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Total War: Rome II - Page 87

Forum Index > General Games
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Prev 1 85 86 87 88 89 104 Next
qotsager
Profile Joined March 2012
Germany585 Posts
October 15 2013 01:29 GMT
#1721
On October 15 2013 10:23 Disregard wrote:
I still hate the fact that the AI is so passive, they rarely attack. They might do a rare exploitative breakthrough when they get desperate for land after I decimate their entire faction but besides that its still the same as before, they just wait for you to attack them. In Medieval and Shogun enemies were way more aggressive especially on harder difficulties where they magically spawn great stacks.

edit: Probably have to go back to modding this but the fact so many updates are still pending its too much of a hassle honestly... Actually in MTW2 and Shogun, I used mods but still I think the vanilla AI was a bit more expansionist even for the smaller factions.


is anybody else experiencing this? cause as i said, i'm at war with basically everyone i know without declaring war on anyone myself. on normal. they also send pretty decent armies and attack me regularly (siege AI still atrocious btw). i am playing as the carthaginian barcid dynasty, which gives me a slight disadvantage in diplomatic relations, but that can't be the reason, right?
***Official ABL Winner 2013***
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
October 15 2013 01:30 GMT
#1722
Speaking of mods, has anyone else tried Hyrule: Total War for Medieval 2? It looks...incredibly exhaustive. But looks can be very deceiving. o_o
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Sermokala
Profile Blog Joined November 2010
United States13931 Posts
October 15 2013 01:57 GMT
#1723
There are so many insanely good mods for m2 I wouldnt be surprised if it was the real deal. It probably is the real deal.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
aXa
Profile Blog Joined July 2010
France748 Posts
October 15 2013 02:14 GMT
#1724
On October 15 2013 10:29 qotsager wrote:
Show nested quote +
On October 15 2013 10:23 Disregard wrote:
I still hate the fact that the AI is so passive, they rarely attack. They might do a rare exploitative breakthrough when they get desperate for land after I decimate their entire faction but besides that its still the same as before, they just wait for you to attack them. In Medieval and Shogun enemies were way more aggressive especially on harder difficulties where they magically spawn great stacks.

edit: Probably have to go back to modding this but the fact so many updates are still pending its too much of a hassle honestly... Actually in MTW2 and Shogun, I used mods but still I think the vanilla AI was a bit more expansionist even for the smaller factions.


is anybody else experiencing this? cause as i said, i'm at war with basically everyone i know without declaring war on anyone myself. on normal. they also send pretty decent armies and attack me regularly (siege AI still atrocious btw). i am playing as the carthaginian barcid dynasty, which gives me a slight disadvantage in diplomatic relations, but that can't be the reason, right?


It depends on the faction you are playing. Carthage and epirus are factions that get DoW a lot, whether it is played by you or the AI. Epirus is quite insane when it comes to DoW ^^
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
October 15 2013 02:26 GMT
#1725
On October 15 2013 10:57 Sermokala wrote:
There are so many insanely good mods for m2 I wouldnt be surprised if it was the real deal. It probably is the real deal.


The trailers look incredibly promising, but...with Rome II, we know how much we should trust them, lol. X-D
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
October 17 2013 02:58 GMT
#1726
Alright. Tournament. This Sunday-Monday. Who wants in? PM me or post here, please. We can sort out match times after I get a head count of everyone interested.

aXa, I know you want in, lol, so don't bother. I'll count ya.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
aXa
Profile Blog Joined July 2010
France748 Posts
October 17 2013 06:19 GMT
#1727
On October 17 2013 11:58 cLAN.Anax wrote:
Alright. Tournament. This Sunday-Monday. Who wants in? PM me or post here, please. We can sort out match times after I get a head count of everyone interested.

aXa, I know you want in, lol, so don't bother. I'll count ya.


