• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:35
CEST 23:35
KST 06:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy1GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy
Tourneys
RSL Season 4 announced for March-April $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond) GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Gypsy to Korea ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CET 🌍 Weekly Foreign Showmatches [Megathread] Daily Proleagues
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1901 users

Battlefield 4 - Page 50

Forum Index > General Games
Post a Reply
Prev 1 48 49 50 51 52 62 Next
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 03 2013 20:23 GMT
#981
On December 04 2013 04:57 zoLo wrote:
Show nested quote +
On December 04 2013 04:09 Torte de Lini wrote:


trailer looks goooooooooood


DICE always makes good trailers, but often the game doesn't play out like that when you play, lol. Not saying I expected it to.


Bomber on rails at 4:00





That's no surprise to be honest about the rails thing.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
CrankOut
Profile Joined November 2013
187 Posts
December 03 2013 21:39 GMT
#982
I played all maps and well, 2/4 are kinda playable. Dragon Pass is the worst map I played in a long time! its on a operation locker/metro level... so bad! Silk Roads and Peaks are pretty solid, especially Peaks is great. Silk Roads is too good for snipers and cross-map campers.
And the performance seems better on the new maps. Solid 60fps on Ultra with 2x MSAA - but I did not play a old map since the Patch today.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
December 03 2013 23:21 GMT
#983
Seems like dragon valley actually has 4 AA's and not just 3 lol
TigerKarl
Profile Joined November 2010
1757 Posts
December 03 2013 23:35 GMT
#984
Still getting 100% crashes after map changes. It's getting boring to play on servers that are hosting only one map.
zoLo
Profile Blog Joined June 2007
United States5896 Posts
December 04 2013 00:01 GMT
#985
On December 04 2013 05:23 Torte de Lini wrote:
Show nested quote +
On December 04 2013 04:57 zoLo wrote:
On December 04 2013 04:09 Torte de Lini wrote:
http://www.youtube.com/watch?v=L7oamJtBpdU

trailer looks goooooooooood


DICE always makes good trailers, but often the game doesn't play out like that when you play, lol. Not saying I expected it to.


Bomber on rails at 4:00

https://www.youtube.com/watch?v=5VkD-MKznjk



That's no surprise to be honest about the rails thing.


It's not because previous games did the same thing.
TigerKarl
Profile Joined November 2010
1757 Posts
December 04 2013 15:29 GMT
#986
This Altai Range is the worst map in the entire history of Battlefield. I feel like all of those maps are so out of balance, because they are pure vehicle maps and suck for infantery. And that's not what Battlefield should be about
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
December 04 2013 16:03 GMT
#987
On December 04 2013 08:21 Divine-Sneaker wrote:
Seems like dragon valley actually has 4 AA's and not just 3 lol

Oh god AAs
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
altered
Profile Joined March 2008
Switzerland646 Posts
Last Edited: 2013-12-04 16:06:35
December 04 2013 16:03 GMT
#988
Maps like the ones from CR or AK from BF3 dont suck for infantry its just that they suck for infantry in pubs because you cant count on your teammates to do what they are supposed to or you cant count on armor to take advantage of the support you are giving them. Also they take a different approach to infantry play than most people are willing to play.
What people usually mean when they say "its not a infantry map" is "its not a assault class map". Even if they play it with the other classes they play it with the assault mindset.
On "armor maps" infantry is very usefull too but the infantry has to play different roles, a role that supports/complements your armor. The problem is people in general dont really like to play anything else than the classic assault role when they are infantry wich consists purely of running to a flag and shooting other infantry players.
Planting mines, desiganting, MAVing, ambushing armor in groups and a lot of other stuff inf can do is extremely usefull on armor maps but often players dont know how to do it right or they cant because they are lonewolfing and a lot of those roles are only effective when done in a squad on TS that knows what they are doing.
And yes you cant win a match for your team on a big armor map as lonewolf assault, wich you can do to a certain degree on smaller maps but isnt that what a teamgame is all about. You also dont engage every couple seconds so the gameplay feels slowed down wich in general is something people dont want. What they actually want is fast paced Call of Duty style maps that are 5 times bigger and have better graphics but god forbid you tell them that what they want is not what battlefield is all about.
Its kind of funny reading all these complaints about the maps and armor focus because i remember that when bf3 was released people complained most about maps like Bazaar/Metro and Seine because they werent open and reminded them too much of COD. I really dont want to be in a game developers shoes nowdays.
Does Flash dream of electric Romeo?
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
December 04 2013 16:18 GMT
#989
On December 05 2013 00:29 TigerKarl wrote:
This Altai Range is the worst map in the entire history of Battlefield. I feel like all of those maps are so out of balance, because they are pure vehicle maps and suck for infantery. And that's not what Battlefield should be about


