On October 18 2013 05:59 xDaunt wrote: Apparently Patch 5 beta is coming tomorrow, and it will include "DLC" (probably the Seleucids).
Anyway, I'm up to about 90 settlements on my Rome campaign. I'm running around with 15 full stacks of Tier 3/4 units, sending groups of 4-5 of them at an opponent at once. For the most part, I'm just autoresolving my battles as I run through everyone like shit through a goose.
One thing that is bothering me is how difficult it is to get other nations to become client states. It should be a lot easier to outright buy the smaller factions (what the hell else am I going to do with $40k+ per turn), particularly when you are so much more powerful than them. Also, military allies are too stupid to make peace with factions that you convert into client states after a war.
The "streamlined" diplomacy doesn't let you change the amount of talents you specifically want to offer/request. It's based on increments of 5-10% of your current treasury. That's why a faction will refuse a trade agreement with you plus a gift of 50k talents, only to have another offer you a defensive alliance for a measly few hundred if you spend yourself down to 3 digits.
I have offered my entire treasury of 100k+, and they still refuse.
That still happens to me on occasion. Sometimes, they just hate your gold too much.... -.-''
In a nutshell, CA still needs to work on diplomacy.
Patch 5 is live. Seleucids are here, as is steam workshop.
I'm a bit disappointed with the patch itself to be honest, given that they released a statement that they are moving away from performance fixes after this one. I still can't get over 30 FPS
Still its good that they are giving modders more support.
Seleucids definitely are something different. You'll be at war with pretty much everyone within a few turns. It's not all too dissimilar from playing the Western Roman Empire in Rome:BI, but the fall is not quite as extreme.
The unit roster is powerful, but takes a lot of time to unlock. Unlike other factions, your cavalry and infantry units require separate buildings and tech paths. Like Macedon, tier 3 infantry are easy enough to get, giving you access to thorax pikemen and royal peltasts -- both of which can get the job done. Tier 4 infantry (silver shield units) are at the end of the tech tree. Interestingly, Tier 4 cavalry is pretty easy to get techwise (only 5 techs away), which gives you some pretty awesome shit.
On October 19 2013 06:04 xDaunt wrote: Seleucids definitely are something different. You'll be at war with pretty much everyone within a few turns. It's not all too dissimilar from playing the Western Roman Empire in Rome:BI, but the fall is not quite as extreme.
The unit roster is powerful, but takes a lot of time to unlock. Unlike other factions, your cavalry and infantry units require separate buildings and tech paths. Like Macedon, tier 3 infantry are easy enough to get, giving you access to thorax pikemen and royal peltasts -- both of which can get the job done. Tier 4 infantry (silver shield units) are at the end of the tech tree. Interestingly, Tier 4 cavalry is pretty easy to get techwise (only 5 techs away), which gives you some pretty awesome shit.
It seemed to me that the Seleucids in Rome I were "jacks of all trades, masters of none." They had an incredibly varied unit roster, but no single unit was better than its counterpart in another faction. (cataphracts or pikemen, for example) Is that the case now in Rome II? I'll have to boot it up tonight to see what they have to offer.
On October 19 2013 01:28 Jockmcplop wrote: Patch 5 is live. Seleucids are here, as is steam workshop.
I'm a bit disappointed with the patch itself to be honest, given that they released a statement that they are moving away from performance fixes after this one. I still can't get over 30 FPS
Still its good that they are giving modders more support.
Checked out the Workshop page. Radious's mods are on there if anyone doesn't want the hassle of digging through computer files, lol. Also, there's a mod that reverts the Seleucids' banner back to that of Rome I.
Seleucids only get companion cavalry for their generals. Their other tier 4 cavalry is the Azat knight, which looks like a slightly lesser companion cavalry. Also, the silver shield units aren't quite as good as their Macedonian and Roman counterparts.
Game is massively fun now. Seleucids are awesome to play as. Their generals have, like, 7 different options in terms of unit type when you recruit them, including elephants and chariots. So much variety.... Reminds me of:
So I think that Patch 5 has basically fixed the game, at least as it applies to the single player campaign. The AI is much smarter and more aggressive on the strategic map. It techs properly and doesn't just build shit units anymore. I'm seeing a lot of tier 3 armies in my current Seleucid campaign (even before I had a tier 3 army), which has been a lot of fun. I'm not sure why it is rated as "moderate" difficulty, because the early game is quite challenging. You'll be at war on 3 fronts within the first 10 turns. If you aren't good at managing your phalanxes, you are going to have a really bad time. On the bright side, the Seleucids in Rome 2 play exactly like the Seleucids in Rome 1 once you hit Tier 3/4 and get cataphracts into your army. This means that you will have a god-tier hammer and anvil army that can envelop and crush forces that are 2-3x your size. Hellenic cataphracts are awesome. If you want to be Alexander the Great and destroy hordes of Persian and Eastern troops, the Seleucids are for you.
