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Speedrunning Thread - Page 69

Forum Index > General Games
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Merfyn
Profile Joined May 2011
United Kingdom945 Posts
June 16 2013 20:16 GMT
#1361
Crazy week in OoT speedrunning, two new breaks found, one which is incredibly importants for any%, the Gohma clip. Gohma clip lets you skip death animation deku2 in any% and can save like 6-15 seconds depending on Setup... When you thought a game like that couldn't get anymore broken...
"One cannot play StarCraft with clenched fish.."
GTR
Profile Blog Joined September 2004
51640 Posts
June 18 2013 03:54 GMT
#1362
On June 17 2013 05:16 Merfyn wrote:
Crazy week in OoT speedrunning, two new breaks found, one which is incredibly importants for any%, the Gohma clip. Gohma clip lets you skip death animation deku2 in any% and can save like 6-15 seconds depending on Setup... When you thought a game like that couldn't get anymore broken...


sockfolder breaking sc2 and oot.
Commentator
Duka08
Profile Blog Joined July 2010
3391 Posts
June 18 2013 04:48 GMT
#1363
New OoT tricks are very exciting. Eager to see if someone can come up with a super consistent strat for the tower glitch for any% (as child). Sockfolder's got a nice one for adult/bombs. Perhaps only a matter of time. I guess it's much more difficult with the items you have in any%. I haven't been paying close enough attention unfortunately, but really excited to see what happens in the next week or so.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
June 18 2013 06:24 GMT
#1364
On June 18 2013 12:54 GTR wrote:
Show nested quote +
On June 17 2013 05:16 Merfyn wrote:
Crazy week in OoT speedrunning, two new breaks found, one which is incredibly importants for any%, the Gohma clip. Gohma clip lets you skip death animation deku2 in any% and can save like 6-15 seconds depending on Setup... When you thought a game like that couldn't get anymore broken...


sockfolder breaking sc2 and oot.

Doesn't sockfolder stream just playing around with OoT on emulator with the memory open looking for weird things that might be abusable? Not surprising he keeps finding stuff.
Kyhron
Profile Blog Joined October 2011
United States945 Posts
June 20 2013 04:17 GMT
#1365
So I was having a conversation with a few people in Ghost_Wheels chat earlier and we were talking about the "need" the community kinda needs. A site the combines the positives of TSSB, SRL, SDA and all the game specific sites where there were constant leaderboards with every games WR and the other runners PBs, then where we could share up to date strats and times and people trying to get into a game could be directed towards the right people and get involved without being completely lost. Then maybe a link to everyones stream and other simple things like that.
KingDime
Profile Blog Joined September 2010
Canada750 Posts
June 20 2013 19:30 GMT
#1366
It's great to see some initiative towards creating a centralized site that contains these types of leaderboards as i've spoken about it often over skype with friends. To me it would somewhat resemble the doomed speed demos archive database without having some of the extras like failed attempts "missed a monster". A format that is a little easier on the eyes would also be welcomed.

I would take a look at the doomed speed demos archive website Kyhron. It is updated weekly with new demos and is extremely comprehensive. Doom 1 contains 1900 demos alone which could be amateur speedruns or WR runs such as those by stx-vile, Henning Skogsto etc.
Doom Guy
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 20 2013 21:45 GMT
#1367
And beat my old PB with about a minute:

aka KanBan85. Working on Starbow.
Flicky
Profile Blog Joined December 2008
England2673 Posts
June 21 2013 10:25 GMT
#1368
On June 20 2013 13:17 Kyhron wrote:
So I was having a conversation with a few people in Ghost_Wheels chat earlier and we were talking about the "need" the community kinda needs. A site the combines the positives of TSSB, SRL, SDA and all the game specific sites where there were constant leaderboards with every games WR and the other runners PBs, then where we could share up to date strats and times and people trying to get into a game could be directed towards the right people and get involved without being completely lost. Then maybe a link to everyones stream and other simple things like that.