Thought BF was supposed to be about vehicles. O_o Do you mean a mix of both is best? Viability for infantry and vehicles?
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
hootsushi
Profile Joined August 2010
Germany3468 Posts
Last Edited: 2013-12-04 16:41:22
December 04 2013 16:39 GMT
#990
On December 05 2013 01:03 altered wrote:
Maps like the ones from CR or AK from BF3 dont suck for infantry its just that they suck for infantry in pubs because you cant count on your teammates to do what they are supposed to or you cant count on armor to take advantage of the support you are giving them. Also they take a different approach to infantry play than most people are willing to play.
What people usually mean when they say "its not a infantry map" is "its not a assault class map". Even if they play it with the other classes they play it with the assault mindset.
On "armor maps" infantry is very usefull too but the infantry has to play different roles, a role that supports/complements your armor. The problem is people in general dont really like to play anything else than the classic assault role when they are infantry wich consists purely of running to a flag and shooting other infantry players.
Planting mines, desiganting, MAVing, ambushing armor in groups and a lot of other stuff inf can do is extremely usefull on armor maps but often players dont know how to do it right or they cant because they are lonewolfing and a lot of those roles are only effective when done in a squad on TS that knows what they are doing.
And yes you cant win a match for your team on a big armor map as lonewolf assault, wich you can do to a certain degree on smaller maps but isnt that what a teamgame is all about. You also dont engage every couple seconds so the gameplay feels slowed down wich in general is something people dont want. What they actually want is fast paced Call of Duty style maps that are 5 times bigger and have better graphics but god forbid you tell them that what they want is not what battlefield is all about.
Its kind of funny reading all these complaints about the maps and armor focus because i remember that when bf3 was released people complained most about maps like Bazaar/Metro and Seine because they werent open and reminded them too much of COD. I really dont want to be in a game developers shoes nowdays.



I agree with you. The playstyle for infantry on these maps is something else entirely if comparing to maps like bazaar/seine and I don't blame Dice for designing it this way. My problem is a somewhat unbalanced mappool, where most maps are designed armor heavy, which almost always favors engineer class over any other (I'm talking about public matches here).
In Conquest Large (which is by far my favorite gamemode since they fucked up Rush in BF3), engineer offers way too much. It's the most versatile class, you can equip Anti-Air or Anti-Tank depending what your team needs, air lock-on is even more powerful than in BF3 and you can carry carbines, which include the ridiculously powerful ACE 52.
Comparing with other infantry classes, you are almost on par in infantry vs infantry (thanks to carbines) and absolute top dog vs armor. No other class has that much impact on a game. How often do you really need resupply on a map like golmud?
That's why I would LOVE to see Dice reintroduce seine/damavand/bazaar in second assault instead of firestorm/oman so other classes become much more viable again. We need atleast one or two more maps with primarly infantry and armored support (~ 1-2 LAVs, 1 Little Bird) like Flood Zone or Zavod.

