Hello fellow TeamLiquidians. I come to you today bearing tidings of a free to play online multiplayer war game called War Thunder. It's like the game World of Tanks that's constantly being advertised on this site, except this one is currently focused on war planes (and has much better visuals). The game entered open beta test a short while ago, but has almost no bugs whatsoever.
Now, this is NOT an advertisement. The reason I'm bringing this to your attention is that our fledgling European community can definitely use a population boost. The more players we have, the better the overall experience for all of us, and the faster the development process will be.
Here's a little sampler (note that the trailer was made with the game engine, so the game itself really does look like that):
So, come in, check it out (for free), and if you like it, stick around.
See you in the skies.
Some responses to those who are wondering:
The game controls perfectly fine with a mouse and keyboard, so those who don't have a joystick or are uncomfortable using one won't have any problems here.
On the other hand, if you want a game tailored for joystick use, then you'll be interested in the "Historical Battles" and "Full Real Battles" modes.
And seriously, this is not an ad. A couple of us community guys just figured that more people should know about this game.
This game actually has a really good multiplayer in it. Also yea it would be nice to have some more english speaking people to play with. Yea woulda been better in sports and game
On January 25 2013 23:38 m4inbrain wrote: Also, i guess you would be better off in the Sports&Games section.
Yeah, I saw someone post a thread about it over there a couple of weeks ago, but it go only 2 responses and has since been forgotten, and as I've said, we really want to get more people playing this.
But one question pops to my mind, since World of Tanks was pretty successful, and they are now focusing on their own Airplane MMO, World of Warplanes, do you think they can compete with this one? Or vice-versa.
I really should get joystick before starting to play these games. Always loved to fly, but never had the equipment..
On January 25 2013 23:40 Grettin wrote: Should be in the Sports & Games section.
But one question pops to my mind, since World of Tanks was pretty successful, and they are now focusing on their own Airplane MMO, World of Warplanes, do you think they can compete with this one? Or vice-versa.
I really should get joystick before starting to play these games. Always loved to fly, but never had the equipment..
the game is actually very easy to control with just a mouse and keyboard.
Can't say anything about War Thunder at the moment (downloading right now) - but World of Warplanes really sucks. I used to play World of Tanks like there is no tomorrow, got into closed Beta for WoWarplanes - and it sucked sooo badly. Maybe stuff changed, but it wasn't fun at all. Not because i dont like Flightsims (played the crap out of "Heroes in the sky"), but, i don't know, it just "feels" off.
On January 25 2013 23:44 m4inbrain wrote: Can't say anything about War Thunder at the moment (downloading right now) - but World of Warplanes really sucks. I used to play World of Tanks like there is no tomorrow, got into closed Beta for WoWarplanes - and it sucked sooo badly. Maybe stuff changed, but it wasn't fun at all. Not because i dont like Flightsims (played the crap out of "Heroes in the sky"), but, i don't know, it just "feels" off.
WoWP is a turd, no doubt. This, on the other hand, is miles ahead, in terms of playability, performance and visual quality.
Are "parties" free to play, or is it like World of Tanks in the early days, you need premium to play with a friend? I'm too lazy to search for it on the page right now, it's slow due to the download. -.-
Edit: maybe im weird, but somehow that is a +argument for me, even though i mostly play these games with premium. It feels "fairer" to me, don't like ripoff-f2ps.
On January 25 2013 23:52 m4inbrain wrote: Are "parties" free to play, or is it like World of Tanks in the early days, you need premium to play with a friend? I'm too lazy to search for it on the page right now, it's slow due to the download. -.-
At the moment you can have a squad of 4 people playing together without having to pay. I don't know if they'll be reducing that number when the game goes retail.
Dbars, that's not neccessarily a good thing. At some point i want to smash lvl5 people with my lvl255 plane, i hope there is a sense of, uhm.. "advancement". Like, that you feel you get stronger, and not just a prettier plane (and yes, it's the Diablo/WoW Syndrome -.-)
edit: im dl-ing right now, need to go shopping tho. Maybe at some point we'll meet in War Thunder. Will post feedback for others later.
On January 25 2013 23:58 m4inbrain wrote: Thanks for the info.
Dbars, that's not neccessarily a good thing. At some point i want to smash lvl5 people with my lvl255 plane, i hope there is a sense of, uhm.. "advancement". Like, that you feel you get stronger, and not just a prettier plane (and yes, it's the Diablo/WoW Syndrome -.-)
Well, at the moment, the planned tier spreads for matchmaking are 0-4, 5-10 and 11-20, so if you have the top tier plane in any of those spreads (once they are aimplemented), then you should be top dog in battle.
On January 25 2013 23:58 m4inbrain wrote: Thanks for the info.
Dbars, that's not neccessarily a good thing. At some point i want to smash lvl5 people with my lvl255 plane, i hope there is a sense of, uhm.. "advancement". Like, that you feel you get stronger, and not just a prettier plane (and yes, it's the Diablo/WoW Syndrome -.-)
edit: im dl-ing right now, need to go shopping tho. Maybe at some point we'll meet in War Thunder. Will post feedback for others later.
I probably could have worded that better. Like you dont feel useless in a match if you are a low tier plane.
Been playing it for a while with some friends. It's really fun and planes do get better. More guns, higher speeds and everything. You'll start hating the starterplanes once you get your first real fighter!
as someone who plays flight sims somewhat frequently, i always am a bit annoyed by these types of games.
the MOST important thing when making a game like this is having a good flight model. The good gameplay of a dogfighting game comes from having an accurate an complex flight model that allows for the maneuvers and tactics that make the game interesting.
some examples of this are Rise of Flight (world war I sim), IL-2 sturmovik (world war II sim), and the little hidden gem that is FreeAllegiance (Space combat/strategy game).
All of these games have very complex and well developed flight models. In the case of Rise of Flight and IL-2, while they are not perfect to life, any maneuver or tactic used in real life transfers very accurately over to the game. With Free allegiance the flight model is not anything that has been experienced in real life, and probably not accurate to physics, but the model is well designed none the less, and huge variety of tactics and maneuvers that is fun.
What all these games have in common is how difficult it is to learn and master these elements. In RoF/IL-2 You aren't going to be able to execute a decent Chandelle or snap roll until you understand energy management and practice it a lot, and in Allegiance you aren't going to be able to take out an interceptor with a fighter until you master range management, missile usage, and leading (which is incredibly difficult as projectiles move fairly slowly and ships can move on all axis to confuse your aim).
However with these types of "arcade" flight games, the flight model is annoyingly simple, most tactics revolve around circle jerking until someone messes up, or just repeatedly scissoring back and forth shooting head on to your opponent each time, relying on your better aiming skills.
It's really boring and frustrating, and I would highly suggest that you play a more complex flight sim to see the full beauty of the genre. RoF and FreeAllegiance are free
On January 25 2013 23:58 m4inbrain wrote: Thanks for the info.
Dbars, that's not neccessarily a good thing. At some point i want to smash lvl5 people with my lvl255 plane, i hope there is a sense of, uhm.. "advancement". Like, that you feel you get stronger, and not just a prettier plane (and yes, it's the Diablo/WoW Syndrome -.-)
edit: im dl-ing right now, need to go shopping tho. Maybe at some point we'll meet in War Thunder. Will post feedback for others later.
I disagree wholeheartedly. I acknowledge and welcome the sense of progression that leveling, plane variety, weapon diversity and all that jazz beget, I know they're pretty much mandatory for the more casual players who would otherwise not keep playing for long. But at the same time I feel it's quite silly that time spent in a game should be weighed more heavily in lieu of the player's intrinsic ability to play, be it better or worse compared to his adversaries.
I find this to be a massive pitfall of many a modern F2P, the fact that an objectively skilled or talented player in the respective genre can be consistently beaten by a mediocre or even bad player simply by virtue of the latter's 200 hours spent on the game, not through experience but through simply better weapons that the 200 hours rewarded him with. (Obviously this logic can't be applied to MMORPGs in which items can be acquired by random drop through grinding dungeons, but that's beside the point)
As for War Thunder, I'll probably check it out sometime soon, although I don't seem to be having much time for gaming recently. =/
I find this to be a massive pitfall of many a modern F2P, the fact that an objectively skilled or talented player in the respective genre can be consistently beaten by a mediocre or even bad player simply by virtue of the latter's 200 hours spent on the game, not through experience but through simply better weapons that the 200 hours rewarded him with. (Obviously this logic can't be applied to MMORPGs in which items can be acquired by random drop through grinding dungeons, but that's beside the point)
Guess i could have worded it differently.
There is no point in grinding a game, if you don't get an advantage. Even in World of Tanks (which is imbalanced as hell), you can kill a bad Tiger-driver with a T-34 or even a M4. Or a Maus with nearly everything from T7 on. If the drivers are bad. On the other hand, on equal "skill-level", the player with more "levels" should win.
As i said, there is no point in grinding, if you can achieve everything in the starter-plane. I didn't mean autowin, but if i meet you in the air, you having achieved level whatever the highest is, and i'm in a starter-plane, you should clearly have a noticable advantage. That's actually the point of free to play games. There is no need for premium otherwise, which in World of Tanks just means "getting big things faster".
Also, at your time-spent argument, just because you spend more time in the game, does not neccessarily mean that you have a higher level than other players (in a good system). "Skill" should be rewarded, of course. But just to a certain level, i don't know how to word it properly. Like, the max-level player would need to make big (and stupid) mistakes to lose against a starter-plane, something like that.
Again, i'm not talking autowin here.
And now i'm going to try the game.
Edit: is there a way to switch between shooter and classic controls after the initial startup?
On January 26 2013 00:08 Morton wrote: as someone who plays flight sims somewhat frequently, i always am a bit annoyed by these types of games.
the MOST important thing when making a game like this is having a good flight model. The good gameplay of a dogfighting game comes from having an accurate an complex flight model that allows for the maneuvers and tactics that make the game interesting.
some examples of this are Rise of Flight (world war I sim), IL-2 sturmovik (world war II sim), and the little hidden gem that is FreeAllegiance (Space combat/strategy game).
All of these games have very complex and well developed flight models. In the case of Rise of Flight and IL-2, while they are not perfect to life, any maneuver or tactic used in real life transfers very accurately over to the game. With Free allegiance the flight model is not anything that has been experienced in real life, and probably not accurate to physics, but the model is well designed none the less, and huge variety of tactics and maneuvers that is fun.
What all these games have in common is how difficult it is to learn and master these elements. In RoF/IL-2 You aren't going to be able to execute a decent Chandelle or snap roll until you understand energy management and practice it a lot, and in Allegiance you aren't going to be able to take out an interceptor with a fighter until you master range management, missile usage, and leading (which is incredibly difficult as projectiles move fairly slowly and ships can move on all axis to confuse your aim).
However with these types of "arcade" flight games, the flight model is annoyingly simple, most tactics revolve around circle jerking until someone messes up, or just repeatedly scissoring back and forth shooting head on to your opponent each time, relying on your better aiming skills.
It's really boring and frustrating, and I would highly suggest that you play a more complex flight sim to see the full beauty of the genre. RoF and FreeAllegiance are free
As someone already said above, WT does have a realistic mode in it, and while i didn't try that extensively tbh (i mostly spent my limited time in game trying to unlock better planes, and having no friends interested in it....) it seems quite accurate (for example, if you're flying planes like the hurricane, you're pretty much forced to do positive G maneuvers as the fuel system fails when you're upside down due to technical shortcomings, can't remember the translation in english >.>)
and besides, Gaijin Entertainment made Il-2 Sturmovik: Wings of Prey, and the engine of WT should be based on that. (I only played Il-2 Forgotten battles, so can't comment on WoP... perhaps someone who played it can?)