I do :D
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
October 17 2013 11:51 GMT
#1728
This looks nice...
http://imgur.com/a/5D8Yg
KTY
Greem
Profile Blog Joined September 2010
730 Posts
October 17 2013 13:05 GMT
#1729
On October 17 2013 20:51 Xxio wrote:
This looks nice...
http://imgur.com/a/5D8Yg



What mod is this ? Really nice, family trees and characters with soul at last )
youtube.com/N0rthernL1ght
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
October 17 2013 13:26 GMT
#1730
Doubt it's a mod, it looks like a mock up of what the game would look like with Shogun 2 style UI. It does look about a thousand betters than the crap the game shipped with that's for sure
Greem
Profile Blog Joined September 2010
730 Posts
October 17 2013 13:44 GMT
#1731
yup ,just realized that there no close window option on all the windows there, its a shame a developers didnt came up with something like that. well, going back to rome 1 with EB.
youtube.com/N0rthernL1ght
aXa
Profile Blog Joined July 2010
France748 Posts
October 17 2013 17:33 GMT
#1732
Does anyone know if there is a big mod project for RTW2 that is currently in progress? I'm talking about a major mod, much like EB.
Sermokala
Profile Blog Joined November 2010
United States13931 Posts
Last Edited: 2013-10-17 17:42:52
October 17 2013 17:40 GMT
#1733
On October 18 2013 02:33 aXa wrote:
Does anyone know if there is a big mod project for RTW2 that is currently in progress? I'm talking about a major mod, much like EB.

I don't know abut that but the way mods are working in RTW2 right now it lends itself to a much more modular style of modding. There are a couple mods that change the combat mechanics (close combat radious ) there are a few that revamp factions (hellenic league allies reform Realistic marian reforms) and a bunch of reskins about as well. Special shotout to Graphic enhancemend mod (GEM) as it adds some really nice graphic tools.

It'll probably require a bit more calming down on whats changeing before the really big projects start coming out. CA have said that they will be releaseing modding tools as we go down the line.

http://www.twcenter.net/forums/forumdisplay.php?1990-Total-War-Rome-II-Mod-Threads

http://www.twcenter.net/forums/showthread.php?625637-ToonTotalWar-s-Rome-2-All-In-One-Mod

this might be soemthing your looking for for a one stop shop mod.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
aXa
Profile Blog Joined July 2010
France748 Posts
October 17 2013 18:01 GMT
#1734
On October 18 2013 02:40 Sermokala wrote:
Show nested quote +
On October 18 2013 02:33 aXa wrote:
Does anyone know if there is a big mod project for RTW2 that is currently in progress? I'm talking about a major mod, much like EB.

I don't know abut that but the way mods are working in RTW2 right now it lends itself to a much more modular style of modding. There are a couple mods that change the combat mechanics (close combat radious ) there are a few that revamp factions (hellenic league allies reform Realistic marian reforms) and a bunch of reskins about as well. Special shotout to Graphic enhancemend mod (GEM) as it adds some really nice graphic tools.

It'll probably require a bit more calming down on whats changeing before the really big projects start coming out. CA have said that they will be releaseing modding tools as we go down the line.

http://www.twcenter.net/forums/forumdisplay.php?1990-Total-War-Rome-II-Mod-Threads

http://www.twcenter.net/forums/showthread.php?625637-ToonTotalWar-s-Rome-2-All-In-One-Mod

this might be soemthing your looking for for a one stop shop mod.


Thanks, I also found total war realism but we don't know what it will address yet
xDaunt
Profile Joined March 2010
United States17988 Posts
October 17 2013 20:59 GMT
#1735
Apparently Patch 5 beta is coming tomorrow, and it will include "DLC" (probably the Seleucids).

Anyway, I'm up to about 90 settlements on my Rome campaign. I'm running around with 15 full stacks of Tier 3/4 units, sending groups of 4-5 of them at an opponent at once. For the most part, I'm just autoresolving my battles as I run through everyone like shit through a goose.

One thing that is bothering me is how difficult it is to get other nations to become client states. It should be a lot easier to outright buy the smaller factions (what the hell else am I going to do with $40k+ per turn), particularly when you are so much more powerful than them. Also, military allies are too stupid to make peace with factions that you convert into client states after a war.
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
Last Edited: 2013-10-17 21:30:56
October 17 2013 21:27 GMT
#1736
A large part of the Client State problem for me is how they are formed combined with the Province system.

All to often a factions last city is also the last one in a Province and by making them a client state both parties are screwed over leaving half a province that is useless for both sides. They really need to expand the diplomatic options with client states so that you can gift them city's to make whole provinces.

