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ALLEYCAT BLUES49496 Posts
On February 23 2013 02:39 ItsFunToLose wrote:Show nested quote +On February 23 2013 02:32 r.Evo wrote: Safest bet is to do it while I'm around (or when Aixler is around and he can confirm me being on standby =P). I mean it technically only takes about 5-10min if I put up whitelist for that time in the absolute worst case.
Those waterupdates didn't exactly get less straining on servers since a year or so. >_> finally got it drained. waited till no one was on, then removed quarry so it doesnt load more chunks than it has to. <3 edit: Quarry #2 Is it recommended to fill quarries with a water block or not? I made a much smaller quarry this time, and draining the water still put a strain on the server when no one else was online. Is it a big deal if i don't flood out potential lava? the quarry won't break will it? It just skips over the lava? I'm sorry for constantly breaking things.
its recommended, usually if its a smaller quarry you need only to put 1 water block, its will spread as the quarry goes deeper and it won't form more water blocks so its easy to clear.
also when is the server updating to latest version, I'm sure now at least you guys feel confident of updating.
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On February 24 2013 13:06 BLinD-RawR wrote:Show nested quote +On February 23 2013 02:39 ItsFunToLose wrote:On February 23 2013 02:32 r.Evo wrote: Safest bet is to do it while I'm around (or when Aixler is around and he can confirm me being on standby =P). I mean it technically only takes about 5-10min if I put up whitelist for that time in the absolute worst case.
Those waterupdates didn't exactly get less straining on servers since a year or so. >_> finally got it drained. waited till no one was on, then removed quarry so it doesnt load more chunks than it has to. <3 edit: Quarry #2 Is it recommended to fill quarries with a water block or not? I made a much smaller quarry this time, and draining the water still put a strain on the server when no one else was online. Is it a big deal if i don't flood out potential lava? the quarry won't break will it? It just skips over the lava? I'm sorry for constantly breaking things. its recommended, usually if its a smaller quarry you need only to put 1 water block, its will spread as the quarry goes deeper and it won't form more water blocks so its easy to clear. also when is the server updating to latest version, I'm sure now at least you guys feel confident of updating.
just change the version of the mindcrack mod pack to 8.0.1 in the top right of the Feed The Beast Launcher. I accidently updated, was able to downgrade just fine and connect within minutes.
question for aix/revo:
can either of you confirm whether luminators work on the server? Every time i place them, they float well above the ground, refuse to attach to anything, and then disappear when another block is placed next to them of any kind(luminators)
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So I had to reinstall stuff and now there's no option for Mindcrack 8.0.1 on my launcher. What should I do? I am incompetent when it comes to setting up mods and whatnot, so dumb it down for me as much as possible 
Edit: Figured it out, disregard this message
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Working with frames, trying to make a cool quarry.
Got a 4 directional, 8x11 mining heads quarry atm. fully extended its 12x12x11, while mining/moving its 8x12x11. (sides move in 2, so they fit behind the block breakers) It's about 880 blocks atm, so theres room for another layer (making it 960 out of 1000 cap). It has an enderchest power supply system built in.
Stuck at water/lava from above destroying my redstone atm, not sure how to fix that. I think it's only the redstone thats in danger of getting destroyed, though maybe lava+water will make cobble, stopping my machine too.
![[image loading]](http://i.imgur.com/ApeWsVL.png) World Download: http://www.mediafire.com/?nmc6c3qw4su37yx
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Ended up adding 1 more layer, with a 2x4 roof per side, so that whenever it is moving/mining, the roof is completely sealed off. Only risk for lava ánd water coming in and creating cobble, is when you change mining direction. Will probably never encounter this.
Now the hard part: building it on the server...  edit: and coding the computercraft program =/
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On February 27 2013 20:49 Aixler wrote:Ended up adding 1 more layer, with a 2x4 roof per side, so that whenever it is moving/mining, the roof is completely sealed off. Only risk for lava ánd water coming in and creating cobble, is when you change mining direction. Will probably never encounter this. Now the hard part: building it on the server...  edit: and coding the computercraft program =/
aww, i thought this was on the server. I will marvel when it is completed.