PS. in arcade having an higher level plane is not an absolute, as the most noticeable difference is starter plane (biplanes) vs decent fighters (say, spitfire) and while they are outgunned and sluggish in comparison, they do have better turning rates. Some other planes are higher level but aren't really that different from their lower peer tho (Blenheim vs beaufort, some levels of the beaufighters, and other non-brit planes)
Yeah, around ten tries. Somehow the command to decrease RPM to 30% was off, just took me a while to realize that i need to ignore it. ^^
Up until now, i really enjoy playing that game, although i don't really get how you can fly PvE Missions, what rewards you get for that, etc.. Tutorial for that would be nice. Also, a special kind of mission seems to be limited per day, i have no clue which one (and why it's limited).
And the game suffers seemingly a bit from the same problem as World of Tanks does (bias). Other than that, i would say that the developers are on a really good way, obviously there are things to improve on (Crew-XP, took me forever to figure out that i even can upgrade them, although for some parts i have no clue what it does), also some planes could use improved textures. But all in all, small stuff, as far as we just talk the game itself, it's alot of fun and i guess i will keep playing it for now (hope it does not get boring, because none of my friends is into flightsims and stuff like that ).
And yeah, it kinda suffers alot from waiting times (at 21:00 i had to wait ~2 minutes). Guess you need more people, but i believe with the introduction of tanks and battleships, alot of the World of Tanks veterans would switch. The engine at least is so much better than that of WoT or especially WoWp.
And the waiting times are one of the main reasons we want more people to join. If you don't get really bad pings to Russia, you can also check "Any available" in the battle que server selection.
Nah. It's no fun to play with russian people (for me), was the same in World of Tanks. The language barrier is just too big, you can't communicate efficient enough. Also, i don't think i get too good of a ping on russian servers, in WoT it was around 180+, too much.
And well, about the bias, you don't need to play it on top level - in fact, you can already see it if you compare planes. Then again, the biggest whiff was the forum, where that is also discussed, so.. I said seemingly for a reason.
On January 26 2013 09:34 Trilandian wrote: I really don't know about any bias. I'm playing mainly Luftwaffe ATM and I don't have any problems against any specific nation.
On January 26 2013 09:34 Trilandian wrote: I really don't know about any bias. I'm playing mainly Luftwaffe ATM and I don't have any problems against any specific nation.
I've been playing this for a few weeks now, its a fun game and the mouse controls make Arcade Battle and Historical Battle easy to get into. Haven't tried Full Real Battle since i don't have a stick.
There is some bias in the low tier plane selection, t0 reserve USSR planes out-turn and outgun all their equivalents in the other countries, but once you get a few ranks past that it gets a lot better. Everything around rank6 can beat each other, and have their own strengths and weaknesses... Russian Yaks and Japanese Zeros turning is amazing for arcade battle, but their weaker engines and low ammo reserves make them less powerful on historical battles; opposite of that, American planes and German bf109s can really use their energy fighting strengths in historical battles where the other planes cant follow their dives and climbs, but aren't quite as good at turning, so they suffer a bit in arcade battle. Almost all the planes are viable and you can easily down a higher rank plane with a lower ranked one (use a rocket equipped fighter for bombers if you don't have cannons).
Also some advice for XP gain; once you get your first bomber, go for ground targets - they yield a lot more XP, but less lions than killing airplanes, and there are a ton of them. Tank columns are a priority since they give the most XP for the smallest explosive needed (I think you can take out a heavy tank with a 100kg/250lbs bomb on a direct hit), try not to go for pillboxes until you can carry 500kg/1000lbs bombs to 1shot them.
I am very impressed with this game. Already quite refined and polished. With the realistic and historical modes it already offers things that WoT always promised but never delivered.
I just started playing this game with my friends who have been playing for a bit longer than me. One thing I want to know is if its OK to leave after you die, my friends told me that you lose alot of EXP if you leave even if all your planes are dead
On February 03 2013 05:43 jbui wrote: I just started playing this game with my friends who have been playing for a bit longer than me. One thing I want to know is if its OK to leave after you die, my friends told me that you lose alot of EXP if you leave even if all your planes are dead
yep u can leave anytime you want and will get exp. Also if u have a expensive plane and know you are going to die you can quit mission to avoid repair costs
Guys i just decided to download this game as it seems quite fun even though i never really was into flight sims. So i got some questions: -will there be a wipe (as this is still open beta) before release? -whats the difference between the game modes (arcade, historical battles, dont know the third) -what game mode would you suggest for someone that wants piloting skill to play the major role in the fight (not the plane level), i would guess arcade is not that realistic and skill based (following your discussion a few posts above) -last question and reason im not already checking out the game modes myself is if you guys had problems with downloading/installing the game? My antivirus program rang alarm a few times and the client wont finish downloading. Tried running it with admin rights and its going good so far but did you guys experience problems (mostly related to virus warnings)?
On February 22 2013 12:58 Scio wrote: Guys i just decided to download this game as it seems quite fun even though i never really was into flight sims. So i got some questions: -will there be a wipe (as this is still open beta) before release? -whats the difference between the game modes (arcade, historical battles, dont know the third) -what game mode would you suggest for someone that wants piloting skill to play the major role in the fight (not the plane level), i would guess arcade is not that realistic and skill based (following your discussion a few posts above) -last question and reason im not already checking out the game modes myself is if you guys had problems with downloading/installing the game? My antivirus program rang alarm a few times and the client wont finish downloading. Tried running it with admin rights and its going good so far but did you guys experience problems (mostly related to virus warnings)?
No wipe.
arcade is fast, fun battles. Planes are easier to fly and have a aim helper unlike Historical battles. Not saying historical battles arnt fun they just take some experience. The last game type is full real battle and needs a joy stick to play as it is as real as it gets. I would suggest Historic battle at first, but might be tough with the starter planes.
On February 22 2013 12:58 Scio wrote: Guys i just decided to download this game as it seems quite fun even though i never really was into flight sims. So i got some questions: -will there be a wipe (as this is still open beta) before release? -whats the difference between the game modes (arcade, historical battles, dont know the third) -what game mode would you suggest for someone that wants piloting skill to play the major role in the fight (not the plane level), i would guess arcade is not that realistic and skill based (following your discussion a few posts above) -last question and reason im not already checking out the game modes myself is if you guys had problems with downloading/installing the game? My antivirus program rang alarm a few times and the client wont finish downloading. Tried running it with admin rights and its going good so far but did you guys experience problems (mostly related to virus warnings)?
No wipe.
arcade is fast, fun battles. Planes are easier to fly and have a aim helper unlike Historical battles. Not saying historical battles arnt fun they just take some experience. The last game type is full real battle and needs a joy stick to play as it is as real as it gets. I would suggest Historic battle at first, but might be tough with the starter planes.
I had no problem downloading.
Yeah downloading worked when i ran it with admin rights. I have a few dozen matches under my belt now (mostly arcade) and around 5 full real battles, which as you pointed out are really hard and barely playable without a joystick (but hey i shot at a guy once). Arcade is really fun, the game runs great and it has a really nice atmosphere. There are single player and coop missions, campaigns and a mission editor. Their F2P model is also pretty fair as far as i can tell. You got loads of cosmetic stuff that is completely free and/or unlockable. The only thing i miss is weapon and loadout customisation. There is some of that but not enough for my taste. Other than that its a great game and I suggest anyone that is slightly interested in air to air combat to check it out.
It's a surprisingly good game I must say, historical battle in particular can be really epic and it's graphically very impressive, you should check it out if you're into these kind of games.
I'm having a LOT of fun playing this game. The controls are very intuitive (in arcade at least, i know its more tricky in other modes), it has very good graphics, and the gameplay is really cool.
On March 11 2013 00:42 Roggay wrote: I'm having a LOT of fun playing this game. The controls are very intuitive (in arcade at least, i know its more tricky in other modes), it has very good graphics, and the gameplay is really cool.
Yeah I really think they got the keyboard/mouse control really working well for the arcade mode, it's simple, intuitive yet not too simplistic. I don't have a joystick so I have no tried the more advanced settings, but it seems well done as well. The only problem is the grind or p2wing aspect, but that's the norm for f2p games.
On March 11 2013 00:42 Roggay wrote: I'm having a LOT of fun playing this game. The controls are very intuitive (in arcade at least, i know its more tricky in other modes), it has very good graphics, and the gameplay is really cool.
Yeah I really think they got the keyboard/mouse control really working well for the arcade mode, it's simple, intuitive yet not too simplistic. I don't have a joystick so I have no tried the more advanced settings, but it seems well done as well. The only problem is the grind or p2wing aspect, but that's the norm for f2p games.
Yea the grind is really brutal if you don't pay (which still doesnt apply as p2w imo). The only factor that is really p2w is the last addition of the crew bonuses when you pay afaik, which is not that impactful, but still sucks. I wish they would drop that, but oh well, can't ask for too much out of a free game.
This game is so freaking sweet. Found it two weeks ago and been playing the hell out of it. Imo it's an awesome game even at this stage of the beta without the land/naval. God knows how big it will get if they do those theatres as well as they've done the air.
great game though it pains me that the german planes suck compared to the rest at least in the range I was able to play at ( rank 1-8). After I switched to the brits I doubled my average XP and credits gain per game :/
well guess I will stick to pwning people with the beaufighter till they do something
On March 13 2013 23:56 FliedLice wrote: The controls seem really weird to me. Especially if you try to do sharp turns and looping maneuvers when you try to get rid of an enemy on your tail.
You still have to use your elevator manually (just hold s) to do those effectively, imo. Which is not a bad thing.
the new patch seems to have changed a few things that weren't listed in the announcement video at least:
Ramming no longer gives anyone points, it just counts as a crash.
The bomb target reticle in third-person mode only appears (for the planes I tested) in straight-and-level flight. This will probably largely eliminate the dive-bombing people have been doing in planes that simply should not be able perform that role.
Been playing this nearly a month now, and I must say, fucking spectacular. I've put nearly 4500 battles in WoT, way more money than I should have, but my god, if they implement the ground units in here as well as they've done the planes, this will usurp WOT so, so, so quickly.
On March 20 2013 01:08 itsjustatank wrote: the new patch seems to have changed a few things that weren't listed in the announcement video at least:
Ramming no longer gives anyone points, it just counts as a crash.
The bomb target reticle in third-person mode only appears (for the planes I tested) in straight-and-level flight. This will probably largely eliminate the dive-bombing people have been doing in planes that simply should not be able perform that role.
I was under the impression that ramming already didnt give any point.
On March 20 2013 04:06 Audemed wrote: Been playing this nearly a month now, and I must say, fucking spectacular. I've put nearly 4500 battles in WoT, way more money than I should have, but my god, if they implement the ground units in here as well as they've done the planes, this will usurp WOT so, so, so quickly.
Play this, buy shit, this is WOWP done right.
If they do it right yes. But it might be one hell of a task to balance. Nobody wants to play in a tank while bombs are raining down on you from 3000feet.
Does anyone still play this game? I'm heavily considering it, just need some comrades and the right trailer to entice me! Does hte game ever feel redundant or weak in some areas?
I usually play 4-5 hours of it a week. I've never played an actual air combat sim before, but the mouse controls are very easy to get used to and they work well(well enough people using joysticks complain). If you do f2p then you'll have to grind experience and lions(money) to get new planes, and the early biplanes feel pretty crappy. Though once you get to tier 3/4+ the planes feel good and the game play itself feels really solid, especially since they updated the physics in arcade so some planes didn't maneuver like flying saucers making stupid turns and whatnot.
It can be frustrating, though, because of the nature of air combat(at least in arcade mode where I play) where you can chase someone for a couple minutes and put a couple clips of lead into them only for them to still be flying, then someone comes by and strafes you with one burst and you're done because they clipped your wing or something else critical. Of course it feels like it happens to me way more often than I do it to others, so I end up rage quitting a decent amount. There can also be issues flying a bomber since almost everyone is out for themselves. Rarely do you get cover or have a wing man, so it's easy to get shot down before you can even bomb anything, but then there's other times where you're 15,000+ feet up and everyone ignores you while you bomb the shit out of stuff.
