strange at times; for example, I can't run VS2012 with hardware acceleration on without it freezing up the entire Windows 7 as well)


Is it generally as they come in (after a snapback, character death, etc?) There's a known bug with that where on the original release the character would occasionally come in showing the hitbox over the character model. I think for more recent versions they've modified it to blur them out a bit or something as a fix, which sounds like what you're seeing. In other words, probably has nothing to do with your PC

http://imgur.com/a/qA47R

Do you mean like this (In this case for ms.Fortune)? It is always the leftmost character for me


That doesn't look like the snapback issue, that looks more like a general rendering issue. Have you tried reinstalling the game?
Moderator
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
September 06 2013 02:40 GMT
#614
On September 06 2013 08:34 WindWolf wrote:
Show nested quote +
On September 06 2013 05:19 Trumpet wrote:
On September 06 2013 04:46 WindWolf wrote:
Speaking of Skullgirls, does anyone else have some rendering problems where the leftmost character on the screen is not rendered 100% properly, and it looks like some horizontal lines is drawn over the character? Or is that just a problem for my graphics card (that has been strange at times; for example, I can't run VS2012 with hardware acceleration on without it freezing up the entire Windows 7 as well)


Is it generally as they come in (after a snapback, character death, etc?) There's a known bug with that where on the original release the character would occasionally come in showing the hitbox over the character model. I think for more recent versions they've modified it to blur them out a bit or something as a fix, which sounds like what you're seeing. In other words, probably has nothing to do with your PC

http://imgur.com/a/qA47R

Do you mean like this (In this case for ms.Fortune)? It is always the leftmost character for me


Sorry, I was wrong, this is a different issue than the one I described. the snapback one is way more pronounced but only temporary.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
September 06 2013 03:52 GMT
#615
It actually looks like a video card issue to me. I started having problems like that on my laptop right before it died.
We found Dove in a soapless place.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 06 2013 04:46 GMT
#616
On September 06 2013 08:46 Excalibur_Z wrote:
Show nested quote +
On September 06 2013 08:34 WindWolf wrote:
On September 06 2013 05:19 Trumpet wrote:
On September 06 2013 04:46 WindWolf wrote:
Speaking of Skullgirls, does anyone else have some rendering problems where the leftmost character on the screen is not rendered 100% properly, and it looks like some horizontal lines is drawn over the character? Or is that just a problem for my graphics card (that has been strange at times; for example, I can't run VS2012 with hardware acceleration on without it freezing up the entire Windows 7 as well)


Is it generally as they come in (after a snapback, character death, etc?) There's a known bug with that where on the original release the character would occasionally come in showing the hitbox over the character model. I think for more recent versions they've modified it to blur them out a bit or something as a fix, which sounds like what you're seeing. In other words, probably has nothing to do with your PC

http://imgur.com/a/qA47R

Do you mean like this (In this case for ms.Fortune)? It is always the leftmost character for me


That doesn't look like the snapback issue, that looks more like a general rendering issue. Have you tried reinstalling the game?

Yes, just tried it and it didn't work.
On September 06 2013 12:52 Cel.erity wrote:
It actually looks like a video card issue to me. I started having problems like that on my laptop right before it died.

Well, my graphics card is a bit strange sometimes. And I know that there has been other persons in my program (my uni's laptop is the best computer I have ATM) has also been having problems with running VS2012 with hard-ware acceleration on.

And it still survived my TI3-watching Marathons. No new strange stuff that I didn't have pre-TI3 has shown up
EZ4ENCE
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
September 06 2013 08:29 GMT
#617
On September 04 2013 06:06 Cel.erity wrote:
Chaos Code released on NA PSN today! Only $11.99 and the netcode patch should be coming soon.

KoF XIII is now available on Steam. It's not "officially" released for 10 more days, but if you buy it now, you get access to the beta.


Man I used to be so hype for Chaos Code cause I played it at Southtown a lot lmao.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
September 06 2013 09:43 GMT
#618
On September 06 2013 17:29 Demoninja wrote:
Show nested quote +
On September 04 2013 06:06 Cel.erity wrote:
Chaos Code released on NA PSN today! Only $11.99 and the netcode patch should be coming soon.

KoF XIII is now available on Steam. It's not "officially" released for 10 more days, but if you buy it now, you get access to the beta.


Man I used to be so hype for Chaos Code cause I played it at Southtown a lot lmao.


It's a surprisingly solid game, I think it does suffer from some balance issues though. I like the fact that burst actually costs meter, and the oki isn't very oppressive. I'm going to be updating the Mizuumi wiki over the next few days, I'd like to build this game up before the netcode patch comes out.
We found Dove in a soapless place.
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
September 06 2013 14:40 GMT
#619
On September 06 2013 18:43 Cel.erity wrote:
Show nested quote +
On September 06 2013 17:29 Demoninja wrote:
On September 04 2013 06:06 Cel.erity wrote:
Chaos Code released on NA PSN today! Only $11.99 and the netcode patch should be coming soon.

KoF XIII is now available on Steam. It's not "officially" released for 10 more days, but if you buy it now, you get access to the beta.


Man I used to be so hype for Chaos Code cause I played it at Southtown a lot lmao.


It's a surprisingly solid game, I think it does suffer from some balance issues though. I like the fact that burst actually costs meter, and the oki isn't very oppressive. I'm going to be updating the Mizuumi wiki over the next few days, I'd like to build this game up before the netcode patch comes out.


Balance issues? Hermes top tier!? Pls say yes!! :D I play CC occasionally when someone brings it but I'm always struggling to remember what I learned last time, never improving. I need to just buy my own copy and spend some time figuring it out.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
September 06 2013 14:48 GMT
#620
On September 06 2013 23:40 Trumpet wrote:
Show nested quote +
On September 06 2013 18:43 Cel.erity wrote:
On September 06 2013 17:29 Demoninja wrote:
On September 04 2013 06:06 Cel.erity wrote:
Chaos Code released on NA PSN today! Only $11.99 and the netcode patch should be coming soon.

KoF XIII is now available on Steam. It's not "officially" released for 10 more days, but if you buy it now, you get access to the beta.


Man I used to be so hype for Chaos Code cause I played it at Southtown a lot lmao.


It's a surprisingly solid game, I think it does suffer from some balance issues though. I like the fact that burst actually costs meter, and the oki isn't very oppressive. I'm going to be updating the Mizuumi wiki over the next few days, I'd like to build this game up before the netcode patch comes out.


Balance issues? Hermes top tier!? Pls say yes!! :D I play CC occasionally when someone brings it but I'm always struggling to remember what I learned last time, never improving. I need to just buy my own copy and spend some time figuring it out.


I wish, Hermes is my favorite character too, but she's pretty bad. Balance patch is coming to arcades soon, but it doesn't address her pitiful damage midscreen.

The main problem with the balance of the game is that some characters (Celia II, Cerberus, Cthylla) just have too few weaknesses, and they can do everything that the low tier does better. It's not 7/3 imbalanced, more like "why am I still playing Labrys when Mitsuru exists" imbalanced.
We found Dove in a soapless place.
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