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is there any way someone can look into fixing serejai's exp farm? I lag until my game freezes when I linkbook into there. There must be a newly placed chunk loader keeping things from despawning or something, becuase i used to book out/book in to reset the place, but now, i enter and there are 5000000000000 mobs stuck in that cage, and 999999999999999999 exp orbs floating around, blocking my view, my game goes to 0.25 frames per second and it takes me 3-4 minutes just to find the way out again(becuase I can only get feedback once every 4 seconds)
edit: Fixed. added a switch instead of pressure plate so you can control the spawns a little better(ie, need to collect exp orbs without spawning more mobs)
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a few questions: is it r.evo who's paying for the server? how long do we plan to keep this world going? how much does it cost per month and do you accept donations(i know I'm on all the time lately and would gladly contribute a little towards the cost of keeping this going)? will the world map be available to download afterwards to continue it in single player?
i'm having a blast playing and learning all these mods(this is my first experience with non-vanilla), just wanted to say thank you for making this happen.
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ALLEYCAT BLUES49496 Posts
Feed The Beast Ultimate Modpack Is OUT!!! + Show Spoiler [mods] +This pack contains the following mods by default: Forge Code Chicken Core Misc Peripherals Not Enough Items Power Crystals Core Advanced Machines Advanced Solarpanels Applied Energistics BiblioCraft Buildcraft ChargePads Chicken Chunks Computercraft EE3 Ender Storage Extrabees Extrabiomes Factorization Flat Bedrock Forestry GraviGun Gravisuite GregTech Industrialcraft2 Nuclear Control ImmibisCore InvTweaks IronChest Mine Factory Reloaded Modular Forcefield System Modular Powersuits Mystcraft NEI Plugins Nether Ores Obsidiplates Omnitools Petrogen PortalGun Power Converters Railcraft Redpower SecretRooms Soulshards Steves Carts Thaumcraft ThaumicBees Thermal Expansion Tubestuff Twilight Forest Voxelmods Wireless Redstone XReliquary Xycraft
so when are we updating?
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We added to the mindcrack server:
Mo'Creatures: More creatures in the world! Mystcraft: Books and Dimensions! We use this to make a separate mining world to preserve our main world. (included in ultimate pack)
Ultimate pack extra mods:
Power Crystals Core: Core for the following mods: - Power Converters: Power Converting between IC2 and BC (MJ to and from EU) - Nether Ores: Ores in the Nether! Watch out: they explode. (only in newly generated terrain) - Flat Bedrock: Flat Bedrock ^^. (only in newly generated terrain) - MineFactory Reloaded: Automatic machines, conveyor belt, and more! Immibis Core: Core for the following mods: -Tubestuff: This is a smallish mod that adds some useful blocks. Applied Energistics: basic tools and an advanced storage system! BiblioCraft: Bookcases, Armor stands, Shelves and more! For all your item displaying. ChargePads: Charge pads that recharge your worn and held IC2 items when you stand on them. Equivalent Exchange 3: This mod allows you to transmute tons of materials into other materials. Gravity Gun: Pick up and throw r.Evo around like you just don't care! (blocks and mobs too) Modular Powersuits: Make a suit of powered armor chock-full of useful gadgets and features. Secret Rooms: This mod adds a variety of cool blocks that camouflage themselves to the surrounding world. Thaumic Bees: Adds several new bee species to Forestry for Thaumcraft. Xeno's Reliquary: It adds magical swag. Oh, and a gun.
Mods possibly missing from Ultimate:
Rei's Minimap: Useful minimap and waypoint mod that everyone loves. Traincraft: Trains that no-one uses?
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ALLEYCAT BLUES49496 Posts
excellent, hope this happens soon.
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I think Traincraft has the cheapest engines (Hobbyist's Steam Engine) which are quite useful, because afaik they're the best way to start out in FTB together with TE. EE3 was nerfed or not? Not sure if I'd like it on, things are crazy enough right now.