Overall I find it pretty fun. And shooting someone down with unguided rockets is the most satisfying feeling a game has given me in a while. I get a stupid shit-eating grin every time I pull it off
I find this to be a massive pitfall of many a modern F2P, the fact that an objectively skilled or talented player in the respective genre can be consistently beaten by a mediocre or even bad player simply by virtue of the latter's 200 hours spent on the game, not through experience but through simply better weapons that the 200 hours rewarded him with. (Obviously this logic can't be applied to MMORPGs in which items can be acquired by random drop through grinding dungeons, but that's beside the point)
Guess i could have worded it differently.
There is no point in grinding a game, if you don't get an advantage. Even in World of Tanks (which is imbalanced as hell), you can kill a bad Tiger-driver with a T-34 or even a M4. Or a Maus with nearly everything from T7 on. If the drivers are bad. On the other hand, on equal "skill-level", the player with more "levels" should win.
As i said, there is no point in grinding, if you can achieve everything in the starter-plane. I didn't mean autowin, but if i meet you in the air, you having achieved level whatever the highest is, and i'm in a starter-plane, you should clearly have a noticable advantage. That's actually the point of free to play games. There is no need for premium otherwise, which in World of Tanks just means "getting big things faster".
Also, at your time-spent argument, just because you spend more time in the game, does not neccessarily mean that you have a higher level than other players (in a good system). "Skill" should be rewarded, of course. But just to a certain level, i don't know how to word it properly. Like, the max-level player would need to make big (and stupid) mistakes to lose against a starter-plane, something like that.
Again, i'm not talking autowin here.
And now i'm going to try the game.
Edit: is there a way to switch between shooter and classic controls after the initial startup?
I really don't like the idea of "My plane is better because I've played longer" kind of games (outside of RPG's of course). IMO If you have a max-level plane, you shouldn't have to make horrible mistakes to lose a fight, you just have to be outplayed by some degree. Flight sims are games of skill, no? It would be like making StarCraft a progressive system where my zealots get +50hp and +2 damage for every 200 games I play.
The only system I'm somewhat OK with is something along the lines of what LoL does. Each level you get a VERY MINOR boost up to the max level, 30. It doesn't take very long to hit 30 and start playing on a truly even field, but the advantage of levels is so minor that it only makes a difference among skilled players who are all already 30 anyway.
Now that I've typed this out, I guess that's kind of what you were trying to say? Some sort of small edge, but not a game breaking one?
Gonna start playing this game, ill start with Japanese aircraft ;D In WoT I only played Wehrmachttanks but I heard in here the German AirCraft is weak/low range wich I dont like ;x I'd rly like to test out some Bombers ;D
Do you guys have any tips on what country provides the best Planes for specific gamplay? (as in, are the US Fighters especially Fast, the Russian ones especially resilient what have you)
On March 20 2013 01:08 itsjustatank wrote: the new patch seems to have changed a few things that weren't listed in the announcement video at least:
Ramming no longer gives anyone points, it just counts as a crash.
The bomb target reticle in third-person mode only appears (for the planes I tested) in straight-and-level flight. This will probably largely eliminate the dive-bombing people have been doing in planes that simply should not be able perform that role.
I was under the impression that ramming already didnt give any point.
On March 20 2013 04:06 Audemed wrote: Been playing this nearly a month now, and I must say, fucking spectacular. I've put nearly 4500 battles in WoT, way more money than I should have, but my god, if they implement the ground units in here as well as they've done the planes, this will usurp WOT so, so, so quickly.
Play this, buy shit, this is WOWP done right.
If they do it right yes. But it might be one hell of a task to balance. Nobody wants to play in a tank while bombs are raining down on you from 3000feet.
Thats what fighter planes are for. You know. To prevent bombers. It all balances out.
I find this to be a massive pitfall of many a modern F2P, the fact that an objectively skilled or talented player in the respective genre can be consistently beaten by a mediocre or even bad player simply by virtue of the latter's 200 hours spent on the game, not through experience but through simply better weapons that the 200 hours rewarded him with. (Obviously this logic can't be applied to MMORPGs in which items can be acquired by random drop through grinding dungeons, but that's beside the point)
Guess i could have worded it differently.
There is no point in grinding a game, if you don't get an advantage. Even in World of Tanks (which is imbalanced as hell), you can kill a bad Tiger-driver with a T-34 or even a M4. Or a Maus with nearly everything from T7 on. If the drivers are bad. On the other hand, on equal "skill-level", the player with more "levels" should win.
As i said, there is no point in grinding, if you can achieve everything in the starter-plane. I didn't mean autowin, but if i meet you in the air, you having achieved level whatever the highest is, and i'm in a starter-plane, you should clearly have a noticable advantage. That's actually the point of free to play games. There is no need for premium otherwise, which in World of Tanks just means "getting big things faster".
Also, at your time-spent argument, just because you spend more time in the game, does not neccessarily mean that you have a higher level than other players (in a good system). "Skill" should be rewarded, of course. But just to a certain level, i don't know how to word it properly. Like, the max-level player would need to make big (and stupid) mistakes to lose against a starter-plane, something like that.
Again, i'm not talking autowin here.
And now i'm going to try the game.
Edit: is there a way to switch between shooter and classic controls after the initial startup?
I really don't like the idea of "My plane is better because I've played longer" kind of games (outside of RPG's of course). IMO If you have a max-level plane, you shouldn't have to make horrible mistakes to lose a fight, you just have to be outplayed by some degree. Flight sims are games of skill, no? It would be like making StarCraft a progressive system where my zealots get +50hp and +2 damage for every 200 games I play.
The only system I'm somewhat OK with is something along the lines of what LoL does. Each level you get a VERY MINOR boost up to the max level, 30. It doesn't take very long to hit 30 and start playing on a truly even field, but the advantage of levels is so minor that it only makes a difference among skilled players who are all already 30 anyway.
Now that I've typed this out, I guess that's kind of what you were trying to say? Some sort of small edge, but not a game breaking one?
Edit: Just realized how old this thread is.
The problem with all of the arguments being made is that you aren't fighting these veteran players with high tier planes using low tier planes. The matches are made even and you have an equal opportunity for success. It's a game of skill across opponents fighting in equally matched planes, and there is a ton of room to be outplayed.
On April 19 2013 15:41 Visas wrote: Do historical battles require complex engine management?
full real battles are basically a flight sim
historical battles still have 3rd person view but no aim help telling you were to shoot
arcade mode has all the helps and your planes cant break apart when you make too tight turns
On April 19 2013 13:53 Daumen wrote: Gonna start playing this game, ill start with Japanese aircraft ;D In WoT I only played Wehrmachttanks but I heard in here the German AirCraft is weak/low range wich I dont like ;x I'd rly like to test out some Bombers ;D
Do you guys have any tips on what country provides the best Planes for specific gamplay? (as in, are the US Fighters especially Fast, the Russian ones especially resilient what have you)
Germans - best energy fighters, bad bombers, fun troll planes with 50mm canons
Brits - very strong dogfighters, best heavy assault planes with the Beaufighter, average bombers
Americans - very good dogfighters, good energy fighters with the Aircobra, strongest bombers in the game on higher levels
Japan - most agile dogfighters, weak defenses, gets bombers with huge bombs very early but crappy bombload
USSR - right now probably still a bit OP dogfighters with the Yak-9T, very well armored ground assault planes and bombers, bombloads are average
As a guy who played shitloads of IL2 custom campaigns with full realism (zero multiplayer experience) i decided to give a go at this game. Completed tutorials to get a feel, all is k. I've queued for historical battles as i thought lots of IL veterans would be playin at full realism and i didn't want to face em yet. Saw fraking external view and crosshair + dudes with mouse and keyboard flying bf 109's vs biplanes. Got my ass handed. Thought realism would be better than this shit. Average queue time is 5.45 min with 4 ppl in queue + Show Spoiler +
So I love IL-2 Sturmovik 1946 but never could convince my friends to play with me and now they're all playing this game... so I installed it as well.
I have played for 3 hours and managed unlock just a couple of german planes and unless I'm missing something you need play for an absurd amount of time to get to the better planes. Do the other modes (have been playing arcade till I get a bit better) give more points or something? This is just ridiculous, I'm in the top 3 almost every game and I'm progressing sooooooooooo slowly. I can't even start on the campaign because I'm not high enough.
All I want to do is just a variety of missions, like bomb something or throw a torpedo and try land on a carrier, without having to spend hour after hour in multiplayer grinding out the planes.
I was hoping for a better looking, better multiplayer IL-2 1946 with more planes and more variety, but I guess this just the wrong game.
Oh and is it true that german planes suck at the lower tiers?
You're going to have to do some grinding or buy premium currency(golden eagles). I've spent about 100 hours playing the game and have Tier 9,7,5,9,0, but that is over a number of patches that changed costs/rewards. Personally I hated the tier 1-2 planes, but started really enjoying battles when I got to tier 3-4.
My experience is that German planes suck until tier 6 when they unlock the bf-109, but it's comparable to Americans and Japanese. The Russian and British tier 3-5 planes seem a bit better than average.
And Historical Battles gives a lot more rewards, but you only get one plane and you don't get placed straight into battle. I personally find the combat in historical way more rewarding, but the downtime between actual combat is a lot longer than in arcade.
The German's kinda suck if that's what you want to start with. You can learn the ropes with Germany and then switch to a nation that is better and kick the crap out of low level players. Seems like USSR has the best low tier dogfighters. Though my favorite so far has been the airacobra for USA, that things nose cannon tear planes apart.
On April 19 2013 13:53 Daumen wrote: Gonna start playing this game, ill start with Japanese aircraft ;D In WoT I only played Wehrmachttanks but I heard in here the German AirCraft is weak/low range wich I dont like ;x I'd rly like to test out some Bombers ;D
Do you guys have any tips on what country provides the best Planes for specific gamplay? (as in, are the US Fighters especially Fast, the Russian ones especially resilient what have you)
Germans - best energy fighters, bad bombers, fun troll planes with 50mm canons
Brits - very strong dogfighters, best heavy assault planes with the Beaufighter, average bombers
Americans - very good dogfighters, good energy fighters with the Aircobra, strongest bombers in the game on higher levels
Japan - most agile dogfighters, weak defenses, gets bombers with huge bombs very early but crappy bombload
USSR - right now probably still a bit OP dogfighters with the Yak-9T, very well armored ground assault planes and bombers, bombloads are average
Germans have some of the best bombers. The Do217's, the He111H16, and the Ju88 are all incredible. And they even have exceptional, albeit low-tier turnfighters, the He112 series. Especially my favorite plane in the game, the He112A-0. They do mostly have energy fighters though.
All my info is for Historical Battles, I don't play arcade at all now.
On May 23 2013 05:58 Craze wrote: The German's kinda suck if that's what you want to start with. You can learn the ropes with Germany and then switch to a nation that is better and kick the crap out of low level players. Seems like USSR has the best low tier dogfighters. Though my favorite so far has been the airacobra for USA, that things nose cannon tear planes apart.
T_T so everything I unlocked so far is pretty much wasted? should I continue untill I have the bf 109 or just start on a new country?
On May 23 2013 05:58 Craze wrote: The German's kinda suck if that's what you want to start with. You can learn the ropes with Germany and then switch to a nation that is better and kick the crap out of low level players. Seems like USSR has the best low tier dogfighters. Though my favorite so far has been the airacobra for USA, that things nose cannon tear planes apart.
T_T so everything I unlocked so far is pretty much wasted? should I continue untill I have the bf 109 or just start on a new country?
nah just keep playing. you dont have to stick to a specific country. In the beginning it helps a lot to play every country a bit to get a feel for the planes and what they are able to do. And you get good money too because of the 10 free repairs you get on every new plane
and keep in mind russian planes will always do everything better than you do
On May 23 2013 05:58 Craze wrote: The German's kinda suck if that's what you want to start with. You can learn the ropes with Germany and then switch to a nation that is better and kick the crap out of low level players. Seems like USSR has the best low tier dogfighters. Though my favorite so far has been the airacobra for USA, that things nose cannon tear planes apart.
You don't play Historical, do you? Germans absolutely dominate there.
