![[image loading]](https://i.imgur.com/ppNBXIi.jpg)
and also took lots and lots and lots of micro. Paradox nerfed the England IA exploit unfortunately. I definitely should've posted about it after the WC was finished instead of before.
Forum Index > General Games |
zulu_nation8
China26351 Posts
![]() and also took lots and lots and lots of micro. Paradox nerfed the England IA exploit unfortunately. I definitely should've posted about it after the WC was finished instead of before. | ||
nimbim
Germany983 Posts
| ||
arb
Noobville17920 Posts
| ||
Scip
Czech Republic11293 Posts
So the challenge is this: Start as an OPM (any one province nation of your choice) Very Hard, Ironman make Global Trade spawn in an american trade node. For those who aren't familiar with the game mechanics, Global Trade spawns in 1600 in the trade node that has the largest value (local+incoming-outgoing). For those who want some hints, here are some slightly obscure mechanics you might not be familiar with. In spoilers, if you want to try it without help :p + Show Spoiler + In order to move your capital to the new world, you don't have to remain on one province. You merely need your capital to be on a continent where you don't own any other provinces. Having cap in Europe and 100 provinces in Africa will still allow you to move cap to Americas. + Show Spoiler + A continent is a weirdly defined thing you can't find anywhere in-game and isn't used for anything else afaik. Look up a continent map on the wiki. When your capital is in Americas, overlords won't get called into wars you declare on colonial nations. | ||
zulu_nation8
China26351 Posts
![]() | ||
Scip
Czech Republic11293 Posts
It might also be the case that Bermuda specifically is bugged though. Can you move it to other New World provinces? I'd like to see other people attempt, because I wonder how many different ways it can be achieved. The strategy I went with was probably the one most straightforwards avaliable, but I wonder what people can come up with. | ||
zulu_nation8
China26351 Posts
Also, what's the reason for engaging with 2x the combat width? On December 01 2017 19:07 Scip wrote: When fighting mid-lategame, you generally want to be able to field at least double the combat width of troops, preferably 1.5 times that. At that point, the amount of troops you can field becomes way less important. | ||
Fildun
Netherlands4122 Posts
| ||
zulu_nation8
China26351 Posts
| ||
Simberto
Germany11390 Posts
Ideally, you also want some spare infantry in case the combat lasts longer. So maybe 1.5-2x CW in infantry, and exactly 1x CW in cannons. Maybe also two horses for flanking small troops, but not that important. | ||
zulu_nation8
China26351 Posts
| ||
Scip
Czech Republic11293 Posts
I have 9 infantry and 2 horses, enemy has 7 infantry. If I attack in with everything, I will have 7 infantry standing against his, 2 horses on the close flanks, and 2 infantry on the far flanks doing absolutely nothing. What you actually want to do is send the 9 infantry in, so they stand against the infantry and fill the close flanks, and send the horses 1 day later, which will cause them to be on the far flanks, which still allows them to attack. You can micro like that only until you field a lot of cannons, and from then on you want to have 4-8 horses depending on your flanking % bonus. And yeah, I meant double combat width for a row of infantry, a row of cannons, and preferably 1.5 times that (= triple combat width) for an entire combat width worth of reserve infantry. Especially important if you are fighting against someone who has way more morale than you do. Elán! I did actually try quantity for the challenge I posted, it was a good fit since I was backing buckets of ducats, so I could field a lot of troops even with increased force limit, but the annoying thing was, they kept getting rekt by france even 1.5 times to 1 (or even better odds for me). It's not bad, but I do still generally prefer all of the other military ideas with the exception of naval. | ||
zulu_nation8
China26351 Posts
What's the reason for sending in extra infantry when they stay in the reserves and take morale damage? Wouldn't it be better to reinforce in the middle of a battle instead? | ||
zer0das
United States8519 Posts
1. I started stalling out right around where I usually do as Sunni, except all the Muslims inexplicably dropped their coalition on me with minimal amounts of time passing. Going influence first may have affected this. 2. Sweden was willing to help me in an offensive war in ~1600 on Hungary. After the Commonwealth already wrecked their day. 3. The Commonwealth's ruler died, and that let me bash Denmark's face in and steal the Commonwealth personal union. Denmark did peace out my allies (Spain, Sweden, Brandenburg), but they didn't even bother forcing them to break any of these alliances. Pretty much easy mode here. Good grief. All the Coptic blessings are ridiculously strong. | ||
zer0das
United States8519 Posts
Just have to clean up the last little bit of Europe up and Malaya basically. Frakking Malaya has been the Sunni protector of faith for like 100 years and has been a massive pain in the arse. Just piss off and let me conquer India and the hordes please. ![]() Pretty sure I'm never going to do a world conquest again. >_< | ||
Scip
Czech Republic11293 Posts
| ||
Archeon
3252 Posts
Colonial nations are the main reason WC rushes used to delete Portugal, Spain and England asap. They are a pain to deal with lategame. | ||
crate
United States2474 Posts
| ||
zer0das
United States8519 Posts
![]() Pretty convenient, because the other colonies took over every native for me... ![]() | ||
![]()
Nakajin
Canada8988 Posts
I was in a pretty good situation before (almost full manpower, around 1K gold, at peace and a lot of mil point to repress the rebels), so I didn't do to bad at the start, but after almost 10 years I am starting to really feel the burn. I saw online I need 60 legitimacy to regain the mandate it would mean around 10 more years of rebels which if nothing else go wrong would be around 100k more rebels according to the game estimation. Now looking online this seems to be a pretty usual thing as Ming, but I was wondering if there was anyway to augment my legitimacy faster (I don't have any DLC by the way). And if there isn't should I concede against some rebels to try to save the rest or go full on loan and try to keep everything. (I am around 1490 and my country isn't that much larger than the starting position) | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Dota 2 Counter-Strike Super Smash Bros Heroes of the Storm Other Games summit1g12768 Grubby10516 tarik_tv10473 sgares1075 Day[9].tv459 Beastyqt447 shahzam437 Liquid`Hasu192 ViBE90 Trikslyr48 JuggernautJason19 deth11 Organizations
StarCraft 2 • musti20045 StarCraft: Brood War![]() • davetesta58 • RyuSc2 ![]() • IndyKCrew ![]() • LaughNgamezSOOP • sooper7s • AfreecaTV YouTube • intothetv ![]() • Kozan • Migwel ![]() Dota 2 League of Legends Other Games |
Replay Cast
OSC
WardiTV Spring Champion…
herO vs SKillous
Classic vs Bunny
Big Brain Bouts
Korean StarCraft League
SOOP
Classic vs Rogue
CranKy Ducklings
WardiTV Spring Champion…
Cure vs TriGGeR
MaxPax vs Dark
Replay Cast
OSC
[ Show More ] Afreeca Starleague
Rain vs Action
Bisu vs Queen
Wardi Open
Afreeca Starleague
Snow vs Rush
hero vs Mini
Online Event
PiG Sty Festival
The PondCast
WardiTV Spring Champion…
Rogue vs Zoun
Clem vs ShoWTimE
Tenacious Turtle Tussle
PiG Sty Festival
Online Event
|
|