On a side note, it could be that the Eastern factions are better developed than some of the Western barbarians.
Eastern missle troops are so unfuckingodly overpowered. 40 damage for levy javalinment? armored syrian archers? 40 damage skirmisher calv?
Indian armored elephants are halariously overpowered as well. and beacuse their local enemies have mostly calv and axemen your pikemen are impossible to kill.
Ahhh, I see the use of the launcher now.... There's a button underneath "Friends Online" that lets you determine what mods you want on and off, like there was for Shogun II.
On October 20 2013 09:06 cLAN.Anax wrote: Ahhh, I see the use of the launcher now.... There's a button underneath "Friends Online" that lets you determine what mods you want on and off, like there was for Shogun II.
yeah my "resume campaign" button still doesn't exist though. i'm afraid i'm doing it wrong.
On October 20 2013 09:06 cLAN.Anax wrote: Ahhh, I see the use of the launcher now.... There's a button underneath "Friends Online" that lets you determine what mods you want on and off, like there was for Shogun II.
yeah my "resume campaign" button still doesn't exist though. i'm afraid i'm doing it wrong.
Recommend you bug CA about it. They should be used to complaints and fix requests by now.
On October 20 2013 07:44 xDaunt wrote: So I think that Patch 5 has basically fixed the game, at least as it applies to the single player campaign. The AI is much smarter and more aggressive on the strategic map. It techs properly and doesn't just build shit units anymore. I'm seeing a lot of tier 3 armies in my current Seleucid campaign (even before I had a tier 3 army), which has been a lot of fun. I'm not sure why it is rated as "moderate" difficulty, because the early game is quite challenging. You'll be at war on 3 fronts within the first 10 turns. If you aren't good at managing your phalanxes, you are going to have a really bad time. On the bright side, the Seleucids in Rome 2 play exactly like the Seleucids in Rome 1 once you hit Tier 3/4 and get cataphracts into your army. This means that you will have a god-tier hammer and anvil army that can envelop and crush forces that are 2-3x your size. Hellenic cataphracts are awesome. If you want to be Alexander the Great and destroy hordes of Persian and Eastern troops, the Seleucids are for you.
On a side note, it could be that the Eastern factions are better developed than some of the Western barbarians.
The annoying thing with one of the latest patches is how aggressive the AI is with its agents now. It pretty much undid all the improvements in AI turn length. At the end game with only a few factions left, turn lengths are back to 1-2 minutes because of all the agents. It may just be me, but fast animation is sometimes broken with certain AI agent actions taking way too long to resolve. And the game doesn't zoom in on that agent on occasion, leading me to think that the game hanged.
With the game finally displaying the chances of getting a critical success, it seems like zeal is the way to go for most agents. I've noticed the chance of killing instead of just wounding is much higher for zeal-based actions. Anything zeal based seems to have a higher critical success rate.
On October 20 2013 07:44 xDaunt wrote: So I think that Patch 5 has basically fixed the game, at least as it applies to the single player campaign. The AI is much smarter and more aggressive on the strategic map. It techs properly and doesn't just build shit units anymore. I'm seeing a lot of tier 3 armies in my current Seleucid campaign (even before I had a tier 3 army), which has been a lot of fun. I'm not sure why it is rated as "moderate" difficulty, because the early game is quite challenging. You'll be at war on 3 fronts within the first 10 turns. If you aren't good at managing your phalanxes, you are going to have a really bad time. On the bright side, the Seleucids in Rome 2 play exactly like the Seleucids in Rome 1 once you hit Tier 3/4 and get cataphracts into your army. This means that you will have a god-tier hammer and anvil army that can envelop and crush forces that are 2-3x your size. Hellenic cataphracts are awesome. If you want to be Alexander the Great and destroy hordes of Persian and Eastern troops, the Seleucids are for you.
On a side note, it could be that the Eastern factions are better developed than some of the Western barbarians.
The annoying thing with one of the latest patches is how aggressive the AI is with its agents now. It pretty much undid all the improvements in AI turn length. At the end game with only a few factions left, turn lengths are back to 1-2 minutes because of all the agents. It may just be me, but fast animation is sometimes broken with certain AI agent actions taking way too long to resolve. And the game doesn't zoom in on that agent on occasion, leading me to think that the game hanged.