Anyone still play this game? I just downloaded and installed? Im having huge trouble with the controls mainly because there are so many (I'm playing simplified) and it just doesn't feel as comfortable as I am hoping.
Essentially, I want to control my aircraft with WASD QE etc, but I want to utilize the mouse to help orient aim, what would be the optimal settings for this?
There are also a lot of settings I don't quite get their purpose such as the following (can you guys explain and suggest what is best?):
Hold Throttle for WEP
Mouse Usage
Invert Y-Axis (gunner) [Gunner as in someone else drives and I shoot?]
I use simplified controls with mouse aim and WASDQE to supplement. Point the mouse where you want to go and it generally works pretty well, but certain situations require some manual control like turning over in a dive or pulling a loop/Immelmann.
WEP is for more engine power. Don't hold it too long or you'll burn it up. Like above, I use mouse to tell my plane where to go, and if you hold C you can look around without changing direction. I don't know about invert y-axis, but if you hit V you toggle through you views, one of which is you gunner, and then you can aim while the plane flies straight and level. Combat flaps help turning, landing flaps help landing, takeoff flaps help takeoff. Airbrake slows you down; most useful in a dive. Don't know anything about left/right brakes.
On May 24 2013 11:44 Torte de Lini wrote: I really don't want to fly with the mouse.
Does WEP Regen?
if yo udont want to fly with the mouse then get a joystick or gamepad. trying to fly using the keyboard is bound to let you fail because a keyboard only knows on and off and cant be as delicate.
WEP does regenerate in arcade mode but takes a while
On May 24 2013 11:44 Torte de Lini wrote: I really don't want to fly with the mouse.
Does WEP Regen?
if yo udont want to fly with the mouse then get a joystick or gamepad. trying to fly using the keyboard is bound to let you fail because a keyboard only knows on and off and cant be as delicate.
WEP does regenerate in arcade mode but takes a while
Xbox controller work? Would I be hindered in your opinion? If I am using an Xbox controller, what do you suggest the controls should be?
I don't know if it's supported, but there's probably enough functions to work. Left stick controls the plane, right stick control looking around, triggers control machine gun/cannon, a button to control bombs/torpedoes... yea should be enough.
Why don't you want to use the mouse though? It generally regarded as better and more forgiving than it should be, and OP compared to other methods.
On May 25 2013 00:29 Torte de Lini wrote: Just not how I am used to playing for years.
this is a layout that might work
left stick for steering the plane right stick for looking LT MGs RT canons LB braking RB acceleration the other 4 buttons you'll need for rockets, bombs, changing positions in bombers, flaps
I'm going to give this a try either tonight or tomorrow! Hopefully its comfortable, but thus far, I like the game, just the controls are difficult for me (not bad in general, just new!)
Here's what I have for my Xbox controller, it's very similar to how I play Ace Combat, but there are more controls, so I had to accomodate. I didn't know what flaps or reload gun often happened, so I improvied:
Right now, I have:
Right-trigger to go Left-Trigger to stop Left/right button to Yaw
A for Guns B for Cannons Y to Target X to toggle Flaps
Dpad-Down is drop bombs Dpad-Left/Right is for next/prev target Left-Stick press is Missiles Right-Stick press is Airbrake Back/Start for Maps/Statistics Right/Left Button Press is Reload Guns
I still have room for Left-Stick/Right-Stick press combination for something and any various combos like that
Fixed it. But the planes swerves left and right a lot, is that part of the "real factor"
Meaning, I'll speed up or slow down or dive hard and it always seems to shake left and right in a direction before stabilizing.
Ok, Reached ranked 2 as Japan. Contemplating what to buy as I don't like the idea of paying for repairs out of real money (especially when I crash at least once or twice a match).
edit: Soviet Russia pretty damn good O_O
How bad is the Premium advantage both in currency and have a premium account?
Also: are the modifications worth putting in? Even for the reserve planes?
there is an option to not pay for the repairs in the lower left corner. instead of paying money for repairs you'll have to wait a certain time depending on your crew skills.
the japanese tech tree is fairly new so it's not really fleshed out and imho japanese planes are not really good in the game. Russians are probably the easiest to start with.
premium account gives you 50% more credits and two times the experience
Yeah, I like the Russian planes as well. Tough choice to make.
Is HB more cost-efficient in terms of earning more money through play? If I'm using reserve planes, the cost is 0 while the gain could be more perhaps?
Anything in premium that makes it pay-2-win? I see some planes are earned through gift or premium only...
I tried out War Thunder and fount it out to be a very fun game. The problem is I am terrible at flying planes
It's a fun game nonetheless. I got up to ranks 2-3 and tried some of the planes in there. Seems like the ability to field many planes has a very big impact in the game, causing more commitment than a game in World Of Tanks.
I personally prefer the no respawn system - it is less forgiving which makes it more fun
On May 27 2013 08:25 Energycore wrote: I tried out War Thunder and fount it out to be a very fun game. The problem is I am terrible at flying planes
It's a fun game nonetheless. I got up to ranks 2-3 and tried some of the planes in there. Seems like the ability to field many planes has a very big impact in the game, causing more commitment than a game in World Of Tanks.
I personally prefer the no respawn system - it is less forgiving which makes it more fun
Honestly, I played a shitton last night and died twice per game, one or two hits. today, I die once and killed a plane and some land vehicles.
I just realized that your username is like perfect for War Thunder. How do I find out if someone is trying to add me? I don't see anything in contacts :B
Right now, I'm trying to figure what plane-path I want to go and how to use my funds, I'm a really, really picky buyer - it takes me forever to make up my mind on what planes to purchase with silver lions ):
recruit crew gives you another slot for a plane. first one is 10k second is 50k and then you have to pay gold lions. But if you are half decent you wont lose 5 planes per game so the use for extra crews is limited as it also spreads out your XP gain
I'm still getting tons of Wobble as I try rank 1-2 planes in Soviet Russia, its' very frustrating when I drop my engines in 20% and Im heading in a straight-line towards an artilery and I still can't hit it because it wobbles.
Make sure you joystick stuff isn't too sensitive, my have unnecessary motions recorded or something. But in general using rank 1-2 planes is pretty painful XD
On May 28 2013 11:14 Blisse wrote: Make sure you joystick stuff isn't too sensitive, my have unnecessary motions recorded or something. But in general using rank 1-2 planes is pretty painful XD
I'll see if I can come in some time.
I switched to keyboard for a bit. I play both now equally.
I found that if I dropped my pitch sensitivity to zero, it doesnt "rubber-band" back. Helps with aiming, but I still overall suck.
Is it just that circle you have to aim for to knock them down?
I'm going down to Soviet Russia tech path, I have enough to get a bomber and trying to get the LaGG
Suggestions on weapons to get for both (missiles, bombs?)? I want a fighter and a bomber.
On May 28 2013 03:44 Skilledblob wrote: recruit crew gives you another slot for a plane. first one is 10k second is 50k and then you have to pay gold lions. But if you are half decent you wont lose 5 planes per game so the use for extra crews is limited as it also spreads out your XP gain
Its useful to skill a couple of slots just for repair skills. That way, when you crash your Fw190D12, you don't have to wait 6 days to fly another plane in that slot.
On May 28 2013 11:14 Blisse wrote: Make sure you joystick stuff isn't too sensitive, my have unnecessary motions recorded or something. But in general using rank 1-2 planes is pretty painful XD
I'll see if I can come in some time.
I switched to keyboard for a bit. I play both now equally.
I found that if I dropped my pitch sensitivity to zero, it doesnt "rubber-band" back. Helps with aiming, but I still overall suck.
Is it just that circle you have to aim for to knock them down?
I'm going down to Soviet Russia tech path, I have enough to get a bomber and trying to get the LaGG
Suggestions on weapons to get for both (missiles, bombs?)? I want a fighter and a bomber.
Once you get to rank 4 or so, start trying some historical battles. Its much more serious, and much more rewarding.
On May 28 2013 11:14 Blisse wrote: Make sure you joystick stuff isn't too sensitive, my have unnecessary motions recorded or something. But in general using rank 1-2 planes is pretty painful XD
I'll see if I can come in some time.
I switched to keyboard for a bit. I play both now equally.
I found that if I dropped my pitch sensitivity to zero, it doesnt "rubber-band" back. Helps with aiming, but I still overall suck.
Is it just that circle you have to aim for to knock them down?
I'm going down to Soviet Russia tech path, I have enough to get a bomber and trying to get the LaGG
Suggestions on weapons to get for both (missiles, bombs?)? I want a fighter and a bomber.
I think the I-16 can carry rockets. So as soon as I got them what I did was start battles with that plane, get on the height of enemy bombers and kill them with the rockets. Only takes 1-2 rockets most of the time and is really funny. Some bombers are really easy to hit like the H6K, PBY or He111
the circle always aims at the middle of the plane. so if you are close enough it is very rewarding to aim for the enemies wings because they are much weaker. Whwen you fly behind someone and shoot straight into the back of the cockpit it can take ages to kill something but a few decent hits into the wings will break apart most planes
On May 28 2013 11:14 Blisse wrote: Make sure you joystick stuff isn't too sensitive, my have unnecessary motions recorded or something. But in general using rank 1-2 planes is pretty painful XD
I'll see if I can come in some time.
I switched to keyboard for a bit. I play both now equally.
I found that if I dropped my pitch sensitivity to zero, it doesnt "rubber-band" back. Helps with aiming, but I still overall suck.
Is it just that circle you have to aim for to knock them down?
I'm going down to Soviet Russia tech path, I have enough to get a bomber and trying to get the LaGG
Suggestions on weapons to get for both (missiles, bombs?)? I want a fighter and a bomber.
The circle doesn't account for acceleration, so if they're accelerating, you have to aim a little ahead of it, and if they're decelerating, you have to aim behind it.
Just started playing and it is amazing once you get the hang of it. I can see it turning off some casuals as there is a few hour learning curve in the beginning as you get used to how to control a plane and fight at the same time but if u put in the effort its worth it.
On June 01 2013 17:48 Skilledblob wrote: i hope they dont mess this up or tank drivers wont have much fun when 500kg bombs drop on them from 4000m above
When I'm bombing from 2000+ ft (m?) I never hit moving targets x__x
I'm always in channel Teamliquid so come by if y'all are here.
Finally Rank 5-6 planes and my playing has gotten so much better. The planes fit my playstyle better. :D esp. the airacobra
Started playing this yesterday. Got all the way to a rank 4 In the American Airforce.
My favorite planes are the fighters. I like the F2A3 as my favorite...
Have only played 1,2 matches with the P40E, but I havent gotten used to the controls on it yet... its really wonky compared to the handling on the F2A3.
But i love my SBD3 for bombing/ground targets,,, this thing shreds tanks, AAA, etc.
although im debating switching countries... the Hurricanes Mk I-III all seem to be absolute monsters.
the russian Chaika is just mad for a rank 1 plane.
can someone explain does putting the crew points actually do anything? And what's like the point of increasing "experienced gunners" count for single person fighters? I sunk points into fire accuracy and spread reduction but don't really notice it, on the other hand, putting a couple of points into reload speed was noticeable immediately.
you dont notice fire accuracy and spread reduction because that is for secondary gunners and not for you as the pilot
for example the He111 has 6 gunners but you only get 1 experienced gunner from the start. What happens now is that if you increase the skills of your gunners you get a decrease in crew skills for every inexperienced gunner you have.
So if you increase you fire accuracy for your gunners you have to increase it to 6 to get 1 point of effective better accuracy because you will get -5 points for the inexperienced gunners.
I dont know why they did this but it screws over every bomber pilot who doesnt put money into the game to buy experienced gunners.
So increasing those gunnery stats does absolutely nothing for planes that are just..the pilot aka me? Do the piloting things do anything? Why would they even allow putting points into those in planes that benefit nothing from it? Real dumb.
On June 04 2013 19:07 daemir wrote: So increasing those gunnery stats does absolutely nothing for planes that are just..the pilot aka me? Do the piloting things do anything? Why would they even allow putting points into those in planes that benefit nothing from it? Real dumb.