The thing is, that website would be a ridiculous amount of work and there'd be no way to guarantee quality.

On top of that, there are plenty of places for strats and guides for things, is just that they're not fun or worthwhile to write beyond your own notes. If you're the only person running, why spend hours writing out a guide and strats and that when people can just learn by watching your videos or asking you directly (which creates a friendship anyway). People won't write stuff about guides and strategies just in case somebody might want to learn it in the future. People who want to get involved should know by now that all they have to do is talk to a streamer. It's very very easy to get into running a game now (easier than ever before), all you have to do is just start playing and join in.

There are small leaderboards for games, but the problem is that if you're making a website for all of them, you'll need staff or people who can verify everyone of them. Considering that every game ever could possibly require that, it's an incredible amount of work.

SRL have been working on a game leaderboard for a while now (two years) and just keep running into these problems. How they can go back and fill in all the old times is another question.

It's a nice idea, but there are plenty of reasons why it hasn't happened yet. To put all of that into one place is just a logistical nightmare. The only way it would work is if everybody wanted desperately wanted to contribute to it. I honestly don't think there's much demand for such a website to exist beyond just killing time for those wanting to browse leaderboards. The big games have their own websites because people want them. The rest of the games don't.
Liquipedia"I was seriously looking for a black guy" - MrHoon
squ1rty
Profile Joined June 2013
United States3 Posts
June 23 2013 15:50 GMT
#1369
Flicky seems to have the hang of it. I'd just like to add that whoever takes on the task will have to make some tough calls that will invariably split the community. Just a simple example, do you include emulator speedruns or not? Personally, I think playing on emulator is so different and offers so many advantages that it would be sketchy to list them side by side. On the other hand, there are still lots of people who play on emulator so excluding them would also stir up bad feelings. And if you can't have everyone or at least the vast majority on board, why even bother trying to come up with a consolidated leaderboard in the first place...
evantrees
Profile Joined May 2010
Canada497 Posts
June 25 2013 01:15 GMT
#1370
An FF marathon started a couple hours ago

http://www.thespeedgamers.com/
http://www.twitch.tv/thespeedgamers/popout

Schedule
http://pastebin.com/ggg7zsse
rejection and peace tiramisu. I think that went well.
Kyhron
Profile Blog Joined October 2011
United States945 Posts
June 25 2013 01:35 GMT
#1371
On June 24 2013 00:50 squ1rty wrote:
Flicky seems to have the hang of it. I'd just like to add that whoever takes on the task will have to make some tough calls that will invariably split the community. Just a simple example, do you include emulator speedruns or not? Personally, I think playing on emulator is so different and offers so many advantages that it would be sketchy to list them side by side. On the other hand, there are still lots of people who play on emulator so excluding them would also stir up bad feelings. And if you can't have everyone or at least the vast majority on board, why even bother trying to come up with a consolidated leaderboard in the first place...

People have been asking for leaderboards for a long time. SRL has been working on leaderboards for 2ish years? Its something thats not necessary but would be nice for those not in the loop of what everyones times are especially in bigger games like LoZ, Kingdom Hearts etc.
Emulators are handled differently by different communities. Some games have a separate category for emulator runs as the emulator runs faster/slower. Others combine emulator and console as one category as there is no real difference outside of maybe a few frames throughout the game.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
June 25 2013 06:52 GMT
#1372
My first practice/test run of Ace Combat 5 resulted in crushing the SDA run/record with tons of mistakes and a lot to improve on. This game is interesting because the wingmen actually contribute.

http://www.twitch.tv/raelcun/c/2473722

Yup, contribute.

No, seriously they have a lot more presence than in other games of the type and make it a lot more dynamic.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2013-06-25 09:56:17
June 25 2013 09:54 GMT
#1373


I am actually in love with Irico's run right now...

