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Might & Magic: Duel of Champions - CCG - Page 11

Forum Index > General Games
Post a Reply
Prev 1 9 10 11 12 13 37 Next All
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
September 13 2013 02:01 GMT
#201
Oi dfsk, join the superior ccg side!
This game is very fun.

Question, can I run rush or heavy creature sanctuary deck without strength of the sea? I guess not since no ward= no fun.
My dick has shrunk to the point where it looks like I have 3 balls.
Otolia
Profile Blog Joined July 2011
France5805 Posts
September 13 2013 11:29 GMT
#202
I'm meeting so much farmers now that I'm above 750. So freaking annoying and with my current deck it's such a pain to get gold. I think I'll craft a Dhamiria fatties deck and all-in every game like a madman.

@Steveling : You can play Sanctuary with heavy creature if you have enough honor+movement action synergy otherwise you'll get busted by everything else.
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
September 13 2013 13:31 GMT
#203
Ok, my yukilock is building up nicely, was lucky enough to get another throne of renewal.
I only miss dark assassins, not even 1, Q_Q.

I wish there was a card search parameter in mmdoc so I could just input my random epics and see what I can build.
My dick has shrunk to the point where it looks like I have 3 balls.
OoFuzer
Profile Joined July 2008
Chile436 Posts
September 13 2013 17:33 GMT
#204
how many campaigns has the game? I have 3:

Training, Wolf Soldiers and Orc Invasion
Kingkosi
Profile Blog Joined October 2006
United States1215 Posts
September 13 2013 18:24 GMT
#205
On September 14 2013 02:33 OoFuzer wrote:
how many campaigns has the game? I have 3:

Training, Wolf Soldiers and Orc Invasion


Yeah, those 3 are the only campaign missions unfortunately. You get a good amount of seals and gold for completing the campaign though.
Twitter: @KingKosi
OoFuzer
Profile Joined July 2008
Chile436 Posts
September 13 2013 21:28 GMT
#206
yeah got 1k seals and bought The Box
Otolia
Profile Blog Joined July 2011
France5805 Posts
September 13 2013 21:43 GMT
#207
My Dharmiria deck is so retarded it's funny. I play full creatures with only a few fortunes and spell that cost max 2. And then I hope I get good cards ^^ So far I'm 6-0 but that's only because I meet players dumping their ELO in order to farm
chupavac
Profile Joined December 2010
Croatia22 Posts
September 13 2013 21:47 GMT
#208
i bought the box and have by now gotten another 1000 seals, do i buy the box again?
heartlxp
Profile Joined September 2010
United States1258 Posts
September 13 2013 21:53 GMT
#209
which deck are you trying to make? if you don't have 4 pao deathseekers i'd buy another box, but if you can manage for now i'd save for the serious box (3k seals) because that one gives you 2 extra packs
Otolia
Profile Blog Joined July 2011
France5805 Posts
September 13 2013 21:54 GMT
#210
Don't buy boxes right now. There is strong suspicions that prices will go down with the new release and you will gain wildcard for each box/pack you open in the next release. These wildcards will allow you to get a card of your choosing.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2013-09-13 22:22:31
September 13 2013 22:18 GMT
#211
Inferno so annoying to play against. Fireball is almost always a 4 for 1, and they make you discard all of your good cards
Need to watch more streamers and learn how to play against them. It feels like having board control against inferno is a bad thing.

But then they also run out of cards really fast it seems, so it's easy to get card advantage. So I guess that's how you beat inferno? Drown them in your card advantage
Twitch.tv/Ragequitbm for all the fans
Pseudoku
Profile Joined March 2011
Canada1279 Posts
September 13 2013 23:16 GMT
#212
On September 14 2013 07:18 RagequitBM wrote:
Inferno so annoying to play against. Fireball is almost always a 4 for 1, and they make you discard all of your good cards
Need to watch more streamers and learn how to play against them. It feels like having board control against inferno is a bad thing.