You're not putting points into the plane, it's into the crew. The crew retains all its skills regardless of what plane is being flown. As such, it's best to have 1-2 slots dedicated to planes with more than 1 crew member, as you can focus on the gunnery skills there and less on the g-force training (which does almost nothing for bombers anyways, you're not turning that tightly).
On June 04 2013 19:07 daemir wrote: So increasing those gunnery stats does absolutely nothing for planes that are just..the pilot aka me? Do the piloting things do anything? Why would they even allow putting points into those in planes that benefit nothing from it? Real dumb.
well you can still increase the cheap points if you want to get faster to the qualification requirements for the crew.
So if you for example increase 160 skills in a crew you would be able to get a qualification for a BF109 E. What this does is you pay a certain amount of credits and your crew will get a specific bonus in skills to the plane that they got the qualification for.
I think it is +30 to pilot visibility, keen vision, gunner accuracy and spread, ground crew reload + repair time
this is a HUGE buff to the plane but you will have to spend a lot of skill points.
Ah ok so the gunnery points I sunk in to the first slot might have some use if I jump into a bomber. I was just flying my Chaika and killing all the things and pumping gunnery stats, hoping it would improve the already very formidable burst it can land.
e: ha went to try and learn bombing and actually managed to bomb enemy airfield to destroyed, didn't even know you could :D never seen it happen.
On June 04 2013 10:05 MaestroSC wrote: Why are the USSR planes infinitely better than the american planes 0.o.
I would trade 3 of my lvl 4 planes out for the lvl 1/2 USSR planes
soo turns out until u unlock the hurricane.. all of the British planes are trash...
I now know why the insult "nimrod" exists...
The Airacobras (I have 2) are a LOT of fun. Tier 6 American. You also get the F6F-3 Hellcat at teir 6. Before then US wasn't much fun but the Airacobra 37 mm cannon is hilarious. Turns like a barn though.
The teir 3 Lagg and tier 5 IL-2 and Yak-7B all have cannons on the Soviet side of things and they are all quite good (although different).
Only at tier 4 with the Germans, only one really bad cannon plane so far, the MG armed planes aren't very good in my experience.
I have both Hurricanes on the UK side of things but I really dislike them. Not sure why.
Lastly tier 4 japs gives me a cannon mounted hydroplane Zero which is quite alright. Haven't played the japs enough to get a good picture of them though.
Considering I'm enjoying the World of Tanks style of game and platform, and considering I've long harbored a passion for flying and flight simulator games (military and otherwise), I'm excited to give this a shot and sad I didn't see it sooner.
Played all of the Countries last night, got all of them to level 3, thought id share my opinions.
USA: I am rank 5 with this country...i only have 1 plane I like. Its the only plane with 4 guns so far and im lvl 5. I have a divebomber that i somewhat enjoy also, because it shreds ground equipment.
Germany: Rank 3, Already have at least 4 planes that I would consider viable and enjoyable. The lvl 1 unlock plane, is a pretty damn good. By Rank 3 I have already subbed out all of my Reserve planes, and have 4 Pretty good dogfighting planes.
USSR: Rank 2 so far. By far, has the best plane selection so far, mainly because your "Reserve" starter planes, are absolute monsters. They have good handling, 4 guns, and can shred other players with their high maneuverability and 4 gun loadout.
Britain: Rank 3, fuck these planes. Literally the Reserve/starter planes are garbage. They are the slowest, least maneuverable, with only 2 guns that dont do the best damage imo. After a couple hours with this country... i couldnt handle it anymore and even after unlocking and flying the Hurricane, I just couldnt enjoy playing this country, because at lvl 3, I only had 1 decent plane and 3 shit planes that I hated and would use as ramming devices against enemy top level planes.
Japan: Rank 3, these were my 2nd to least favorite.... Their first level planes are slightly move maneuverable than Britain's level 1 planes, which was a big plus. But thats about the only difference. Their level 1-3 planes IMO were boring to fly. They were just Really fast, with mediocre gun loadouts. With these planes it was all about building up speed and carrying it through, hoping to outrun your opponents, because they relied on long slow turns... By rank 3 I only had 1 plane I enjoyed.
My suggestions to new players: Learn with the shitty countries, play all countries to Rank 3, then decide which nation to keep flying for.
I learned the game with the US planes, which wasnt too bad, but by Rank 5 I still only have 2 planes I like, and still had Peashooters (the lvl 0 reserve planes) in my lineup all the way to Rank 4. If you like flying bombers at High altitudes tho, you might enjoy Ranks 3,4 for the USA.
USSR: Play these 1-3 last, and you will absolutely destroy people lol. When I started playing the 1-2 ranks as these guys, I was getting 5 or 6 Plane kills, tons of assists, as well as destroying the ground equipment... these things are super agile, with amazing loadouts that let you pick off people like nothing.
I really wish they would let you have multiples of the same planes. I dont understand why its necessary for me to have to field 2,3 shitty planes. I wish I could just put in 4 of the planes I liked. (IDK if this is possible atm and maybe i just missed it?)
Funny, my experiences were pretty much the opposite of yours. Until you get the Bf109 (I think) I feel the German planes have the manoeuvrability of cargo-ships, while you get very good 6 and 8 gun planes with the British pretty early.
On June 05 2013 00:28 MaestroSC wrote: Played all of the Countries last night, got all of them to level 3, thought id share my opinions.
USA: I am rank 5 with this country...i only have 1 plane I like. Its the only plane with 4 guns so far and im lvl 5. I have a divebomber that i somewhat enjoy also, because it shreds ground equipment.
Germany: Rank 3, Already have at least 4 planes that I would consider viable and enjoyable. The lvl 1 unlock plane, is a pretty damn good. By Rank 3 I have already subbed out all of my Reserve planes, and have 4 Pretty good dogfighting planes.
USSR: Rank 2 so far. By far, has the best plane selection so far, mainly because your "Reserve" starter planes, are absolute monsters. They have good handling, 4 guns, and can shred other players with their high maneuverability and 4 gun loadout.
Britain: Rank 3, fuck these planes. Literally the Reserve/starter planes are garbage. They are the slowest, least maneuverable, with only 2 guns that dont do the best damage imo. After a couple hours with this country... i couldnt handle it anymore and even after unlocking and flying the Hurricane, I just couldnt enjoy playing this country, because at lvl 3, I only had 1 decent plane and 3 shit planes that I hated and would use as ramming devices against enemy top level planes.
Japan: Rank 3, these were my 2nd to least favorite.... Their first level planes are slightly move maneuverable than Britain's level 1 planes, which was a big plus. But thats about the only difference. Their level 1-3 planes IMO were boring to fly. They were just Really fast, with mediocre gun loadouts. With these planes it was all about building up speed and carrying it through, hoping to outrun your opponents, because they relied on long slow turns... By rank 3 I only had 1 plane I enjoyed.
My suggestions to new players: Learn with the shitty countries, play all countries to Rank 3, then decide which nation to keep flying for.
I learned the game with the US planes, which wasnt too bad, but by Rank 5 I still only have 2 planes I like, and still had Peashooters (the lvl 0 reserve planes) in my lineup all the way to Rank 4. If you like flying bombers at High altitudes tho, you might enjoy Ranks 3,4 for the USA.
USSR: Play these 1-3 last, and you will absolutely destroy people lol. When I started playing the 1-2 ranks as these guys, I was getting 5 or 6 Plane kills, tons of assists, as well as destroying the ground equipment... these things are super agile, with amazing loadouts that let you pick off people like nothing.
Every plane below rank 6 in almost all the countries is really bad. Playing all of them to 3 is not really a good idea. America doesn't even begin to be good until 6 and you're not even there yet. Everything below rank 4 is basically tutorial mode. After rank 6 America starts getting the P-39s (which have OP-in-arcade 37mm cannons and start to destroy things) and the F6F which has ridiculous bomb/rocket capacity for a fighter, as well as the A20 which is one of the best attack bombers. Even the TBF is rank 5. Just make sure to avoid the P-47D.
As for Britain, they don't even get a spitfire until 4 and don't get one with cannons til 6. Germany doesn't get a bf109 until 6. The Russian Yaks start at 5. The only really unplayable country in Arcade mode is japan, mostly because of how weak their armor is. They still have the best maneuverability, but their engines and armor are really really bad.
Also, my name on WT is Sylvex, feel free to send me a message if you'd like.
On June 05 2013 00:34 FliedLice wrote: Funny, my experiences were pretty much the opposite of yours. Until you get the Bf109 (I think) I feel the German planes have the manoeuvrability of cargo-ships, while you get very good 6 and 8 gun planes with the British pretty early.
Well like i said, I only got to lvl 3 with every1 except America where I am at 5, which apparently means im 1 away from getting to the fun planes... so i guess i just need to get more games in.
So if I wasnt clear... these are my opinions on ranks 1-3 for all Countries.
I think its important to comment on them...because if people dont enjoy ranks 1-5 IDK how War Thunder dev's plan to keep them playing until 6.
I'm level 5 with the brits and really like their planes lol dunno where all the hate coming from. Got my hurricane 2 fully upgraded with rockets, new engine, air resistance, etc. Got my level 5 heavy fighter which is pretty sweet. Got my 5 crews which i use for my spitfire for speed and I use my bomber/torpedo bomber ive upgraded still which 1 shots destroyers with a torpedo.
I hate planes with turrets, AI gunner always gets a lucky hit on me and sets my plane on fire. That is the most irritating bollocks shit ever. Also, everytime my plane sets on fire, it burns fully and crashes. When I set enemies on fire, somehow the fires seem to dowse away and they keep happily flying. I don't even...
In my eyes, no clue if its intended by the devs, the progression works such that ranks 1-2 are slower, highly maneuverable planes (mostly biplanes), 3-4 you start to see real fighters, but they're mostly designed to combat each other and the biplanes and are still relatively slow, and at 5-6 you start you seeing the more advanced fighters that require specific flying styles and gain a nice speed boost.
Also reading your descriptions of the countries more thoroughly I feel like youre getting some wrong ideas based on flying only the early planes. Biplanes fly extremely differently than the real fighters. I'll try to give a good rundown of the countries, but this is mostly my personal opinion.
USA: Either have large cannons or a ton of bombs for fighters. Very good engines on their planes. The left side has the P39s and P63s with their OP cannons, the right side has the F6F with its massive bomb layout and the F4Us with their 6x machine guns. I'm not quite sure what it is about the F4U, it seems mediocre at first glance, but its one of my best planes. Bombers seem to be pretty good.
Germany: Very good engines on their planes and rather maneuverable. The Bf109s in my opinion are some of the strongest planes in arcade mode. They're the only plane I actively try to avoid fighting. The MG151 20mms seem to be very powerful.and they have the speed to keep up and even outrun my American planes. The Me410 also should get special mention for being scary with its 2x MG151s as well as the later Ju87s.
Russia: Russia seems to be all about the Yaks and the La-s. The Yak 9T in particular seems to be a focal point for the "overpowered" plane in the game that everyone likes to complain about. Its got the 37mm cannon that likes to kill people in 1-2 shots as well as better maneuverability than the American planes. The Russian engines don't seem to be as powerful as the German and Americans, but they seem to be more maneuverable. Might just be my imagination, but I'm not nearly as scared of the 20mm ShVAKs than I am of the Bf109s MG151s. I'm not completely clear on the difference there.
Britain: Britain seems to have the philosophy that more guns is more important than more power. A lot of their planes have a ton of the lowest caliber guns. The Typhoons and hurricanes topping out at 12. Later on they start to get more 20mm cannons, but I'm not sure about the power of the Hispanos. If I had to guess I'd say they are close to on par with the ShVAKs. Their engines are even worse than Russia's, but they make up for it with more maneuverability (past the very early biplanes which seem to be very brick-like for biplanes). Special mention goes to the beaufighter with its insane 4x 20mm cannons. If you can fly this thing well it will absolutely destroy whatever you can bring its guns to bear on. Unfortunately its a heavy fighter and therefore extremely hard to handle and a massive target for anyone trying to bring you down. Seems to have pretty decent armor though. Britain also seems to have the best high altitude bombers.