If you are like me and your team winning is top priority for you, the game forces you to play engineer on almost every map, because of the impact engineer has on the game in comparison to other classes (again: I'm talking about pubs; I have not the faintest clue how this game pans out in a competitive environment). Maybe I'm just waaay to serious for a pub gamer, but that's my opinion at the moment.
altered
Profile Joined March 2008
Switzerland646 Posts
December 04 2013 17:37 GMT
#991
On December 05 2013 01:39 hootsushi wrote:
Show nested quote +
On December 05 2013 01:03 altered wrote:
nuked



I agree with you. The playstyle for infantry on these maps is something else entirely if comparing to maps like bazaar/seine and I don't blame Dice for designing it this way. My problem is a somewhat unbalanced mappool, where most maps are designed armor heavy, which almost always favors engineer class over any other (I'm talking about public matches here).
In Conquest Large (which is by far my favorite gamemode since they fucked up Rush in BF3), engineer offers way too much. It's the most versatile class, you can equip Anti-Air or Anti-Tank depending what your team needs, air lock-on is even more powerful than in BF3 and you can carry carbines, which include the ridiculously powerful ACE 52.
Comparing with other infantry classes, you are almost on par in infantry vs infantry (thanks to carbines) and absolute top dog vs armor. No other class has that much impact on a game. How often do you really need resupply on a map like golmud?
That's why I would LOVE to see Dice reintroduce seine/damavand/bazaar in second assault instead of firestorm/oman so other classes become much more viable again. We need atleast one or two more maps with primarly infantry and armored support (~ 1-2 LAVs, 1 Little Bird) like Flood Zone or Zavod.

If you are like me and your team winning is top priority for you, the game forces you to play engineer on almost every map, because of the impact engineer has on the game in comparison to other classes (again: I'm talking about pubs; I have not the faintest clue how this game pans out in a competitive environment). Maybe I'm just waaay to serious for a pub gamer, but that's my opinion at the moment.


Well we can definitely agree on Engineer being the most powerfull class but tbh nothing changed there from BF3. Even on maps like Seine, Bazaar and Damavand ATLEAST half the team needed to be engineer to be able to win a competitive match if it wasnt infantry only settings. The only reason that wasnt so apparent in Pubs is because most of the players in pubs are really bad at utilising vehicles and in addition to that they usually didnt get any support, wich is what allowed good assaults to win the map.
In BF3 Engineers had very good weapons too, the M4A1 (and SCAR-H) was better than most of the ARs, probably only
trumped by 4 ARs (M16, AEK, M416 and AN94). What changed in BF4 is that Support and Recon now got carbines too wich makes them more viable than they were before. Those classes were viable in BF3 too but highly underrated because they have supportive roles wich people dont like to play (nobody wants to be the wingman).
In addition to carbines now being available to recon and support, those classes also got more important because designations and motion sensors are now much more powerfull (one reason for that is the nerf to prox scan) and engineers need ammoboxes to resupply their launchers and mines more often since you dont have the perk for it from the start necessarily. Since Ammoboxes now disapear after death support players need to stay support if they want to continue resupplying. Also the MP-APS gadget for the support class now also allows them to directly support armor wich is a fantastic addition to the game imo.
The class that got nerfed is definitely Assault, while they still have the most powerfull guns one of their main tools and tactics got nerfed hard, the paddles. Medic Trains were effective and easy to do tactic in BF3 and there was much (mostly unneccessary imo) whine about it. In Bf4 its seldom worth it playing assault if you are truly PTFOing becasue the paddles arent nearly as powerfull as the tools the other classes have. Except ofc if you play on maps like Locker, Flood Zone (wich is way more infantry focused than Bazaar btw) or now Guilin Peaks.

As for second assault i really dont mind firestorm i always enjoyed playing infantry on that map even with all the vehicles and also did well even when playing assault. But i agree with you that Oman was a really strange choice, that map was, even if i liked it visually, really bad gameplay wise, in pubs and even more so in competition. I would definitely prefer if they brought back Bazaar, Kharg or any of the Aftermath maps instead. Talah Market Conquest instead of CQassault would be the perfect infantry map for BF4 imo.
But there will be more DLCs and im shure one of them will be infantry focused.
Does Flash dream of electric Romeo?
TigerKarl
Profile Joined November 2010
1757 Posts
December 04 2013 18:12 GMT
#992
On December 05 2013 01:18 cLAN.Anax wrote:
Show nested quote +
On December 05 2013 00:29 TigerKarl wrote:
This Altai Range is the worst map in the entire history of Battlefield. I feel like all of those maps are so out of balance, because they are pure vehicle maps and suck for infantery. And that's not what Battlefield should be about


Thought BF was supposed to be about vehicles. O_o Do you mean a mix of both is best? Viability for infantry and vehicles?