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ALLEYCAT BLUES49496 Posts
On March 06 2013 01:28 Kurumi wrote: I think Traincraft has the cheapest engines (Hobbyist's Steam Engine) which are quite useful, because afaik they're the best way to start out in FTB together with TE. EE3 was nerfed or not? Not sure if I'd like it on, things are crazy enough right now.
steam engines are railcraft.
EE3 is not nerfed unless you compare it to EE2.
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On March 06 2013 01:35 BLinD-RawR wrote:Show nested quote +On March 06 2013 01:28 Kurumi wrote: I think Traincraft has the cheapest engines (Hobbyist's Steam Engine) which are quite useful, because afaik they're the best way to start out in FTB together with TE. EE3 was nerfed or not? Not sure if I'd like it on, things are crazy enough right now. steam engines are railcraft. EE3 is not nerfed unless you compare it to EE2. We have Aixler with his magicial tower of everything already and it is pretty crazy enough... but yeah, I don't need to use it of course, but I am just expressing doubt if this is balanced enough for us to have fun.
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I don't know how you guys feel about those additional mods, but if it requires a world restart, I'd rather just keep with what we have now. there's still more content than there are hours in the day to explore.
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On March 06 2013 03:09 ItsFunToLose wrote: I don't know how you guys feel about those additional mods, but if it requires a world restart, I'd rather just keep with what we have now. there's still more content than there are hours in the day to explore. Yeah, a restart would probably hurt me and Dexos the least, but I hope a restart won't be necessary.
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Might leave out flat bedrock, as its a bit silly anyway. Nether Ores only in new chunks, unless they have some cool terrain generation feature. None of the other mods affect world gen. We might have some problems with item id's, but the idea behind ftb is that it is all streamlined between the different packs.
So we'll have to check how mo creatures and our mystcraft id's hold up.
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I only ever played vanilla minecraft (with the occassional worldedit thrown in) because I love building complex redstone machinery with the given limitations.
I knew there were quite complex mods out there, but I never really bothered to look for them, until I stumbled upon this thread. I chose to give it a try for singleplayer and our server, but clearly, coming from vanilla and enabling all those addons is completely overwhelming because it adds simply too much new stuff at once to wrap your mind around it.
So I'd like to ask you guys if you could provide some pointers which addons are of primary importance (I'd call them the building blocks for the others) and which are less important because they, for example, only have very advanced features (I think computercraft falls into that category, but I'm still looking through all the mods descriptions and wikis to get started).
Any mods that have a need to edit the config they came with?
For now, I've mined/collected/farmed a ton of new items which I just have to store away because I'm missing a direction to follow due to too many possibilities through the addons. The inventory/recipe searcher mod helps a lot with finding out what the new stuff I find is actually used for, but that still does not give a direction I could head in.
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On March 06 2013 21:16 cannavaro wrote: I only ever played vanilla minecraft (with the occassional worldedit thrown in) because I love building complex redstone machinery with the given limitations.
I knew there were quite complex mods out there, but I never really bothered to look for them, until I stumbled upon this thread. I chose to give it a try for singleplayer and our server, but clearly, coming from vanilla and enabling all those addons is completely overwhelming because it adds simply too much new stuff at once to wrap your mind around it.
So I'd like to ask you guys if you could provide some pointers which addons are of primary importance (I'd call them the building blocks for the others) and which are less important because they, for example, only have very advanced features (I think computercraft falls into that category, but I'm still looking through all the mods descriptions and wikis to get started).
Any mods that have a need to edit the config they came with?
For now, I've mined/collected/farmed a ton of new items which I just have to store away because I'm missing a direction to follow due to too many possibilities through the addons. The inventory/recipe searcher mod helps a lot with finding out what the new stuff I find is actually used for, but that still does not give a direction I could head in. i recommend starting with the buildcraft mod stuff, since it gives you a lot of automation of normal minecraft functions
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Start out with thermal expansion, industrialcraft and buildcraft, check their respective wiki's to see which machines they have, and then either build them and figure it out yourself or watch some videos on youtube.
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