Japan: I'm not sure where you got the idea that Japan's planes are fast. They the slowest planes in the game, many of them actually made out of wood giving them paper thin armor. They do however get the best handling (partially because they are so slow) which means that if you ever get into a turn fight with someone you can expect to at least get behind them. Unfortunately the guns are relatively lack luster, with the type 99 20mms seeming to barely do more than a machine gun and the engines are so bad that a lot of the planes can simply fly straight to get out of range of you if they really want to.
Again this is just what I've observed. I haven't even played all of these planes, but I have played against the vast majority of them at the very least.
On June 05 2013 01:20 daemir wrote: I hate planes with turrets, AI gunner always gets a lucky hit on me and sets my plane on fire. That is the most irritating bollocks shit ever. Also, everytime my plane sets on fire, it burns fully and crashes. When I set enemies on fire, somehow the fires seem to dowse away and they keep happily flying. I don't even...
If you catch on fire, turn off your engine and try to get as much speed as possible to put it out (throttle to 0 and dive). Also try not to fly straight at a bomber from behind, take a few shots then maneuver a bit so the gunners can't get a bead on you then line up for some more shots. Also keep in mind that the player can manually control the gunners, so if they seem particularly accurate its probably that.
On June 05 2013 01:56 LimeNade wrote: Everyone should remember as well this game is getting a big patch with new planes being added very soon
This is also true so the balance may flip around again soon. I am under the impression that most of the new planes will be higher tier from the preview video, but its not anything concrete and I could end up very wrong.
russians have a little gap in the higher tiers and from the video it looks liek they are going to close that. because everybody knows we need more russian planes
just saying tank battles :D ww2 mode ^^ almost 13 with teh germans almost 8 with 'muricans -> tier 6 is the arcade heaven ^^ 7 with russians 7 with brits -> low caliber mgs show their shittyness, next fighter at 8 5 with jap
When you say turn engines off, do you just mean 0% throttle? I know you can manual aim the turrets, but there are times when you are definately sure it's not the pilot doing the shooting when they are already busy with someone else, then the AI turret turns around and first bullet gets my engine or lights me up, really irritating.
On June 05 2013 00:34 FliedLice wrote: Funny, my experiences were pretty much the opposite of yours. Until you get the Bf109 (I think) I feel the German planes have the manoeuvrability of cargo-ships, while you get very good 6 and 8 gun planes with the British pretty early.
Play historical battle, the He112 is one of the best turning planes in the game. Plus, the A-0 model has got a 20mm nose-mounted cannon that can load pure APIT belts. It's amazingly good, one of my favorite planes. This is saying something, because I'm rank 16 in Germany, and I don't think I have any fighters that are more fun to fly. Also, number of guns isn't everything, their position matters way more to me. I'd take 1 nose-mounted gun over 2 far out on the wings every time. That's part of the reason 109's are so good, the MG151 and the two machine guns are all nose-mounted.
On June 05 2013 02:38 daemir wrote: When you say turn engines off, do you just mean 0% throttle? I know you can manual aim the turrets, but there are times when you are definately sure it's not the pilot doing the shooting when they are already busy with someone else, then the AI turret turns around and first bullet gets my engine or lights me up, really irritating.
When you're on fire, its more of a dice-roll than anything. I've heard the diving with an idle engine thing before, and it doesn't seem to work very well. Combine that with the fact that fires just sometimes go out on their own, and it gets pretty tough to tell if what you did helped at all.
Everything I've said so far only applies to arcade mode by the way. I would play historical battle if they had respawns like in Arcade, but the combination of bigger maps, harder flying, and more dangerous machine guns makes it so it hardly seems worth the time to fly out 1 plane.
I think the biggest factor in putting out the fire is your speed. I'm not sure cutting the engine actually does anything (especially if your wing is on fire) so it might just be better to simply dive with engine on to gain speed faster. As Millitron said though, I don't think anyone knows the specifics of how it works.
On June 05 2013 04:28 Sylvex wrote: Everything I've said so far only applies to arcade mode by the way. I would play historical battle if they had respawns like in Arcade, but the combination of bigger maps, harder flying, and more dangerous machine guns makes it so it hardly seems worth the time to fly out 1 plane.
I think the biggest factor in putting out the fire is your speed. I'm not sure cutting the engine actually does anything (especially if your wing is on fire) so it might just be better to simply dive with engine on to gain speed faster. As Millitron said though, I don't think anyone knows the specifics of how it works.
Once I played a few HB's, and got my first air kill, I was hooked. Haven't played AB in months. It's just so much more rewarding. I don't mean lions and xp (though you do make more in a good HB than in a good AB), I mean rewarding as in fun. I wouldn't say the flying is harder, rather I'd say its easier if you know your plane well. In AB, all the planes are fast and turn on a dime, meaning there's very little you can do once someone is on you. In HB, if you know your plane, what it's good at and what it isn't good at, there isn't much your opponents can do. The skill ceiling in AB is much lower than in HB.
Imagine AB is a mirror matchup in SC, and HB is PvT or something. In AB, all planes are basically the same; in HB even planes in the same tech-tree fly differently. The He112 is nothing like any of the Bf109's.
I wouldn't say all the planes are exactly the same, there's no way my Japanese planes will ever perform the same way as my American planes (I've tried to force them TT_TT), but the flight models are more simplified for sure. Again, I think it would be a lot more fun if you got respawns. I kinda want them to have a mode between HB and Arcade where you have HB flight models/reload mechanics/etc, but random maps and countries on both teams and respawns enabled.
On June 05 2013 04:45 Sylvex wrote: I wouldn't say all the planes are exactly the same, there's no way my Japanese planes will ever perform the same way as my American planes (I've tried to force them TT_TT), but the flight models are more simplified for sure. Again, I think it would be a lot more fun if you got respawns. I kinda want them to have a mode between HB and Arcade where you have HB flight models/reload mechanics/etc, but random maps and countries on both teams and respawns enabled.
Same, especially since they already mix the allies. It'd make things much easier for the matchmaking. That way when 10 F86 Sabre's queue up, they don't get matched against German biplanes or whatever. They'd get split with 5 Sabre's on each team.
So I downloaded this yesterday and played about ten arcade matches and one historical.
Historical seems like a no go to me for time being at least due to seemingly long queues and really slow gameplay.
Arcade on the other hand is like the exact opposite, I would like matches to last a bit longer than five minutes and the only game mode I'm getting into is ground attack and I can't even toggle it off? I hope this isn't the most popular game mode as I'm not overly impressed by it. Essentially I don't want to kill or deal with any damn AI defenses.
On June 05 2013 22:04 Vaelone wrote: So I downloaded this yesterday and played about ten arcade matches and one historical.
Historical seems like a no go to me for time being at least due to seemingly long queues and really slow gameplay.
Arcade on the other hand is like the exact opposite, I would like matches to last a bit longer than five minutes and the only game mode I'm getting into is ground attack and I can't even toggle it off? I hope this isn't the most popular game mode as I'm not overly impressed by it. Essentially I don't want to kill or deal with any damn AI defenses.
Also what should/shouldn't I spend my money to?
when u get to later levels, generally roles are filled by the type of plane you bring.
The first levels, its true u can win the matches by killing the ground defenses and just "blitzing" them...
but later on This role is typically reserved for High Altitude bombers, and Fighter planes roles involve playing defense, both of your ground defenses, and defending your bombers....
On June 05 2013 22:04 Vaelone wrote: So I downloaded this yesterday and played about ten arcade matches and one historical.
Historical seems like a no go to me for time being at least due to seemingly long queues and really slow gameplay.
Arcade on the other hand is like the exact opposite, I would like matches to last a bit longer than five minutes and the only game mode I'm getting into is ground attack and I can't even toggle it off? I hope this isn't the most popular game mode as I'm not overly impressed by it. Essentially I don't want to kill or deal with any damn AI defenses.
Also what should/shouldn't I spend my money to?
The gameplay in HB is slower, but its also more rewarding. You make more lions and xp in a good HB match than you do in practically any AB match. Plus, the more realistic flight models mean you have to play smarter to do well.
I would only recommend arcade if you only have biplanes.
Thats definitely going way too far. Arcade is fun at every level, and Historical can be very tedious at every level. Its more "rewarding" to play historical battle because skill plays a larger factor, but so does the plane you pick. Actual Lion rewards are higher as well, but the repair costs are higher to match. Historical Battles are always much slower paced and you have no respawns which makes them extremely slow compared to arcade. Even if you leave the HB early right when you die, you have to sit through the long queues again.
The only time I would recommend Historical is if you're extremely confident in your flying and have a plane that you are extremely comfortable controlling. I would do practice flights on historical difficulty as well because the arcade flight models are much easier to handle. Arcade on the other hand is easy to pick up, quick to get into battles, and you have respawns to fall back on in case you accidentally screw up or you get an unlucky cockpit hit early on.
On June 06 2013 07:18 Sylvex wrote: Thats definitely going way too far. Arcade is fun at every level, and Historical can be very tedious at every level. Its more "rewarding" to play historical battle because skill plays a larger factor, but so does the plane you pick. Actual Lion rewards are higher as well, but the repair costs are higher to match. Historical Battles are always much slower paced and you have no respawns which makes them extremely slow compared to arcade. Even if you leave the HB early right when you die, you have to sit through the long queues again.
The only time I would recommend Historical is if you're extremely confident in your flying and have a plane that you are extremely comfortable controlling. I would do practice flights on historical difficulty as well because the arcade flight models are much easier to handle. Arcade on the other hand is easy to pick up, quick to get into battles, and you have respawns to fall back on in case you accidentally screw up or you get an unlucky cockpit hit early on.
The repair cost doesn't start to outrun income until T10 or so, even then you can make it work if you're really good up to T14 or so. I actually find Arcade to be more expensive, because at the end of a bad arcade match, you've got 5 planes to repair as opposed to 1.
I would say skill is much more important than what plane you fly in HB. But it isn't just general skill, it's skill with a specific plane (excluding biplanes, they're pointless in HB). There are no unkillable planes, even jets can die to prop planes if they aren't careful.
In arcade, there is often nothing you can do, no matter how good you are. You can't even say "well, you shouldn't have gotten into that situation", because the FM's are so forgiving it's absurd. Most energy fighters can't boom and zoom in arcade, because everything can keep up with them long enough to do serious damage. Altitude advantage also matters much less given the insane climb rates and lack of stalls.
Video detailing the upcoming changes. No idea how finalized it is but there's a lot more lower tiers than I expected.
The way I understand it there's 1 team working on the Russian planes and 1 team working on all the other trees, so its unsurprising to see that the Russians got the most planes. Another video I saw (by the same guy linked in the description) shows that the Japanese are also getting some new planes. They are heavy fighters, the KI-45 variants, and there's 4 of them from tier 4 to tier 7.
Enjoying this quite a lot more now that I got more variation in planes and maps, killing defenses with bombers doesn't feel quite as pointless as doing it with the reserve biplanes.
Lets say I buy the Russian Premium Catalina, will I go against reserve planes or has that been fixed by now? That just seems too hilarious not to try...
On June 07 2013 15:48 Vaelone wrote: Enjoying this quite a lot more now that I got more variation in planes and maps, killing defenses with bombers doesn't feel quite as pointless as doing it with the reserve biplanes.
Lets say I buy the Russian Premium Catalina, will I go against reserve planes or has that been fixed by now? That just seems too hilarious not to try...
Depends on server populations. If they get too low it just makes any match it can, regardless of tier. Also remember, it matches you based on your highest level plane, so someone could bring a T3 Buffalo, and 4 T0 Peashooters and you could still be matched against them in your Cat.
So what the hell is up, I run game launcher and it proceeds into a sort of error window but it's all in russian! What? I'm not russian, I didn't select russian as language, this looks suspect as fuck, what trojans is it trying to install on me?