Ever since Medieval 2, this has been a problem for me. Princesses in M2 and Geishas in Shogun 2 in particular bog the turn-rate down substantially. I won't even be able to tell what they're doing because they do an animation, but there's usually no visual effect cuing me that an action has occurred.
I haven't had problems with agents slowing the game down. I have had problems with agents running the rape train on my armies and cities. It makes it so damned hard to get anything done. A couple times now enemy agents have prevented one of my armies from attacking for 3 straight turns.
Increasing the authority, cunning, or zeal stat of any character reduces the likelihood of that agent or general succumbing to an action of that type. For example, since a Spy usually emphasizes cunning, they are typically vulnerable to authority-based actions, like those that Dignitaries specialize in. Having an agent accompany your troops to counteract the actions of your enemies might be more beneficial than what you'd normally do; leaving a Hero in an army will rapidly increase its XP, despite being unable to move due to cunning actions that stop it in its tracks.
On October 20 2013 07:44 xDaunt wrote: So I think that Patch 5 has basically fixed the game, at least as it applies to the single player campaign. The AI is much smarter and more aggressive on the strategic map. It techs properly and doesn't just build shit units anymore. I'm seeing a lot of tier 3 armies in my current Seleucid campaign (even before I had a tier 3 army), which has been a lot of fun. I'm not sure why it is rated as "moderate" difficulty, because the early game is quite challenging. You'll be at war on 3 fronts within the first 10 turns. If you aren't good at managing your phalanxes, you are going to have a really bad time. On the bright side, the Seleucids in Rome 2 play exactly like the Seleucids in Rome 1 once you hit Tier 3/4 and get cataphracts into your army. This means that you will have a god-tier hammer and anvil army that can envelop and crush forces that are 2-3x your size. Hellenic cataphracts are awesome. If you want to be Alexander the Great and destroy hordes of Persian and Eastern troops, the Seleucids are for you.
On a side note, it could be that the Eastern factions are better developed than some of the Western barbarians.
The annoying thing with one of the latest patches is how aggressive the AI is with its agents now. It pretty much undid all the improvements in AI turn length. At the end game with only a few factions left, turn lengths are back to 1-2 minutes because of all the agents. It may just be me, but fast animation is sometimes broken with certain AI agent actions taking way too long to resolve. And the game doesn't zoom in on that agent on occasion, leading me to think that the game hanged.
Ever since Medieval 2, this has been a problem for me. Princesses in M2 and Geishas in Shogun 2 in particular bog the turn-rate down substantially. I won't even be able to tell what they're doing because they do an animation, but there's usually no visual effect cuing me that an action has occurred.
Sometimes I spot the agent at the edge of the screen doing its animation in slow motion. Hitting spacebar doesn't speed it up. Then there's the indecision that slows down the turn-rate even more.
On October 20 2013 07:44 xDaunt wrote: So I think that Patch 5 has basically fixed the game, at least as it applies to the single player campaign. The AI is much smarter and more aggressive on the strategic map. It techs properly and doesn't just build shit units anymore. I'm seeing a lot of tier 3 armies in my current Seleucid campaign (even before I had a tier 3 army), which has been a lot of fun. I'm not sure why it is rated as "moderate" difficulty, because the early game is quite challenging. You'll be at war on 3 fronts within the first 10 turns. If you aren't good at managing your phalanxes, you are going to have a really bad time. On the bright side, the Seleucids in Rome 2 play exactly like the Seleucids in Rome 1 once you hit Tier 3/4 and get cataphracts into your army. This means that you will have a god-tier hammer and anvil army that can envelop and crush forces that are 2-3x your size. Hellenic cataphracts are awesome. If you want to be Alexander the Great and destroy hordes of Persian and Eastern troops, the Seleucids are for you.
On a side note, it could be that the Eastern factions are better developed than some of the Western barbarians.
The annoying thing with one of the latest patches is how aggressive the AI is with its agents now. It pretty much undid all the improvements in AI turn length. At the end game with only a few factions left, turn lengths are back to 1-2 minutes because of all the agents. It may just be me, but fast animation is sometimes broken with certain AI agent actions taking way too long to resolve. And the game doesn't zoom in on that agent on occasion, leading me to think that the game hanged.
Ever since Medieval 2, this has been a problem for me. Princesses in M2 and Geishas in Shogun 2 in particular bog the turn-rate down substantially. I won't even be able to tell what they're doing because they do an animation, but there's usually no visual effect cuing me that an action has occurred.
Sometimes I spot the agent at the edge of the screen doing its animation in slow motion. Hitting spacebar doesn't speed it up. Then there's the indecision that slows down the turn-rate even more.