|
Russian Federation4235 Posts
On April 08 2015 00:44 Faust852 wrote:Show nested quote +On April 08 2015 00:08 -Archangel- wrote:On April 07 2015 23:05 Faust852 wrote:On April 07 2015 22:55 OsaX Nymloth wrote: I could understand complains about the mechanics, especially the battle oriented ones. But graphics? Game is really good looking, even the models are quite solid (especially in comparison to models from Wasteland 2 which are ugly) and the environment is really, really nice.
I wouldn't call it "stuck in 90s'. I would call of "modern old school". You'd tell me that this came from 98' I'd believe you.I mean, BG2 is as great looking and the game's 15yo. But I won't spit anymore on the game, I understand why you like it, but to me this game is really outfashioned. I'll try it again in a couple of months, maybe I'm just not in the mood to appreciate a good cRPG. This comment says more about you than about the game. To me PoE looks nicer than most modern games when you set the camera to this position and distance. I'm not a graphism addicted twat fyi, I don't play these fancy fps' and action packed games that come out every year. I just thing that in this day and age, we deserve a bit more than a pre rendered background of meh quality. I mean, my GOTY of 2014 was D:OS, and this game is gold in term of graphic compared to PoE. There is much more you can do with the map, the items on the ground and whatnot. You can rotate the fucking camera too. I don't mind the color tone being dark and grim, but we really got a game that's outdated technically here. Don't think I'm bashing the whole game, just the technical and graphical aspect. Especially because they got 4 fucking million dollar for this. Show nested quote +On April 08 2015 00:42 BluzMan wrote:On April 07 2015 22:34 Faust852 wrote: Ok so I tried really hard to like this game, but I really thing that's a game for old geezers stucked in the 90's. Seriously, the graphisms are terrible for a 4M$ project, you can't even rotate the camera. The interaction with the environement is terrible too, there is almost nothing interesting to do. maps are really smalls too. I hate the tactical pause system for fight too, but that's my preference.
I think the story sounds great, but that's pretty much it for me, so I'll stop playing for a while. This game is really stuck in the 90's, and made to please old school nostalgic players. I used to play and love these games, but seriously, that's not an excuse to make a game that could have come 15 ago. Games don't automatically get worse with time you know, so your argument is at least a bit strange. Even though Pillars looks much better than BG ever did (the level of detail in the environments has been drastically improved, compare any screenshot), what's wrong with making a game that could have come 15 years ago in a first place? Would you refuse to read a good book just because it's 100 years old? Besides, this kind of rendering has it's unique advantages (mainly, 3d image is always subject to aliasing, this is not so it's kind of pixel-perfect) so it's more of a visual style than technology. The game makes good use of the tech with day/night cycles, dynamic lighting, water and such, the only thing to blame really is the character close-ups, those faces are truly terrible, but it's a minor flaw in an otherwise very good-looking game. The problem is that with the technology of today, you could make thing much nicer to the eyes. In my opinion anyway. As I said, the game is mainly targetted to the 25+ generation who used to play a shit ton of BG, ID, FO, etc... and are nostalgic of this. I just fail to see where exactly PoE isn't nice to the eyes barring character close-ups. "Looking nice" and "being able to rotate the camera" you mentioned previously don't even have anything in common, you can't rotate the camera in Ori and the Blind Forest too and it doesn't hinder that game from being stunningly beautiful. It's funny but I find Original Sin particularly far below in artistic quality and detail when compared to PoE, it's basically a bit more high-poly World of Warcraft cartoony style with bulky, grotesque world objects. The Witcher 3 might look better yeah, but it's an entirely different genre and far beyond 4 million too.
Diablo 3 by the way which kind of has the same top-down perspective, doesn't allow camera rotation as well, and for a good reason. It uses billboarding (a 2D technique essentially) to draw beautiful trees and avoid aliasing. It's not technology, it's technique, people use 2D in games nowadays not because they don't have the budgets, but because it looks better.
|
On April 08 2015 01:23 TheYango wrote: TBH if you're going to complain about the quality of the product in any way, the number of bugs is much more worth complaining about than the visual style, lol.
But it's Obsidian, so a buggy release is par for the course. I really haven't ran into many problems with bugs, but maybe I just got lucky this time around.
|
On April 08 2015 01:23 TheYango wrote: TBH if you're going to complain about the quality of the product in any way, the number of bugs is much more worth complaining about than the visual style, lol.
But it's Obsidian, so a buggy release is par for the course. do you want to start a hate train or something? this is like the 3rd time in this thread where you exactly point out that obsidian releases are always buggy. we understood it after you said it the first time. its ok to be frustrated over that for some reason. but it gets pretty annoying
|
On April 08 2015 00:44 Faust852 wrote:Show nested quote +On April 08 2015 00:08 -Archangel- wrote:On April 07 2015 23:05 Faust852 wrote:On April 07 2015 22:55 OsaX Nymloth wrote: I could understand complains about the mechanics, especially the battle oriented ones. But graphics? Game is really good looking, even the models are quite solid (especially in comparison to models from Wasteland 2 which are ugly) and the environment is really, really nice.