On June 09 2013 01:00 daemir wrote: So what the hell is up, I run game launcher and it proceeds into a sort of error window but it's all in russian! What? I'm not russian, I didn't select russian as language, this looks suspect as fuck, what trojans is it trying to install on me?
Does the game ever start? I get an error window too, though mine is in English. After 30 seconds or so, the game starts up regardless of the error.
I might check this out at some point since it's free. I've only really flown in Planetside 2, but I'm good at it there. There's no ww2 type planes in PS2 though, so I wonder how skills will carry over.
Just had a pretty epic game where I was 1v3 in the end with somewhat broken plane. Luckily they didnt focus their team effort on me so I killed 2 of them in half assed 1vs2 and then 3rd showed up and my plane was a total wreck by that so I couldn't dogfight at all, but luckily he went full retard and ended up crashing into me thus the battle ending in a draw.
How should I be flying in this with mouse and keyboard? The default mode they start you out with was really nice for aiming but it felt like I didn't have a lot of control of my plane. I switched it in options to relative control or something similar to that where controlling the plane feels more like in planetside 2 and you have to control the pitch and roll, but it's more wobbly in this game. What's the set up that good players use for the mouse in this game? Will the plane always feel wobbly in relative control or does that have to do with crew training or something weird like that?
On June 10 2013 04:44 Rah wrote: How should I be flying in this with mouse and keyboard? The default mode they start you out with was really nice for aiming but it felt like I didn't have a lot of control of my plane. I switched it in options to relative control or something similar to that where controlling the plane feels more like in planetside 2 and you have to control the pitch and roll, but it's more wobbly in this game. What's the set up that good players use for the mouse in this game? Will the plane always feel wobbly in relative control or does that have to do with crew training or something weird like that?
some of the wobble might be due to low FPS. It's a known issue that's been around forever with all of the mouse control schemes.
I use the default controls, and use the keyboard to do things the mouse won't let me do, like Split S's or Snap Rolls. The other mouse controls felt really unwieldy to me, so I just stuck with the defaults.
On June 10 2013 17:10 daemir wrote: Yea I just went with what was the default and I only play arcades, as I'm not looking for an hour long realism battles.
they very rarely take an hour, usually 15-20 minutes.
On June 12 2013 09:05 Myles wrote: Pilots seem to die a lot quicker now...not sure how I feel about that. I'm pretty happy with the patch overall, though.
Its because many planes now have upgradable armor for crew compartments. There'd be no point in armor if pilots were unkillable anyways, which was the case in mid-high tier planes with crews with good vitality.
I wouldn't be surprised if they added improved armor upgrades to more planes in the coming weeks.
I was playing this a little bit, I started working through the Russian tech tree. The controls will take some getting used to, the fights feel slow paced compared to PS2 because the planes are so old in comparison. I got to fight against a Huskysc in one of my games. He flew into the ground. =D
yak9T on tier 8 now. Just what the game needed, more noobs who kill you in one hit. I dont know what they did to historical battles but the instructor is absolutely trashing my german planes now. Cant do any proper maneuvers without that ass interfering and subsequently ramming me into the ground or making me fly left when i want to go right.
I notice I've been getting points to put into each plane individually. Does it matter what I train at first, are they easy to retrain later? Was looking at the vitality one.
Also not particularly impressed with the patch. Maybe when they roll out the new economy model and do some tweaking it'll be better. The free tier 1 premium plane seems cool for new players.
Right now pilots seem a bit easy to KO and a single bullet was enough to turn my entire Ki-61 red (every party was darker pink or straight up red). 37mms are still super powerful. I think MGs are in a pretty decent place except for the pilot kills. Killing people with the tail gun on my A20 seemed harder, but that could have been a number of factors. I was still able to bring now a P39 who tried to get right on my tail, but not before he got 1 of my wings black and I couldn't turn except to hit the water. Haven't messed around as much with the 20mms.
I've heard the F4F and F6F American planes had their flight models tweaked into a mess of unable to maneuver at all, but I'm passed those and use the corsairs which seem to have come out ahead overall. The Japanese fighters still have no armor but the addition of the heavy fighters is nice. Will have to pick them up to test out. I still think the game is most balanced at tier 9 and below and with the addition of the KI-45s you can field a decent line up of 7-9 with 5 planes. The Bf109s don't seem to be as scary anymore, even though they supposedly got buffed. The increased MG damage makes them less invincible if you can get a bead on them. Still needs more testing.
On June 13 2013 21:44 Rah wrote: I notice I've been getting points to put into each plane individually. Does it matter what I train at first, are they easy to retrain later? Was looking at the vitality one.
As far as I know you can't retrain them ever. They retain "training" for every plane you pay to put them in though and their skills apply to the crew in general. Don't put any points into "Gunners" if the planes that crew flies have no gunners (all fighters). Heavy fighters and attackers usually have 1 or 2 gunners while bombers will often have more so if you have a crew you want to designate as your bomber crew you might want to save up to buy points in "experienced gunners." Why that is so prohibitively expensive to increase, I'm not sure. I guess to make people buy eagles for accelerated training or something.
At this point I would dump points pretty heavily into vitality. All my planes had about 30 vitality and i almost never lost my pilot except in head on engagements, now it seems to happen a lot so I've been trying to bump them to 40. I think they also reduced the required amount of crew points to increase it though. Not sure, could be remembering incorrectly. Aside from that I would go for reload speed in the ground crew section to something like 12 if you play arcade (affects in-air reload) and then G-force tolerance.
On June 13 2013 18:33 10734 wrote: What do you get when you fill up the xp bar on a plane?
Oh and can you bail out or something in historical without losing your plane?
I'm actually tempted to get those golden eagles, I have a million free exp right now...
When you fill the xp bar, that plane makes 1/5 as much xp from then on. You still make just as much money.
If you bail out, you don't have to pay for a new crew, so free repair time (and maybe repair cost?) is a little lower. If you crash land, you also usually pay less than full. If you land on a runway, wait for repair and rearm, then bail on the runway, it costs nothing.
Don't get free xp. If you're going to get lions, buy a premium plane, and/or upgrade some crews. You get more bang for your buck.
On June 13 2013 15:52 Vaelone wrote: My wings keep getting ripped off everytime someone farts in my direction now sigh.
This description is very accurate. I wish you could buy a block of armor to put around your plane...
Also my poor F6F is useless now.
Try flying a Ki-43 hahaha. I took one shot from a beaufighter. One. Shot. Tore my wing clear off. That being said, now it's just become better positioning instead of taking damage.
If anyone wants to play my name is Creegz in it. Same as this board ^_^
New patch looks good, busy with finals so haven't had a chance to really try it yet though. Anything that helps with progression through multiple of the same plane at one tier (ME-410's, for example) is warmly welcomed.
So i just started this and having a ton of fun How's the balance though? Any nations that are way better than others? I feel like the british hurricane planes are the best for their tier
I downloaded game today.It is pretty good game.I disliked from World of tanks bacause of camping and no respawns.This game has none of those.Arcade mode is pretty good aswell.You jump into action immediately! I dont know which faction should I level up tho.I unlocked them all.I want to pvp/dogfight.I disliked from game's PvE part.What is the best faction for me to kill other players instead of ai controlled forces.
It depends what you want to do. Each country is mostly focused on certain styles, but have planes suited for other things as well.
I'm no pro or anything and I'm also only mid tier, so everything I say is only general stuff, but if you want to be in the middle of things and turnfight, you should probably go with the British or the Japanese. The Japanese turn a little quicker, iirc, but are less armored.
The Germans are excellent at climbing then doing boom and zoom on people with their BFs and FWs. This is my preferred style. They can dogfight ok as long as you pick your targets right.
The Americans generally don't turn or climb great, but are supposed to be tough and well armed with good energy retention. Unfortunately, their flight models and 13mm machine guns don't seem as effective as they should be for the upper tier planes. I found going around with the Cobra's 37mm was fun, but lately hit detection seems off because I see hits and nothing happens.
The Russians are kind of a jack of all trades. The ILs are slow but well armed. The Yaks climb ok, turn pretty good, and are decently armed, except the Yak-9t which a lot of people call OP because of it's maneuverability with a 37mm cannon. The LAs climb good, turn ok, and are well armed.
@Garfailed: I also liked the British at low tiers.
It seems like the dogfighting is kind of neglected though. It's mostly about destroying ground targets, which makes most fighters incapable of actually contributing to the actual objective. Which seems rather sillt to be honest
On August 24 2013 06:27 Garfailed wrote: It seems like the dogfighting is kind of neglected though. It's mostly about destroying ground targets, which makes most fighters incapable of actually contributing to the actual objective. Which seems rather sillt to be honest
If you're referring to arcade mode then I rather think it's more about last man standing type of situation, you have to kill everyone to win. Killing ground targets, even if's the first objective, comes second. Dog-fighting is that all that seems to happen at my low level.
I've recently discovered this game and as a Flight Sim enthusiast I'm really interested in this game! I've played about 3 hours so far and I would definitely prefer to get into Full Real Battles, but the queue is really long, any tips?
At higher levels (4+) it becomes much more focused on killing ground targets. The super low level planes just don't have any sort of respectable bomb complement, though they seem to have replaced the ground targets on low tier maps with mostly armored cars so they are technically kill-able now.
Fighters actually contribute quite a bit even if they can't actually kill the ground targets. A lot of fighters, especially American, can carry very respectable bomb loads, and anything with rockets can wreck tanks. Even if your fighter has no bombs at all though, you still have the objective of killing enemy bombers/protecting your own. indeed most fighters, especially those with 37mm cannons, will wreck bombers incredibly fast. So fast, that a lot of people complain about it, since gunners seem next to useless. I feel like the problem could be alleviated by making the maps big enough that bombers have time to climb without going away from the action right at the start.
To add to what Myles said, I agree and disagree with some of it.
First off, I think the best tier to play the game as is is 9 or 11 depending on country. Japan and US top off pretty quick at 9, where as britain is insanely good at 11, especially if you get the premium mustang. The tiers above that are sparesly populated with planes and players combined and you end up fighting unbalanced a lot of the time. No one likes fighting jets with tier 14 prop planes.
I agree with his assessment of Germany, except I'll also add that they are incredibly OP as of the latest patch, unless they've been changed recently. 3 20mm cannons on the Bf109-F4 is incredibly stupid and, in arcade, you give up basically nothing in handling to get 2 giant gun pods on your wings.
America actually has a lot of good planes if you know which ones to avoid. The cats (F4F and F6F) in particular are the culprits of terrible flight model implementation. The latest patch has also brought them much needed improvements. 12.7mm MGs got a massive buff across the board (which was sorely needed) and the guns actually work quite well now, so that's not as big of a deal. The P47 flight model updates make it a bit better. The F4U Corsairs are still very good, and the P37/P63s are still good all around planes once you get used to them.
Can't really add much to Russia except that the 9T gets more shit than I think it deserves. All the Bf109s in Germany and even the LA-5 in Russia I feel are better planes, but I guess its personal preference.
I would also add that Britain is the best starter country in my opinion. Their planes are focused on turn fighting which almost everyone I've met seems to default to when they have no idea what they're doing. It seems to be what most people think of as "dog fighting" and no one is better at it than Britain. Japan turns better, but their guns aren't as powerful and their planes are mostly made of wood so you die very quickly. The British planes, especially the spitfires with 20mm cannons and to a lesser extent the beaufighters, have incredible balance in firepower and maneuverability. The first beaufighter you get at tier 5 outclasses a lot of planes around its tier and its not particularly hard to get 8+ kills in a match once you get used to flying it. Britain also gets bombers which can carry 4000 lb bombs, which seem to be very effective at bombing enemy airfields for exp/credits. Unfortunately their turrets are low caliber and don't seem very good in my experience.
I don't really disagree with anything you said, but maybe I was sounding too hard on the Americans since that's where we differed the most. I haven't played with them much since the newest patch, but I heard people still complaining and I probably gave them too much credit. But before the patch the P-47 was like a rock in turns and lost a stupid amount of speed, so it being a bit better doesn't sound too promising . And the hit detection thing with the 37mm really did seem like a problem. Hitting someone 2-3 times, seeing sparks, and nothing happening was really frustrating.
