This game is very fun.
Question, can I run rush or heavy creature sanctuary deck without strength of the sea? I guess not since no ward= no fun.
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Steveling
Greece10806 Posts
This game is very fun. Question, can I run rush or heavy creature sanctuary deck without strength of the sea? I guess not since no ward= no fun. | ||
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Otolia
France5805 Posts
@Steveling : You can play Sanctuary with heavy creature if you have enough honor+movement action synergy otherwise you'll get busted by everything else. | ||
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Steveling
Greece10806 Posts
I only miss dark assassins, not even 1, Q_Q. I wish there was a card search parameter in mmdoc so I could just input my random epics and see what I can build. | ||
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OoFuzer
Chile436 Posts
Training, Wolf Soldiers and Orc Invasion | ||
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Kingkosi
United States1215 Posts
On September 14 2013 02:33 OoFuzer wrote: how many campaigns has the game? I have 3: Training, Wolf Soldiers and Orc Invasion Yeah, those 3 are the only campaign missions unfortunately. You get a good amount of seals and gold for completing the campaign though. | ||
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OoFuzer
Chile436 Posts
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Otolia
France5805 Posts
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chupavac
Croatia22 Posts
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heartlxp
United States1258 Posts
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Otolia
France5805 Posts
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RagequitBM
Canada2270 Posts
![]() Need to watch more streamers and learn how to play against them. It feels like having board control against inferno is a bad thing. But then they also run out of cards really fast it seems, so it's easy to get card advantage. So I guess that's how you beat inferno? Drown them in your card advantage | ||
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Pseudoku
Canada1279 Posts
On September 14 2013 07:18 RagequitBM wrote: Inferno so annoying to play against. Fireball is almost always a 4 for 1, and they make you discard all of your good cards ![]() Need to watch more streamers and learn how to play against them. It feels like having board control against inferno is a bad thing. But then they also run out of cards really fast it seems, so it's easy to get card advantage. So I guess that's how you beat inferno? Drown them in your card advantage You need to position your creatures in such a way to minimize Fireball damage. ex. XO OX XO OX | ||
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BlueBird.
United States3889 Posts
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heartlxp
United States1258 Posts
On September 14 2013 08:16 Pseudoku wrote: Show nested quote + On September 14 2013 07:18 RagequitBM wrote: Inferno so annoying to play against. Fireball is almost always a 4 for 1, and they make you discard all of your good cards ![]() Need to watch more streamers and learn how to play against them. It feels like having board control against inferno is a bad thing. But then they also run out of cards really fast it seems, so it's easy to get card advantage. So I guess that's how you beat inferno? Drown them in your card advantage You need to position your creatures in such a way to minimize Fireball damage. ex. XO OX XO OX yeah this definitely the rule of thumb, but be careful! i've been blindly adhering to this rule when placing creatures and lost a game yesterday because i didn't even think to stack on the same row to get a free kill on my opp's hangman tree one thing i'm working on is keeping an eye on opp's magic levels and knowing which spells belongs to which school. for example vs air, because chain lightning targets empty square (i think it's the only spell?), you actually want to position: XX XX OO OO there's a ton of exceptions so i guess this all comes from experience, but that's what makes DoC so great! :D On September 14 2013 08:32 BlueBird. wrote: People telegraph fireball pretty hard, they need fire and magic. Forbidden Flame is much harder to play around. yeah knowing when to start conserving creatures while playing rush inferno vs spells like FF and IS is so crucial, i overextend a lot :D | ||
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RagequitBM
Canada2270 Posts
XX XX XX XX and he just fireballs and gets a 4 for 1. I suppose holding creatures in your hand is a good idea. Card games just have so much to learn! It's so fun learning what the best plays are at certain moments. A big problem for me is deciding when doubling up a lane would be the best idea. | ||
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Steveling
Greece10806 Posts
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Orpheusz
Australia210 Posts
My ID is XzaM_ if you could add me to the list, thanks ;D. | ||
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Steveling
Greece10806 Posts
I wonder who's the highest ranked tl'er. | ||
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BlueBird.
United States3889 Posts
On September 14 2013 17:48 Steveling wrote: Are we positive we won't get wildcards for the packs we have already opened? I would be so happy. | ||
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Otolia
France5805 Posts
The forgotten wars 148 new cards: * A new faction Academy (36 creatures, 20 fortunes, 5 Heroes + 2 Heroes obtained via Achievements) * 1 new hero for each faction, obtained via Achievements * 6 new creatures for each existing faction * 1 new epic creature for each faction, 2 Academy * 7 new neutral creatures * 4 new fortunes for each existing faction - 7 new neutral fortunes * 4 new events * 3 new spells for each school of magic New feature: Altar of Wishes New languages: Portuguese, Russian New skills: Deflection: When this creature takes damage from fighting a shooter, absorbs X damage and returns it to the attacker. Evasion: When this creature is attacked by a melee or flying creature for the first time during this tour, it moves to an adjacent square. If this is the case, the attack is canceled. Phase: Enemy creatures can not attack this creature. This creature does not prevent the enemy creatures to attack your hero. Shockwave: This creature can attack enemy empty squares on the same line. If it attacks, it does X damage to adjacent creatures. Ambush: skill that activates when a creature is placed on the same line. | ||
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