I wouldn't call it "stuck in 90s'. I would call of "modern old school". You'd tell me that this came from 98' I'd believe you.I mean, BG2 is as great looking and the game's 15yo. But I won't spit anymore on the game, I understand why you like it, but to me this game is really outfashioned. I'll try it again in a couple of months, maybe I'm just not in the mood to appreciate a good cRPG. This comment says more about you than about the game. To me PoE looks nicer than most modern games when you set the camera to this position and distance. I'm not a graphism addicted twat fyi, I don't play these fancy fps' and action packed games that come out every year. I just thing that in this day and age, we deserve a bit more than a pre rendered background of meh quality. I mean, my GOTY of 2014 was D:OS, and this game is gold in term of graphic compared to PoE. There is much more you can do with the map, the items on the ground and whatnot. You can rotate the fucking camera too. I don't mind the color tone being dark and grim, but we really got a game that's outdated technically here. Don't think I'm bashing the whole game, just the technical and graphical aspect. Especially because they got 4 fucking million dollar for this. While D:OS did look nice, it didn't look nicer than PoE. And I don't need a camera I can rotate. You are not talking about quality of graphics now but art style. You prefer D:OS art style while we prefer PoE art style.
I agree that D:OS did some original things with combining elements and such but not all games need that.
|
On April 08 2015 01:34 MotherOfRunes wrote:Show nested quote +On April 08 2015 01:23 TheYango wrote: TBH if you're going to complain about the quality of the product in any way, the number of bugs is much more worth complaining about than the visual style, lol.
But it's Obsidian, so a buggy release is par for the course. do you want to start a hate train or something? this is like the 3rd time in this thread where you exactly point out that obsidian releases are always buggy. we understood it after you said it the first time. its ok to be frustrated over that for some reason. but it gets pretty annoying  On the contrary, I think it's fine that Obsidian releases are buggy, and that people complaining about it should already know what they're getting when they buy an Obsidian game.
|
If anybody played NWN2/kotor2/alpha protocol on release they'd understand why the hate/comments towards Obsidian's buggy releases is justified.
At first I was pretty upset about the bugs too but at this point I think it's funny. It's like their trademark now. Anyway they're patching really nicely, patch 1.04 is supposed to come out this week even. I hope they fix the invulnerable enemies and the bug that makes them unable to move/attack you...
|
The game being "stuck in the 90's" is a compliment for RPG more than anything else, considering how few decent RPGs were released during last several years. Also, as someone has already said here, games don't get worse with time, unless the only thing you care about is graphics, so being old-school is not a drawback either.
Btw, 4 million dollars is not a lot, especially if it was gathered via Kickstarter and you need to spend part of these money on backer rewards. Modern games with 3D graphics are way way more expensive, order of magnitude more expensive.
|
D:OS actually had a larger budget than that IIRC, it's just that 3+ million came out of Larian's own pocket because they weren't financially screwed when they started the project like Obsidian was.
|
On April 07 2015 22:34 Faust852 wrote: Ok so I tried really hard to like this game, but I really thing that's a game for old geezers stucked in the 90's. Seriously, the graphisms are terrible for a 4M$ project, you can't even rotate the camera. The interaction with the environement is terrible too, there is almost nothing interesting to do. maps are really smalls too. I hate the tactical pause system for fight too, but that's my preference.
I think the story sounds great, but that's pretty much it for me, so I'll stop playing for a while. This game is really stuck in the 90's, and made to please old school nostalgic players. I used to play and love these games, but seriously, that's not an excuse to make a game that could have come 15 ago.
I'm extremely surprised by that comment too... I can understand that characters models are meh but to me, the environments are absolutely gorgeous. I'd take that sort of art style all day every day over say, DA:I to compare with a modern game. And it's definitely a thousand times better than Divinity: Original Sin (again, judging purely environment)
To me, it's like comparing a photo and a painting and saying the painting is ugly and for "old geezers", doesn't make a lot of sense, right?
Also, I do hope I don't qualify as "old geezer" at 27, would feel painful :p
|
I personally didn't like his generalization that the generation of people who played the IE games are 25+. I don't turn 25 for another month, lol.
|
how is this game, i'm thinking about getting it for my dad who liked BG1 and BG2 a lot, as well as dragon age origins. aesthetically it looks similar to BG2, but the same could be said about scbw and sc2... i'm not well versed enough in these kind of rpgs as they're not my kind of thing, will he still enjoy it?
|
PoE looks great, you can say the models are bad but that's because they're pure 3D. It's the same for every IE game, areas look nice models are terrible. I don't really care about the graphics, can enjoy the areas though. Icewind Dale/PST probably had the most well made backgrounds.
I'd like to see some utility spells in PoE in future expansions/sequel. Something like limited/wish/friends/wizard eye/contingency stuff like that was really awesome.
Stronghold needs to feel more alive, I think they can make it a lot better than it's right now. Crossroads Keep was more engaging than the Stronghold in PoE.