And I agree the 109's with the two extra 20mm are amazing. But I prefer using them only on the G-2 since you still climb at over 5200 ft/min, better than an F-4 without them. I also agree the 9T gets too much flak. As long as I see it coming I can outmaneuver it in a 109.
everybody is turnfighting in arcade mode because you cant outrun anybody. I can fly in my fully upgraded 109 F-4 and everything on the field will be my speed or even faster. So there is no point in trying to outrun people. All you can do is climb up in the beginning and boom and zoom on maybe two planes and after that you will have lost all your speed.
I kinda agree that the 2 20mm pods on the f-4 and g-2 are slightly OP but really I enjoy being OP for once in those planes in arcade mode. The 109's have always been good in historic battles but in arcade with only one 20mm you often lacked firepower.
On August 24 2013 18:32 Skilledblob wrote: everybody is turnfighting in arcade mode because you cant outrun anybody. I can fly in my fully upgraded 109 F-4 and everything on the field will be my speed or even faster. So there is no point in trying to outrun people. All you can do is climb up in the beginning and boom and zoom on maybe two planes and after that you will have lost all your speed.
I kinda agree that the 2 20mm pods on the f-4 and g-2 are slightly OP but really I enjoy being OP for once in those planes in arcade mode. The 109's have always been good in historic battles but in arcade with only one 20mm you often lacked firepower.
Well, the F4 and the G2 are above average as far as speed goes and you definitely can outrun people, obviously you won't escape people already shooting you by just burning more fuel, but you can definitely prevent their approach, i'm a Zero player, i know what it means to be slower and it's very frustrating
Besides, energy fighters in arcade should be (almost) exclusively climbing/diving, so when they're getting shoot at, they should either dive until they get over the opponents (hardcapped arcade) dive speed limit or, more rarely, if the opponent is flying at low speeds they should try and climb until your would-be killer gets into stall speed and is forced to dive. The MC.202 is a prime example of a plane that is nigh unkillable when properly handled due to its fast speed and incredible climbing rate (in the level range 1-6)
Btw, what's the speed loss you get from installing those 2 extra cannons? because a beaufighter loses 22km/h just for bringing along rockets, and -40 for a torpedo o.O so if the speed loss is as brutal as it should be, that's probably part of your problem......
Sparks usually indicate either an adjustment incendiary round (which i usually try and avoid shooting when possible ) or in the case of HE rounds, passing through the hull without detonation (-> if you're shooting a Wellington in the hull, unless you hit one of the steel bars that make up the airframe, the shell will pass clear through the canvas while making 0 damage) There's also the possibility of AP rounds ricocheting off armor, but that, while very frequent with 7,92 MG fire isn't really a problem for a 37mm :D
And yea i agree with Britain being the best starter nation, they have a good blend of basically everything in different lines of planes, with the Spitfire tree being the second best dogfighers in the game, the Hurricane tree being good one-engined generalist/energy fighters and the Beaufighters tree being arguably the best 2-engined heavy energy fighters
A friend managed to draw me into playing this game, I have to say it is fun ! We're now 4-6 people playing it.
The thing is I started japanese as a joke, doing kamikaze style and ramming everything in my path. I didn't think that literally the japanese tree is so bad you're actually meant to ram into other planes in order to do something.
Or is it just me? Please givec me hope I'll find a good plane later on.
what level are you at? are you playing arcade? if you are then really there's no advice i can give you because arcade is a joke and every aircraft flies the same way due to ridiculously simplified flight mechanics and noob catering mouse aim. i have no idea how people even bother playing arcade where it's really nothing more than point and shoot and you would be better off playing a FPS than that garbage. however it is good for shooting down random newbs and it's hard to NOT get paid for flying in arcade. just fly around and shoot everything you can until you run out of planes and then leave, re-queue. it's good for grinding upgrades for aircraft though
luckily HB and FRB are pretty decent game modes. the general consensus is that the japanese do indeed have mediocre diversity in their tech tree. i'm only level 2 with japan i think but the ki-43 is an absolute joy to fly. it's especially fun that it comes down to out-maneuvering your opponent and you aren't allowed to take a single hit. it can't dive for shit either and generally speaking the ki-43 relies on light weight and low wing-loading to be competitive. that's why they're so fun. they climb like tigers too. very fun, they're challenging.
This game is a fucking blast. Friend showed me the other day and have been playing non-stop. Currently doing the American tree but feeling a bit left in the dark and dust when compared to some other planes i see out on the field.... Thinking about switching
Tanks being added next month hopefully, and judging by the gameplay vids I have seen, it looks like its going to be great. War thunder graphics already blows WoT's out of the water. Looking forward to seeing how the gameplay on tanks will be.
I started playing this game on February this year. So far, the patches have only done it good. I like that patches don't focus on adding new aircraft fast. The developers take their time to research flight models. Recently they fixed the flight models of Bf 109 Fs, which were suffering from horrible control stiffening. Every plane overheats within game time now, which didn't happen before (pretty much only germans did before).
With tanks closing in on Open Beta, i'm excited for this game and i recommend you pick it up if you stopped playing at some point. There's been improvements to the economy system (now tier 4 planes don't cost 600k credits, closer to 210k) so the grind has actually become smaller. They've also added competitive squadron battles with a rating system. My friends and I have a blast playing this every friday.
First off, German jets besides the new Mig15 and Sabre all get screwed by bombers. The current metagame for the US and Brits seems to be "Spam bombers, hide, win by tickets after 20 minutes of boredom". 30mm is vastly weakened since the last patch, Lancasters regularly tank all 240 30mm shells my Me163 has. Its even worse for the He162. Which is so sad because since the nerf on the F80, and revamped matchmaking meaning no F9F's, the 162 is finally competitive.
Second, is the Sabre's problem. Since the open beta started, jet games have just been Mig15's raping things all day. Even once the US got the F86F and was finally competitive, the Mig still won because games would be 1-2 sabres and 5 F80's against a team of all Mig15's. Now that the Mig15 has been nerfed, and you rarely see sabres and F80's in the same game, the soviets quit flying their jets. They loved their jets when they were either OP or favored by MM, but now that it's fair, they quit. Now the only jets US Sabres fight are the German's new Sabre, which is somehow better than the American one. Its so unbelievably stupid. Why would the US sell West Germany a better model of Sabre than the one they currently use? Why couldn't they just give Germany the HGIII?
Edit: When I say "nerf", I don't mean this or that plane got rebalanced because it was unfair. I mean that it was overperforming and its FM has been corrected. Or at least that's what I hope. I know for a fact its not true about the 30mm being shit. 1-4 30mm hits would kill a B17 in real life.
Its stupidly imbalanced at T1. Russians get fast tanks with high velocity guns and sloped armor, Germans either get slow tanks with garbage low velocity howitzers, or kinda fast tanks with 20mm guns. And don't even get me started on the artillery spam.
They NEED to separate the battle ratings of arcade, RB, and SB. Its kinda dumb for instance that the fw190A5 has such a high battle rating that it regularly sees P51's and sometimes even Bearcats in RB just because its doing really well in Arcade.
Some planes are different in AB and RB. The FW190A5 is actually one of them with 5.0 in AB and 4.7 in RB. The battle ratings for most planes are just dumb in general though, and Gaijin has no idea how to create balanced matchmaking.
Tanks were also released early imo. Lots of small glitches like the aiming reticule showing aiming at friendlies instead of enemies, bad damage models, and weird physics. But I also can't even play the Germans because any time I try to use the reserve tank is says the crew is not ready.
Loving the tanks so far compared to World of Tanks at least. They've been patching like crazy.
Realistic Battles are fantastic.
I have shot literally my entire ammo pools worth of AP and HE at T-50's with a stug, but I figured out actually reliable ways of killing them.
If you are playing as the germans, pick up the PZ IV as soon as you can. Play it till you get its hull charge shell (the second shell in between AP and HE). Put all your ammo into that and you'll start penetrating those stupid armored tanks you couldn't pen before.
Vs russian tanks, especially vs the T-50 and early T-34's there are a few nice places to aim. The side of the tank at the turret ring. One of the most lethal places to shoot a T-50. View port is apparently really good, but I've had better success at shooting the cannon mantlet. Basically shoot on the enemy turret as close as you can on the turret where their cannon connects.
1 shotting hordes of russian tanks felt pretty good after being unable to damage anything but their tracks.
On May 25 2014 04:03 Myles wrote: Some planes are different in AB and RB. The FW190A5 is actually one of them with 5.0 in AB and 4.7 in RB. The battle ratings for most planes are just dumb in general though, and Gaijin has no idea how to create balanced matchmaking.
Tanks were also released early imo. Lots of small glitches like the aiming reticule showing aiming at friendlies instead of enemies, bad damage models, and weird physics. But I also can't even play the Germans because any time I try to use the reserve tank is says the crew is not ready.
I actually think tanks are pretty good aside from the garbage maps. Once you get to at least the Pz4F1, those T50's and T34's aren't so bad. The maps (Except Kursk) are stupidly close-range and not realistic at all. They certainly do not belong in SB. Neither does the off-map artillery support.
On May 25 2014 04:30 decemberscalm wrote: Loving the tanks so far compared to World of Tanks at least. They've been patching like crazy.
Realistic Battles are fantastic.
I have shot literally my entire ammo pools worth of AP and HE at T-50's with a stug, but I figured out actually reliable ways of killing them.
If you are playing as the germans, pick up the PZ IV as soon as you can. Play it till you get its hull charge shell (the second shell in between AP and HE). Put all your ammo into that and you'll start penetrating those stupid armored tanks you couldn't pen before.
Vs russian tanks, especially vs the T-50 and early T-34's there are a few nice places to aim. The side of the tank at the turret ring. One of the most lethal places to shoot a T-50. View port is apparently really good, but I've had better success at shooting the cannon mantlet. Basically shoot on the enemy turret as close as you can on the turret where their cannon connects.
1 shotting hordes of russian tanks felt pretty good after being unable to damage anything but their tracks.
Try Simulator Battles for tanks. Its even better than RB. And unlike in SB for planes, you use the exact same control schemes, so there's no real entry barrier.
As for killing Russian tanks in T1, I really can't recommend the Pz4C. That low velocity gun is garbage, and even with HEAT ammo (which takes quite awhile to grind to), you can still struggle to kill T34's and T28's. Plus the Pz4C has practically no armor. T1, I can only recommend the Stug 3A, and the Panzer 3 with the 37mm.
I also had a lot of fun in the Pz4F1, though I hated it till I got HEAT ammo. I'd only recommend the F1 if you don't mind a very painful grind before it's fun.
I have an easier time getting into Realistic battles simply due to the absurd long wait time for simulator. Its a good compromise in my eyes, more manageable wait times for a tiny bit of players shooting through trees on occasion. Hoping sim gets more populated because of the lack of entry barrier.
I play on EU server and wait times for SB are around 2min which is perfectly fine imho.
and yea balance wise I hated tier 1 german tanks. But now that I got to the Pz4 F2 it's awesome. Russians can still kill you jsut as easily as with the other paper tanks before the F2 but by god the gun the F2 has is simply amazing. Not as high velocity as the Pz3 L but because of its bigger caliber and superior ammo type the F2 is able to penetrate russian tanks at very good distances reliably right from the get go. And the ammo also deals way more damage when it penetrates. With the Pz3 L I always had the problem that I hit the enemy but killing shots were very rare and more often then not I would not deal any critical damage at all even though I penetrated.
As for killing Russian tanks in T1, I really can't recommend the Pz4C. That low velocity gun is garbage, and even with HEAT ammo (which takes quite awhile to grind to), you can still struggle to kill T34's and T28's. Plus the Pz4C has practically no armor. T1, I can only recommend the Stug 3A, and the Panzer 3 with the 37mm.
I agree. Although i like to play with the PzIV C, i have much better results with the StugIII A.