The Battlefield games have always been at their best, when every playstyle is viable, yes. While of course a certain degree of variation to keep everyone fresh in their head is good, extreme maps like these Chinese DLC maps won't last. But that won't be a long term problem, because there's some good maps in BF4 Vanilla and Caspian Border's soon to be playable.
zoLo
Profile Blog Joined June 2007
United States5896 Posts
Last Edited: 2013-12-04 22:33:55
December 04 2013 22:32 GMT
#993
DICE will stop working on the expansion packs until they fix the game's problems.

http://www.vg247.com/2013/12/04/battlefield-4-expansions-on-hold-until-game-issues-are-resolved/
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
December 04 2013 22:58 GMT
#994
On December 05 2013 07:32 zoLo wrote:
DICE will stop working on the expansion packs until they fix the game's problems.

http://www.vg247.com/2013/12/04/battlefield-4-expansions-on-hold-until-game-issues-are-resolved/


+ Show Spoiler +
Lol, regarding developers working on post-launch stuff, Creative Assembly is hard at work making a "special campaign" for Rome II, while the game is still buggy as junk. X-D


It's good that DICE is willing to resolve issues first and add content later. Earning my respect.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
December 04 2013 23:16 GMT
#995
As always it's often hard as an end user to justify that a company can still churn out minor content while the main service is still horribly bugridden or suffering in performance. However it's important to keep in mind that with bigger companies it's hardly ever the same people working on those different things, thus it may very well be that one of those teams are just horribly imcompetent or slow-working compared to the other.

It's not that it makes in any less inexcusable to consistently deliver bullshit experiences to so many users.
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
December 04 2013 23:48 GMT
#996
....this game crashes more than me in a helicopter


I mean seriously, hahaha. It's like once a map. Maybe I just need to reinstall or something.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
hootsushi
Profile Joined August 2010
Germany3468 Posts
December 05 2013 00:28 GMT
#997
On December 05 2013 08:48 Torenhire wrote:
....this game crashes more than me in a helicopter


I mean seriously, hahaha. It's like once a map. Maybe I just need to reinstall or something.


Sadly, that doesn't change much. Most of the errors are still on EA/DICE. The first two weeks after launch were terrible then some patch apparently worked for me and I had maybe one DC in 2-3 days and now I'm back at the beginning with constant BF stopped working errors and freezes.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
December 05 2013 00:58 GMT
#998
As I just happened to notice, EMP being bugged somehow also affects spectators.

I don't even
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
Last Edited: 2013-12-05 04:04:01
December 05 2013 04:01 GMT
#999
anyone playing on Xbox One? if so, don't use any AR/Carbine, 5.56mm LMG, or PDW-R. they are all glitched. any 25 max dmg is doing only 20 instead and any 34 max dmg is doing only 25. needs to be fixed
hootsushi
Profile Joined August 2010
Germany3468 Posts
December 05 2013 14:43 GMT
#1000
The execute producer of Battlefield 4, Patrick Bach, wanted to play some bf4 himself, this is what happened:
[image loading]
Prev 1 48 49 50 51 52 62 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 363
StarCraft: Brood War
Larva 262
hero 166
Rush 159
Terrorterran 15
Dota 2
monkeys_forever212
capcasts93
League of Legends
JimRising 335
Super Smash Bros
Mew2King71
Heroes of the Storm
Liquid`Hasu403
Other Games
summit1g13598
Grubby2879
FrodaN500
C9.Mang0273
hungrybox234
Hui .102
KnowMe82
ZombieGrub70
ROOTCatZ25
Organizations
Other Games
BasetradeTV90
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Adnapsc2 22
• Reevou 12
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki49
• blackmanpl 29
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2880
League of Legends
• Doublelift1075
Other Games
• imaqtpie1264
• Scarra622
• Shiphtur214
Upcoming Events
Replay Cast
2h 25m
The PondCast
12h 25m
CranKy Ducklings
1d 2h
WardiTV Team League
1d 13h
Replay Cast
2 days
CranKy Ducklings
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Team League
3 days
OSC
3 days
BSL
3 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
GSL
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.