(I got a new WR of 4:06 beginner yesterday just to show how slow beginner is compared to proud)


Also congrats Raelcun but DW when you have that optimised the wingman won't contribute anymore
SilverStar
Profile Joined January 2012
Sweden18511 Posts
June 25 2013 18:32 GMT
#1374
On June 11 2013 06:23 scintilliaSD wrote:
Show nested quote +
On June 11 2013 06:19 SilverStar wrote:
When is the summer version of agdq?

July 25-29.

https://docs.google.com/spreadsheet/ccc?key=0Alb3Dj0u13H7dDJjcjdCR0s3OW4xZGRTeFhsRkdvdlE#gid=0

Awesome. Looking forward to this
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2013-06-25 19:43:07
June 25 2013 19:42 GMT
#1375
On June 25 2013 15:52 Raelcun wrote:
My first practice/test run of Ace Combat 5 resulted in crushing the SDA run/record with tons of mistakes and a lot to improve on. This game is interesting because the wingmen actually contribute.

http://www.twitch.tv/raelcun/c/2473722

Yup, contribute.

No, seriously they have a lot more presence than in other games of the type and make it a lot more dynamic.

Hey Rael! Cool to see AC5. I've been considering it for a while. I did a few runs of AC4 a few months ago when you were posting about it and got within a min or two of the times you were posting. Unfortunately, even though it's one of my top games of all time, I decided against running it any further because I found the number of stages that are purely time limited (and hence a lot of sitting and waiting) to be boring, sadly. Does AC5 suffer the same issue (can't watch vod currently, may check it out if I have time later)? I haven't played it in quite some time, but was pushing around the idea. Are there fewer stages that are time limit based? Or do you also end up spending a decent chunk of the run either sitting idle or playing around when it has no effect on your time?
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
June 25 2013 21:51 GMT
#1376
On June 25 2013 15:52 Raelcun wrote:
My first practice/test run of Ace Combat 5 resulted in crushing the SDA run/record with tons of mistakes and a lot to improve on. This game is interesting because the wingmen actually contribute.

http://www.twitch.tv/raelcun/c/2473722

Yup, contribute.

No, seriously they have a lot more presence than in other games of the type and make it a lot more dynamic.


From the replies on this post I can see nobody actually watched the VOD.. god that was great
월요 날 재미있
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2013-06-25 22:03:18
June 25 2013 22:02 GMT
#1377
On June 26 2013 06:51 Loxley wrote:
Show nested quote +
On June 25 2013 15:52 Raelcun wrote:
My first practice/test run of Ace Combat 5 resulted in crushing the SDA run/record with tons of mistakes and a lot to improve on. This game is interesting because the wingmen actually contribute.

http://www.twitch.tv/raelcun/c/2473722

Yup, contribute.

No, seriously they have a lot more presence than in other games of the type and make it a lot more dynamic.


From the replies on this post I can see nobody actually watched the VOD.. god that was great

Hadn't realized it was a highlight and not the whole vod til your comment I had a feeling that'd happen! I hate how they slam on the brakes there! I die from that more often than not on fresh playthroughs lol.

Hope to check out the whole run later.
Grokken
Profile Joined June 2010
Sweden245 Posts
June 25 2013 22:34 GMT
#1378
If anyone is interested, a new trick was found in OoT that saves atleast 1:30 for any%. It is now possible to skip tower collapse as child without explosives, non-TAS. Here is a video of the trick:


Pydoyks/Shaeden just got the new WR with a 20:00 run using this trick, but it will surely go much lower than that. I wouldn't be surprised if people got sub 19:30 times.
Duka08
Profile Blog Joined July 2010
3391 Posts
June 25 2013 23:22 GMT
#1379
Sub 20:00 Kreygasm

So cool to see immense new tricks being found like this in OoT. WHAT a game haha!
KingDime
Profile Blog Joined September 2010
Canada750 Posts
June 26 2013 03:04 GMT
#1380
Supposedly Takujiz got a 1:29:xx in super meat boy 106% off stream today in his practice which destroys his WR of 1:31:22.

That will be incredibly hard to beat now..... considering how good the 1:31:22 run was.
Doom Guy
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