Plus ofc the awesome feeling when they instantly declare war on you again the turn after you annex them and they get a free army stack, not much of a deal late but its super annoying early.
It ignores such insignificant forces as time, entropy, and death
xDaunt
Profile Joined March 2010
United States17988 Posts
October 17 2013 21:36 GMT
#1737
On October 18 2013 06:27 Gorsameth wrote:
A large part of the Client State problem for me is how they are formed combined with the Province system.

All to often a factions last city is also the last one in a Province and by making them a client state both parties are screwed over leaving half a province that is useless for both sides. They really need to expand the diplomatic options with client states so that you can gift them city's to make whole provinces.

Plus ofc the awesome feeling when they instantly declare war on you again the turn after you annex them and they get a free army stack, not much of a deal late but its super annoying early.

Seriously? That's bullshit. Alright, back to full purge tactics for me.
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
October 17 2013 21:39 GMT
#1738
On October 18 2013 06:36 xDaunt wrote:
Show nested quote +
On October 18 2013 06:27 Gorsameth wrote:
A large part of the Client State problem for me is how they are formed combined with the Province system.

All to often a factions last city is also the last one in a Province and by making them a client state both parties are screwed over leaving half a province that is useless for both sides. They really need to expand the diplomatic options with client states so that you can gift them city's to make whole provinces.

Plus ofc the awesome feeling when they instantly declare war on you again the turn after you annex them and they get a free army stack, not much of a deal late but its super annoying early.

Seriously? That's bullshit. Alright, back to full purge tactics for me.


Ive had it as Rome a lot of times if I try to Client state the Etruscen League or whatever there called who you start at war with. They just declare war and try to break away 1-2 turns later again
It ignores such insignificant forces as time, entropy, and death
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
October 18 2013 00:18 GMT
#1739
On October 18 2013 05:59 xDaunt wrote:
Apparently Patch 5 beta is coming tomorrow, and it will include "DLC" (probably the Seleucids).

Anyway, I'm up to about 90 settlements on my Rome campaign. I'm running around with 15 full stacks of Tier 3/4 units, sending groups of 4-5 of them at an opponent at once. For the most part, I'm just autoresolving my battles as I run through everyone like shit through a goose.

One thing that is bothering me is how difficult it is to get other nations to become client states. It should be a lot easier to outright buy the smaller factions (what the hell else am I going to do with $40k+ per turn), particularly when you are so much more powerful than them. Also, military allies are too stupid to make peace with factions that you convert into client states after a war.


The "streamlined" diplomacy doesn't let you change the amount of talents you specifically want to offer/request. It's based on increments of 5-10% of your current treasury. That's why a faction will refuse a trade agreement with you plus a gift of 50k talents, only to have another offer you a defensive alliance for a measly few hundred if you spend yourself down to 3 digits.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
xDaunt
Profile Joined March 2010
United States17988 Posts
October 18 2013 00:25 GMT
#1740
On October 18 2013 09:18 cLAN.Anax wrote:
Show nested quote +
On October 18 2013 05:59 xDaunt wrote:
Apparently Patch 5 beta is coming tomorrow, and it will include "DLC" (probably the Seleucids).

Anyway, I'm up to about 90 settlements on my Rome campaign. I'm running around with 15 full stacks of Tier 3/4 units, sending groups of 4-5 of them at an opponent at once. For the most part, I'm just autoresolving my battles as I run through everyone like shit through a goose.

One thing that is bothering me is how difficult it is to get other nations to become client states. It should be a lot easier to outright buy the smaller factions (what the hell else am I going to do with $40k+ per turn), particularly when you are so much more powerful than them. Also, military allies are too stupid to make peace with factions that you convert into client states after a war.


The "streamlined" diplomacy doesn't let you change the amount of talents you specifically want to offer/request. It's based on increments of 5-10% of your current treasury. That's why a faction will refuse a trade agreement with you plus a gift of 50k talents, only to have another offer you a defensive alliance for a measly few hundred if you spend yourself down to 3 digits.

I have offered my entire treasury of 100k+, and they still refuse.
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