But then they also run out of cards really fast it seems, so it's easy to get card advantage. So I guess that's how you beat inferno? Drown them in your card advantage


You need to position your creatures in such a way to minimize Fireball damage.

ex.
XO
OX
XO
OX
Logic fails because we are lazy.
BlueBird.
Profile Joined August 2008
United States3889 Posts
September 13 2013 23:32 GMT
#213
People telegraph fireball pretty hard, they need fire and magic. Forbidden Flame is much harder to play around.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
heartlxp
Profile Joined September 2010
United States1258 Posts
Last Edited: 2013-09-13 23:38:26
September 13 2013 23:36 GMT
#214
On September 14 2013 08:16 Pseudoku wrote:
Show nested quote +
On September 14 2013 07:18 RagequitBM wrote:
Inferno so annoying to play against. Fireball is almost always a 4 for 1, and they make you discard all of your good cards
Need to watch more streamers and learn how to play against them. It feels like having board control against inferno is a bad thing.

But then they also run out of cards really fast it seems, so it's easy to get card advantage. So I guess that's how you beat inferno? Drown them in your card advantage


You need to position your creatures in such a way to minimize Fireball damage.

ex.
XO
OX
XO
OX


yeah this definitely the rule of thumb, but be careful!

i've been blindly adhering to this rule when placing creatures and lost a game yesterday because i didn't even think to stack on the same row to get a free kill on my opp's hangman tree

one thing i'm working on is keeping an eye on opp's magic levels and knowing which spells belongs to which school.

for example vs air, because chain lightning targets empty square (i think it's the only spell?), you actually want to position:

XX
XX
OO
OO

there's a ton of exceptions so i guess this all comes from experience, but that's what makes DoC so great! :D

On September 14 2013 08:32 BlueBird. wrote:
People telegraph fireball pretty hard, they need fire and magic. Forbidden Flame is much harder to play around.



yeah knowing when to start conserving creatures while playing rush inferno vs spells like FF and IS is so crucial, i overextend a lot :D
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2013-09-14 02:21:35
September 14 2013 00:28 GMT
#215
I think im just overextending. Because I have
XX
XX
XX
XX
and he just fireballs and gets a 4 for 1. I suppose holding creatures in your hand is a good idea.

Card games just have so much to learn! It's so fun learning what the best plays are at certain moments. A big problem for me is deciding when doubling up a lane would be the best idea.
Twitch.tv/Ragequitbm for all the fans
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
September 14 2013 08:48 GMT
#216
Are we positive we won't get wildcards for the packs we have already opened?
My dick has shrunk to the point where it looks like I have 3 balls.
Orpheusz
Profile Joined August 2010
Australia210 Posts
September 14 2013 09:05 GMT
#217
Just made it to 1200 with a Zardoc deck I put together quickly :D (mainly did it because I had both might of nature and light of tomorrow). The deck itself isn't optimal but playing lategame with both of the ongoing spells up is amazing.

My ID is XzaM_ if you could add me to the list, thanks ;D.
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
September 14 2013 09:10 GMT
#218
Nice.
I wonder who's the highest ranked tl'er.
My dick has shrunk to the point where it looks like I have 3 balls.
BlueBird.
Profile Joined August 2008
United States3889 Posts
September 14 2013 09:28 GMT
#219
On September 14 2013 17:48 Steveling wrote:
Are we positive we won't get wildcards for the packs we have already opened?


I would be so happy.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Otolia
Profile Blog Joined July 2011
France5805 Posts
September 14 2013 11:26 GMT
#220
The forgotten wars


148 new cards:
* A new faction Academy (36 creatures, 20 fortunes, 5 Heroes + 2 Heroes obtained via Achievements)
* 1 new hero for each faction, obtained via Achievements
* 6 new creatures for each existing faction
* 1 new epic creature for each faction, 2 Academy
* 7 new neutral creatures
* 4 new fortunes for each existing faction
- 7 new neutral fortunes
* 4 new events
* 3 new spells for each school of magic

New feature: Altar of Wishes

New languages​​:
Portuguese, Russian

New skills:

Deflection: When this creature takes damage from fighting a shooter, absorbs X damage and returns it to the attacker.

Evasion: When this creature is attacked by a melee or flying creature for the first time during this tour, it moves to an adjacent square. If this is the case, the attack is canceled.

Phase: Enemy creatures can not attack this creature. This creature does not prevent the enemy creatures to attack your hero.

Shockwave: This creature can attack enemy empty squares on the same line. If it attacks, it does X damage to adjacent creatures.

Ambush: skill that activates when a creature is placed on the same line.
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