Having more random NPCs in most areas would be great too, like there was bunch of NPCs in BG2/PST that made the game feel more alive even if they had no real purpose beside having a line or two of dialogue.
Items could be a bit more unique. Stuff like Carsomyr had dispel magic, celestial fury had stun on hit, staff of magi had bunch of cool properties, etc.
Skill system should be tweaked. As of now mechanics affect the discovery of secrets/traps. Wouldn't it be more logical that perception would do that? Having mechanics/lore on multiple party members is useless, that should be changed somehow. Maybe add in alchemy/enchanting skills as well, or tie them into lore.
I think that's most of it. Almost everything that I've listed can be tweaked/fixed in the expansions. I really hope Obsidian improves their game. In any case they've made a great base game for their future addons.
|
On April 08 2015 02:31 Endymion wrote: how is this game, i'm thinking about getting it for my dad who liked BG1 and BG2 a lot, as well as dragon age origins. aesthetically it looks similar to BG2, but the same could be said about scbw and sc2... i'm not well versed enough in these kind of rpgs as they're not my kind of thing, will he still enjoy it? Personally I like it a lot more than DA:O (which was quite fun while playing but not something I'd like to return to, and I already played through PoE twice), for me it's around the level of BG1, maybe even slightly better.
|
Hopefully Avellone gets to write more than just 2 NPCs in the expansion.
|
On April 08 2015 02:31 Endymion wrote: how is this game, i'm thinking about getting it for my dad who liked BG1 and BG2 a lot, as well as dragon age origins. aesthetically it looks similar to BG2, but the same could be said about scbw and sc2... i'm not well versed enough in these kind of rpgs as they're not my kind of thing, will he still enjoy it? he will love it! go buy it
|
On April 08 2015 02:31 Endymion wrote: how is this game, i'm thinking about getting it for my dad who liked BG1 and BG2 a lot, as well as dragon age origins. aesthetically it looks similar to BG2, but the same could be said about scbw and sc2... i'm not well versed enough in these kind of rpgs as they're not my kind of thing, will he still enjoy it?
Yes he will. Tons of text, tactical real time combat. Only downside is too little min/max due to them trying to balance the classes, items and stats instead of making them overpowered in different ways.
|
People founded this game to be like the 90s IE games.
So of course it's going to be like those 15yo games.
|
On April 08 2015 02:38 Andre wrote:
I'd like to see some utility spells in PoE in future expansions/sequel. Something like limited/wish/friends/wizard eye/contingency stuff like that was really awesome.
Stronghold needs to feel more alive, I think they can make it a lot better than it's right now. Crossroads Keep was more engaging than the Stronghold in PoE.
Items could be a bit more unique. Stuff like Carsomyr had dispel magic, celestial fury had stun on hit, staff of magi had bunch of cool properties, etc.
Skill system should be tweaked. As of now mechanics affect the discovery of secrets/traps. Wouldn't it be more logical that perception would do that? Having mechanics/lore on multiple party members is useless, that should be changed somehow. Maybe add in alchemy/enchanting skills as well, or tie them into lore.
I think that's most of it. Almost everything that I've listed can be tweaked/fixed in the expansions. I really hope Obsidian improves their game. In any case they've made a great base game for their future addons.
This pretty much sums up what I'm looking for in the future, I especially agree with the bold part. More variety, more levels to further customize, some class balance and minor tweaks to the already existing system should do the trick.
As someone else already said PoE reminds me of BG1. If they manage to improve on this very solid base in the same way that BG2 did then the sequel will be just great.
On April 08 2015 02:31 Endymion wrote: how is this game, i'm thinking about getting it for my dad who liked BG1 and BG2 a lot, as well as dragon age origins. aesthetically it looks similar to BG2, but the same could be said about scbw and sc2... i'm not well versed enough in these kind of rpgs as they're not my kind of thing, will he still enjoy it? Absolutely. Out of all the games released this feels the most like Baldurs Gate 3 and the game that I had been waiting for for the last 14 years. There are some difference in the system and formula but the flow and feel of the game are almost the same.
|
On April 08 2015 02:38 Andre wrote: I'd like to see some utility spells in PoE in future expansions/sequel. Something like limited/wish/friends/wizard eye/contingency stuff like that was really awesome.
This a thousand times. Was super sad when I realized there would be no "reveal map" spells like the Wizard / Priest spells of BG2... Like, those guys spent so much time crafting beautiful environment and I can't even watch them entirely.
I think that's their philosophy of no pre-buff, only combat but they've been a bit too far I feel.
|
I just failed a PoTD Trial of Iron run in the first dungeon. I deactivated the flame traps but the path through is still only one tile wide. I just clicked the other side and thought yeah, they'll probably make it over. They didn't. I guess you need a better attitude for that mode .
Also to the above, this is the successor to Baldur's Gate for me, which is to this day my favourite game ever, and that's not a dig at the many other - although not enough - very good RPGs since (DA:O, DO:S hell even Morrowind to name a few).
|
|
|
|